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<1…28293031323334>
  • Harlequin clone...PCB manufactured!Using Chris Smith's detailed schematics and project notes from the Harlequin... a Speccy fan in the United States by the name of Don (Superfo) has de…

    [CODE]
    10 CLS
    20 PRINT FLASH 1;"EXCITED NOW!"
    30 PRINT AT 3,0;"Just going to check to see if"
    40 PRINT "the post has arrived yet..."
    50 PAUSE 500
    60 GOTO 10[/CODE][I][B]Mark[/B][/I]
    1024MAK 1024MAK April 2014 Hardware
  • BASin won't accept this code?Taken from the Oneliner contest 2007: [CODE]1 LET n=191: DIM i$(4,9): FOR g=2 TO 4: LET i$(g-1)=" # # # # ": NEXT g: LET b=0: LET p=16: LET a=p: LET …

    ... : FOR i=1 TO 3: PRINT AT y-1+2*i,x ... ;i$(4);AT y+2*i,x;i ... ;y)*(bx)*(a" ": PRINT AT b+1,a;" ";AT b,a;"| "(1+(b ... =0));AT h*b,a;" ";AT g-1,x+3 ... ;" ";AT g,x+4;"| "(1 ... +(g=21));AT 20,p-1;" ^ ";: POKE 23620 ...
    Dunny Dunny April 2014 Sinclair Basic
  • BASin won't accept this code?Taken from the Oneliner contest 2007: [CODE]1 LET n=191: DIM i$(4,9): FOR g=2 TO 4: LET i$(g-1)=" # # # # ": NEXT g: LET b=0: LET p=16: LET a=p: LET …

    ... : FOR i=1 TO 3: PRINT AT y-1+2*i,x ... ;i$(4);AT y+2*i,x;i ... ;y)*(bx)*(a" ": PRINT AT b+1,a;" ";AT b,a;"| "(1+(b ... =0));AT h*b,a;" ";AT g-1,x+3 ... ;" ";AT g,x+4;"| "(1 ... +(g=21));AT 20,p-1;" ^ ";: POKE 23620 ...
    GreenCard GreenCard April 2014 Sinclair Basic
  • Help needed with calculating screen addressesCan anyone help me finally crack Jonathan Cauldwell's screen addressing calculator and, more to the point, is the reason I'm struggling because this …

    ... use(d) the screencoordinates like PRINT AT and PLOT in the same ...
    Dr BEEP Dr BEEP April 2014 Development
  • DIM and FOR, NEXT loopHi there. I'm making a program with 100 items on screen using dim and a for next loop. The thing is, each time I want to manipulate the items I do an…

    ... (g)=0 then gosub 9998: print at e(g),f(g);ink ... />
    Cheers...;-)...[/QUOTE]
    Reduce at least the loops:

    print at e(g),f(g);ink ...
    LCD LCD May 2014 Sinclair Basic
  • 3D printed (reprap) case for DivMMC EnJOY!?I'm still investigating the possibilities for a case for the DivMMC EnJOY! interface. I found out modern 3D printing techniques (SLS, SLA) offer gre…

    [QUOTE=LCD;771915]My version prints in 4 hours with 0.35 mm nozzle. 0.20 mm will take one day or so.[/QUOTE]

    You could print at double or quadruple feedrate, with Marlin. CO2 laser engraver machines start at around $1000 on Aliexpress.
    Jimmy Falcon Jimmy Falcon June 2014 Hardware
  • Fast and easy read/write of attributes?What are the fastest or easiest ways to check the attributes of tiles on the screen, in BASIC? It seems to be a great way of storing object info. …

    ... be faster than doing a PRINT AT command.[/QUOTE]

    If ... you set OVER 1; and print an empty character you can ...
    chev chev June 2014 Sinclair Basic
  • Fast and easy read/write of attributes?What are the fastest or easiest ways to check the attributes of tiles on the screen, in BASIC? It seems to be a great way of storing object info. …

    ... be faster than doing a PRINT AT command.[/QUOTE]
    I think ... . Certainly much quicker than using PRINT AT.

    Edit: Oh, you ... replied at the same time as me :)
    ccowley ccowley June 2014 Sinclair Basic
  • Fast and easy read/write of attributes?What are the fastest or easiest ways to check the attributes of tiles on the screen, in BASIC? It seems to be a great way of storing object info. …

    ... . Certainly much quicker than using PRINT AT.[/QUOTE]

    Yes, but ...
    Matt_B Matt_B June 2014 Sinclair Basic
  • Fast and easy read/write of attributes?What are the fastest or easiest ways to check the attributes of tiles on the screen, in BASIC? It seems to be a great way of storing object info. …

    [QUOTE=aowen;772339]Using PRINT with OVER is faster than ... /> Hmmm... How do you arrive at that conclusion? This code:-
    20 PRINT AT 0,0;" "
    30 NEXT ... POKE is ~40% faster than PRINT with OVER 1?
    ccowley ccowley June 2014 Sinclair Basic
  • Fast and easy read/write of attributes?What are the fastest or easiest ways to check the attributes of tiles on the screen, in BASIC? It seems to be a great way of storing object info. …

    ... PRINT AT OY,OX;c$;AT OY+1,OX;C$
    101 PRINT AT Y ... ,X;a$;AT Y+1,X;b ...
    R-Tape R-Tape June 2014 Sinclair Basic
  • Fast and easy read/write of attributes?What are the fastest or easiest ways to check the attributes of tiles on the screen, in BASIC? It seems to be a great way of storing object info. …

    ... POKE is ~40% faster than PRINT with OVER 1?[/QUOTE]
    PRINT AT.

    Though yet again ... how BASIC works, that the PRINT is faster that POKEing the ...
    joefish joefish June 2014 Sinclair Basic
  • Fast and easy read/write of attributes?What are the fastest or easiest ways to check the attributes of tiles on the screen, in BASIC? It seems to be a great way of storing object info. …

    ... be the equivalent of a PRINT AT[/QUOTE]
    But that's ...
    ccowley ccowley June 2014 Sinclair Basic
  • Fast and easy read/write of attributes?What are the fastest or easiest ways to check the attributes of tiles on the screen, in BASIC? It seems to be a great way of storing object info. …

    ... PRINTed earlier (using PRINT AT, not just PRINT) then at some point you have ...
    joefish joefish June 2014 Sinclair Basic
  • Fast and easy read/write of attributes?What are the fastest or easiest ways to check the attributes of tiles on the screen, in BASIC? It seems to be a great way of storing object info. …

    Question - if PRINT of a long string is ... ) Chaining ATs, such as PRINT AT y,x;"/\";AT y+1,x;"\/"
    joefish joefish June 2014 Sinclair Basic
  • Fast and easy read/write of attributes?What are the fastest or easiest ways to check the attributes of tiles on the screen, in BASIC? It seems to be a great way of storing object info. …

    ... PRINTed earlier (using PRINT AT, not just PRINT) then at some point you have ... I was getting at. Wasn't expecting a PRINT v's POKE ...
    ccowley ccowley June 2014 Sinclair Basic
  • Fast and easy read/write of attributes?What are the fastest or easiest ways to check the attributes of tiles on the screen, in BASIC? It seems to be a great way of storing object info. …

    [QUOTE=joefish;772388]Question - if PRINT of a long string is ... ) Chaining ATs, such as PRINT AT y,x;"/\";AT y+1,x;"\/"
    [I]PRINT AT y,x; "/\" ;over 1; paper ... 't seem slower than two Print Ats, but it visibly faster ...
    Dock Dock June 2014 Sinclair Basic
  • Fast and easy read/write of attributes?What are the fastest or easiest ways to check the attributes of tiles on the screen, in BASIC? It seems to be a great way of storing object info. …

    ... /> FOR y=1 TO 20: PRINT AT y,1;TAB 31: NEXT ... ":
    LET c$=" ": PRINT AT x,y;a$: PRINT AT x+1,y;b ...
    Battle Bunny Battle Bunny June 2014 Sinclair Basic
  • Fast and easy read/write of attributes?What are the fastest or easiest ways to check the attributes of tiles on the screen, in BASIC? It seems to be a great way of storing object info. …

    ... /> FOR y=1 TO 20: PRINT AT y,1;TAB 31: NEXT ... ":
    LET c$=" ": PRINT AT x,y;a$: PRINT AT x+1,y;b ...
    Dock Dock June 2014 Sinclair Basic
  • Dock's ZX Maze gameI'm hoping to finish a simple maze game in ZX Spectrum BASIC this week, as part of the Ludumdare Retro challenge. I used to dabble in speccy basic on…

    ... left/right

    83 PRINT AT 20,16; BRIGHT 1;CHR ... zw=ATTR(r-1,k): PRINT z$;INK 5;x$: POKE ...
    Battle Bunny Battle Bunny June 2014 Sinclair Basic
  • Dock's ZX Maze gameI'm hoping to finish a simple maze game in ZX Spectrum BASIC this week, as part of the Ludumdare Retro challenge. I used to dabble in speccy basic on…

    ... left/right

    83 PRINT AT 20,16; BRIGHT 1;CHR ... zw=ATTR(r-1,k): PRINT z$;INK 5;x$: POKE ...
    davepierce07 davepierce07 June 2014 Sinclair Basic
  • Frontend for the +3e projectHi, I have recently finished building the 8-bit simple interface and installed the +3e ROMs into my spectrum +2A (Back model) and it is working fine …

    ... . Then when you come to print the filenames to screen, or ... the array. [FONT=Courier New]PRINT f$(n)[/FONT] etc
    print out a screenful of filenames at a time ... = 0 TO 9
    1020 PRINT AT n,0; n, f$(n ...
    guesser guesser June 2014 Development
  • Frontend for the +3e projectHi, I have recently finished building the 8-bit simple interface and installed the +3e ROMs into my spectrum +2A (Back model) and it is working fine …

    ... . Then when you come to print the filenames to screen, or ... the array. [FONT=Courier New]PRINT f$(n)[/FONT] etc
    print out a screenful of filenames at a time ... = 0 TO 9
    1020 PRINT AT n,0; n, f$(n ...
    rich_chandler rich_chandler June 2014 Development
  • Basic program malfunctionHello. Please does anyone know why this basic program 10 LET x=0 20 LET x=x+0.1 30 print x 40 if x<>1 then goto 20 50 STOP does not properly work o…

    ... calculation needs to be adjusted at every step (line 120 ... /> 20 LET x=x+b: PRINT AT 0,0;x,
    40 ... IF xc THEN PRINT "error"
    60:
    ... x=VAL STR$ (x+b): PRINT AT 1,0;x,
    140 ... IF STR$ xc$ THEN PRINT "error"
    150 GO TO ...
    Battle Bunny Battle Bunny June 2014 Sinclair Basic
  • Basic program malfunctionHello. Please does anyone know why this basic program 10 LET x=0 20 LET x=x+0.1 30 print x 40 if x<>1 then goto 20 50 STOP does not properly work o…

    ... ). I'll convert the loop at line 20 to assembler and ... $(a):
    NEXT a:
    PRINT "start",n$(1),"step",n ... TO ): LET y$=x$:
    PRINT AT 2,16;y$,: GO TO ...
    Battle Bunny Battle Bunny June 2014 Sinclair Basic
  • Drawing a dotted line...Hi Folks, I cannot be the first person to want this (?) so here goes! Does anyone have a MC routine that does the same as the BASIC DRAW command bu…

    ... d THEN STOP
    11 PRINT AT 0,15;d,: POKE 23681 ...
    Battle Bunny Battle Bunny July 2014 Sinclair Basic
  • Drawing a dotted line...Hi Folks, I cannot be the first person to want this (?) so here goes! Does anyone have a MC routine that does the same as the BASIC DRAW command bu…

    ... d$="" THEN STOP
    11 PRINT AT 0,15;VAL (CHR$ 196 ...
    Battle Bunny Battle Bunny July 2014 Sinclair Basic
  • Drawing a dotted line...Hi Folks, I cannot be the first person to want this (?) so here goes! Does anyone have a MC routine that does the same as the BASIC DRAW command bu…

    ... d$="" THEN STOP
    11 PRINT AT 0,15;VAL (CHR$ 196 ...
    Paddy Coleman Paddy Coleman July 2014 Sinclair Basic
  • Drawing a dotted line...Hi Folks, I cannot be the first person to want this (?) so here goes! Does anyone have a MC routine that does the same as the BASIC DRAW command bu…

    ... d THEN STOP
    11 PRINT AT 0,15;d,: POKE 23681 ... ]

    Now to look at the code and work out ...
    Paddy Coleman Paddy Coleman July 2014 Sinclair Basic
<1…28293031323334>

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