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Search Again :: Adv Search 692 results in 0.001s
<1…15161718192021…24>
  • RE: Hex to binary converterHi, Does anyone know of any hex to binary converters or zx graphic programs that convert pictures to binary. I have been looking up sources and fou…

    ... I choose data outputted Gfx+Attr,Attr+Gfx, or just gfx etc ... graphic information (the pixels) and Attr are the Attributes (the colors ... ). And "Gfx+Attr" means pixels go first, and ... then colors, while "Attr+Gfx" does the contrary.
    Metalbrain Metalbrain February 2014 Development
  • RE: Hex to binary converterHi, Does anyone know of any hex to binary converters or zx graphic programs that convert pictures to binary. I have been looking up sources and fou…

    ... it to "Line" (and Gfx+Attr is selected), after each complete ...
    Metalbrain Metalbrain February 2014 Development
  • Tile routinesHi all, Please does anyone have any examples of tile routines in pure asm to set up maptile screens. I would like to try and understand them and ti…

    ... get_screen_attr ; HL now contains screen attr to print at

    attr.

    ld a,(ix ...
    seedy1812 seedy1812 March 2014 Development
  • Tile routinesHi all, Please does anyone have any examples of tile routines in pure asm to set up maptile screens. I would like to try and understand them and ti…

    ... this code to get the attr address.

    note: it ... /> I then get the colour attr value from my tile definition ...
    polomint polomint March 2014 Development
  • Tile routinesHi all, Please does anyone have any examples of tile routines in pure asm to set up maptile screens. I would like to try and understand them and ti…

    ... ,... 8 for gfx, 1 for attr

    tile_2: ; wall
    polomint polomint March 2014 Development
  • Pentagon floating bus timingI wanted to take a little break from working on the ZXDS UI yesterday, so I added support for Pentagon timing instead, so I can finally enjoy the lik…

    ... , interleaved, i.e. raster, attr, raster, attr), which are saved into a ... and one read of an attr byte per 4 t-states ...
    introspec introspec March 2014 Emulators
  • Pentagon floating bus timingI wanted to take a little break from working on the ZXDS UI yesterday, so I added support for Pentagon timing instead, so I can finally enjoy the lik…

    ... , interleaved, i.e. raster, attr, raster, attr), which are saved into a ... and one read of an attr byte per 4 t-states ...
    Patrik Rak Patrik Rak March 2014 Emulators
  • The official CSSCGC 2014 threadJust to announce that the comp.sys.sinclair Crap Games Competition 2014 is now open. It's home for the year will be; [url]http://www.mykeweb.co.uk/c…

    ... . In BASIC, people usually use ATTR or SCREEN$ to do that ...
    Timmy Timmy April 2014 Games
  • Column and row numbers to attr address?[FONT=Calibri][SIZE=3]Can anyone provide me with a code snippet the will convert the column and row numbers into the screen attribute address. For ex…

    ... , E=row
    Output: HL=attr address
    Modifies: HL,DE ...
    mcleod_ideafix mcleod_ideafix April 2014 Development
  • DIM and FOR, NEXT loopHi there. I'm making a program with 100 items on screen using dim and a for next loop. The thing is, each time I want to manipulate the items I do an…

    ... I did every check using ATTR. For a boulder dash clone ... red (2), just check if ATTR in the char cell above ...
    na_th_an na_th_an May 2014 Sinclair Basic
  • DIM and FOR, NEXT loopHi there. I'm making a program with 100 items on screen using dim and a for next loop. The thing is, each time I want to manipulate the items I do an…

    ... I did every check using ATTR. For a boulder dash clone ... red (2), just check if ATTR in the char cell above ...
    davepierce07 davepierce07 May 2014 Sinclair Basic
  • UDG tricks?I always enjoyed using [URL="http://www.worldofspectrum.org/ZXBasicManual/zxmanchap14.html"]UDGs [/URL]for the 'sprites' in my games, when I coded th…

    ... should really be using either ATTR or data poked into RAM ...
    joefish joefish June 2014 Sinclair Basic
  • Fast and easy read/write of attributes?What are the fastest or easiest ways to check the attributes of tiles on the screen, in BASIC? It seems to be a great way of storing object info. …

    ... object info.

    The ATTR function works well for getting ... ]Is there any reverse of ATTR, allowing me to apply attributes ...
    chev chev June 2014 Sinclair Basic
  • Fast and easy read/write of attributes?What are the fastest or easiest ways to check the attributes of tiles on the screen, in BASIC? It seems to be a great way of storing object info. …

    ... /> Is there any reverse of ATTR, allowing me to apply attributes ...
    ccowley ccowley June 2014 Sinclair Basic
  • Fast and easy read/write of attributes?What are the fastest or easiest ways to check the attributes of tiles on the screen, in BASIC? It seems to be a great way of storing object info. …

    ... get_attr_address
    ld a, (attr)
    ld e, a
    ; hl = attr memory address
    ; a = attr value to poke ... ; poke attr into the attr address
    ld a, (attr)
    ... call get_attr_address
    ; return attr from attr address
    ld b, ...
    polomint polomint June 2014 Sinclair Basic
  • Dock's ZX Maze gameI'm hoping to finish a simple maze game in ZX Spectrum BASIC this week, as part of the Ludumdare Retro challenge. I used to dabble in speccy basic on…

    ... collides with tiles with the ATTR read of 112, but I ... most BASIC games will use ATTR or SCREEN$ detection. A fast ... screen colours could use GOSUB ATTR, almost like a jump table ...
    R-Tape R-Tape June 2014 Sinclair Basic
  • Dock's ZX Maze gameI'm hoping to finish a simple maze game in ZX Spectrum BASIC this week, as part of the Ludumdare Retro challenge. I used to dabble in speccy basic on…

    The ATTR way is the fastest in Sinclair BASIC.
    na_th_an na_th_an June 2014 Sinclair Basic
  • Dock's ZX Maze gameI'm hoping to finish a simple maze game in ZX Spectrum BASIC this week, as part of the Ludumdare Retro challenge. I used to dabble in speccy basic on…

    I'm happy to use ATTR for the lookup, but I ...
    Dock Dock June 2014 Sinclair Basic
  • Dock's ZX Maze gameI'm hoping to finish a simple maze game in ZX Spectrum BASIC this week, as part of the Ludumdare Retro challenge. I used to dabble in speccy basic on…

    ... ]I'm happy to use ATTR for the lookup, but I ...
    Battle Bunny Battle Bunny June 2014 Sinclair Basic
  • Dock's ZX Maze gameI'm hoping to finish a simple maze game in ZX Spectrum BASIC this week, as part of the Ludumdare Retro challenge. I used to dabble in speccy basic on…

    ... 30+VAL i$: LET va=ATTR (r+j1,k+j2):
    IF ATTR (r,k+j2)=7 AND ... ATTR (r+1,k)7 THEN< ...

    285 LET zw=ATTR(r-1,k): PRINT z ...
    Battle Bunny Battle Bunny June 2014 Sinclair Basic
  • Dock's ZX Maze gameI'm hoping to finish a simple maze game in ZX Spectrum BASIC this week, as part of the Ludumdare Retro challenge. I used to dabble in speccy basic on…

    ... 30+VAL i$: LET va=ATTR (r+j1,k+j2):
    IF ATTR (r,k+j2)=7 AND ... ATTR (r+1,k)7 THEN< ...

    285 LET zw=ATTR(r-1,k): PRINT z ...
    davepierce07 davepierce07 June 2014 Sinclair Basic
  • UDG tricks?I always enjoyed using [URL="http://www.worldofspectrum.org/ZXBasicManual/zxmanchap14.html"]UDGs [/URL]for the 'sprites' in my games, when I coded th…

    ... is that both SCREEN$ & ATTR can be used to identify ... CHARS characters, whereas only ATTR works for UDG characters (although ... 's best to stick with ATTR whenever possible, as it's ...
    Battle Bunny Battle Bunny June 2014 Sinclair Basic
  • Manic Miner loading screen adjustmentHad half an hour spare earlier and wanted to try a few things. Always like to learn anyways even now. [URL="http://www.yellowspider.co.uk/speccy/Man…

    ... tweaked, the middle contains the attr Manic Miner and the lower ...
    spider spider July 2014 Games
  • ZX-Paintbrush 2.3 publishedDear readers, Today, I published version 2.3 of ZX-Paintbrush. Inspirated by kgmcneil, I decided to follow his ideas and implemented a switchable p…

    ... it is in (Pixel&Attr, Pixel_Only, Attr_Only, Off)... This would ...
    kgmcneil kgmcneil August 2014 Emulators
  • ZX-Paintbrush 2.3 publishedDear readers, Today, I published version 2.3 of ZX-Paintbrush. Inspirated by kgmcneil, I decided to follow his ideas and implemented a switchable p…

    ... it is in (Pixel&Attr, Pixel_Only, Attr_Only, Off)... This would ...
    clausjahn clausjahn August 2014 Emulators
  • Why no PLOT, etc. on bottom two lines?I was pondering if there was any way to get PLOT, etc. to address the full screen from BASIC without having to write a few lines of assembler to bypa…

    ... :
    And the same for ATTR. Am I missing the point ...
    p13z p13z August 2014 Sinclair Basic
  • Why no PLOT, etc. on bottom two lines?I was pondering if there was any way to get PLOT, etc. to address the full screen from BASIC without having to write a few lines of assembler to bypa…

    SCREEN$ & ATTR don't do any explicit ...
    Battle Bunny Battle Bunny August 2014 Sinclair Basic
  • ZX-Paintbrush 2.3 publishedDear readers, Today, I published version 2.3 of ZX-Paintbrush. Inspirated by kgmcneil, I decided to follow his ideas and implemented a switchable p…

    ... it is in (Pixel&Attr, Pixel_Only, Attr_Only, Off)... This would ...
    clausjahn clausjahn August 2014 Emulators
  • Better arrangement for video memory?While doing some documentation work for the ZX-Uno project, I compared the advantages of the weird layout of the ZX Spectrum against a linear layout.…

    ... is shared among bitmap and attr address) being the last 7 ...
    mcleod_ideafix mcleod_ideafix September 2014 Development
  • ZX-Assembler file handling concept[QUOTE=clausjahn;777075]Dear readers, At this time, it's a good time to ask you, the future users, how to implement the file usage. Let's suggest so…

    ... sprite: masked, OR, XOR, LOAD, ATTR. If this were bundled as ...
    Alcoholics Anonymous Alcoholics Anonymous September 2014 Emulators
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