World of Spectrum
  • Categories
  • Discussions
  • FAQ
  • Sign In
Home › Search
Title Search
@title beer Word 'beer' in title
User Search
  • @user admin Only posts by Admin
Text Search
  • @body beer Word 'beer' in the text
Phrase Search
"Hello World" Exact phrase match
Exclude Terms
  • car -red Search cars that are not red
"Or" Searches
  • honda | bmw 'honda' or 'bmw' results
Multi-Field
@(title,body) hello Both contain 'hello'
WildCard
  • hond* civ* Match all with an astrix
Combination
  • @title bmw @user admin
See more supported syntax examples
Search Again :: Adv Search 1000 results in 0.004s
<1…26272829303132…34>
  • Ways to use double buffering in basicI was meddling with woody's print stream code where you can print characters at any pixel location on screen. I was playing with 12 sprites, very ann…

    ... double buffering (and screen flipping snippets), thanks for all the help ...
    Alcoholics Anonymous Alcoholics Anonymous November 2006 Sinclair Basic
  • Scrolling Loader CounterPlease can someone help me with writing a scrolling counter for a loading system. I like the Hewson counter so i`ve taken the font from zynaps loade…

    ... advice and help with the assembly. I don`t just want ... to scroll the numbers in assembly yet.

    Thanks
    FrankT FrankT November 2006 Development
  • Scrolling Loader CounterPlease can someone help me with writing a scrolling counter for a loading system. I like the Hewson counter so i`ve taken the font from zynaps loade…

    ... advice and help with the assembly. I don`t just want ... to scroll the numbers in assembly yet.

    Thanks[/QUOTE ...
    Fikee Fikee November 2006 Development
  • Help where do i startIm thinking of writing a game or two for the speccy. At the moment Im not sure what type. But Im after some general info. I know laguages like Basi…

    ... /pub/sinclair/books/AssemblyLanguageForArcadeGamesAndOtherFastSpectrumPrograms.pdf"]Assembly Language For Arcade Games And ...
    Matt_B Matt_B November 2006 Development
  • Help where do i startIm thinking of writing a game or two for the speccy. At the moment Im not sure what type. But Im after some general info. I know laguages like Basi…

    ... book's name) contained an assembly language routine for locating the ...
    Winston Winston November 2006 Development
  • Help where do i startIm thinking of writing a game or two for the speccy. At the moment Im not sure what type. But Im after some general info. I know laguages like Basi…

    ... book's name) contained an assembly language routine for locating the ...
    zx128k zx128k November 2006 Development
  • The New SPIN releases ThreadOk, as I'm now working on SPIN again full-time, and as a very wise man once said, "Release Early, Release Often"[1]... I'm going to release new SPIN…

    ... assembler (woody codes everything in assembly), still some delphi components must ...
    Arda Arda November 2006 Emulators
  • The New SPIN releases ThreadOk, as I'm now working on SPIN again full-time, and as a very wise man once said, "Release Early, Release Often"[1]... I'm going to release new SPIN…

    ... assembler (woody codes everything in assembly), still some delphi components must ...
    Dunny Dunny November 2006 Emulators
  • The New SPIN releases ThreadOk, as I'm now working on SPIN again full-time, and as a very wise man once said, "Release Early, Release Often"[1]... I'm going to release new SPIN…

    ... serious cosmetic problems.

    Assembly is fast, ok, but C ...
    Arda Arda November 2006 Emulators
  • The New SPIN releases ThreadOk, as I'm now working on SPIN again full-time, and as a very wise man once said, "Release Early, Release Often"[1]... I'm going to release new SPIN…

    ... serious cosmetic problems.

    Assembly is fast, ok, but C ... available for the next project. Assembly is just fine, because it ...
    Dunny Dunny November 2006 Emulators
  • Help where do i startIm thinking of writing a game or two for the speccy. At the moment Im not sure what type. But Im after some general info. I know laguages like Basi…

    ... I've read for explaining assembly programming and the Z80 Reference ...
    rich_chandler rich_chandler November 2006 Development
  • Scrolling Loader CounterPlease can someone help me with writing a scrolling counter for a loading system. I like the Hewson counter so i`ve taken the font from zynaps loade…

    ... still unresolved. I have an assembly listing by Speedlock Associates for ...
    FrankT FrankT November 2006 Development
  • The New SPIN releases ThreadOk, as I'm now working on SPIN again full-time, and as a very wise man once said, "Release Early, Release Often"[1]... I'm going to release new SPIN…

    [quote=Arda]woody codes everything in assembly[/quote]

    I didn't write Steve's TZX Reporting tool in assembly ;)
    Woody Woody November 2006 Emulators
  • The New SPIN releases ThreadOk, as I'm now working on SPIN again full-time, and as a very wise man once said, "Release Early, Release Often"[1]... I'm going to release new SPIN…

    [quote=Woody]I didn't write Steve's TZX Reporting tool in assembly ;)[/quote]
    He wrote it in crayon...
    rich_chandler rich_chandler November 2006 Emulators
  • The New SPIN releases ThreadOk, as I'm now working on SPIN again full-time, and as a very wise man once said, "Release Early, Release Often"[1]... I'm going to release new SPIN…

    ... 's TZX Reporting tool in assembly ;)[/QUOTE]

    but you ...
    Arda Arda November 2006 Emulators
  • The New SPIN releases ThreadOk, as I'm now working on SPIN again full-time, and as a very wise man once said, "Release Early, Release Often"[1]... I'm going to release new SPIN…

    [quote=Arda]but you thought to do that in asm at first, didn't you?[/quote]

    No, not at all. It's purely a myth that I write [B]everything[/B] in assembly!
    Woody Woody November 2006 Emulators
  • The New SPIN releases ThreadOk, as I'm now working on SPIN again full-time, and as a very wise man once said, "Release Early, Release Often"[1]... I'm going to release new SPIN…

    ... be written 100% in assembler... ...assembly is just fine, because it ...
    Arda Arda November 2006 Emulators
  • The New SPIN releases ThreadOk, as I'm now working on SPIN again full-time, and as a very wise man once said, "Release Early, Release Often"[1]... I'm going to release new SPIN…

    ... been playing around with x86 assembly lately). But this would be ...
    monty.mole monty.mole November 2006 Emulators
  • Sherlock Holmes couldn't solve this...Right, you all know the drill; someone asks a question, then lots of people post responses, and sometimes, hopefully, amongst all of the "[COLOR=roya…

    ... />
    For trialling 30-second snippets of songs, I'd suggest ...
    gasman gasman November 2006 Chit chat
  • Sherlock Holmes couldn't solve this...Right, you all know the drill; someone asks a question, then lots of people post responses, and sometimes, hopefully, amongst all of the "[COLOR=roya…

    ... ]
    For trialling 30-second snippets of songs, I'd suggest ...
    ewgf ewgf November 2006 Chit chat
  • The BASIC ISRFirst of all, excuse me if my blatant ignorance about this topic makes me write some nonsense :) The thing is that I'm finishing a game in mixed BAS…

    Many things to try and not so much time ;) I still haven't coded a line, but I will. Thanks for the advice. I'm stepping slowly into assembly coding and things look harder than they really are most of the time ;)

    Cheers.
    na_th_an na_th_an November 2006 Sinclair Basic
  • Most keys don?t workHi there, Nice to see all those Speccy fans out here, i?m not alone :) I just bought a used Sinclair Spectrum 48 k but unfortunatly it has a major …

    ... it goes into the keyboard assembly. That can result in fault ... plastic underside of the upper assembly. The black printed plate ( the ...
    Womble Womble November 2006 Hardware
  • New Spectrum GameNow that Izzy Wizzy is finished I've been tinkering around with a few old routines over the past few days and put together a single-level demo of a S…

    ... host a site that allows snippets etc to be added, indexed ...
    robpearmain robpearmain November 2006 Announcements
  • Whirled of Spectrum[url]http://i60.photobucket.com/albums/h38/zxbeccy/whirledwall.jpg[/url] nuff said.

    ... video compilation of some song snippets together with graphics which he ...
    Gwyn Gwyn December 2006 ZX Shed
  • Small C on Sam help neededI'm trying to make good on some of my old developments that fell by the wayside and one of them uses Small C. The reason I stopped was down to not h…

    ... it. (I always stuck to assembly language myself!) What I can ...
    Quazar Quazar December 2006 Development
  • Small C on Sam help neededI'm trying to make good on some of my old developments that fell by the wayside and one of them uses Small C. The reason I stopped was down to not h…

    ... I appreciate your offer for assembly routines.

    I suspect ... I could self teach myself assembly language on the Z80 but ...
    DonkeyPong DonkeyPong December 2006 Development
  • Small C on Sam help neededI'm trying to make good on some of my old developments that fell by the wayside and one of them uses Small C. The reason I stopped was down to not h…

    ... I could self teach myself assembly language on the Z80 but ...
    Winston Winston December 2006 Development
  • Small C on Sam help neededI'm trying to make good on some of my old developments that fell by the wayside and one of them uses Small C. The reason I stopped was down to not h…

    ... or try to learn z80 assembly or something. I can certainly ...
    DonkeyPong DonkeyPong December 2006 Development
  • Small C on Sam help neededI'm trying to make good on some of my old developments that fell by the wayside and one of them uses Small C. The reason I stopped was down to not h…

    ... are right -- we do need assembly language libraries designed specifically for ...
    Alcoholics Anonymous Alcoholics Anonymous December 2006 Development
  • Small C on Sam help neededI'm trying to make good on some of my old developments that fell by the wayside and one of them uses Small C. The reason I stopped was down to not h…

    ... Coupe you can see the assembly implementation of the standard libraries ...
    DonkeyPong DonkeyPong December 2006 Development
<1…26272829303132…34>

Latest Posts

  • How Do You Categorize Your Speccy Software and Games?
    harriusherbartio on 11:21AM
  • Fixed Speccy Software. And which games remained unfixed?
    harriusherbartio on 11:01AM
  • I am currently watching.....
    Paradigm Shifter on 12:49AM
  • New video about S-video modification on Issue two 48K Spectrum.
    Renegade on April 21
  • Happy 40th Birthday to the Amstrad CPC464!
    rich_chandler on April 21
  • Another Birthday! The Game Boy Is 35!
    mel the bell on April 21
  • European Software Titles with an English version
    harriusherbartio on April 21
  • Elusive Strategy Games done by the Smaller or less Prolific Software Houses.
    harriusherbartio on April 21
  • 1992 Spectrum Software
    harriusherbartio on April 21
  • +3 Disk drive motor
    AndyC on April 21

HitBox

Word Docs Hits
assembly 3.2K 4.3K
snippets 312 333

Related Threads

  • Spectrum assembly programmingHi, I'm passionated in assembly programming and I'd like to find some documents talking about Spectrum (not Z80). Do someone have interesting referen…
  • Quickest Assembly to find if point in rectangleWhat is the fastest way to see if a point is in a rectangle.<br /> <br /> e.g rectangle is 10,10 100,10 100,40 10,40<br /> <br /> how do i know if a…
  • Off Topic, help required to ID music snippetsAny help in identifying the incidental music in these clips would be greatly appreciated. The largest is 4.5Mb!<br /> <br /> [url="http://tzxvault.re…
  • BEEPing in assemblyI'm using Z88DK and I'd like to know how to produce BEEPs. I know it's a matter of writting very fast to a certain port, but I've read somewhere that…
  • how do i read the keyboard in assembly?here is the code i tried writting to find out the value of a key<br /> <br /> <br /> call 28f (hex)<br /> loop: ld a,255<br /> cp e<br /> jr z loop<b…
  • Convert x,y to Attribute Address in AssemblyWhat is the fastest way, given x,y (in hl) to return the attribute address?
  • finding largest value (z80 assembly)suppose we have to write z80 program which requires to find the biggest value in a block of memory starts from the address 101h until address stored …
  • Assembly or z88dk?Okay, so I want to expand my horizons and write bigger better games.<br /> I've looked in to both of these and it does seem I've got my<br /> work cu…
  • SjASMPlus cross compiler of Z80 assembly languageHi! I want to present you cross-compiler of Z80 assembly language: [B]SjASMPlus[/B].<br /> <br /> [SIZE="4"]Features:[/SIZE]<br /> [LIST]<br /> [*]Z8…
  • tips on optimizing assemblyI wrote a small routine to rotate right a whole screen character line complete with attributes.<br /> <br /> This is my third ever assembly routine, …

Related Searches

  • assembly games
  • assembly games listing
  • random assembly
  • cross assembly
  • assembly
  • assembly zxspin
  • first assembly
  • z88dk assembly example
  • plot assembly
  • assembly print text
  • assembly print text at pixel
  • save to tape from assembly
  • assembly save
  • best emulator for assembly
  • graphics 2 assembly tool
  • loading basic from assembly
  • assembly play sounds
  • assembly beep
  • assembly white noise
  • assembly editor

Copyright © 2024 World of Spectrum