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Search Again :: Adv Search 692 results in 0.001s
<1…18192021222324>
  • Peeking the contents on screen? How?You will have to forgive me for growing up on the C64, but I know I can peek the location of a character (1024 is top left from memory) and the peek …

    ... in different colours then use ATTR(y,x) to retrieve the ...
    joefish joefish August 2015 Sinclair Basic
  • Peeking the contents on screen? How?You will have to forgive me for growing up on the C64, but I know I can peek the location of a character (1024 is top left from memory) and the peek …

    ... here is normally done with ATTR -- ie you are looking at ... redefined to graphics.

    ATTR will be faster than SCREEN ...
    Alcoholics Anonymous Alcoholics Anonymous August 2015 Sinclair Basic
  • Peeking the contents on screen? How?You will have to forgive me for growing up on the C64, but I know I can peek the location of a character (1024 is top left from memory) and the peek …

    ... in different colours then use ATTR(y,x) to retrieve the ...
    Sokurah Sokurah August 2015 Sinclair Basic
  • Peeking the contents on screen? How?You will have to forgive me for growing up on the C64, but I know I can peek the location of a character (1024 is top left from memory) and the peek …

    ... in different colours then use ATTR(y,x) to retrieve the ... it's faster because the ATTR function is very short:

    [code]
    ;; S-ATTR-S
    L2580: CALL L2307 ...
    Alcoholics Anonymous Alcoholics Anonymous August 2015 Sinclair Basic
  • Peeking the contents on screen? How?You will have to forgive me for growing up on the C64, but I know I can peek the location of a character (1024 is top left from memory) and the peek …

    Oh, I'm sure that ATTR is faster than the equivalent ... it with the graphic data. ATTR is just fetching a byte ...
    joefish joefish August 2015 Sinclair Basic
  • Peeking the contents on screen? How?You will have to forgive me for growing up on the C64, but I know I can peek the location of a character (1024 is top left from memory) and the peek …

    ... stick to PRINT AT and ATTR!
    joefish joefish August 2015 Sinclair Basic
  • Ninjaman 8-way scrolling 50Hz multicolour demo :-)Here's a demo I've been working on for a while. The goal was to make the best scrolling routine possible on a humble 48K ZX Spectrum. I was origin…

    ... pixel offset vertically from normal attr positions), allowing two different ink ... & paper attr's in a ordinary character ...
    dmsmith dmsmith November 2015 Development
  • is it possible to display code being loaded in a loader?hi, is it possible to display code being loaded in a loader?

    That "Old- school" tape loader with ATTR scrolling looks amazing even today, I don't remember anything at all like this back in the day. One thing I like is the way you can see through the reels / window in the cassette tape.
    dmsmith dmsmith December 2015 Development
  • Small Machine Code Routines Which Maybe UsefulAs part of creating Flynn's Adventure in Bombland I created a lot of little routines to do all sorts of things. A lot of these I created based on inp…

    ... ,x
    dw setfontcolour ;2,ATTR
    dw setdisplacement ;3,disp ...
    R-Tape R-Tape December 2015 Development
  • A doubt about IN and OUTIN (and OUT) can use bc to define a 16 bit port to be read or write, when used as in r,(c) or out (c),r. Also, if you use in a,(n) or out (n),a yo…

    ... either return $FF or pixel/ATTR data bytes, depending on what ...
    GReW GReW January 2016 Development
  • LgK image compressorOk people, i decided to make it proper thread since i've finally got something tested & useful for everyone. Here is my "chunky" ZX image compressor …

    ... ) or just load the new attr value from the bitstream (or ... former action (not the former attr!) is coded with one bit ...
    Lethargeek Lethargeek January 2016 Development
  • Simple Spectrum Character Creator Web AppHey guys, Here is a simple web app i wrote to create ZX Spectrum 8 x 8 characters: http://www.amelyn.com/speccy_character_builder/index.htm …

    ... that you can append the ATTR value for the character to ...
    BigBadMick BigBadMick June 2016 Development
  • Simple Spectrum Character Creator Web AppHey guys, Here is a simple web app i wrote to create ZX Spectrum 8 x 8 characters: http://www.amelyn.com/speccy_character_builder/index.htm …

    Add an "Include ATTR at end of data" tickbox beneath the data textarea.
    BigBadMick BigBadMick June 2016 Development
  • Z88DK NOOB cplot INK colorHi I am a complete NOOB with Z88DK, I am trying to draw colored circles. How does ink, paper and border work with Z88DK. I started trying to wo…

    ... unsigned int y, unsigned int attr)
    {
    unsigned ... mask;

    *zx_saddr2aaddr(address) = attr;
    }

    /// version ...
    *(unsigned char *)(zx_saddr2aaddr(address)) = attr;
    }

    /// version ...
    Alcoholics Anonymous Alcoholics Anonymous June 2016 Development
  • P.O.W.As far as I know, a port of P.O.W. (Prisoners of War) from NHK, doesn't exist. [img]https://cld.pt/dl/download/61d19b5e-453b-489c-b17b-d3ed6fccd594/…

    ... :
    2x16 pixel bytes + 4 attr bytes = 32 + 4 = 36 bytes ...
    RMartins RMartins June 2016 Development
  • P.O.W.As far as I know, a port of P.O.W. (Prisoners of War) from NHK, doesn't exist. [img]https://cld.pt/dl/download/61d19b5e-453b-489c-b17b-d3ed6fccd594/…

    ... to be scrolled (pixels and attr).

    From my experiments ... one pixel line, and one attr char in color (just for ... - Magenta Border is Pixel and Attr copy to contended screen RAM ...
    RMartins RMartins June 2016 Development
  • P.O.W.As far as I know, a port of P.O.W. (Prisoners of War) from NHK, doesn't exist. [img]https://cld.pt/dl/download/61d19b5e-453b-489c-b17b-d3ed6fccd594/…

    ... to be scrolled (pixels and attr).

    From my experiments ... one pixel line, and one attr char in color (just for ... - Magenta Border is Pixel and Attr copy to contended screen RAM ...
    Maziacs Maziacs June 2016 Development
  • P.O.W.As far as I know, a port of P.O.W. (Prisoners of War) from NHK, doesn't exist. [img]https://cld.pt/dl/download/61d19b5e-453b-489c-b17b-d3ed6fccd594/…

    ... one pixel line, and one attr char in color (just for ...
    RMartins RMartins June 2016 Development
  • P.O.W.As far as I know, a port of P.O.W. (Prisoners of War) from NHK, doesn't exist. [img]https://cld.pt/dl/download/61d19b5e-453b-489c-b17b-d3ed6fccd594/…

    ... pixels then 1 line of attr, that gives bit more time ...
    catmeows catmeows June 2016 Development
  • P.O.W.As far as I know, a port of P.O.W. (Prisoners of War) from NHK, doesn't exist. [img]https://cld.pt/dl/download/61d19b5e-453b-489c-b17b-d3ed6fccd594/…

    ... say it only moves one attr left, and skips one.
    attr (side by side), can change ... buffer itself.

    For ATTR, one can implement a quick ...
    RMartins RMartins June 2016 Development
  • P.O.W.As far as I know, a port of P.O.W. (Prisoners of War) from NHK, doesn't exist. [img]https://cld.pt/dl/download/61d19b5e-453b-489c-b17b-d3ed6fccd594/…

    ... />
    [quote="RMartins;864324"]For ATTR, one can implement a quick ...
    Hikaru Hikaru June 2016 Development
  • 2x2 tile to attribute blocksHow do you go about converting a 2x2 tile to 16 x 16 attributes? Heres an example of the tile data I'm wanting to enlarge. [code] defb 255, 25…

    ... /> DrawAttrGraphic2 ; used for drawing 16 ATTR bytes and moving down a ... /> DrawAttrGraphic1 ; used for drawing 8 ATTR bytes and moving down a ...
    MatGubbins MatGubbins September 2016 Development
  • Database model ZXDBRecently, I have been trying to figure out how to provide my contribution to whoever takes over WoS archive rework next... So I came up with this: …

    ... sequences, (including two frame FLASH Attr Screenshots), can be kept using ...
    RMartins RMartins September 2016 Announcements
  • Arrays in BASICHi so I'm making this crappy game and I wanna store the screen positions of some UDGs in in a 50x2 array cause I have 50 characters. So I made the ar…

    ... CODE SCREEN$ (23,31): PRINT ATTR (23,31): POKE 23659,6 ...
    Battle Bunny Battle Bunny October 2016 Sinclair Basic
  • Trying to remedy a bug in this gameStruggling with this project, the character shifts the crates around no bother but kills baddies that are one space to the left or right even though …

    Thats the one!

    You can remedy it by adding CALL ATTR in the main routine code just after STINGATTR (I have used a semi colon to highlight its position)

    But then you have problems with shifting the crates.
    daveysludge daveysludge October 2016 Development
  • Trying to remedy a bug in this gameStruggling with this project, the character shifts the crates around no bother but kills baddies that are one space to the left or right even though …

    ... ;block move

    call attr ;check attr of new square ;
    MatGubbins MatGubbins October 2016 Development
  • Arrays in BASICHi so I'm making this crappy game and I wanna store the screen positions of some UDGs in in a 50x2 array cause I have 50 characters. So I made the ar…

    ... CODE SCREEN$ (23,31): PRINT ATTR (23,31): POKE 23659,6 ...
    ivanb303 ivanb303 October 2016 Sinclair Basic
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