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  • Patch for Platform Game DesignerTwo minor bugs in the block designer have recently come to light in the Linear Game Designer, version 1.2. It appears that blocks 0 - 127 appear cor…

    ... second bug exists in the routine which checks that you are ...
    jonathan jonathan December 2006 Development
  • Small C on Sam help neededI'm trying to make good on some of my old developments that fell by the wayside and one of them uses Small C. The reason I stopped was down to not h…

    ... dive into BASIC or revisit assembly.

    Once I have ...
    DonkeyPong DonkeyPong December 2006 Development
  • Wanted: z80 asm routines...for the Sam. This call goes out to Colin and others who know how it should be done. If you look on the Sam C disk you can see the implementation…

    ...
    function calls the JSETSTRM routine in ROM0.
    [/QUOTE]
    DonkeyPong DonkeyPong January 2007 Development
  • Spectrum (and other) books for saleI have the following books for sale. I can post to anywhere in the world and take PayPal. All in excellent condition unless stated. All 5 quid each p…

    ... Code by AP Stephenson
    Assembly Language Programming for the BBC ...
    wadsterboy wadsterboy January 2007 Sales
  • Aggravating problem with screensI've rewritten my Sam C runtime emulator code ( well almost ) to allow me to use my own routines for blitting sprites onto the screen, storing tiles …

    ... on ( and obviously the 'screen_to_sdl' routine that gets called every time ...
    DonkeyPong DonkeyPong January 2007 Development
  • Who knows how to program a "pathfinder"?Hi all. I like to play games like "Colour Lines" and I think, I will create a version of this game for the SAM Coupe. It looks easy - until this "dam…

    ... "damn" thing of a pathfinder routine, which finds a path from ... closed.
    Has anyone a routine or tip in Assembler for ...
    womoteam womoteam January 2007 Development
  • Syntax checkingI want to capture the command for i.e. microdrive in a standard ROM. The editor will give an error, but how can I redirect to my own routine? I will …

    ... I redirect to my own routine?
    I will use an ... have looked in the editor routine at 0f2c, but I can ...
    Dr BEEP Dr BEEP January 2007 Development
  • Noob to Z80 needing +3 helpI'm quite new to z80 programming, but i'm attempting to write some kind of windowing system that will run alongside BASIC on my +3 with Kempston mous…

    ... put my stack).

    Assembly Questions:

    What is ... much it as far as assembly questions go for now, but ...
    rbsfou rbsfou January 2007 Development
  • Mode 2 Tile Editor SourceA Timex Mode 2 Tile Editor incorporating a byte mirror table. The compiled version is available in the CSSCGC 2008 collection from the WoS archive. …

    ... CHANNELS
    ; -------------
    ;
    ; This routine ensures that BASIC and channels ... /> jp $1655 ; exit via make_room routine

    ; ------------------------------------------------------------------------------
    ; DATA follows ...
    chev chev January 2007 Development
  • TrampsOne thing that annoys the hell out of me is tramps -- you can't escape the bastards, hanging around everywhere and reckoning they've got a God-given …

    ... 's College Hospital for a routine appointment, I was accosted by ...
    robert@fm robert@fm January 2007 Chit chat
  • RFC: 64 column font codeIn BASIC, type CLEAR 49999 then import the code at 50000. Then type RANDOMIZE USR 50000. This will create a new channel and attach stream #4 to it. A…

    ... /> call $1655 ; call the MAKE_ROOM routine
    inc hl ; move HL ... ; high byte of the output routine
    inc hl ; move HL ... bc,$15c4 ; address of input routine

    ld (hl),c ... holds the offset to the routine

    pop af ; restore ...
    chev chev January 2007 Development
  • Learning z80 assembly - useful linksI'm starting here: [url]http://cobb.host.sk/z80guide/index.htm[/url] Anyone got any other great links?

    I'm starting here:

    [url]http://cobb.host.sk/z80guide/index.htm[/url]

    Anyone got any other great links?
    DonkeyPong DonkeyPong January 2007 Development
  • R Tape Loading ErrorWhat, for your money, was the best and worst loading routine on a Spectrum game? For me: Best: Bugaboo - totally cinematic, built up a real sense …

    ... the best and worst loading routine on a Spectrum game? For ... the end of the loading routine
    Zombie Zombie - fast! then ...
    Bad Horsey Bad Horsey January 2007 Games
  • Spectrum issue 4S ??? What is that?I recieved a spectrum 48k today that i bought from Ebay (rubber). I opened it up and to my surprise it was an Issue 4S, yes 4S!!! I didn't know there…

    ... board in a manner of assembly quality, but made from Sinclair ...
    gtsamour gtsamour February 2007 Hardware
  • Total Recall demo - turn into game?As you probably know the game Total Recall was created in two attempts. The first version was half completed, then abandoned and the second, final ve…

    ... as well if keyboard reading routine is disabled but present in ...
    Ralf Ralf March 2007 Development
  • Help with creating .ayI am trying to create an .AY file for Sidewalk. Now this is the first time I am trying to do anything like this, so please bear with me. Using Spin's…

    ... info:

    The player routine works in this way: The ... for a keypress. The player routine is called by the CPU ... the I register). The player routine sits at $cf7d and does ...
    pepak pepak March 2007 Sinclair Miscellaneous
  • Currah MicroSource emulationIt appears to be impossible to emualte the MicroSource in software on the ZX Spectrum SE as hardware polling is required. The following patch is not …

    ... ; copy

    ; move displaced routine

    ld hl,out_c_1 ... />
    ; moved OUT-C-1 routine (copied to $386e)

    chev chev March 2007 Emulators
  • Pause after blocksI've added a simple CRC routine to my app (thanks Gilby) to check for dupe TZX files and it was magical as I've located about two hundred of them tha…

    ... 've added a simple CRC routine to my app (thanks Gilby ...
    Juanma Juanma March 2007 MIA/STP/SDP
  • Musician WantedI am looking for an ay musician for a game being written now. The project is far enough along that this is probably a good time to start on the musi…

    ... the player in the interrupt routine, let me know!
    Alcoholics Anonymous Alcoholics Anonymous March 2007 Development
  • My little first set of routines.Hi all, I just coded a little set of routines just to draw a screen on video mem and a fade out. I could have just copied the screen rendering rout…

    ... just copied the screen rendering routine from the one all you ... look to my fade out routine and tell me how it ...
    HexDump HexDump April 2007 Development
  • Utilities and Codemasters games on ebayFurther thinning out my Speccy collection, here are: a bunch of Codies games, digital distribution denied of course, including Slightly Magic and Roc…

    ... , and some old Sinclair/Crystal assembly language utils. Plus a couple ...
    Danforth Danforth April 2007 Sales
  • Scr to vectorBack in 1989 I saw 2 m.c. routines that impressed me. One could convert a certain area of the screen (up to 6144 bytes) to vector images. And the sec…

    ... vector images. And the second routine would read those vectors from ...
    zxbruno zxbruno April 2007 Development
  • List of POKEs and PEEKs/cool memory addressesI was wondering if there was a list of cool memory addresses to POKE and/or PEEK. For example, I know that PEEK 23674 tells you how long a Speccy has…

    ... for memory addresses instead of assembly routines?
    Gizmoguy Gizmoguy April 2007 Sinclair Basic
  • How did people write large assembler programs on real Spectrums?I have been wondering how people did their development back on real Spectrums. If you should write a large program, there would first be an assembler…

    ... program in memory, then the assembly code written by the programmer ...
    Rickard Rickard April 2007 Development
  • LiberatedI was just browsing around at "stuff" and spotted the [URL=http://www.worldofspectrum.org/infoseekid.cgi?id=1000227]Liberator[/URL], a hardware wotsi…

    ... implement it's own IM1 routine that ate up clock cycles ...
    icabod icabod May 2007 Hardware
  • Converting m$ to dataI created a maze using a matrix of 704 characters. In order to save memory, and since the maze it's just walls and spaces which could be interpreted …

    ... to do it using a routine that printed the maze using ... it.

    -Create a routine to read data from the ...
    zxbruno zxbruno May 2007 Sinclair Basic
  • Assembly Instructions Help ListThere must be a list of instructions, what they stand for and what they do online somewhere, but I can't seem to find one. Does anybody know of one?

    There must be a list of instructions, what they stand for and what they do online somewhere, but I can't seem to find one. Does anybody know of one?
    mulder mulder May 2007 Development
  • Faster Pussycat, yer man (UDG)Right we are almost into a game area. Ive started to play with UDG and by using bins and pokes I can redesign graphics to my hearts content. Now Im…

    ... managed to write a little routine to poke the screen to ...
    Toxitalk Toxitalk May 2007 Sinclair Basic
  • Quick question re: TAP conversionI'm just in the middle of creating a TAP version of [url=http://www.worldofspectrum.org/infoseekid.cgi?id=0006457]Hunchback: The Adventure[/url]; I'v…

    ... to patch the save game routine as well? I tried it ...
    StuBruise StuBruise May 2007 MIA/STP/SDP
  • Vectron musicI'll still to this day never forget the first time I heard Vectron - three channel music! With attack and decay! What software was used to create t…

    ... Tron themes, but the same routine was used with different music ...
    Bad Horsey Bad Horsey June 2007 Games
<1…20212223242526…34>

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