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  • Precisely timed loops in assemblyI'm looking for a way to make my code stop until the raster has reached the lower screen border (right after having drawn the last pixel line). I und…

    I'm looking for a way to make my code stop until the raster has reached the lower screen border (right after having drawn the last pixel line). I understand that I should HALT first to wait until the raster reaches the top of the screen, and then create a ...
    na_th_an na_th_an February 2012 Development
  • SAGE gamebook project newsThat's the Spectrum Adventure Gamebook Enhancement, that is (for the time being, anyhow). I've updated the [url=http://www.users.globalnet.co.uk/~jg2…

    ... the required format for the routine will be added to AGES ... a 400 location book) the routine itself has to be run ...
    Battle Bunny Battle Bunny February 2012 Announcements
  • Vortex Tracker binary format?Hi! Does anyone knows how is the Vortex Tracker format? I don't need the .PT3 format, which is essentially a text file, but the binary form that Vort…

    ... Tracker exports with the player routine itself.
    My goal is ... : I see that the INIT routine actually performs some kind of ...
    mcleod_ideafix mcleod_ideafix February 2012 Development
  • Help needed with a loop counterVariable W counts to 12 then calls a subroutine to move a character, it then resets to zero and starts again. For every 2 moves of that character I …

    ... I want to call another routine, but dont want to faff ... now want to call another routine the frequency based on the ...
    daveysludge daveysludge February 2012 Sinclair Basic
  • LZ77 en/decodingI've written an LZ77 en/decoding routine as I couldn't find one around for the Spectrum. Initially I'm just doing it in BASIC to get the logic right.…

    ... written an LZ77 en/decoding routine as I couldn't find ...
    Battle Bunny Battle Bunny March 2012 Development
  • A new multicolor engine called BIFROST*I'm glad to announce the release of a new multicolor engine implemented by yours truly, including high quality 16x16 tiles designed by R-Tape: [IMG]…

    ... if it provided instead a routine to directly print tiles on ... , and AFAIK gasman invented the routine to render 18 multicolor columns ...
    Einar Saukas Einar Saukas March 2012 Brand new software
  • Interview with VERONIKA MEGLER ("The Hobbit" programmer)This interview with Veronika Megler (The Hobbit) has been published by elmundodelspectrum.com in Spanish, I copy it here for you all in its original …

    ... ?d call Phil?s graphics routine and his code would draw ...
    jmvbok jmvbok March 2012 Games
  • Model Railway Timetable Version 1.4.12.0313...Hi Folks, Since November 2010 I have been working on my [B]Model Railway Timetable [/B]software. Thanks to the considerable help and patience of yo…

    ... WOS:

    * Proportional print routine (Tony Samuels)
    * Memory move ... routine (Battle Bunny)
    * New random ...
    Paddy Coleman Paddy Coleman March 2012 Sinclair Basic
  • Routine for clearing screenI was looking for a 'nice' way of clearing a screen of graphics in Z80. After a ridiculous amount of time mucking around, this is the best and most …

    I was looking for a 'nice' way of clearing a screen of graphics in Z80. After a ridiculous amount of time mucking around, this is the best and most imaginative thing I could come up with, wiping each character from the right:

    [CODE]
    ...
    Morkin Morkin March 2012 Development
  • Scrimpy screensHere's a question - how small a window can you get away with as a playing area for an arcade/action game before anyone notices? From the very earlie…

    ... rough edges of the scrolling routine:
    [IMG]http://www.worldofspectrum ...
    joefish joefish March 2012 Development
<1…28293031323334>

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