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<1…10111213141516…34>
  • Trial version of CharAde graphics engine for Sinclair BASICA trial version of my <span style="font-weight: bold;">CharAde</span> graphics engine for Sinclair BASIC is now available. It consists of a block of …

    ... , or you can't print properly at the edge of the background ...
    joefish joefish June 2015 Sinclair Basic
  • Code structureHi all, I'd be interested in opinions on the neatest way to do this. I've got a print string routine in which 0-31 are reserved for control codes, …

    ... /> ;
    do_byte
    ....branch to print char or control code
    print text in a mainloop I would ...
    R-Tape R-Tape August 2015 Development
  • Rom routine for pixel addressDear all, Having my bi-annual 'lets try machine code' project again and have come up with a problem with the pixel address rom routine at 8874. …

    Source code for Ticker library can be found [url="https://derekbolli.wordpress.com/2013/09/22/text-ticker-pixel-scrolling-demo-for-zx-spectrum-using-zasm-assembler/"]here[/url]
    dbolli dbolli September 2015 Development
  • Castlevania Spectral interlude has to be one of the best Speccy games ever.I never played Castlevania really before even when I owned a NES but after downloading this Zx game I was simply blown away with the way it was progr…

    What would you improve to get graphics over that 89%? To me the game graphics are as good as the sound.

    The only thing I didn't like too much was the amount of text at the beginning. Perhaps too much before there was some action.
    reidrac reidrac March 2016 Games
  • TommyGun updatehttps://drive.google.com/file/d/0BwXFKYO5i1IlN2U4MUtrRVZZWUE/view?usp=sharing Hi, I have updated my TommyGun application and since we can't uplo…

    ... with tooltip "Invert Pixels" and text at the bottom mentions inverting pixels ...
    Alcoholics Anonymous Alcoholics Anonymous April 2016 Development
  • Castlevania Spectral interlude has to be one of the best Speccy games ever.I never played Castlevania really before even when I owned a NES but after downloading this Zx game I was simply blown away with the way it was progr…

    ... much was the amount of text at the beginning. Perhaps too much ...
    RPRezo RPRezo April 2016 Games
  • Leading Zeroes on a Score in BASICI'm trying to print the score with leading zeroes such that it's always 6 characters wide, i.e.: 000010, 000150, 006100 etc. I quickly knocked thi…

    ... x=0
    2011 PRINT AT 0,13;"000000"(TO x ... /> 3006 LET s$=STR$ score: PRINT AT 0,13;"000000"(TO 6 ... score=0
    5006 PRINT AT 0,13;FN s$(STR ... so start score at 10
    6006 PRINT AT 0,13;"000000"(TO ... LET s$="000000"+ STR$ score: PRINT AT 0,13;s$ ( LEN s ...
    Battle Bunny Battle Bunny July 2016 Sinclair Basic
  • ZX-Uno moddingStarting with ZX-Uno case modding I have not yet received my ZX-Uno yet (it is in the post) but I know that I will have to do at least one mod …

    ... the cigarbox Uno. Still some text at the beginning is needed.
    Perhaps some more descriptive text as well. Any other thoughts ...
    andydansby andydansby July 2016 Hardware
  • Poke a TAP fileI want to poke a multiload TAP (Turbo the Tortoise)? I could load 1 part at a time and poke in an emulator, however I want to keep the TAP intact. …

    ... compression or change the assembly instructions dynamically at runtime, it should hopefully ...
    chriswyatt chriswyatt August 2016 Games
  • When did you get your first mobile phone?This was discussed today at work, when did you get your first mobile? I bought mine from Woolworths back in summer 1999, it was Vodafone branded pre…

    ... with this!'. It was just text at the time but it cost ...
    zx1 zx1 October 2016 Chit chat
  • Arrays in BASICHi so I'm making this crappy game and I wanna store the screen positions of some UDGs in in a 50x2 array cause I have 50 characters. So I made the ar…

    ... . Lines like "PRINT #2 OR r>=low;AT r-(21 AND ... /> [code]
    PRINT #2 OR r>=low; AT r-(21 AND ...
    Print #1; AT r-21,0;
    Else
    Print #2; AT r ...
    GReW GReW October 2016 Sinclair Basic
  • Arrays in BASICHi so I'm making this crappy game and I wanna store the screen positions of some UDGs in in a 50x2 array cause I have 50 characters. So I made the ar…

    ... ,0:
    PRINT AT 22,0;"AT 22,0 to ...";AT 22,27;"22 ... 23:
    PRINT #2 OR r>=low;AT r-(21 AND ... ,31): PRINT ATTR (23,31): POKE 23659,6:
    INPUT AT 5 ... a=score
    20 PRINT #2; AT 23,0; score:PAUSE 0 ...
    ivanb303 ivanb303 October 2016 Sinclair Basic
  • Arrays in BASICHi so I'm making this crappy game and I wanna store the screen positions of some UDGs in in a 50x2 array cause I have 50 characters. So I made the ar…

    I figured it out ! This prints at row 22
    [code] 10 PRINT #1; AT 1,0; "Hello bottom row": PAUSE 0: STOP [/code]
    ivanb303 ivanb303 October 2016 Sinclair Basic
  • how to fix instructions on screenI have a problem with my sequencer. I want the top half of the screen to stay fixed but allow the note values to print without pushing the instructio…

    ... : INK 2
    10 PRINT "Program BEEPER 2"
    ... INK 0
    20 PRINT "This program lets you enter ... one at a time then plays them
    50 PRINT "How ... 75 INK 1
    80 PRINT "Please enter"; b ; "notes"< ... = .5
    160 PRINT "One at a time type in numbers ...
    mik3d3nch mik3d3nch November 2016 Sinclair Basic
  • Anagram creation - not as easy as it looks?I'm writing a story and I have a mystery villain who is never revealed. My main clue was to have been that every alias he uses is an anagram of the f…

    ... (a,1) THEN
    PRINT CHR$ (a+64);" ";n ... THEN
    PRINT "Invalid initial CHR$ (";c;") at ";pos: STOP ... name+1: PRINT #0;AT 0,0;name,,AT 0,8;< ... c26 THEN
    PRINT "Invalid CHR$ (";co;") at ";pos: STOP
    PRINT #0;AT 0,8;n$: LET ...
    Battle Bunny Battle Bunny January 2017 BASIC
  • New Z80 Assembly Syntax Highlighter!I made a syntax highlighter for TextMate for the Z80 assembly language. While it’s designed specifically to work with [b]zasm[/b], an assembler writt…

    ... porting my highlighter to Sublime Text at some point, but personally, I ...
    Ast_A_Moore Ast_A_Moore May 2017 Development
  • ROM emulation in softwareHi, first of all -- I only have shallow / uni knowledge of hardware, electronics, and physics. So forgive me for asking things that are out of that …

    ... (2-3 instruction assembly loop looking at appropriate GPIO bit)
    2. read the address (2-3 assembly ... byte at that address from the internal buffer (1-2 assembly ... to the output puns (1 assembly instruction)
    Or something ...
    tstih tstih June 2017 Hardware
  • Is it possible to add a listing to a screen?I made this picture (see next message for link) deliberately in the bottom half of the screen hoping to be able to have another display in the upper …

    ... :
    [code]
    62 PRINT #0; AT 0,0;"LOAD SPECGATE then ...
    Battle Bunny Battle Bunny June 2017 BASIC
  • z88dk multicolour enginesI've been trying to work out how the multicolour sprite engines have been implemented in z88dk. It's not obvious. Looking in the source, I found …

    ... place a sprite at character resolution (assuming 8 pixel wide characters), I ... want to place a sprite at pixel resolution, which can I use ...
    thricenightly thricenightly July 2017 Development
  • z88dk multicolour enginesI've been trying to work out how the multicolour sprite engines have been implemented in z88dk. It's not obvious. Looking in the source, I found …

    ... the latter can place things at pixel (?) precision on screen. There is ... which means your program acts at a lower level, more like ... first and then draw it at its new location. If you ...
    Alcoholics Anonymous Alcoholics Anonymous July 2017 Development
  • z88dk multicolour enginesI've been trying to work out how the multicolour sprite engines have been implemented in z88dk. It's not obvious. Looking in the source, I found …

    [quote]BifrostL and BifrostH are the same except the latter can place things at pixel (?) precision on screen.[/quote]
    left to right as well as up and down?
    two characters on the same (left-right) tile would have to share colors i presume
    slenkar slenkar July 2017 Development
  • z88dk multicolour enginesI've been trying to work out how the multicolour sprite engines have been implemented in z88dk. It's not obvious. Looking in the source, I found …

    ... the latter can place things at pixel (?) precision on screen.[/quote]
    pixel, but only on a divisible ... -by-8 horizontal pixel. Otherwise, yes, colours would need ...
    thricenightly thricenightly July 2017 Development
  • How to improve my program using oversized numbersI'd like my dice program to print out the number four times bigger than normal if possible. Anyone know how to do this? Or I could write a sub rou…

    I seem to recall something on the Horizon's tape used a machine code routine to print text in a very large font? Or did I imagine that?
    thricenightly thricenightly July 2017 BASIC
  • How to improve my program using oversized numbersI'd like my dice program to print out the number four times bigger than normal if possible. Anyone know how to do this? Or I could write a sub rou…

    [quote="thricenightly;914001"]I seem to recall something on the Horizon's tape used a machine code routine to print text in a very large font? Or did I imagine that?[/quote]

    No, you're quite right about that :)
    The_Bert The_Bert July 2017 BASIC
  • How to improve my program using oversized numbersI'd like my dice program to print out the number four times bigger than normal if possible. Anyone know how to do this? Or I could write a sub rou…

    ... LPRINT a$
    60 PRINT #0; AT 1,0; c
    70 ...
    IvanBasic IvanBasic July 2017 BASIC
  • Thought this would be simple... Z80Hi Folks, Started to read "Beyond simple BASIC, Delving Deeper into your ZX Spectrum" by Dilwyn Jones. This is a great book and I came across the…

    ... =0 TO 21
    340 PRINT AT I,0;"LLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLL"
    350 ... NEXT I
    360 PRINT #1;AT 0,0;"LLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLL"
    370 ...
    Paddy Coleman Paddy Coleman September 2017 Development
  • Thought this would be simple... Z80Hi Folks, Started to read "Beyond simple BASIC, Delving Deeper into your ZX Spectrum" by Dilwyn Jones. This is a great book and I came across the…

    ...
    230 REM Erase Cursor at old X,Y
    240 ... PAUSE 1: PRINT #S;AT Y,X;B$;#NS;AT NY,NX;C ...
    Paddy Coleman Paddy Coleman September 2017 Development
  • Print vs 23659To be honest I could not think of a better topic title, although its not ideal. Anyway, I do recall reading ages ago that the reason you cannot no…

    ... only go as far as PRINT AT 22,x. I forget the ... if you simply want to print to the lower screen, it ... i] safer to use [b]PRINT #1; AT 0,x[/b] (or ... is because it tries to print an error message in ... within operands (such as AT, for instance). At address $a99, it ...
    Ast_A_Moore Ast_A_Moore October 2017 Sinclair Basic
<1…10111213141516…34>

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