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Search Again :: Adv Search 1000 results in 0.013s
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  • New Game - JustinA new isometric 3D Game for ZX Spectrum, Justin: [url]http://cpce.emuunlim.com/justin.tap.zip[/url] It can be played in spanish and english languaj…

    ... Okay, I've got a routine to activate/deactivate invincibility (press ... in all its badly-coded assembly glory; assemble it somewhere ... /> CALL keypress ;run keypress routine
    LD A,$EF ... br /> CALL keypress ;run keypress routine
    JP $E4E9 ;continue ...
    StuBruise StuBruise April 2007 Games
  • Happy BirthdayIn the words of Stevie Wonder 'Happy Birthday to yer'

    bollocks, i kinda missed it, would have got my old +2 out for a simple PRINT : GOTO routine photo oppurtunity, kinda forgot, what with me getting my kneecap bitten by a dog on my round. :(
    thx1138 thx1138 April 2007 Chit chat
  • Autorun BASIC programsIs it possible to write a basic program which will autorun after typing in LOAD ""? Thanks

    ... -memory loader M/C routine which would LOAD the ... 7:CLS
    30 PRINT #0;" Desculador de cabeceras PRESS ... n=50015 TO 50024:PRINT FLASH 1;CHR$ PEEK ... NEXT n
    110 PRINT AT 7,0;("Start ... PEEK 50026
    130 PRINT AT 15,0;"Byte quantity ...
    Marcelo Marcelo April 2007 Sinclair Basic
  • Game Programming Source Code & Startup HelpHi there, I'm planning on porting an existing commercial title to the speccy. I'm in the process of disassembling the original code and commenting i…

    ... /> AND 7
    ... etc (notorious routine)
    ... repeat.
    ; note this ... tables. Excellent example is PLOT routine.

    - don't reinvent ... Z80 bits by Baze, MSX assembly page is great and TI ...
    omega omega May 2007 Development
  • Converting m$ to dataI created a maze using a matrix of 704 characters. In order to save memory, and since the maze it's just walls and spaces which could be interpreted …

    ... correspond to a bit and print the map accordingly.

    The alternative is to use assembly. :)
    Arjun Arjun May 2007 Sinclair Basic
  • Converting m$ to dataI created a maze using a matrix of 704 characters. In order to save memory, and since the maze it's just walls and spaces which could be interpreted …

    ... to do it using a routine that printed the maze ... a routine to read data from the m array and print ... ";: GO TO 140
    130 PRINT " ";
    140 LET w = ... 0; you may want to print spaces instead:

    ... ";: GO TO 140
    130 PRINT " ";
    140 LET w = ...
    Alcoholics Anonymous Alcoholics Anonymous May 2007 Sinclair Basic
  • Converting m$ to dataI created a maze using a matrix of 704 characters. In order to save memory, and since the maze it's just walls and spaces which could be interpreted …

    ... maze in 88 bytes, and print the maze by reading the ... to do it using a routine that printed the maze using ... a routine to read data from the m array and print the ...
    BloodBaz BloodBaz May 2007 Sinclair Basic
  • Oneliner contestHello to you all, I dare you to make a program on 1 BASIC line. Here is the place to sent your ONELINERS [url]http://www.zxspectrum.00freehost.co…

    ... a call to the ROM routine that scrolls the screen. It ... f=0 TO 1:
    PRINT AT 0,x; INK 6 ... =0 TO s/99:
    PRINT AT 21,RND*31; BRIGHT ... (0,x)7: NEXT f: PRINT AT 0,0;"Score=";s ...
    Matt_B Matt_B May 2007 Development
  • Sceen$ helpMost people have used screen$ at some time or another and for me what I want to do is use it or something like it as a start screen before the game p…

    ... don't know MC or assembly language , help)

    Thanks ... HL TO DE. The same routine is used to store your ...
    Toxitalk Toxitalk May 2007 Sinclair Basic
  • Converting m$ to dataI created a maze using a matrix of 704 characters. In order to save memory, and since the maze it's just walls and spaces which could be interpreted …

    ... co.uk/code1.asm]Assembly[/url]

    Assembly code compiled listing ... .orange.co.uk/code1.lst]Assembly Listing[/url]

    ... using the machine code save routine (at line 200)
    ... again, using the machine code routine. It changes the colours of ...
    BloodBaz BloodBaz May 2007 Sinclair Basic
  • Comments for small "sprite" routine wantedI have just written my first machine code program and I am quite happy (and proud) to get it working! :smile: As a child I never learned anything e…

    ... .

    It is a routine that moves an 8x8 character ... do not know that many assembly instructions and I have no ...
    Dr BEEP Dr BEEP May 2007 Development
  • Faster Pussycat, yer man (UDG)Right we are almost into a game area. Ive started to play with UDG and by using bins and pokes I can redesign graphics to my hearts content. Now Im…

    ... you do a PRINT, at which point the PRINT routine goes through the ... screen.

    Within the PRINT AT command, each row is ...
    hldswrth hldswrth May 2007 Sinclair Basic
  • How does interrupts work?I am a little confused regarding the interrupts on the Spectrum. If I have some hundred bytes of machine code started with, say, [B]RANDOMIZE USR 300…

    ... done with a interrupt-driven print routine)

    witch can be ...
    zx128k zx128k May 2007 Development
  • Game OptimisationBelow is a section of code Im using for movement enermy display and collision detect. What happens is that you move the sight with ,.qa and space do…

    ... SUB 300
    50 PRINT AT 1,1;g< ... 80 IF c=1 THEN PRINT AT b,a;CHR$ 144 ... LET a=a-1: PRINT AT b,a;CHR$ ... AND b>1 THEN PRINT AT b,a;" ": LET ... b=b-1: PRINT AT b,a;CHR$ 144 ... INT (RND*21)+1: PRINT AT f,e;CHR$ 145 ... held an array) the routine slows to a crawl.
    Toxitalk Toxitalk June 2007 Sinclair Basic
  • Project: M.u.l.e.Wokani came up with a great idea about trying an open-development approach for spectrum games, and I thought why not try with a game I have under dev…

    ... formatting
    // s = string to print
    // n = max number of ... chars of s to print
    // buf = destination address ... to the string message to print (remember strings in C are ... next line). 2- the scroll routine will be dealing with messages ...
    Alcoholics Anonymous Alcoholics Anonymous June 2007 Development
  • Project: M.u.l.e.Wokani came up with a great idea about trying an open-development approach for spectrum games, and I thought why not try with a game I have under dev…

    ... cont'd

    With that part all settled, let's have a look at the UDG fatting up process.

    [code]
    static uchar doublew_left_helper(uchar bmp)
    {
    uchar i, res;

    // have single byte 76543210 in bmp ...
    Alcoholics Anonymous Alcoholics Anonymous June 2007 Development
  • Project: M.u.l.e.Wokani came up with a great idea about trying an open-development approach for spectrum games, and I thought why not try with a game I have under dev…

    ... />
    On each call the routine must scroll the message on ... this in an interrupt service routine so that the message is ... one bit operation), d_PrintDoubleW to print 1 char at a time ...
    Alcoholics Anonymous Alcoholics Anonymous June 2007 Development
  • Project: M.u.l.e.Wokani came up with a great idea about trying an open-development approach for spectrum games, and I thought why not try with a game I have under dev…

    ... also wanted the print routine to be able to print multiple lines ... )
    // s = string to print, can contain:
    // \n ... we did in the double print routine. We then make use ... of a display address routine in the spectrum library ...
    Alcoholics Anonymous Alcoholics Anonymous July 2007 Development
  • First steps in Z80 machine codeI never got into machine code much back when I had a speccy, as I didn't have any development tools at the time. The only machine code I'd previousl…

    ... and figure out how to print a 8x8 character at any ... you succesfully work out a routine that can deal with the ...
    Digital Prawn Digital Prawn July 2007 Development
  • Project: M.u.l.e.Wokani came up with a great idea about trying an open-development approach for spectrum games, and I thought why not try with a game I have under dev…

    ... (256-32)
    30 print at 0,0;m$ ( ...
    memcpy() is a library routine written in asm that uses ... sense to use a library routine you should.

    routine to print a maximum of n ... (22, 0, alpos, 32); // print a max of 32 chars ...
    Alcoholics Anonymous Alcoholics Anonymous July 2007 Development
  • New Spectrum HardwareHi all. Well its Friday so it seems as good a time as any (business is a bit slack at the moment) to start up a thread about creating new Spectrum ha…

    ... transcribing) the Complete Spectrum ROM Assembly, and have even consulted it ... project (but just to confirm routine entry points, not to find ...
    gasman gasman July 2007 Hardware
  • Preferred way of determining Y co-ord in assembly?I know of 2 ways of calculating the y-cord of a pixel row for the speccy in assembly. One is to calculate the address by ways of shifting and masking…

    ... row for the speccy in assembly. One is to calculate the ... space. Other than the fastest routine using tables and calculating the ...
    Metalbrain Metalbrain July 2007 Development
  • Project: M.u.l.e.Wokani came up with a great idea about trying an open-development approach for spectrum games, and I thought why not try with a game I have under dev…

    ...
    // s = string to print
    // n = max number ... of chars of s to print
    // buf = ... , s_buffer+32, stride); // print one fat char at end ... br /> }

    ////////////////////
    // interrupt routine

    M_BEGIN_ISR(isr)
    Alcoholics Anonymous Alcoholics Anonymous July 2007 Development
  • Machine CodeHi all, I want to get a machine code/assembler/dissasembler program from the WOS archives. But what in your opinion would be the best to get? I don`t…

    ... return to BASIC and then PRINT PEEK 23296.
    The result ... BASIC 23296 is the paging routine.
    Once you have modified ...
    Geoff Geoff July 2007 Sinclair Miscellaneous
  • cant format answereHi all, I am writing a short basic program that will convert a frequency to a length. 10 print "Spectrum antenna length conversion." 20 let w = 468 …

    ... d$(1)"." TO )
    50 PRINT ant,anti;".";d$( TO 2 ... "+0.005" is removed the routine will give an error with ...
    Battle Bunny Battle Bunny July 2007 Sinclair Basic
  • text routineI want to write an adventure in basic, and instead of a writing out a description for each location i want to use a kind of text compression routine …

    ... /> When you're ready to print out the text, you'll ... example. Or even using an assembly to parse the text!
    Arjun Arjun July 2007 Sinclair Basic
  • Using a multiface to exit to BasicBack in the days I was always fascinated with the idea of getting access to BASIC listings inside a program or game. I was able to work a way around …

    ... 7:CLS
    30 PRINT #0;" Desculador de cabeceras PRESS ... 50028)
    90 PRINT AT 0,0;m$;:FOR ... n
    110 PRINT AT 7,0;("Start address ... 50026
    130 PRINT AT 15,0;"Byte quantity ... block's size. The MC routine (in the DATA line) ...
    Marcelo Marcelo August 2007 Sinclair Basic
  • Using a multiface to exit to BasicBack in the days I was always fascinated with the idea of getting access to BASIC listings inside a program or game. I was able to work a way around …

    ... B=(32 AND A31) :
    PRINT F; TAB 10; A; TAB ... CHR$ B part and just print B and browse the Spectrum ... , you can use the same routine I use to peek header ... also have to relocate the routine to, for example, the video ...
    Marcelo Marcelo August 2007 Sinclair Basic
  • Project: M.u.l.e.Wokani came up with a great idea about trying an open-development approach for spectrum games, and I thought why not try with a game I have under dev…

    ... d_PrintDoubleW()[/b]. The pixel scroll routine requirement has changed (the scroll ... will not be used to print double width characters for the ... on, after the new scroll routine is incorporated, I'll ... SP1 means we can simply PRINT AT background UDGs and move ...
    Alcoholics Anonymous Alcoholics Anonymous September 2007 Development
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