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Search Again :: Adv Search 1000 results in 0.037s
<1…28293031323334>
  • Writing faster BASICIn terms of structuring BASIC programs, what are the best ways allocate variables, functions, arrays? Any tips. I remember INPUT mag had some suggest…

    ... SUB 2: LET st=t0: PRINT AT 4,0;"Start : ";st:
    PRINT AT 5,0;"Finish : ";ft'
    Battle Bunny Battle Bunny December 2013 Sinclair Basic
  • Get rid of 'Bytes:' when loading codeHow do you hide the 'Bytes:' when loading code? I've tried saving as CHR$ 22 + CHR$ 6+ CHR$ 0 (a blank part of the loading screen) but it still appe…

    ... /> load ""screen$
    Over 1 : Print at 1,0; : Load ""code : Over ...
    MatGubbins MatGubbins January 2014 Sinclair Basic
  • Clearing 22 lines of the screenHow do I go about clearing the top 22 lines of the screen and leave the bottom #0 area untouched? I have a routine to reset the attributes, but cant…

    ... ?[/QUOTE]

    [b]PRINT AT 0,0,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,AT 0,0;[/b]
    Jonathan Harston Jonathan Harston January 2014 Development
  • SpecBAS 0.800 Released!Hi folks, it's that time again for another release. I was going to add a few more features, but I have other projects on the go at the moment, and it…

    ... ": PRINT AT 11,24;"\b": PRINT AT 12,0;"\b": PRINT AT 12,10;"\b": PRINT AT 12 ... ,24;"\b": PRINT AT 13 ... ": PRINT AT 15,14;"\b": PRINT AT 15,10;"\b": PRINT AT 15,24;"\b": PRINT AT 16 ...
    Wookiee Wookiee January 2014 Sinclair Basic
  • really dumb questionbut can I use the following line to create a udg and if so how do I call it or use it via the graphics mode? Do I need to READ something somewhere? …

    ... right that since 65368 is at memtop, the following banks need ... TO 21
    25 CLS:PRINT"{A}{B}{C}{D}{E ... got it! One needs to PRINT the characters again after changing ... 4:POKE 23676,p-i:PRINT AT 0,0;"{A}{B}{C ... -1:POKE 23676,p-i:PRINT AT 0,0;"{A}{B}{C ...
    carlsson carlsson January 2014 Sinclair Basic
  • The Evolution of Some Nonsense[center] [B]TIMINGS FOR 100 BOUNCES[/B] [b]Ten Bouncy UDGs in BASIC[/b] [img]http://www.users.globalnet.co.uk/~jg27paw4/pourri/a000test.gif[/img] [u…

    ... doesn't understand embedded print controls and it doesn' ... to do:
    [code]PRINT a$(p);u$(a)[/code ... to do:
    [code]PRINT AT CODE a$(p,2),CODE ... suppose:

    Embedded PRINT controls are handled the same ... I'll have a look at them. It also uses ...
    Dunny Dunny January 2014 Sinclair Basic
  • Exploding routineI've been mucking about with 'Explode' from YS Program Pitstop, but I can not get it to work independently of the basic program. LET L=USR 61456 doe…

    ... that it was only featured at spanish forums.

    Anyway ... to the routine is defined at line 10. It's function ... rectangle with top left corner at (g,h) and bottom right ... corner at (i,j). The explossion will ...
    mcleod_ideafix mcleod_ideafix January 2014 Development
  • How to print logo onto screen at chosen coordinates?Hi, I've just got back into zx spectrum games after all these years and after seeing some of the great games on here I would like to start learning p…

    ... (once)
    ; ...
    ; PRINT AT row,col;{any desired attribute ... gt;
    PRINTA: ;print character A at row B column C ... ;>
    PRINTA0:;print character A at DE
    push ... ld a,"?" ;don't print controls
    PRINTA4:ld ...
    Battle Bunny Battle Bunny February 2014 Development
  • How to print logo onto screen at chosen coordinates?Hi, I've just got back into zx spectrum games after all these years and after seeing some of the great games on here I would like to start learning p…

    ... in turn to the print routine, which is what ... does in $203c ;PR_STRING "print BC characters from DE". The ... TO 164
    20 PRINT AT 21,0;CHR$ c
    PRINT AT 7-y,0;c$: NEXT y
    55 PRINT AT 21,0;" ";AT ... 8,0,,,,,,AT 8,0;
    Battle Bunny Battle Bunny February 2014 Development
  • INPUT help?Hi folks. :) Brace yourselves, this is probably a very silly question, my BASIC knowledge is very... well, basic... Let's say, for example, I'm mak…

    ... +INT (1000*RND)
    50 PRINT AT 21,0;"Can you guess ... IF number=VAL z$ THEN PRINT AT 0,0;"Correct!"[/CODE]
    Einar Saukas Einar Saukas February 2014 Sinclair Basic
  • INPUT help?Hi folks. :) Brace yourselves, this is probably a very silly question, my BASIC knowledge is very... well, basic... Let's say, for example, I'm mak…

    ... $ number=z$( TO x) THEN PRINT AT 0,0;"Correct!"[/CODE]
    Einar Saukas Einar Saukas February 2014 Sinclair Basic
  • INPUT help?Hi folks. :) Brace yourselves, this is probably a very silly question, my BASIC knowledge is very... well, basic... Let's say, for example, I'm mak…

    ... -(9 AND INKEY$="")
    21 PRINT AT 12,14;a: STOP
    Battle Bunny Battle Bunny February 2014 Sinclair Basic
  • The official CSSCGC 2014 threadJust to announce that the comp.sys.sinclair Crap Games Competition 2014 is now open. It's home for the year will be; [url]http://www.mykeweb.co.uk/c…

    ... 'PRINT AT line,column' which I reinterpret as 'PRINT AT y,x.' RTL uses 'PRINT AT ...
    MykeP MykeP February 2014 Games
  • The official CSSCGC 2014 threadJust to announce that the comp.sys.sinclair Crap Games Competition 2014 is now open. It's home for the year will be; [url]http://www.mykeweb.co.uk/c…

    ... 'PRINT AT line,column' which I reinterpret as 'PRINT AT y,x.' RTL uses 'PRINT AT ... /> Not half as much as PRINT AT y,x would've messed ... />
    And wouldn't PRINT AT 0,0 print at the [I]bottom[/I ...
    leespoons leespoons February 2014 Games
  • The official CSSCGC 2014 threadJust to announce that the comp.sys.sinclair Crap Games Competition 2014 is now open. It's home for the year will be; [url]http://www.mykeweb.co.uk/c…

    Yes, PRINT AT works down from the top-left corner, but PLOT works up from the bottom-left corner; except it's not, because it starts two rows up from the bottom.
    joefish joefish February 2014 Games
  • Animated attribute revealA new challenge to solve next. I would like to create an animated attribute reveal in machine code by having my 768 byte attributes held in ram whic…

    Here's a couple of sub-routines to disassemble a screen into random bytes and (with a little help from Kweepa) to reassemble it again. I thought that it might be a useful complement to the attributes code.

    [code]
    org 23296
    ...
    Battle Bunny Battle Bunny February 2014 Development
  • Animated attribute revealA new challenge to solve next. I would like to create an animated attribute reveal in machine code by having my 768 byte attributes held in ram whic…

    ... meant?
    [code]
    5 PRINT AT 0,0;"ABCDEFGH"
    10 ... FOR d=0 TO 7: PRINT AT 0,d; PAPER 7-c ...
    Speccy_James Speccy_James February 2014 Development
  • Machine Code Routine of the weekHow about a thread that has a routine each week that is in [B]assembly language[/B] and is also described in great detail what the hell is going on …

    ... ,$4810 ; screen coordinates equivalent to PRINT AT 8,16;
    ld ($e000 ... ,$4830 ; screen coordinates equivalent to PRINT AT 9,16;

    REPT ...
    Einar Saukas Einar Saukas February 2014 Development
  • Tile routinesHi all, Please does anyone have any examples of tile routines in pure asm to set up maptile screens. I would like to try and understand them and ti…

    ... example of how to print data from a map ... now contains screen position to print at

    ld ... ,8 ; 8 pixel rows to print

    print_block: ; ... cp 16 ; see if at end of map row
    print the block at
    ld ...
    Morkin Morkin February 2014 Development
  • Tile routinesHi all, Please does anyone have any examples of tile routines in pure asm to set up maptile screens. I would like to try and understand them and ti…

    ... now contains screen position to print at

    ld b,8 ... ; 8 pixel rows to print

    print_block: ; prints 8x8 ...
    cp 32 ; see if at end of map row
    print the block at
    ld a,b ...
    alienbanana alienbanana March 2014 Development
  • Tile routinesHi all, Please does anyone have any examples of tile routines in pure asm to set up maptile screens. I would like to try and understand them and ti…

    ... now contains screen position to print at

    ld b,8 ... ; 8 pixel rows to print




    cp 32 ; see if at end of map row
    print the block at
    ld a,b ...
    alienbanana alienbanana March 2014 Development
  • Tile routinesHi all, Please does anyone have any examples of tile routines in pure asm to set up maptile screens. I would like to try and understand them and ti…

    ... />
    1. If everytime you print a tile it always has ... now contains screen attr to print at

    ld a,(de ... now contains screen position to print at


    2. If ...
    seedy1812 seedy1812 March 2014 Development
  • From RAM to dim v$() "video buffer" SPEED UP!Hi! This question is related to "quick RAM copy using LET in Basic" ([url]http://www.worldofspectrum.org/forums/showthread.php?t=44296[/url]). Wel…

    ... 4.9 seconds (including the print) (note that the two "tick1 ... LET o=1
    17 PRINT "POKING TEST DATA."
    20 ... RENDERING BEGINS HERE
    32 PRINT "BUILDING SCREEN"
    35 LET ... /> 60 NEXT n
    70 PRINT AT 0,0;s$
    75 ...
    na_th_an na_th_an March 2014 Sinclair Basic
  • From RAM to dim v$() "video buffer" SPEED UP!Hi! This question is related to "quick RAM copy using LET in Basic" ([url]http://www.worldofspectrum.org/forums/showthread.php?t=44296[/url]). Wel…

    ... 4.9 seconds (including the print) (note that the two ... o=1
    17 PRINT "POKING TEST DATA."
    ... BEGINS HERE
    32 PRINT "BUILDING SCREEN"
    35 ... 60 NEXT n
    70 PRINT AT 0,0;s$
    ... 23672)/50
    80 PRINT tick2-tick1[/code][/QUOTE]< ...
    Hark0 Hark0 March 2014 Sinclair Basic
  • Tile routinesHi all, Please does anyone have any examples of tile routines in pure asm to set up maptile screens. I would like to try and understand them and ti…

    ... now contains screen position to print at

    ld b,8 ... ; 8 pixel rows to print

    print_block: ; prints 8x8 ...
    cp 32 ; see if at end of map row
    print the block at
    ld a,b ...
    alienbanana alienbanana March 2014 Development
  • Tile routinesHi all, Please does anyone have any examples of tile routines in pure asm to set up maptile screens. I would like to try and understand them and ti…

    ... now contains screen position to print at

    ld b,8 ... ; 8 pixel rows to print

    print_block: ; prints 8x8 ...
    cp 32 ; see if at end of map row
    alienbanana alienbanana March 2014 Development
  • Tile routinesHi all, Please does anyone have any examples of tile routines in pure asm to set up maptile screens. I would like to try and understand them and ti…

    ... now contains screen position to print at

    ; ****************
    push hl ... ,8 ; 8 pixel rows to print

    print_block: ; prints 8x8 ...
    cp 32 ; see if at end of map row
    polomint polomint March 2014 Development
  • Calculating an average?I would like to calculate the average amount I pay per month on my sons' school lunch accounts. Every month I receive a notification when the lunch m…

    ...
    60 PRINT AT 0,0;"Total = $";t
    70 PRINT AT 2,0 ... ;"Entries = ";c
    80 PRINT AT 4,0 ... *t/c))/100
    90 PRINT AT 6,0;"Weekly Average = $";(INT ... /4.3333))/100
    100 PRINT AT 8,0;"Daily Average = $";(INT ...
    joefish joefish March 2014 Sinclair Basic
  • Routine for handling large scores?[FONT=Calibri][SIZE=3]I want to store various numbers for scores and levels etc. Some of these can be very large so will need to be held in multiple …

    Here's a BASIC routine which adds or subtracts 16-digit integers. Just change every occurrence of '16' to the maximum size of your numbers. Lines 41-45 do the operation on a single pair of digits and add in any carry leftwards. It just adds the ASCII ...
    Battle Bunny Battle Bunny March 2014 Development
<1…28293031323334>

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