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Search Again :: Adv Search 1000 results in 0.045s
<1234567…34>
  • Print TextHow do i print text on the bottom left row(memory location in attribute 23295) of the screen in assembly? I understand the parts better on paper and …

    How do i print text on the bottom left row(memory location in attribute 23295) of the screen in assembly? I understand the parts better on paper and ink but can't figure it out.

    Sincerely,

    Ooze48k
    ooze48k ooze48k June 2011 Development
  • what game had a loader with crawl text at bottom ?I remember I had a game which had an interesting feature while loading &#8211; there was a crawling text at the bottom of the screen. This was instea…

    ... loading – there was a crawling text at the bottom of the screen ...
    secarica secarica November 2009 Games
  • SP1: Print text outside the game sp1_RectHi, Is it possible to print outside the usual sp1_Rect defined for SP1? My idea is to have a small sp1_Rect for the game and print text outside fo…

    ... />
    Is it possible to print outside the usual sp1_Rect defined ... sp1_Rect for the game and print text outside for lifes, scores, etc ...
    amateus amateus December 2020 Development
  • An emulator(another on of my projects) Does anyone know how to write an emulator? The emulated computer is very simple (a MK14, infact -also by Sir Clive) and a…

    ... what`s it programmed in at the moment, or if it ... to be able to print text at anywhere on screen, pixel rather than character ...
    CKay CKay August 2004 Development
  • An emulator(another on of my projects) Does anyone know how to write an emulator? The emulated computer is very simple (a MK14, infact -also by Sir Clive) and a…

    ... to be able to print text at anywhere on screen, pixel rather than character ... are ways( at least on Spectrum ) to print at any pixel position rather than ... :) i was having a look at this in some Spectrum prgming ...
    Sadako Sadako August 2004 Development
  • How to Extract a Font from a Game?I remember it was possible to load/save your own fonts in ArtStudio on my Speccy. I also remember it was possible to loop the loaded block of a game …

    ... use their own custom print routine? Since text was used quite rare ... ]

    If you look at most Pro\Well written games ... posts I posted code to print text on pixel rather than character values ...
    Turkwel Turkwel November 2010 Games
  • Print text in assemblyHello, a perhaps simple question: I would like to print a text string on the screen and I wonder how to do that in the most easy way? I seem to re…

    ... : I would like to print a text string on the screen and ... , RST 16 (?), but can that print more than one character? That ... . "Hello world of spectrum" and print at a position of choise?
    PRINT AT 5,10;"Hello", but in assembly.

    Rickard Rickard October 2010 Development
  • How can I scroll a line of text and wrap perfectlyI know this is easy for most of you but for some reason I am messing it up. In Assembly Language I want to do the following: I have 1 line of text …

    ... it up.

    In Assembly Language I want to do ... /> I have 1 line of text (8 Pixel Rows). I want to ... the whole line left one pixel so that the content wraps ...
    robpearmain robpearmain October 2004 Development
  • Print routine for BASIC (or BASin)For anyone interested there's a crappy binary here to print characters from BASIC at pixel positions. Import the binary at 60000, USR 60000 to initia…

    ... crappy binary here to print characters from BASIC at pixel positions. Import the ... binary at 60000, USR 60000 to ... initialise the stream, then PRINT #4; AT y,x; etc. Probably ...
    Woody Woody October 2006 Sinclair Basic
  • The zxodus engineI've been playing around with this for a couple of days now. Its one of the best things I've seen for sinclair basic, and I've seen nothing about it …

    ... gives the user a 6x8 'AT pixel' print driver. What makes this something ... [/URL]
    Along with a text file which explains it all ...
    p13z p13z September 2011 Sinclair Basic
  • FZX: a new standard format and driver for proportional fonts[B]FZX[/B] is a very compact and efficient (although extremely flexible and powerful) standard format to create new fonts for the ZX-Spectrum. It sup…

    ... proportional fonts, you can print characters anywhere on screen, ... BASIC, or called directly from Assembly routines.

    The ... PRINT #4[/B] to print your text, for instance:

    [CODE]PRINT #4;AT ... (c) Andrew Owen"
    PRINT #4: FOR f=32 TO ...
    Einar Saukas Einar Saukas June 2013 Brand new software
  • Double Buffer UtilityHi Folks, I've been experimenting with double buffering on a 48k Speccy for a small project I'm working on. After reading lots of good advice here…

    ... a buffer which is 192 pixel high (deep).
    # In this ... .1 - Set SP to point at buffer
    sourceAddr = self.bufferAddr ... ScreenPrintBehaviour:
    def doPrint(self,text):
    print(text)


    #Class ...
    KrazyKattapilla KrazyKattapilla August 2014 Development
  • pixel exact printingis there a way of doing this in basic? or by copying / modifying the rom code or using a completely new routine? so that print at x,x works more like…

    ... completely new routine? so that print at x,x works more like ... too fat:

    ** Printing text at any position/size

    Print

    unfortunately it ... to clear a square like print " " does, for sprite movement< ...
    digital digital December 2021 Development
  • Project: M.u.l.e.Wokani came up with a great idea about trying an open-development approach for spectrum games, and I thought why not try with a game I have under dev…

    ... print beginning at specific character coordinates (as in PRINT AT in basic), print centered text ... then we just print the text starting at the given col ... the screen address from pixel coordinates, screen address from ... an address in the pixel area of the spectrum ...
    Alcoholics Anonymous Alcoholics Anonymous July 2007 Development
  • SpecOS progressOk, As you can all see, I'm back - and I've been working away on SpecOS for a while now. There's a few videos, which you can see on my blog: [url]h…

    ... optional stuff (like PRINT INK etc):

    PRINT INK PAPER INVERSE ... (, =, =, ). You can PRINT AT and PRINT MOVE - the latter puts text at a pixel position. Also ... -left of the screen, for text and graphics commands.

    Dunny Dunny August 2010 Sinclair Miscellaneous
  • Proportional Print Routine...Hi Folks, Does anyone know of a good proportional printing routine for the ZX Spectrum? Ideally I am looking for something that prints with charact…

    ... the article displayed as plain text, to show the header byte ... your characters when I look at them in detail. This is ... . Love the fact you can print at pixel location too.

    Thank ...
    Paddy Coleman Paddy Coleman May 2011 Sinclair Basic
  • Print TextHow do i print text on the bottom left row(memory location in attribute 23295) of the screen in assembly? I understand the parts better on paper and …

    ... =ooze48k;540300]How do i print text on the bottom left row ... 23295) of the screen in assembly? I understand the parts better ... ROM.
    3) Recursively call PRINT-A with RST-10 and ... the codes for AT 1,0 and the text via A.
    chev chev June 2011 Development
  • Print TextHow do i print text on the bottom left row(memory location in attribute 23295) of the screen in assembly? I understand the parts better on paper and …

    ... =ooze48k;540300]How do i print text on the bottom left row ... in assembly?[/QUOTE]

    If you're just trying to print ... a specific letter (e.g. "P") at that specific ... left-most character data begins at 20735) then a rather simpler ...
    Turkwel Turkwel June 2011 Development
  • Machine Code Routine of the weekHow about a thread that has a routine each week that is in [B]assembly language[/B] and is also described in great detail what the hell is going on …

    ... platform games, or for fast text editing within an assembler, C ... -compiler, text editor, etc.

    So ... codes?
    - Can it print in any pixel location?
    - Can it ... />
    So one can look at this table and choose whatever ...
    mcleod_ideafix mcleod_ideafix June 2012 Development
  • FZX: a new standard format and driver for proportional fonts[B]FZX[/B] is a very compact and efficient (although extremely flexible and powerful) standard format to create new fonts for the ZX-Spectrum. It sup…

    ... on screen. For instance, print an accent at the same position of ... an accentuated letter, or print underlines at the same position of some ... word, or print the same text twice (shifted by 1 pixel) to produce ...
    Einar Saukas Einar Saukas September 2013 Brand new software
  • Documentation for SP1 for Z88DK?(I was going to post in [URL="http://www.worldofspectrum.org/forums/showthread.php?t=11729"]the other thread[/URL], so if a mod thinks this should go…

    ... the box you can print text into the background. ... perform horizontal rotation for pixel precise placement horizontally. ... that change between updates, at character resolution, are redrawn ... STACKPTR=53248 // place stack at $d000 at startup

    Alcoholics Anonymous Alcoholics Anonymous November 2013 Development
  • FZX: a new standard format and driver for proportional fonts[B]FZX[/B] is a very compact and efficient (although extremely flexible and powerful) standard format to create new fonts for the ZX-Spectrum. It sup…

    ... to apply attributes in every pixel row then, which will ... words should be attributed. Like PRINT PAPER 6;"Hello world" ... length of this word to print but because the write_justify ... character take, and printing the text at the appropriate position. Also, hand ...
    Timmy Timmy January 2015 Brand new software
  • FZX: a new standard format and driver for proportional fonts[B]FZX[/B] is a very compact and efficient (although extremely flexible and powerful) standard format to create new fonts for the ZX-Spectrum. It sup…

    ... poor typography. Especially since one pixel of spacing is *a ... the Spectrum. One more pixel everywhere is very noticable and ... (aspect ratio and indicator of pixel size). Actually maybe it should ... spaces appear at the end of the text portion. To print the next ...
    Alcoholics Anonymous Alcoholics Anonymous January 2015 Brand new software
  • FZX: a new standard format and driver for proportional fonts[B]FZX[/B] is a very compact and efficient (although extremely flexible and powerful) standard format to create new fonts for the ZX-Spectrum. It sup…

    ... /> * font names I will add pixel height only

    ... you get the fastest possible pixel-only printing.

    ...
    * string_puts / buffer_write: just print the chars, \n is understood ... to text at space chars to right justify into the pixel ...
    Alcoholics Anonymous Alcoholics Anonymous January 2015 Brand new software
  • RFC: 64 column font codeIn BASIC, type CLEAR 49999 then import the code at 50000. Then type RANDOMIZE USR 50000. This will create a new channel and attach stream #4 to it. A…

    ... /> ;*
    ;* Contains functions to print a string at the current screen location ... /> ;* 64 Column text display driver
    ;* Routine does not print at pixel X,Y ... but
    ;* prints at a character position ...
    JamesD JamesD September 2015 Development
  • Proportional-width fontsFor reasons that are still not quite clear to me (because I’ve always loved typography and design,) I never bothered to write a proportional-font rou…

    ... new line and prints it at the beginning of it. ... window, it is not printed at all.

    Fzx ... screen, text justification, pixel width measurements of strings or buffers, print styles ... so you can enter text, scrollable text areas and embedded control ...
    Alcoholics Anonymous Alcoholics Anonymous January 2018 Development
  • Ways to use double buffering in basicI was meddling with woody's print stream code where you can print characters at any pixel location on screen. I was playing with 12 sprites, very ann…

    ... code where you can print characters at any pixel location on screen. I ...
    Arda Arda November 2006 Sinclair Basic
  • RFC: 64 column font codeIn BASIC, type CLEAR 49999 then import the code at 50000. Then type RANDOMIZE USR 50000. This will create a new channel and attach stream #4 to it. A…

    ... the PRINT command, e.g.[code]10 PRINT #4;AT 0 ... ASCII characters, only the AT control codes are accepted ... so
    call pr_64 ; print it

    ld ... ; done

    ; --------------
    ; TEXT VARIABLES
    ; --------------
    ;
    ; Used ...
    chev chev January 2007 Development
  • Poke 23739,111So, I'm looking at some of my old loaders (BASIC stuff) to work out how I got the display to not corrupt on loading code. It's the old POKE 23739,111…

    So, I'm looking at some of my old loaders ( ... channel that BASIC uses to print text? Or something else?
    icabod icabod October 2007 Sinclair Basic
  • Print text somewhere elseHi guys How do i make text come up somewhere else. For example, instead of this FFFFF GGGG I want this FFFFF GGGGG

    Hi guys

    How do i make text come up somewhere else.
    For example, instead of this

    FFFFF
    GGGG

    I want this

    FFFFF




    GGGGG
    Robin Robin February 2010 Sinclair Basic
<1234567…34>

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