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Search Again :: Adv Search 1000 results in 0.039s
<1…28293031323334>
  • BLOG- ZXSporgBasic RPG development thread- Inspired by the Spectrum 30 show, and after a six-month wait while I was busy playing loads of gigs, I have decided to do a spot of Spectrum coding…

    ... ) stat l1220, affects damage at l2170
    30 REM ... INK 1: PRINT AT j,0;CHR$ 143;AT j,15;CHR ... 143;AT 15,j;CHR$ 143: NEXT j: REM print background ... =1: LET st=100: PRINT AT y,x;CHR$ (144 ... 0: LET nst=50: PRINT AT ny,nx; INK 5; ... 200*w
    2010 PRINT AT ny,nx; INK 5+2 ...
    bigjon bigjon February 2013 Sinclair Basic
  • BLOG- ZXSporgBasic RPG development thread- Inspired by the Spectrum 30 show, and after a six-month wait while I was busy playing loads of gigs, I have decided to do a spot of Spectrum coding…

    ... UDG has replaced the 'A' at CHR$144 to see if ... 2210-200*w
    2010 PRINT AT ny,nx; INK 5+2 ...
    bigjon bigjon March 2013 Sinclair Basic
  • Drawing ovals...Hi Folks, Is it possible to draw an oval using the Sinclar BASIC DRAW commend and the 3rd parameter? I have been trying (and failing). Many thanks…

    ... SUB 100: LET t2=t: PRINT AT 21,0;t2-t1: GO ... SUB 100: LET t4=t: PRINT AT 21,16;t4-t3
    Battle Bunny Battle Bunny March 2013 Sinclair Basic
  • BLOG- ZXSporgBasic RPG development thread- Inspired by the Spectrum 30 show, and after a six-month wait while I was busy playing loads of gigs, I have decided to do a spot of Spectrum coding…

    ... was good to meet you at Spectrum 30 - a worthy representative ... different rooms. Have started to print player stats on the right ... v0pt020 20130301 - next to do = print npc name, stats system
    2010 PRINT AT ny,nx; INK 5+2 ...
    bigjon bigjon March 2013 Sinclair Basic
  • BLOG- ZXSporgBasic RPG development thread- Inspired by the Spectrum 30 show, and after a six-month wait while I was busy playing loads of gigs, I have decided to do a spot of Spectrum coding…

    ... very end of the listing, at line 9900
    [CODE]10 ... v0pt021 20130306 - next to do = print npc name, stats system
    2010 PRINT AT ny,nx; INK 5+2 ...
    bigjon bigjon March 2013 Sinclair Basic
  • BLOG- ZXSporgBasic RPG development thread- Inspired by the Spectrum 30 show, and after a six-month wait while I was busy playing loads of gigs, I have decided to do a spot of Spectrum coding…

    ... the npc ident gets printed at the bottom of the screen ... v0pt022 20130308 - next to do = print npc name, stats system
    print npc name, npc variable determines ... 2210-200*w
    2010 PRINT AT ny,nx; INK npc+(7 ...
    bigjon bigjon March 2013 Sinclair Basic
  • The Official Crap Games Competition 2013 Thread!Just to announce that the 2013 CGC is OPEN! [IMG]http://i1142.photobucket.com/albums/n608/daveyboyhughes/cgctitle2_zps77591934.jpg[/IMG] And for th…

    OK here's a hack:

    3033 PRINT AT HGHOST,VGHOST;"*"

    will reveal the killer square on each screen.
    leespoons leespoons March 2013 Games
  • BLOG- ZXSporgBasic RPG development thread- Inspired by the Spectrum 30 show, and after a six-month wait while I was busy playing loads of gigs, I have decided to do a spot of Spectrum coding…

    ... 2210-200*w
    2010 PRINT AT ny,nx; INK npc+(7 ...
    bigjon bigjon March 2013 Sinclair Basic
  • BLOG- ZXSporgBasic RPG development thread- Inspired by the Spectrum 30 show, and after a six-month wait while I was busy playing loads of gigs, I have decided to do a spot of Spectrum coding…

    ... v0pt024 20130318 - next to do = print room based on map grid ... 2210-200*w
    2010 PRINT AT ny,nx; INK npc+(7 ...
    bigjon bigjon March 2013 Sinclair Basic
  • Using FOR/NEXT like 'while'I don't know if this has already been discussed (I did search, but the search engine didn't like the word 'while'), but here's a way of using a FOR/N…

    ... as well. Placing the condition at the top of the loop ... INKEY$"E":
    PRINT AT 0,0;:
    PRINT a$(1 TO 32 ...
    Battle Bunny Battle Bunny March 2013 Sinclair Basic
  • Using FOR/NEXT like 'while'I don't know if this has already been discussed (I did search, but the search engine didn't like the word 'while'), but here's a way of using a FOR/N…

    ... i=0 TO 1: PRINT AT 0,0;: PRINT a$(1 TO 32 ...
    Rebelstar without a cause Rebelstar without a cause March 2013 Sinclair Basic
  • Printing textThis is probably quite a basic question, or there might be something obvious I'm missing. I'm looking for an economical way of printing formatted te…

    ... to remove most of the "print at" codes, is to put your ...
    Timmy Timmy April 2013 Development
  • Printing textThis is probably quite a basic question, or there might be something obvious I'm missing. I'm looking for an economical way of printing formatted te…

    ... to remove most of the "print at" codes, is to put your ... /> When you place the enter at the end of the line ...
    Dr BEEP Dr BEEP April 2013 Development
  • Font hack that was used in a lot of early gamesThere was a little hack for changing the fonts on a spectrum and I remember it being used in a couple of old games on the 48k, it was a sort of ye od…

    ...
    30 POKE 23607,249: PRINT "ITALIC CHARACTERS"
    40 DATA ... FOR i=32 TO 127: PRINT AT 21,0;CHR$ i
    Battle Bunny Battle Bunny April 2013 Sinclair Basic
  • Saving a file and removing the title (Program:)I remember when saving a program how I could construct a string such as: 10 let a$=chr$ 8+ chr$ 8+"name" 20 save a$ In order to remove the "Program…

    ... (it's the equivalent of PRINT AT 1,0 so it overprints ...
    leespoons leespoons April 2013 Sinclair Basic
  • Problem with DIY Kempston Joystick InterfaceHello, Decided to try out Yarek's Kempston joystick interface: [img]http://8bit.yarek.pl/hardware/zx.joystick/kjschem.gif[/img] Having a few issues.…

    ... />
    10 CLS
    20 PRINT AT 5,5; IN 31;" ";
    1024MAK 1024MAK April 2013 Hardware
  • running this game in zxspin assemblerHello all I've written this game out in the zxpin assembler. [url]http://chuntey.wordpress.com/2010/01/12/tutorial-zx-spectrum-machine-code-game-30-m…

    ... all!.

    I am at currently just reading my way ... using BASIC screen layout like PRINT AT and no pixelmovement or so ...
    Dr BEEP Dr BEEP May 2013 Development
  • The Official Crap Games Competition 2013 Thread!Just to announce that the 2013 CGC is OPEN! [IMG]http://i1142.photobucket.com/albums/n608/daveyboyhughes/cgctitle2_zps77591934.jpg[/IMG] And for th…

    ... fens...

    10 PRINT....

    ...AT...

    0,0 ...
    R-Tape R-Tape June 2013 Games
  • Struggling with this routine... Any ideas?I'm trying to write a routine that plots 3 pixels to decrease the energy bar in the top right corner by 5 units, but it just wont have it! There mus…

    ... bar area are set once at the start of the program ... ]
    Test with:
    [code]PRINT AT 0,2; BRIGHT 1; " ": RANDOMIZE ...
    Battle Bunny Battle Bunny July 2013 Development
  • The Official Crap Games Competition 2013 Thread!Just to announce that the 2013 CGC is OPEN! [IMG]http://i1142.photobucket.com/albums/n608/daveyboyhughes/cgctitle2_zps77591934.jpg[/IMG] And for th…

    ... :REM SNAKE SIZE
    20 PRINT AT X,Y;"O"
    30 ... :LET YM=0
    575 PRINT AT A(COUNT),B(COUNT);" "
    Valz Valz July 2013 Games
  • The Official Crap Games Competition 2013 Thread!Just to announce that the 2013 CGC is OPEN! [IMG]http://i1142.photobucket.com/albums/n608/daveyboyhughes/cgctitle2_zps77591934.jpg[/IMG] And for th…

    ... then print at a(count),b(count);" "
    it doesn?t print at 0 ...
    Valz Valz July 2013 Games
  • The Official Crap Games Competition 2013 Thread!Just to announce that the 2013 CGC is OPEN! [IMG]http://i1142.photobucket.com/albums/n608/daveyboyhughes/cgctitle2_zps77591934.jpg[/IMG] And for th…

    ... then print at a(count),b(count);" "
    it doesn?t print at 0 ...
    Paradigm Shifter Paradigm Shifter July 2013 Games
  • New game: Escape from CnossusHot on the heels of Spectral Dungeons, I give you a new roguelike, this time with graphics and more complex gameplay. [IMG]http://notimetoplay.org/w…

    ...
    DIM SysVarUDG as Uinterger at 23675
    udg(0)=@UDG01 ... />
    SysVarUDG=udg(nr)
    PRINT AT 0,0;"\A" 'Graphics A ...
    LCD LCD July 2013 Brand new software
  • New game: Escape from CnossusHot on the heels of Spectral Dungeons, I give you a new roguelike, this time with graphics and more complex gameplay. [IMG]http://notimetoplay.org/w…

    ...
    DIM SysVarUDG as Uinterger at 23675
    udg(0)=@UDG01 ... />
    SysVarUDG=udg(nr)
    PRINT AT 0,0;"\A" 'Graphics A ... .
    DIM SysVarUDG as Uinterger at 23675 maps the variable to ...
    Gott Gott July 2013 Brand new software
  • The Official Crap Games Competition 2013 Thread!Just to announce that the 2013 CGC is OPEN! [IMG]http://i1142.photobucket.com/albums/n608/daveyboyhughes/cgctitle2_zps77591934.jpg[/IMG] And for th…

    ... :PAPER 7:INK 0:CLS:PRINT AT 10,10;"{A}{B}{C ... }"
    17 PRINT AT 12,15;"{D}{E}{F ... }";AT 13,15;"{G}{H}{I}"[/ ...
    carlsson carlsson July 2013 Games
  • Confounded DEF FNCan anyone see why this is going wrong? I've been tinkering with it since tea time and got nowhere. [code] 2 DEF FN t$(n,t,d) =STR$ INT (n/t)…

    Here's a way to get both the calculator & machine stacks included when you're calculating function memory usage in BASIC. Just put the DEF FN in 1001 and the FN call in line 1030.

    [center][img]http://www.users.globalnet.co.uk/~jg27paw4/ ...
    Battle Bunny Battle Bunny August 2013 Sinclair Basic
  • Math problemI'm trying to solve/model a science problem, and I thought a simple BASIC program might help me, but I struggle to write it. Goal: Given a length of…

    ... cuts to perform
    11 PRINT AT 1,0;"Cuts ";n
    17 PRINT AT 1,10;"Pass#";r;" cutting ... : LET pt=0
    27 PRINT AT 1,10;"Pass#";r;" counting ... pt100 THEN
    BORDER 2: PRINT "Sum ";pt;" total 100": STOP ...
    Battle Bunny Battle Bunny August 2013 Sinclair Basic
  • Confounded DEF FNCan anyone see why this is going wrong? I've been tinkering with it since tea time and got nowhere. [code] 2 DEF FN t$(n,t,d) =STR$ INT (n/t)…

    ... both overly complicated because, starting at the bottom of the number ... doing long division by hand at junior school.

    It ... 192 bytes. As it is, "PRINT AT 0,0;STR$ USR digital ...
    Battle Bunny Battle Bunny August 2013 Sinclair Basic
  • Strange INK behaviourThis weekend I hooked up two Sinclair ZX Spectrum with Interface 1 to try out the networking capabilities, and I ended up using parts of the Net Game…

    [QUOTE=mib5150;716214]110 INK 1: PRINT AT ly, lx;"M" [/QUOTE]

    what about
    [CODE]110 PRINT AT ly, lx; INK 1; "M"[/CODE]
    ub880d ub880d August 2013 Sinclair Basic
<1…28293031323334>

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