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<1…6789101112…34>
  • Little BASIC gameTry to make all standard BASIC-errors and tell us how you did it. Not allowed i.e. : PRINT USR 1362 D - Break cont-repeats but ok 10 GO TO 10 RU…

    ... DIM a(5)
    20 PRINT a(6)
    RUN

    PRINT AT 22,0;"Error"
    [B ... , 0:1[/B]

    PRINT 10^39
    [B]6 ... , 10:1[/B]

    PRINT USR "z"
    [B]A ...
    Marcelo Marcelo January 2007 Sinclair Basic
  • mire mareproof? [url]http://pic15.picturetrail.com:80/VOL600/2588775/9185163/153133785.jpg[/url]

    ... $ 0 is the same as PRINT AT (CHR$ 22) 1,0 (CHR ... half of that line (ie PRINT CHR$ 6+CHR$ 6 would ... used the CHR$ 22 to print the filename in the middle ...
    dekh dekh January 2007 Games
  • Cybernoid editorSo, my long tern goal is to make my own Cybernoid or Rex like game (see an ancient thread about Sprite advice)...but my skills are somewhat lacking..…

    ... +2)
    5065 PRINT AT 21,6; dpos; AT 21,10; ct
    5118 PRINT AT 21,6; dpos; AT 21,10; ct; AT 21,14 ...
    5247 PRINT AT 21,6; dpos; AT 21,10; ct; AT 21,14 ... . I have them stored temporarily at 50944 ($C700)
    dpos is ...
    48K 48K February 2007 Development
  • Why Linux is importatnt.I just thought I would share this with whoever is prepared to read it: I really think Linux is important to our children for many reason. The reason…

    ... alone have a little go at programming. AmigaBASIC? What the hell ... UDG's, where were the PRINT AT statements? Hoe the hell did ...
    DEATH DEATH March 2007 Chit chat
  • Getting scr addresses from x and yCould someone please tell me how to calculate the 8 screen addresses corresponding to a character printed in basic at coordinates x and y? For examp…

    ... a character printed in basic at coordinates x and y?
    20 print at y,x; "K"

    48K 48K March 2007 Sinclair Basic
  • Autorun BASIC programsIs it possible to write a basic program which will autorun after typing in LOAD ""? Thanks

    ... to take a look at the original header (so ... 7:CLS
    30 PRINT #0;" Desculador de cabeceras ... PEEK 50028)
    90 PRINT AT 0,0;m$;:FOR ... NEXT n
    110 PRINT AT 7,0;("Start address:" ... PEEK 50026
    130 PRINT AT 15,0;"Byte quantity:"; ...
    Marcelo Marcelo April 2007 Sinclair Basic
  • Oneliner contestHello to you all, I dare you to make a program on 1 BASIC line. Here is the place to sent your ONELINERS [url]http://www.zxspectrum.00freehost.co…

    ... TO 1000:
    PRINT AT 0,x;CHR$ 144: PRINT AT 21,INT (RND ... ,x)6): NEXT f:
    PRINT AT 0,0;"SCORE=";score:
    Matt_B Matt_B May 2007 Development
  • Oneliner contestHello to you all, I dare you to make a program on 1 BASIC line. Here is the place to sent your ONELINERS [url]http://www.zxspectrum.00freehost.co…

    ... 1: PRINT AT 0,0;"Score:",,: FOR n=1 TO 1000: PRINT AT 0 ... ,8;sc;" ";AT y,x; PAPER ...
    BloodBaz BloodBaz May 2007 Development
  • Oneliner contestHello to you all, I dare you to make a program on 1 BASIC line. Here is the place to sent your ONELINERS [url]http://www.zxspectrum.00freehost.co…

    ... 1000:
    PRINT AT 0,x;CHR$ 144: PRINT AT 21,INT ( ... ): NEXT f:
    PRINT AT 0,0;"SCORE=";score:
    at least I'm learning ... 85): LET x=15: PRINT AT 11,10;"Get ready!!":< ... ):
    PRINT AT 21,u(f);"*": PRINT : PRINT AT 0,x;" v ": PRINT : FOR ...
    zxbruno zxbruno May 2007 Development
  • Oneliner contestHello to you all, I dare you to make a program on 1 BASIC line. Here is the place to sent your ONELINERS [url]http://www.zxspectrum.00freehost.co…

    ... the contest anymore. Oh well, at least I'm learning something ... f=0 TO 1:
    PRINT AT 0,x; INK 6;CHR ... =0 TO s/99:
    PRINT AT 21,RND*31; BRIGHT 1 ... (0,x)7: NEXT f: PRINT AT 0,0;"Score=";s:
    Matt_B Matt_B May 2007 Development
  • Mmmmmm Fish & ChipsJust to rub it in to all you ex-pat WOSers I'm sat here with a nice steamy plate of Fish & Chips complete with an eye watering amount of vinigar. Go…

    ... you can, then get it at a Greek fair ... failing that ... then at the least the local [URL ... these gyros instant packages (some assembly required) at your local (big brand ...
    Skarpo Skarpo May 2007 Chit chat
  • Oneliner contestHello to you all, I dare you to make a program on 1 BASIC line. Here is the place to sent your ONELINERS [url]http://www.zxspectrum.00freehost.co…

    ... g=1 TO 30:
    PRINT AT f,g; BRIGHT 1; INK ... /> FOR f=0 TO 1: PRINT AT x,y;" ": LET x=x ... (x,y)7): PRINT AT x,y;CHR$ 144;AT 21,p;" _____ ... *(x=21): NEXT f:
    PRINT AT 0,0;"Score=";s: INPUT ...
    Matt_B Matt_B May 2007 Development
  • must be in a FAQ somewherePlease don't abuse me for this question. I will probably get round to learning MC at some point when I have time, but in the meantime I might want t…

    ... easy systems are worth looking at?

    PAW
    GAC ... " command and print to the screen with a "print at" command at the simplest ...
    Alcoholics Anonymous Alcoholics Anonymous May 2007 Development
  • must be in a FAQ somewherePlease don't abuse me for this question. I will probably get round to learning MC at some point when I have time, but in the meantime I might want t…

    ... " command and print to the screen with a "print at" command at the simplest ...
    Toxitalk Toxitalk May 2007 Development
  • Oneliner contestHello to you all, I dare you to make a program on 1 BASIC line. Here is the place to sent your ONELINERS [url]http://www.zxspectrum.00freehost.co…

    ... ": FOR g=1 TO b: PRINT AT g,0; INVERSE 1;a ... the FOR.. NEXT loop and at the end as LET L ...
    Dr BEEP Dr BEEP May 2007 Development
  • hiding file names while loadinghello, i just found my old home grown game Bubble Bobble The Adventure in original form, so i'm trying to convert it from TR-DOS to TZX for submitti…

    ... same colour as paper and PRINT AT that line; or if you ... filename up on the screen at all (in case there is ...
    ghbearman ghbearman May 2007 Sinclair Basic
  • hiding file names while loadinghello, i just found my old home grown game Bubble Bobble The Adventure in original form, so i'm trying to convert it from TR-DOS to TZX for submitti…

    ... same colour as paper and PRINT AT that line;[/QUOTE]

    at all (in case there is ...
    abelenki abelenki May 2007 Sinclair Basic
  • Oneliner contestHello to you all, I dare you to make a program on 1 BASIC line. Here is the place to sent your ONELINERS [url]http://www.zxspectrum.00freehost.co…

    ... of defined positions)

    PRINT AT P(N),P(N+5 ...
    Dr BEEP Dr BEEP May 2007 Development
  • Faster Pussycat, yer man (UDG)Right we are almost into a game area. Ive started to play with UDG and by using bins and pokes I can redesign graphics to my hearts content. Now Im…

    ... . The screens pixel area starts at 16384, and is made of ... found this slower the the PRINT AT command.

    What im ... like command which equates to PRINT AT.

    If anyone has ...
    Toxitalk Toxitalk May 2007 Sinclair Basic
  • Faster Pussycat, yer man (UDG)Right we are almost into a game area. Ive started to play with UDG and by using bins and pokes I can redesign graphics to my hearts content. Now Im…

    ... you do a PRINT, at which point the PRINT routine goes through ... the corresponding character data, one row at ... .

    Within the PRINT AT command, each row is copied ... little row of 8 pixels at at time.

    Cheers, ...
    hldswrth hldswrth May 2007 Sinclair Basic
  • Faster Pussycat, yer man (UDG)Right we are almost into a game area. Ive started to play with UDG and by using bins and pokes I can redesign graphics to my hearts content. Now Im…

    To PRINT UDG "a" AT 0,0 in BASIC (48k ... much slower than the BASIC "PRINT AT" command.
    zx128k zx128k May 2007 Sinclair Basic
  • Faster Pussycat, yer man (UDG)Right we are almost into a game area. Ive started to play with UDG and by using bins and pokes I can redesign graphics to my hearts content. Now Im…

    ... ,as people were using the PRINT AT in their games I thought ...
    Toxitalk Toxitalk May 2007 Sinclair Basic
  • Faster Pussycat, yer man (UDG)Right we are almost into a game area. Ive started to play with UDG and by using bins and pokes I can redesign graphics to my hearts content. Now Im…

    ... ,as people were using the PRINT AT in their games I thought ...
    Skarpo Skarpo May 2007 Sinclair Basic
  • Game OptimisationBelow is a section of code Im using for movement enermy display and collision detect. What happens is that you move the sight with ,.qa and space do…

    ... :

    [code]
    100 PRINT AT playery,playerx;CHR$ 144
    192 PRINT AT playerx,playery;" "
    193 LET ... LET playery = newy
    196 PRINT AT playery,playerx;CHR$ 144
    hldswrth hldswrth May 2007 Sinclair Basic
  • Game OptimisationBelow is a section of code Im using for movement enermy display and collision detect. What happens is that you move the sight with ,.qa and space do…

    ... have removed all comments apart at the end, shortened the variable ... PRINT AT 1,1;g
    90 PRINT AT d,c;" "
    100 PRINT AT b ... LET b=d
    210 PRINT AT f,e;CHR$ 145
    PRINT AT f,e-1;" "
    ... 230 IF e=31 THEN PRINT AT f,e;" ": LET e=0 ...
    Toxitalk Toxitalk May 2007 Sinclair Basic
  • Game OptimisationBelow is a section of code Im using for movement enermy display and collision detect. What happens is that you move the sight with ,.qa and space do…

    ... br /> 50 PRINT AT 1,1;g
    60 PRINT AT b,a; ... 80 IF c=1 THEN PRINT AT b,a;CHR$ 144: ... THEN LET a=a-1: PRINT AT b,a;CHR$ 144+" ": ... THEN PRINT AT b,a;" ": LET b=b-1: PRINT AT b, ... a$="a" AND b30 THEN PRINT AT f,e;" ": LET e ... INT (RND*21)+1: PRINT AT f,e;CHR$ 145
    Toxitalk Toxitalk May 2007 Sinclair Basic
  • Game OptimisationBelow is a section of code Im using for movement enermy display and collision detect. What happens is that you move the sight with ,.qa and space do…

    ... br /> 50 PRINT AT 1,1;g
    60 PRINT AT b,a; ... 80 IF c=1 THEN PRINT AT b,a;CHR$ 144: LET ... THEN LET a=a-1: PRINT AT b,a;CHR$ 144+" ": ... 1 THEN PRINT AT b,a;" ": LET b=b-1: PRINT AT b, ... d(z,1)30 THEN PRINT AT f,e;" ": LET e ... =INT (RND*21)+1: PRINT AT f,e;CHR$ 145
    Toxitalk Toxitalk June 2007 Sinclair Basic
  • Cool BASIC tricks and tips!Following on from Dunny's excellent suggestion of a compendium of BASIC tips + tricks, I believe it would be better to have a topic dedicated to it. …

    ... in the movies (1 char at a time, you know...). ... TO LEN s$
    40 PRINT AT y,x;s$(f); FLASH ... row where you want to print the message.

    ... garish Beep (never was good at it) that serves two ... I know Nothing about basic at all but am interested in ...
    +2MAN +2MAN June 2007 Sinclair Basic
  • I wonder why I started this....Hi I was bored today, and have for some time now been speculating about making a Spectrum game in Basic. As said today I was bored, and started on i…

    ... GO SUB 100
    10 PRINT AT 0,0; PAPER 0; INK ... 7;"\a"'
    20 PRINT PAPER 4; INK 0;"\a ... "''
    30 PRINT "ATTR (0,0)=";ATTR (0 ... ,0)'
    40 PRINT "ATTR (1,0)=";ATTR (1 ...
    Philip Kendall Philip Kendall June 2007 Sinclair Basic
  • Soldering surface-mount componentsWinston's latest posts about PCBs and joystick interfaces have reminded me of a question I'm really curious about. Basically: Soldering surface-mount…

    ... br /> [/QUOTE]

    At least 10 years of soul ... "Nerdporn".

    The assembly benches at Celestica contained some really neat ... button. Bottles of flux, at least three different gauges of ... then would evaporate away at the slightest whiff of some ...
    DEATH DEATH June 2007 Hardware
<1…6789101112…34>

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