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<1…567891011…34>
  • Here to go!Welcome to the new look! This migration took [B]a lot[/B] longer than expected (2 hours on the test setup, 5 hours on WoS), but everything ought to b…

    ... feature by selecting

    Print this Topic

    which ... user can then save or print at will.

    Is anything ...
    ewgf ewgf April 2006 Sinclair Miscellaneous
  • Kempston mouse inverted axels?Hi I have a problem with my Kempston mouse :???: X and Y axels are inverted (and I'm using mouse right way!), ie. if I move mouse left, cursor moves…

    ... (say with:

    10 print at 10,10; IN 31;" "
    ewgf ewgf April 2006 Hardware
  • Lesser used BASIC commandsAre there any interesting articles or books that explore some of the lesser used BASIC commands/functions e.g. DEF FN, IN, OUT etc? The Spectrum BAS…

    ... ": FOR n=1 TO 1e3: PRINT AT 0,0;a$: NEXT n ...
    equinox equinox May 2006 Sinclair Basic
  • Lesser used BASIC commandsAre there any interesting articles or books that explore some of the lesser used BASIC commands/functions e.g. DEF FN, IN, OUT etc? The Spectrum BAS…

    ... print at 2, 2; "u"; at 2, 2; over 1; """
    20 print at 4 ... ?"
    30 print at 6, 2; "you lose"
    40 print at 8, 2 ... ; "{Insert Signature Here}"
    50 print at 10, 2; "Talking of which ...
    Where's that AY chip gone... Where's that AY chip gone... May 2006 Sinclair Basic
  • ANN: SP1 for Z88DK (aka splib3, Sprite Pack v3.0)Well it's finally arrived, after a month of "a few days from now" release deadlines. SP1 is the lastest version of splib, a flicker-free software sp…

    ... a little more speed but at the expense of more required ... square just like Basic's "PRINT AT". These characters are background tiles ...
    Alcoholics Anonymous Alcoholics Anonymous May 2006 Development
  • Lesser used BASIC commandsAre there any interesting articles or books that explore some of the lesser used BASIC commands/functions e.g. DEF FN, IN, OUT etc? The Spectrum BAS…

    ... LEN (a$)>8 THEN PRINT AT 0,0;"Up to 8 ... : GO TO 30
    50 PRINT AT 21,0; INK 7;a ... 8 STEP 2
    90 PRINT AT (8-y)/2,x/2 ...
    Dunny Dunny May 2006 Sinclair Basic
  • Loading schemes18 years ago I hated loading schemes like Alcatraz and Speedlock because they were a b*tch to copy and became unreliable when the tape got older. Now…

    ... ]
    10 CLS
    20 PRINT AT 2, 0; "Program:bananaph.one ... RANDOMIZE USR 1250
    50 PRINT "Bytes"; t
    60 LET ...
    Where's that AY chip gone... Where's that AY chip gone... June 2006 Games
  • mire mareproof? [url]http://pic15.picturetrail.com:80/VOL600/2588775/9185163/153133785.jpg[/url]

    ... , although the names escape me at the moment.
    [/QUOTE]
    PRINT AT (CHR$ 22) 1,0 (CHR ... half of that line (ie PRINT CHR$ 6+CHR$ 6 would ... used the CHR$ 22 to print the filename in the middle ...
    JonNorth JonNorth June 2006 Games
  • mire mareproof? [url]http://pic15.picturetrail.com:80/VOL600/2588775/9185163/153133785.jpg[/url]

    ... $ 0 is the same as PRINT AT (CHR$ 22) 1,0 (CHR ... half of that line (ie PRINT CHR$ 6+CHR$ 6 would ... used the CHR$ 22 to print the filename in the middle ... looks most interesting

    at the time I didn´t ...
    de Vandemar Croup de Vandemar Croup June 2006 Games
  • Loading Screen ProblemI am putting together files on a tape that my game needs. The problem that I have is that after loading the "loading screen", the image is spoilt by …

    ... 90 OVER 1: PRINT AT 1,0;"Bytes: MONASTERY": PRINT AT 0,0;:
    110 PRINT "2.GOODNITE LUDDITE"'"------------------"
    120 ... BROADSOFT 2002"
    130 PRINT '"Based on Jet Set Willy ... PROJECTS 1984"
    140 PRINT #0;AT 1,5; FLASH 1; ...
    andrewbroad andrewbroad August 2006 Development
  • Loading Screen ProblemI am putting together files on a tape that my game needs. The problem that I have is that after loading the "loading screen", the image is spoilt by …

    [quote]90 OVER 1: PRINT AT 1,0;"Bytes: MONASTERY"[/quote]< ... /> [code]
    90 OVER 1: PRINT AT 1,0;"Bytes: IC BASS ... ";at 0,0;: Load "K K ...
    Arda Arda August 2006 Development
  • z88dkHello. I'm an spanish user of spectrum (and naturaly of this page). I have a question. I want to start to program games with z88dk, but I need a goo…

    ... do is convert basic comand PRINT AT 5,5;"Pepe"

    nekdo123 nekdo123 August 2006 Development
  • z88dkHello. I'm an spanish user of spectrum (and naturaly of this page). I have a question. I want to start to program games with z88dk, but I need a goo…

    ... do is convert basic comand PRINT AT 5,5;"Pepe"

    AT-command. And I think you ...
    Alcoholics Anonymous Alcoholics Anonymous August 2006 Development
  • CLEAR does not RESTORE the DATA pointer??According to the Spectrum manual, one of the things that a CLEAR command does RESTORE the DATA pointer. Either it doesn't actually do this, or some…

    I compiled this list of ones that I had come across for css. However they are more an indication of last-minute changes than any poor standards. The book remains one of the best manuals ever.
    The ZX81 manual had a minor error in the RND explanation ...
    Geoff Geoff September 2006 Sinclair Basic
  • Font centering problemA while back today, I started coding a simple Othello/Reversi game in BASIC, with the precious aid of BASin (great tool, hope it eventually becomes b…

    ... block via BASIC (using the print command), the only other way ... as simple as using a PRINT AT x,y;FLASH 1;" ";FLASH ...
    Arjun Arjun October 2006 Development
  • Font centering problemA while back today, I started coding a simple Othello/Reversi game in BASIC, with the precious aid of BASin (great tool, hope it eventually becomes b…

    ... /> 50 OVER 1
    60 PRINT 0;"12"
    70 FOR ... LET c$="1"
    90 PRINT AT r,0;r;
    100 ... LET c$="2"
    120 PRINT AT r,2;
    130 GO ... /> 150 NEXT r
    160 PRINT 8;" 12"
    170 STOP ... /> 260 NEXT i
    270 PRINT "(graphics A)(graphics B)";
    NotFound NotFound October 2006 Development
  • Graphics in Basic??What is the fastest way to draw high rez graphics in Basic. Andrew.

    ... PRINT AT y,x;"ABCDEFGH"
    120 PRINT AT y+1;"IJKLMNOP"
    130 PRINT AT ... SET2
    150 PRINT "ABC"
    160 PRINT AT Y+3,x;"DEFGHIJK ...
    Scottie_uk Scottie_uk October 2006 Development
  • Oh so BRIGHT!What is the SLOWEST way to change the attribute area to BRIGHT? It has to be legit! No meaningless instructions or doing stuff for the sake of it. …

    [CODE]
    10 FOR y = 0 TO 23
    20 FOR x = 0 TO 31
    30 LET b = ATTR (y,x)
    40 IF b>127 THEN LET b=b-127
    50 IF b>63 THEN GOTO 80
    60 IF y>21 THEN PRINT #0; AT y-22,x; PAPER 8; INK 8; BRIGHT 1; OVER 1; " "
    70 IF y
    monty.mole monty.mole November 2006 Development
  • Oh so BRIGHT!What is the SLOWEST way to change the attribute area to BRIGHT? It has to be legit! No meaningless instructions or doing stuff for the sake of it. …

    ... for a blank screen, or at least anything without FLASH or ... here's a second stab at it:

    [CODE]10 ... IF y>21 THEN PRINT #0; AT y-22,x; PAPER ...
    Matt_B Matt_B November 2006 Development
  • Oh so BRIGHT!What is the SLOWEST way to change the attribute area to BRIGHT? It has to be legit! No meaningless instructions or doing stuff for the sake of it. …

    ... IF y>21 THEN PRINT #0;AT y-22,x; PAPER ...
    gasman gasman November 2006 Development
  • Oh so BRIGHT!What is the SLOWEST way to change the attribute area to BRIGHT? It has to be legit! No meaningless instructions or doing stuff for the sake of it. …

    ... IF y>21 THEN PRINT #0; AT y-22,x; PAPER ...
    monty.mole monty.mole November 2006 Development
  • Ways to use double buffering in basicI was meddling with woody's print stream code where you can print characters at any pixel location on screen. I was playing with 12 sprites, very ann…

    ... Create dummy files
    1000 PRINT "Hello, world"
    1010 GO ...
    2110 CLS
    2120 PRINT AT 0,j;"Hello, world"
    2210 CLS
    2220 PRINT AT 0,j;"Hello, world"
    NotFound NotFound November 2006 Sinclair Basic
  • Ways to use double buffering in basicI was meddling with woody's print stream code where you can print characters at any pixel location on screen. I was playing with 12 sprites, very ann…

    ... /> 120 rem * in the forums at *
    130 rem * worldofspectrum *
    3300 rem ***********************
    3310 print at y,x;"i";
    3400 ... /> 3600 rem ****** bombs **********
    3610 print at 21,pos;"Y";
    3620 ...
    NotFound NotFound November 2006 Sinclair Basic
  • Scrolling Loader CounterPlease can someone help me with writing a scrolling counter for a loading system. I like the Hewson counter so i`ve taken the font from zynaps loade…

    ... .

    you can print one digit on char position ...
    [code]
    10 print at 0,0;"0":poke 23606 ... /> [/code]
    it works at very same principle

    at the end of data ... will look good.
    at the very last time we ...
    Fikee Fikee November 2006 Development
  • Scrolling Loader CounterPlease can someone help me with writing a scrolling counter for a loading system. I like the Hewson counter so i`ve taken the font from zynaps loade…

    ... /> I can`t move to AT 23,x postition. If I ... you may need to PRINT #! rather than PRINT AT 23,x

    DEATH DEATH November 2006 Development
  • Timex Sinclair 2068Hi guys. This is my first post here, the first of many, I hope.. :) I have a Timex Sinclair 2068 but don?t know much about it. It was given as a gif…

    ... the 512x192 mode. You can PRINT AT with up to 64 columns ...
    Alcoholics Anonymous Alcoholics Anonymous November 2006 Games
  • Something I've been pondering on...... is why Spectrum BASIC includes both PRINT and LPRINT. Likewise, why include LIST and LLIST - When it appeared Sinclair were running out of space…

    ... named, Sinclair Basic gives you PRINT AT rather than requiring you to ...
    gasman gasman November 2006 Sinclair Basic
  • ANN: SP1 for Z88DK (aka splib3, Sprite Pack v3.0)Well it's finally arrived, after a month of "a few days from now" release deadlines. SP1 is the lastest version of splib, a flicker-free software sp…

    ... Timex 8x1 attr) support in at the moment?
    [/quote]< ... () function is meant to print composite tiles or even entire ... down, left, right, AT, TAB, relative AT, nested looping, macros, etc ... bounding box and can only print at character boundaries.

    ...
    Alcoholics Anonymous Alcoholics Anonymous December 2006 Development
  • Aggravating problem with screensI've rewritten my Sam C runtime emulator code ( well almost ) to allow me to use my own routines for blitting sprites onto the screen, storing tiles …

    ... get my hands dirty with assembly code.

    :cry:

    2. Learn assembly code for the z80, write ... how to write z80 assembly code.

    At least this way ...
    DonkeyPong DonkeyPong January 2007 Development
  • Who knows how to program a "pathfinder"?Hi all. I like to play games like "Colour Lines" and I think, I will create a version of this game for the SAM Coupe. It looks easy - until this "dam…

    ... f=1 TO 9: PRINT PAPER 6;AT f,1;a$(f ... REM Work backworks, so start at end
    200 LET s ... =sx: REM Startcoordinates
    410 PRINT AT y,x;"."
    420 LET ... $: GO TO 410
    500 PRINT AT 10,0;
    510 FOR ... : FOR g=1 TO 9: PRINT AT f+11,g;b$(f ...
    Dr BEEP Dr BEEP January 2007 Development
<1…567891011…34>

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