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  • Name this game...So, for the last week or so, I've been assembling vague pieces of a memory of an old Spectrum game. My best description is: Some sort of arcade/adv…

    ... , and got the bomb solving routine down to a tee. I ... . Sure, they did really neat graphics but the games were often ...
    48K 48K February 2006 Games
  • 4-pixel scrollingDo you think is 4-pixel scrolling accetable for horizontal shooter ? (aka do u like Chronos ? :)

    ... .

    I adapted the routine so that vertical and horizontal ... is that variation in the graphics is limited as there are ...
    dmsmith dmsmith February 2006 Development
  • Codies help? Werewolves of LondonHi All, never one for shying away from the deep end, having only just dipped my toe in to the world of machine code I find myself trying to find out …

    ... call the ROM's PRINT routine. It saves you having to ... call the ROM's random routine, it's good enough for ... a lot more compact than assembly code, so any way of ...
    Dunny Dunny March 2006 Sinclair Basic
  • MINIGAME COMPO 2006[url="http://www.ffd2.com/minigame/"]http://www.ffd2.com/minigame/[/url] it could be nice to meet you there :)

    ... agree that games with better graphics/sound get better scores, more ... year.


    (*) decompressor routine must be part of the ...
    Paolo Ferraris Paolo Ferraris March 2006 Development
  • Shoot-em-up Development UpdateHi Folks, I am still working away at my horizontal scroller. Here is a link to let you see progress. I have re-written the scrolling routine to make…

    ... />

    There is no graphics editor for designing new tiles ... save the data as an assembly file and load it up ... when stored.

    Tile Graphics Data begins at 32768 and ... up - by storing the tile graphics alligned with page boundaries. Previously ...
    dmsmith dmsmith April 2006 Development
  • z88dkHello. I'm an spanish user of spectrum (and naturaly of this page). I have a question. I want to start to program games with z88dk, but I need a goo…

    ... as well and also changes graphics definitions to mask,graph pairs ... request, sorry :smile: The output routine really needs to be more ... edit a sprite with new graphics and colours, go to my ... about near-attr clash free graphics that I (think) boiled down ...
    Alcoholics Anonymous Alcoholics Anonymous April 2006 Development
  • z88dkHello. I'm an spanish user of spectrum (and naturaly of this page). I have a question. I want to start to program games with z88dk, but I need a goo…

    ... pointer to the 8x8 pixel graphics occupying its square as ... pointer to the 8x8 pixel graphics occupying the "struct sp1_cs" ... left graphic pointer - only graphics in the current character are ... optimizations in the move sprite routine that tries to avoid making ...
    Alcoholics Anonymous Alcoholics Anonymous April 2006 Development
  • ZXCF InterfaceI'm just trying to get an idea for the ZXCF interface, and to me, it looks a much cleaner design compared to divIDE (Of course, that's just my opinio…

    ... you want to be with graphics modes. Have you considered something ... like the graphics accelerator functions that were implemented ... example, here's a blit routine I wrote for Sprinter CamelForth ...
    glancaster glancaster April 2006 Hardware
  • New - BASin r13a is available for downloadHi all, Here's the latest BASin. Mostly just bugfixes, but also now has the upgraded UDG editor which can now edit multiple UDGs on one editing gri…

    ... 1 byte. For the sprites routine I'm currently using to ... of course restricted to square graphics though (excepting non-square *grids ...
    Dunny Dunny April 2006 Emulators
  • Game: the GEM machineHi all, I'm moving this game discussion from the Wanted: Game Ideas! thread to here, so we can concentrate on just the game. Any comments/suggestio…

    ... clone" thread, maybe his sound routine can be adapted to handle ... few different sets of gem graphics with different themes.

    Lee_dC Lee_dC May 2006 Development
  • When do you optimise?I was just wondering when people here optimise their code. Do they wait till it is all done or do they code a routine and then optimise that?

    ... t speed up a slow routine if it could be ... I was writing my scrolling routine which is quite processor intensive ... structuring the data made the routine much quicker than any further ... buffer (if used).

    Graphics routines which are timing critical ...
    dmsmith dmsmith May 2006 Development
  • Smax?I've got SMAX v0.0.1, has anybody got any information about it? It isn't on WOS any more as far as I can see. What language does it use (seems like…

    ... that would allow the final assembly step to use libraries of ... 4 colours of clash-free graphics.

    Then I'd ...
    Alcoholics Anonymous Alcoholics Anonymous May 2006 Development
  • ANN: SP1 for Z88DK (aka splib3, Sprite Pack v3.0)Well it's finally arrived, after a month of "a few days from now" release deadlines. SP1 is the lastest version of splib, a flicker-free software sp…

    ... Basic's interrupt service routine assumes it has a ... your own IM2 interrupt service routine.

    The ...
    [code]
    // initialize tile graphics

    temp = tilegraph;
    graphics definition stuff mixed with ...
    Alcoholics Anonymous Alcoholics Anonymous May 2006 Development
  • ANN: SP1 for Z88DK (aka splib3, Sprite Pack v3.0)Well it's finally arrived, after a month of "a few days from now" release deadlines. SP1 is the lastest version of splib, a flicker-free software sp…

    ... " and comes up with the assembly instruction "ld hl,_screen+-0x4000 ... , so you can mix tile graphics with a background screen$ for ... of code 0 is drawn, graphics will be taken from the ... the entire display's background graphics will come from the screen ...
    Alcoholics Anonymous Alcoholics Anonymous May 2006 Development
  • Calling ROM routinesFirstly, sorry if this is the wrong forum to post this in, but I wasn?t quite sure under which heading is best fitted. I?m trying to figure out how…

    ... to invoke the LOOKVAR ROM routine to discover where a variable ... beginning with "zx_". These are assembly functions that can read and ...
    Alcoholics Anonymous Alcoholics Anonymous July 2006 Development
  • ZXLFN - storing tape header in a long file nameHi lads ;) Couple of months ago, the group of guys interested in divIDE software development has came up with an interesting idea - store tape heade…

    ... one (checking the routine timing, PAL blur affecting the graphics etc.). It ...
    zilog zilog July 2006 Emulators
  • ZXLFN - storing tape header in a long file nameHi lads ;) Couple of months ago, the group of guys interested in divIDE software development has came up with an interesting idea - store tape heade…

    ... one (checking the routine timing, PAL blur affecting the graphics etc.). It ...
    Philip Kendall Philip Kendall July 2006 Emulators
  • The New SPIN releases ThreadOk, as I'm now working on SPIN again full-time, and as a very wise man once said, "Release Early, Release Often"[1]... I'm going to release new SPIN…

    ... is quite a CPU intensive routine) doesn't interfere with the ... /> Net result is much smoother graphics and sound with the extra ...
    Dunny Dunny July 2006 Emulators
  • Playing Denied Ultimate GamesHmmm, maybe this belongs in Emulators but it is game specific. Just been leafing through Games(TM) in Smiths and there's an article about a (strong)…

    ... . When installing Office, install ALL graphics filters and photoed and you ... ended up using a Perl routine to run in the DOS ...
    Count Count August 2006 Games
  • The best ever isometric game on the Speccy.Lets see the show of hands in numbers eh? ;) For sheer nostalgia I have a soft spot for Batman and I really enjoyed playing it. However, Head over H…

    My favourite isometric is Fairlight. IMHO best speccy game ever. The "pick and drop" object routine is fantastic, the superb graphics, very nostalgic...
    gandulf gandulf August 2006 Games
  • How to speed up TZX loading (emu development)With many newer emulators there are options to do faster loading schemes, even for turbo-loader or protected loader blocks in TZX files. For example,…

    ... have a generic loader detecting routine (also based on B being ... a little wrong! Luckily conditional assembly has that "feature" compiled out ...
    Woody Woody August 2006 Emulators
  • z88dkHello. I'm an spanish user of spectrum (and naturaly of this page). I have a question. I want to start to program games with z88dk, but I need a goo…

    ... hand, is a relatively small assembly subroutine. It still has a ... stop running Basic's interrupt routine and use IM2, for ... is because Basic's interrupt routine scanned the keyboard and stored ... executing in_GetKey() in the IM2 routine and writing the result to ...
    Alcoholics Anonymous Alcoholics Anonymous August 2006 Development
  • The Only Reason Sinclair Succeeded (Provoking Controversy)Although I love my Sinclairs dearly, I think that the only reason they succeeded was because at the time most people did not know any better (factori…

    ... weren't optimal, the drawing routine wasn't optimal or it ... much on the implementation, what graphics mode was used, etc...
    Spector Spector September 2006 Sinclair Miscellaneous
  • The Only Reason Sinclair Succeeded (Provoking Controversy)Although I love my Sinclairs dearly, I think that the only reason they succeeded was because at the time most people did not know any better (factori…

    ... . I've programmed both in assembly and even though it takes ... display but only draw completed graphics there rather than erasing 10 ...
    Alcoholics Anonymous Alcoholics Anonymous September 2006 Sinclair Miscellaneous
  • The Only Reason Sinclair Succeeded (Provoking Controversy)Although I love my Sinclairs dearly, I think that the only reason they succeeded was because at the time most people did not know any better (factori…

    ... 's even easy to animate graphics in Basic if you have ... need a single line of assembly. That goes for all machines ...
    JamesD JamesD September 2006 Sinclair Miscellaneous
  • The Only Reason Sinclair Succeeded (Provoking Controversy)Although I love my Sinclairs dearly, I think that the only reason they succeeded was because at the time most people did not know any better (factori…

    ... 's even easy to animate graphics in Basic if you have ... need a single line of assembly. That goes for all machines ... you're going to implement graphics accelleration features in hardware, scrolling ...
    Matt_B Matt_B September 2006 Sinclair Miscellaneous
  • How are people developing?Are most coding on actual HW or under emulation, or cross developing?

    ... easier. I do my speccy graphics in Photoshop, so you get ... the hassle of coding in assembly on a real, unmodified spectrum ...
    na_th_an na_th_an September 2006 Development
  • Sinclair Basic Vs PascalWith the rise of the structured programming movement (Jackson et al) was it wise to put the Basic programming language into the Spectrum. By this ti…

    ... replace the Basic style sub-routine that relied on easily corruptible ... , then they should focus on Assembly for inventing the unconditional jump ...
    CP/M User CP/M User September 2006 Sinclair Miscellaneous
  • Sinclair Basic Vs PascalWith the rise of the structured programming movement (Jackson et al) was it wise to put the Basic programming language into the Spectrum. By this ti…

    ... really except program some turtle graphics routines - vagerly recall doing something ... yeah, program some Traffic light routine on an Apple IIe, though ...
    CP/M User CP/M User September 2006 Sinclair Miscellaneous
  • Sinclair Basic Vs PascalWith the rise of the structured programming movement (Jackson et al) was it wise to put the Basic programming language into the Spectrum. By this ti…

    ... CGA? It stands for Colour Graphics Adapter. It supported 4 lousy ... be done with a contemporary graphics engine and a non-"shoot ... type in a new sub-routine or something.
    torstum torstum September 2006 Sinclair Miscellaneous
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Latest Posts

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