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Search Again :: Adv Search 1000 results in 0.044s
<1…9101112131415…34>
  • Get rid of 'Bytes:' when loading codeHow do you hide the 'Bytes:' when loading code? I've tried saving as CHR$ 22 + CHR$ 6+ CHR$ 0 (a blank part of the loading screen) but it still appe…

    ... this:

    [code]PRINT #1; AT 1,0;: LOAD ""CODE[/code ...
    spider spider December 2013 Sinclair Basic
  • Get rid of 'Bytes:' when loading codeHow do you hide the 'Bytes:' when loading code? I've tried saving as CHR$ 22 + CHR$ 6+ CHR$ 0 (a blank part of the loading screen) but it still appe…

    ... this:

    [code]PRINT #1; AT 1,0;: LOAD ""CODE[/code ...
    Marko Marko December 2013 Sinclair Basic
  • Code to test if a rectangle is in a rectangle[SIZE=3][FONT=Calibri]I am looking to write some code that will check if a rectangular shape is outside or overlapping a second rectangle. If the sma…

    ... , an 8-bit interval starting at coordinate 250 with width 20 ... , a sprite could be drawn at pixel coord 65530 and its right ... would appear on screen starting at pixel 0.

    Here's ...
    Alcoholics Anonymous Alcoholics Anonymous December 2013 Development
  • Retro Game Comparison Blog.So, here's a shameless plug for my blog, which should interest some of you. Then again, it's not biased towards any particular system, so it might no…

    ... only need to look at any random game page there ... mean - there's no descriptive text at all!

    [ ... version (we had a BBC at school).

    [ ... of BASIC and still run at a playable speed. There ... piece, and swap it at any time with the currently ...
    ewgf ewgf January 2014 Announcements
  • hash function permutation tableI'm using a simple Pearson hash function to generate keys for a $(103,6) array using a 256-byte permutation table. How do I arrange the entries in th…

    ... TO 102
    20 PRINT #0;AT 0,0;k
    40 ... h$(rsl+1)" " THEN
    PRINT "dup.old=";CODE h$(rsl ... +32)
    95 NEXT k: PRINT dups,: STOP

    100 ...
    Battle Bunny Battle Bunny January 2014 Development
  • hash function permutation tableI'm using a simple Pearson hash function to generate keys for a $(103,6) array using a 256-byte permutation table. How do I arrange the entries in th…

    ... for k=1 to 102:print #0;at 0,0;k:let ... if h$(rsl+1)" " then print "dup.old=";code h$(rsl ... +32)
    140 next k: print "Duplicates: ";dups
    [/code ...
    Kweepa Kweepa January 2014 Development
  • Spectrum Utility Routines Compendium (pending)I couldn't make up my mind into which section to put this, so it's ended up here for some tenuous reason. I haven't forgotten about this. I've been …

    ... hash tables, anyway?
    ** Printing text at any position/size
    ** Writing ...
    Battle Bunny Battle Bunny February 2014 Announcements
  • that "listing variables during runtime" thingWell, I did eventually finish this, but with my meds playing up I don't have much time each day that I can spend at the computer, so it's taken rathe…

    ... two small m/c routines at the printed addresses, and ... NEXT control"
    9901 CLS : PRINT INVERSE 1;"SEARCH FOR VARIABLE ... /> FOR a=2 TO 7: PRINT a;" = ";v$(a): NEXT ... +2+FN p(i+1): PRINT "$" AND e4;"()" AND e2 ... THEN LET i=i+18: PRINT "...";
    9907 IF e ...
    Battle Bunny Battle Bunny March 2014 Sinclair Basic
  • 3D printed (reprap) case for DivMMC EnJOY!?I'm still investigating the possibilities for a case for the DivMMC EnJOY! interface. I found out modern 3D printing techniques (SLS, SLA) offer gre…

    ... no LASER sinthering equipment at home (My strongest LASER ... little to allow to print it at home (for those ... a 3D Printer). thats at least the idea behind ... is a chance to print it at home. My design ... is not that clean, but everyone can print ...
    LCD LCD April 2014 Hardware
  • 3D printed (reprap) case for DivMMC EnJOY!?I'm still investigating the possibilities for a case for the DivMMC EnJOY! interface. I found out modern 3D printing techniques (SLS, SLA) offer gre…

    ... no LASER sinthering equipment at home (My strongest LASER ... little to allow to print it at home (for those who ... is a chance to print it at home. My design is ... not that clean, but everyone can print ... are able to print their own case at home I ...
    bverstee bverstee April 2014 Hardware
  • 3D printed (reprap) case for DivMMC EnJOY!?I'm still investigating the possibilities for a case for the DivMMC EnJOY! interface. I found out modern 3D printing techniques (SLS, SLA) offer gre…

    ... larger font for the small text at top and bottom
    - the ... still white, which remembers me at the white ZX Spectrum ;)
    bverstee bverstee May 2014 Hardware
  • Fast and easy read/write of attributes?What are the fastest or easiest ways to check the attributes of tiles on the screen, in BASIC? It seems to be a great way of storing object info. …

    ... PRINTed earlier (using PRINT AT, not just PRINT) then at some point you have ...
    joefish joefish June 2014 Sinclair Basic
  • Fast and easy read/write of attributes?What are the fastest or easiest ways to check the attributes of tiles on the screen, in BASIC? It seems to be a great way of storing object info. …

    ... PRINTed earlier (using PRINT AT, not just PRINT) then at some point you have ... I was getting at. Wasn't expecting a PRINT v's POKE ...
    ccowley ccowley June 2014 Sinclair Basic
  • Official Basinc thread - Bug reports and other discussionI just released a new BASin fork, basinc. The first official release was V16r2, and today it's r3. it's uploaded to wos archive and alternatively, h…

    ... TO 21:
    PRINT FLASH 0; BRIGHT 0;AT y,0; PAPER ... *4)+B)
    180 PRINT #0;AT 0,G*4;"G=";G ... ;AT 1,0;"R=";R;" B="; ...
    Paddy Coleman Paddy Coleman June 2014 Sinclair Basic
  • ZXDS 1.3.0Hello, I am really glad I can announce one more [URL="http://zxds.raxoft.cz"]ZXDS release[/URL] on this special day. The major new feature is the lo…

    ... =0 TO 21: PRINT FLASH 1; BRIGHT 1;AT y,0; PAPER ... 65339,clut
    180 PRINT #0;AT 0,B*8;"B=";B ... ;AT 1,0;"G=";G;" R="; ...
    Paddy Coleman Paddy Coleman July 2014 Emulators
  • Memoirs of a Spectrum Addict - The MovieHello there!! My name is Andy Remic, novelist (16 books out so far!) and ZX Spectrum fanatic. I wrote a 48K/128K Spectrum game in 2009 called BIOHEL…

    ... ; I suffered under his text at school and shiver at the memories. Ha ...
    Andy Remic Andy Remic July 2014 Announcements
  • Virus ProblemA nasty virus has crept into my PC and i'm having problems getting rid of it. I noticed on Minday that my PC was freezing shortly after being booted …

    ... /> Start it and copy following text into the command window:
    text at desktop as gmer_first.log
    ingo ingo July 2014 Chit chat
  • Seriously weird Issue 2 issue... (RAM-related)Hi guys; I have been trying to fix up my Issue 2 and have run across a bizarre issue that I haven't seen elsewhere in the forums. Hopefully one of …

    ... : IF PEEK n 85 THEN PRINT "Error at ";n;", 85 "; PEEK n ... : IF PEEK n 170 THEN PRINT "Error at ";n;", 170 "; PEEK n ...
    40 NEXT n
    50 PRINT ...
    balford balford August 2014 Hardware
  • Why no PLOT, etc. on bottom two lines?I was pondering if there was any way to get PLOT, etc. to address the full screen from BASIC without having to write a few lines of assembler to bypa…

    Print at 22 and 23
    PRINT #0;AT 0,0;"HELLO"
    PRINT #0;AT 1,0;"WORLD"

    In MC I have a routine that sets ANY coordinate from 0,0 to 23,31 and the prints the character at that position.
    Dr BEEP Dr BEEP August 2014 Sinclair Basic
  • Pixel level collision detection[SIZE=3][FONT=Calibri]I need to do some pixel level collision detection. Assuming I have a byte of my ?player? sprite in DE and a byte of screen to t…

    ...
    Ian was looking for pixel precise collision and he's ... be placed on any x pixel coordinate 0-2047. The ... only has a 256-pixel wide screen so stuff ... ts2068 has a 512-pixel wide mode so stuff ... But if sprites are placed at pixel coordinate 2047, they wrap ...
    Alcoholics Anonymous Alcoholics Anonymous November 2014 Development
  • Input MagDont know if anyone has posted this before bu here is a link to the Mag Input. [URL="http://www.bombjack.org/commodore/magazines/input/input.htm"]ht…

    ... with the magazine - the coded text at the end was enough to ... most ardent typer-iner faint at the sight of it all ...
    dmsmith dmsmith November 2014 Sinclair Basic
  • ZX-Paintbrush 2.6 publishedDear readers, today I released a new version 2.6 of ZX-Paintbrush. Before I will go into the details of all changes I made, first let me say thanks …

    ... , then use an assembler to assembly it into a BIN file ... , it's easy to assembly them all at once running a BAT ...
    g0blinish g0blinish December 2014 Emulators
  • Speccy Vs Amstrad CPC Vs C64I hope no one minds me posting this here as well as in the announcements section. I'll delete it if there is a problem. It's childish fun but can I …

    ... and that can be placed at low frequency, you can ... you read some of the text in the demo, some of ... the c64's sid is at the point where it ... found the bravado in the text at the beginning was lacking some ... can do in audio, especially at the same time. Choices ...
    Alcoholics Anonymous Alcoholics Anonymous December 2014 Games
  • "real good" keyboard membranes for Spectrum+Hi, is there a possibility that someone will produce a real good substitue for defective membranes of Spectrum+ or 128k heatasink. I bought several …

    [QUOTE=1024MAK;811271]Okay Ingo, how much is Rich paying you :lol:

    All I can say, is so far, the replacement keyboard membranes that I have got from Rich (RWAP) have done the job for me :smile:. I rate the quality as very good to excellent ( ...
    ingo ingo January 2015 Hardware
  • Double height text...<p>Is here any good routines for printing a font double height?</p><p>I've concocted this ridiculous routine but I'm sure it can be done much better.…

    ... get the code block to print fixed width, as the top ... (d$,r,c): REM print d$ AT r,c double height
    Battle Bunny Battle Bunny June 2015 Development
  • Double height text...<p>Is here any good routines for printing a font double height?</p><p>I've concocted this ridiculous routine but I'm sure it can be done much better.…

    ... (d$,r,c): REM print d$ AT r,c double height
            inc  de              ;DE=next print column address
            pop  hl ... )          ;bytes-1 = bytes left to print
            jr   nz,LoopA
    Battle Bunny Battle Bunny June 2015 Development
<1…9101112131415…34>

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