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  • Fastest redraw of screen from UDGsHere's a question for everyone, to generate a bit of code to be used in games: On a standard 48K Spectrum, what's the fastest way to redraw the scre…

    ... .

    The parameters are variable, but at its most basic ...
    joefish joefish March 2013 Development
  • Announcing MetroSpec: ZX Spectrum 16/48K Emulator for Windows Phone 7 / 8Hi All, I'm the author of MetroSpec, a ZX Spectrum 16/48K emulator for Windows Phone 7 / 8. MetroSpec V1.3 was actually launched in September 2012, …

    ... keys)
    Kempston joystick
    Variable speed for those hard to ...
    GlennEdwards GlennEdwards March 2013 Emulators
  • Commando Start Address?Hello, Since few month i becomes really interested with the speccy where i discovered very good game. And i decided to analyze code of some existi…

    ... like to find an commented assembly file from a .z80 snapshot ...
    youki youki March 2013 Development
  • I thought I'd give assembly a goAnd well being an absolute newb,I'm absolutely useless.I need your help. I thought I'd give this a go in zxspin [url]http://chuntey.wordpress.com/20…

    And well being an absolute newb,I'm absolutely useless.I need your help.

    I thought I'd give this a go in zxspin [url]http://chuntey.wordpress.com/2010/01/12/tutorial-zx-spectrum-machine-code-game-30-minutes/[/url].

    I'm stuck at ...
    bully bully March 2013 Sinclair Basic
  • Sony TCM 939 service kit ?I have my trusty tape player although its unwell now due to drivebelt stretch, I assume its that given its highly variable and I've checked the head …

    ... its that given its highly variable and I've checked the ...
    spider spider April 2013 Hardware
  • BIN2BAS (load BASIC text into emulator) utilityI've nearly finished testing this. It allows a BASIC program to be loaded from a text file in any emulator which has a "load binary" option. I was wo…

    ... in all CAPITAL letters
    ;variable names should be in all ...
    Battle Bunny Battle Bunny April 2013 Sinclair Basic
  • Spectranet: Basic extension to get directory listingThis is a short basic extension for the spectranet to assign a directory listing to a basic variable. No more screen scrapping required! It could be…

    ... directory listing to a basic variable. No more screen scrapping required ... , this on return sets the variable handle.
    30 *readdir handle ... you could assign to a variable of your choice, please let ...
    smogit smogit April 2013 Brand new software
  • Enable 128kB paging in emulatorFrom Zx Spectrum documentation ([url]http://www.worldofspectrum.org/faq/reference/128kreference.htm[/url]) [CODE][SIZE="1"]When memory is being pag…

    ... to run, then the system variable at 0x5b5c (23388) must be ...
    Ralf Ralf June 2013 Emulators
  • FZX: a new standard format and driver for proportional fonts[B]FZX[/B] is a very compact and efficient (although extremely flexible and powerful) standard format to create new fonts for the ZX-Spectrum. It sup…

    ... BASIC, or called directly from Assembly routines.

    The official ...
    Einar Saukas Einar Saukas June 2013 Brand new software
  • Are these files of any use to anyone? (MANIC MINER MUCH FASTER AND SMALLER CODE)I've not touched any of this for 3 years, I thought I lost it when I had to reformat my C: drive. EDIT: These links might work Z80 source [url]http:…

    ... first serious attempt at any assembly coding. It kicks Matthew Smith ...
    Paradigm Shifter Paradigm Shifter June 2013 Development
  • Scrolling attribute thingJust messing with scrolling attributes. Its absolutely no use, but impressed with the variable speeds of scrolling. [url]https://dl.dropboxusercont…

    ... use, but impressed with the variable speeds of scrolling.

    FrankT FrankT June 2013 Development
  • quick RAM copy using LET in BASICI'm in the process of reviewing, revising and refining all the programming tips & utility routines which I've posted on this forum over the last eigh…

    ... expression (if referencing a string variable) or an address (if referencing ...
    Battle Bunny Battle Bunny July 2013 Sinclair Basic
  • SE Basic IV 4.1 Buffy previewSE Basic IV 4.0 Anya was released back in December 2012. You can read about it here: [url]http://cheveron.github.io/sebasic4/[/url] But here's some …

    ... also use reserved words as variable names by using CAPS LOCK ...
    chev chev July 2013 Sinclair Basic
  • Starting with assemblyHi Guys, I am looking forward to following this guide [url]http://chuntey.wordpress.com/2010/01/12/tutorial-zx-spectrum-machine-code-game-30-minutes…

    Hi Guys,

    I am looking forward to following this guide [url]http://chuntey.wordpress.com/2010/01/12/tutorial-zx-spectrum-machine-code-game-30-minutes/[/url]

    After 20 years of knowing nothing much more than basic. Only problem ...
    gazj82 gazj82 July 2013 Development
  • Opus Discovery upgrade packagesI'm offering upgrade sets to enhance your Opus Discovery with these functionallity: - 6116 chip for support of non-standard drive (other than the ori…

    ...

    Brand new upgrade assembly manual here:
    [url]http ...
    bverstee bverstee August 2013 Sales
  • trying to read keyboardI have the speccy in interrupt mode 1 I used 'IM1' in assembly language then Im printing the contents of memoryu area 23560 to the screen: [quote] l…

    ...
    I used 'IM1' in assembly language

    then Im ...
    slenkar slenkar August 2013 Development
  • Clashbasher a new interface to reduce colour clashI've been working on this for a while now. [IMG]http://markamy.uwclub.net/cauldron.JPG[/IMG] Basicly its an add on for a 48k spectrum, which reinte…

    ... it's cogs are running assembly code, 5 processers generating the ...
    Basher Basher August 2013 Hardware
  • Strange cures for a ZX Spectrum +2I have been looking for a +2 now for more than 2 years since I started collecting and restoring Spectrums again. I won a few on eBay, but was unsucce…

    ... any physical issues, but after assembly it also works perfectly.
    Pierre Pierre August 2013 Hardware
  • [0x14],[0x0a] ect what do they relate to?Hello, I am looking at some assembly code for the spectrum 48k. I notice that lots of refrences are made to [0x15], [0x14], [0x16]., [0x07]. Are th…

    Hello,

    I am looking at some assembly code for the spectrum 48k. I notice that lots of refrences are made to [0x15], [0x14], [0x16]., [0x07].

    Are these basic tokens? or interupts?

    Cheers!
    wibble wibble August 2013 Development
  • Can a guy that traveled on the short bus learn machine code...Hmmm So after some soul searching I figured it was time to finaly nail spectrum machine code. Its so frustrating to sit infront of a basic listing w…

    ... the whole of the popular assembly/machine code books for the ... 2013 on a spectrum in assembly/machine code... No fancy screen ... make a app/game in assembly/machine code for the specy ...
    wibble wibble August 2013 Development
  • Problem With POINT StatementHello everyone this is my first ever post, So firstly i'd like to say hello to everyone and secondly thank you to the admins for such a great site, …

    ... put that into my IF variable, So when the little man ... looses a LIFE which is variable LET d=d-1 in ...
    nonsenceinbasic nonsenceinbasic September 2013 Sinclair Basic
  • Machine code/Assembly language back in the dayHello. Back in the 80s when I was a kid, I didn't learn Z-80 machine code, but I was always curious about it. Just recently I decided to explore Z-…

    Hello.

    Back in the 80s when I was a kid, I didn't learn Z-80 machine code, but I was always curious about it. Just recently I decided to explore Z-80 machine language for the heck of it and I realized it isn't actually as hard as I though it ...
    memrah memrah September 2013 Sinclair Miscellaneous
  • Push 'n' ChaseIt is my great pleasure and honor to announce the release of PUSH 'n' CHASE a game made with CGD featuring a wonderful loading and intro screen …

    ... improvement, CGD tweaking, and game assembly: Dave Hughes
    Music: Neil ...
    gabriele amore gabriele amore September 2013 Brand new software
  • JSW2 - Game Loader DifferencesThere are three official releases of JSW2. I'm not counting the 'JSW2-128' version here as far as I'm aware this was not in any way 'official' as it …

    ... small piece of basic containing assembly to headerless load the game ...
    spider spider September 2013 Sinclair Miscellaneous
  • MOVE_M Object Movement Manager for BASICAs moving things around on the screen is usually the slowest part of a game written in BASIC, I've been pottering around with this routine to handle …

    ... = NPC guarding
    ; 5 = extending (variable length) block
    ; 6 = sliding ...
    Battle Bunny Battle Bunny September 2013 Sinclair Basic
  • What would be the simplest tape loading routine?I'm searching for some small assembly snippet I can use to load a (headerless or not) block from tape into RAM I can embed in my C games to load furt…

    ... 'm searching for some small assembly snippet I can use to ...
    na_th_an na_th_an October 2013 Development
  • Best sound in gamesHello again, I was wondering which ZX Spectrum games had the best sound and music. From what I remember, Sigma Seven impressed me with the music it p…

    ... helped to produce sounds in assembly language? I guess the game ...
    Zerg Zerg October 2013 Games
  • Documentation of ZX Spectrum built-in functionsHi, Is there a documentation of the built-in ZX Spectrum 48+ functions (assembly)? I am thinking about something like the documentation included in …

    ... -in ZX Spectrum 48+ functions (assembly)?
    I am thinking about ... function I was using in assembly for helping me in painting ...
    Zerg Zerg October 2013 Development
  • Assembly - Loops bigger than 255Hi, It looks like it's a bit difficult to make loops with more than 255 cycles on Z80 machine code, since the 16-bit decrements (DEC) do not alter a…

    Hi,

    It looks like it's a bit difficult to make loops with more than 255 cycles on Z80 machine code, since the 16-bit decrements (DEC) do not alter any of the flags.
    I wonder if there is a "best technique" for bigger loops. I had to do a ...
    Zerg Zerg October 2013 Development
  • z88dk and im2I set up a minimal IM2 mode so I can draw sprites for a laff [code] #include <string.h> #include <stdio.h> #include <im2.h> #include <stdlib.h> #in…

    ... tried reading the keyboard with assembly but z88dk says it cant ... to do it all in assembly it says 'unexpected end of ...
    slenkar slenkar October 2013 Development
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