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  • NEW GAME: "C" is for CRABBY!It is my pleasure to annouce the release of a new colorful CGD arcade game for your Zx Spectrum! A Crab's life is a hard one, nevertheless you must …

    ... by Neil Parsons.
    Game assembly (putting together music, extra screens ...
    gabriele amore gabriele amore November 2013 Brand new software
  • Spin Emulator +D BugHi there, I think, I found a bug in SPIN Emulator. If I select +D Disk emulation and insert a disc into Drive 2, CAT 2 gave me the wrong number of fr…

    ... . Found out that the system variable for Sector count is wrong ...
    Gott Gott November 2013 Emulators
  • FZX Driver for z88dkAn fzx library for z88dk can be downloaded [URL="https://drive.google.com/file/d/0B6XhJJ33xpOWM2hWNjAxMVkxaEk/edit?usp=sharing"]here[/URL]. The libr…

    ... through the "struct fzx_state fzx" variable:

    fzx.font = ff_Chloe ...
    Alcoholics Anonymous Alcoholics Anonymous November 2013 Announcements
  • This is Tritone (new beeper music compilation)A Battle of the Bits music compilation! All made by nix./site, brightentayle and, most importantly, TK90X Fan! \ ^_^ / All the songs in here use a b…

    ... , which provides three channels of (variable) tone, a semi-volume control ...
    Crash Nicker Crash Nicker December 2013 Brand new software
  • SpecBAS 0.800 Released!Hi folks, it's that time again for another release. I was going to add a few more features, but I have other projects on the go at the moment, and it…

    ... /> Added:

    Optimised variable accesses local to procedures, quite ... much more efficient
    Improved variable caching to save on look ... sets a constant. Like a variable, but much faster to ... )="H" for a string variable now works again
    ...
    Dunny Dunny December 2013 Sinclair Basic
  • Can any C experts help me - have hit an impasseHere is an excerpt from my attempt to program a Bridge game in C. Can you spot where I'm goiing wrong? I am trying to count the points in each ha…

    ... calculate a total using the variable running_total, which works. I then ... running_total to the double pointer variable *point_count, which is pointing at ...
    bigjon bigjon January 2014 Chit chat
  • About how z88dk generates code and makes room for variables.When you attempt to code games for the 128K models using z88dk in C you need to somewhat control where variables are stored in memory. I thought tha…

    ... , for some reason, when a variable is of a 16 bits ... to assign values to each variable, this is, for example:
    na_th_an na_th_an January 2014 Development
  • Convert .mid files to .asm for AYI've had a mess about with Midibeep for converting midi files to Basic BEEP statements with little success, it got me wondering if there were a progr…

    ... would convert midi files to assembly code (for 128k AY) in ...
    daveysludge daveysludge January 2014 Development
  • Spanish +2A/+2B/+3 ROM version 4.0Princemehagit from zonadepruebas.com has dumped this ROM here: [url]http://zonadepruebas.com/download/file.php?id=2078[/url] And I have included it…

    ... included it in my conditional assembly source code here:

    antoniovillena antoniovillena January 2014 MIA/STP/SDP
  • What to do when INT doesn't work?Due to the limitations of the Spectrum's floating point number format, two slightly different large numbers, or two slightly different small fraction…

    ... to INT.

    The variable 't' is a base 26 ...
    Battle Bunny Battle Bunny January 2014 Sinclair Basic
  • Deterministic random number generatorI'm looking for a random number generator in assembly which, given a seed, the generated sequence is always the same. You change the seed, you get a …

    I'm looking for a random number generator in assembly which, given a seed, the generated sequence is always the same. You change the seed, you get a different sequence, but same seed = same sequence.

    Any pointers?
    na_th_an na_th_an February 2014 Development
  • next days :)Hi all :) very good activity in MIA forum today! :) We will have more titles next days ... :) info in advance .. :) [IMG]http://forest.no-ip.org/wos…

    ... [/IMG]

    Hairy found assembly language course but others still ...
    gorski gorski February 2014 MIA/STP/SDP
  • Colission detection problems.G'ah...it's always the same (I've asked before too) - I'm always struggling when it comes to doing box colission checks, so I'm basically hoping you …

    ... . :-(

    The enemy have variable sizes and could be 100x2 ...
    Sokurah Sokurah February 2014 Development
  • FBSThis is one of those things that is more like an experiment than a real project. I was trying to do this in BASIC, then realised my BASIC was too ru…

    ... written it in C and assembly, but it still uses old ...
    Timmy Timmy February 2014 Development
  • From RAM to dim v$() "video buffer" SPEED UP!Hi! This question is related to "quick RAM copy using LET in Basic" ([url]http://www.worldofspectrum.org/forums/showthread.php?t=44296[/url]). Wel…

    ... />
    - v$(32*20) DIM variable for "video buffer".
    - A ... 2x2 characters.
    - A dir variable that stores the v$ dim ...
    Hark0 Hark0 March 2014 Sinclair Basic
  • New game (conversion): AltairHello, I only want to announce this game Altair I programmed for the Spectrum 48K. Altair is a game from 1981, for arcade machines, developed by the…

    ... game is fully programmed in assembly. Full source available.

    ibm ibm March 2014 Brand new software
  • eVALuating $ in +3 BasicHi all, I was very interested in the thread below about re-starting Basic, and remember reasonable amounts from zx81 and early Spectrums. But I now h…

    ... it equal to the y variable - the Graph then Plots x ...
    sliderules sliderules March 2014 Sinclair Basic
  • New Game: YAHTZXHi all, Well, it?s taken me more than 3 years, but I think I?ve finally got there. Here is YAHTZX, a 100% assembler version of Yahtzee (? Milton Bra…

    ... Machine Language (Melbourne House)
    Assembly Language for Arcade Games and ...
    Shando Shando March 2014 Brand new software
  • Creating your own BASIC-commands on IF1bisThe old Sinclair IF1 has offered an easy possibility to create your own new BASIC-command: The use of the shadow variable VECTOR. This is described i…

    ... : The use of the shadow variable VECTOR. This is described in ...
    HZJ HZJ March 2014 Hardware
  • How did you learn to code on the Spectrum?Got to be honest, as much as I wish I did, I don't know anything about programming. I had a Spectrum (+2 and then +2B) when I was a kid, and my prog…

    ... and seeing you all exchange assembly code and wondering how the ...
    alexsut alexsut March 2014 Development
  • TAPlist - the emulator versionI've got this working reasonably well; there's just a couple of small extra features which I want to add. (Recall that TAPlist writes a formatted lis…

    ... .9kb (prog+vars) with long variable names or 3.7kb with ... short variable names.
    [*]User-definable right ...
    Battle Bunny Battle Bunny March 2014 Sinclair Basic
  • Does this addressing technique have a name?Hi All, Bit of a weird/unnecessary question, but can anyone help build on my knowledge of asm terminology by telling me what the *second* method of …

    ... method shown below of loading variable values such as 21 and ...
    Jagd Tiger Jagd Tiger March 2014 Development
  • ALMOST BOSCONIAN: a new AGD open projectHi there you will find info on this new AGD project here (always the same dropbox folder) [url]https://www.dropbox.com/sh/v6ya43mqf3omvfi/e3v7LV…

    ... /> anyway the game needs some assembly (there is an AGD file ...
    gabriele amore gabriele amore April 2014 Announcements
  • Spectaculator & GENS4Im using Hisofts Gens 4 assemler with Spectaculator and getting an error: [B]Bad Name[/B] when I try to assemble and save the file to a TAP. Assemb…

    ... to a TAP.

    Assembly is OK

    The ...
    rune rune April 2014 Emulators
  • Programming with an 8-year-oldI have promised to write a game with my 8-year-old son and was wondering what languages or tools to use. Does anyone have any suggestions? My own c…

    ... a theoretical understanding of Z80 assembly and C++. I was thinking ...
    Rorthron Rorthron April 2014 Development
  • Game codeHi Quick questions. Would a game such as manic miner of the hobbit have been written just in basic or will it have been assembly? Also these slow …

    Hi

    Quick questions.

    Would a game such as manic miner of the hobbit have been written just in basic or will it have been assembly?

    Also these slow loading screens? Basic or assembly?

    Thanks
    username username April 2014 Sinclair Miscellaneous
  • byte to screen eventI have another question regarding assembly routine in MMCOYZXS by Toni Baker page's 87-88 [QUOTE]21A440 LD HL,40A4 11083F LD DE,3F08 0608 LD B,08…

    I have another question regarding assembly routine in MMCOYZXS by Toni ...
    username username April 2014 Sinclair Miscellaneous
  • Magic Knight Website UpdateNew thread, the old one didn't turn up after clicking "New Posts" and I'm interested in feedback so I made a new, slightly more relevantly titled thr…

    ... you created a map, dis-assembly, youtube walk through, review or ...
    David Jones David Jones May 2014 Announcements
  • Are there resources to learn assembly programming for the ZX Spectrum?Hi, I've seen and read some tutorials about Z80 programming and I have now a pretty good understanding of how it works, I've been doing some 6502 pro…

    Hi, I've seen and read some tutorials about Z80 programming and I have now a pretty good understanding of how it works, I've been doing some 6502 programming too.
    But what haven't found are tutorials that teach about the ZX specifics, techniques to ...
    Petruza Petruza May 2014 Development
  • Single shot type affair (i.e. not rapid fire)I'm struggling with this 'fire' routine... [CODE]ld a,239 in a, (254) and 1 call z,stinger[/CODE] I'm only wanting the one 'shot' so to speak but …

    ... 've tried reading LASTK system variable and resetting it, but it ...
    daveysludge daveysludge June 2014 Development
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