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Search Again :: Adv Search 692 results in 0.001s
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  • Welcome to the Matrix!Ok here's something I been playing with while I'm at work and on public transport. I'm thinking I want to be able to move the large letters around th…

    ... ]

    Use the function ATTR(Y,X) to read the ...
    Dr BEEP Dr BEEP November 2016 BASIC
  • How to get more than 21 UDG's in BASIC?So with graphics mode under the G cursor how many UDG's can you do from BASIC is it 21? It's all POKE 65368 and above and it's sequential ABCD.... an…

    Glad you cracked it!
    Just a note that SCREEN$ will work with a re-defined character set, but it's very slow so best still to rely on ATTR instead.
    joefish joefish November 2016 Sinclair Basic
  • The flash feature (graphics attr)Flash feature on speccy is not an artist-friendly thing. But sometimes it is useable... Do you know any good use of flash in games? For example I re…

    I used flash attr in otherwise noisy environment in ...
    Sol_HSA Sol_HSA December 2016 Games
  • ZX GameDev tools consolidatedHello WoS! It's been a while, yet with a plenty of decent gamedev tools (including new ones!), is there a [i]single/pivot table[/i] or some datash…

    ... supports spectrum resolution (256x192, 32x24 attr), Timex hi res (512x192 mono ... hi-res colour (256x192, 32x192 attr) modes. There is no upper ...
    Alcoholics Anonymous Alcoholics Anonymous January 2017 Development
  • ZX-Uno moddingStarting with ZX-Uno case modding I have not yet received my ZX-Uno yet (it is in the post) but I know that I will have to do at least one mod …

    ... there is an address zxkit(attr)mail(data)ru where you ...
    hikoki hikoki January 2017 Hardware
  • ZX-Uno moddingStarting with ZX-Uno case modding I have not yet received my ZX-Uno yet (it is in the post) but I know that I will have to do at least one mod …

    ... there is an address zxkit(attr)mail(data)ru where you ...
    superfo superfo January 2017 Hardware
  • how to edit a romhi, i just wanted to know the best way to edit a rom. im going to do it in an emulator first and then run it in a spectrum.

    ... the value is in standard ATTR format, except that bits 3 ...
    GReW GReW January 2017 Hardware
  • Comp.Sys.Sinclair Crap Games Competition 2017As the creator of the second-least crap game in last year's competition (and the only mug stupid enough to agree to host it this year) I am proud/ash…

    ... do the equivalent of an ATTR() read, the address to POKE ... stalled:
    530 LET a=ATTR (y,x): IF a0 AND ...
    joefish joefish January 2017 Games
  • Look whats possible in 924 bytesSo, finally after over a year of development and nearly 25 years since I first designed the graphics, I've actually made it to the point where this i…

    ... screen. I do like the ATTR usage, and with the squares ... which is selected, but the ATTR method might work for the ...
    Arkannoyed Arkannoyed March 2017 Development
  • XeldaI've decided to take on the Zelda tribute game and take over the Xelda title (because it's a great title name). Working with the MK2 Mojon twins gam…

    ... was taking 640 bytes including attr data. The next job was ...
    dave18 dave18 March 2017 Development
  • ZXSCLZF - Yet another Screen CompressorQuick disclaimer before I continue, this compressor does not shrink screens as small as some of the others posted here, in particular the very good z…

    ... ]
    ;; move de back to attr space
    xor d
    attr mem space?
    [/code]
    Hikaru Hikaru April 2017 Development
  • ZXSCLZF - Yet another Screen CompressorQuick disclaimer before I continue, this compressor does not shrink screens as small as some of the others posted here, in particular the very good z…

    ... $58 ; 7t - check if in attr mem space?
    jr c ... /> ;;
    ;; move de back to attr space
    xor d ; 4t ...
    TomD TomD April 2017 Development
  • ZXSCLZF - Yet another Screen CompressorQuick disclaimer before I continue, this compressor does not shrink screens as small as some of the others posted here, in particular the very good z…

    ... /> ;;
    ;; move de back to attr space
    xor d ; 4t ... the screen char by char (attr+8pixelrows)
    // Can compress ... start to start of buffer attr space
    (*store_c)=0; // ... byte >=24 or in attr space >=6144bytes
    ...
    TomD TomD April 2017 Development
  • ZXSCLZF - Yet another Screen CompressorQuick disclaimer before I continue, this compressor does not shrink screens as small as some of the others posted here, in particular the very good z…

    ... /7t
    ;;
    ;; check if attr or pixel
    ld c ...
    TomD TomD April 2017 Development
  • ZXSCLZF - Yet another Screen CompressorQuick disclaimer before I continue, this compressor does not shrink screens as small as some of the others posted here, in particular the very good z…

    ... way address conversion 'screen->attr->screen', likely shrinking the ...
    Hikaru Hikaru April 2017 Development
  • ZXSCLZF - Yet another Screen CompressorQuick disclaimer before I continue, this compressor does not shrink screens as small as some of the others posted here, in particular the very good z…

    ... way address conversion 'screen->attr->screen', likely shrinking the ...
    TomD TomD April 2017 Development
  • The trouble with good code isLots of times I've come here to ask for help and always got it pretty promptly. Which is wonderful and one of the reasons why I don't think there's a…

    ... a 48k Spectrum things like ATTR and BORDER will not work ...
    ASH-II ASH-II May 2017 Chit chat
  • The trouble with good code isLots of times I've come here to ask for help and always got it pretty promptly. Which is wonderful and one of the reasons why I don't think there's a…

    ... a 48k Spectrum things like ATTR and BORDER will not work ...
    Luny Luny May 2017 Chit chat
  • im looking for a horizontal scroll routinehi, im looking for a horizontal scroll routine. i read somewhere that you can do it with at 'to' statement, somewhere in a print routine. althoug…

    ... ): LET v$(1,p)=CHR$ ATTR (a,b):
    PRINT AT ... ): LET v$(2,p)=CHR$ ATTR (a,b):
    PRINT AT ...
    Battle Bunny Battle Bunny June 2017 Sinclair Basic
  • How to improve my program using oversized numbersI'd like my dice program to print out the number four times bigger than normal if possible. Anyone know how to do this? Or I could write a sub rou…

    I got it! The ATTR of each row is the ... the character.

    8 ATTR rows in the screen = 8 ... />
    You can put the ATTR characters at which column you ...
    IvanBasic IvanBasic July 2017 BASIC
  • How to improve my program using oversized numbersI'd like my dice program to print out the number four times bigger than normal if possible. Anyone know how to do this? Or I could write a sub rou…

    ... ;915118"]I got it! The ATTR of each row is the ... the character.

    8 ATTR rows in the screen = 8 ... />
    You can put the ATTR characters at which column you ...
    ivanb303 ivanb303 July 2017 BASIC
  • Interrupts, 16k Spectrums and snowI'm writing something for the 16k Spectrum and I want to use interrupts. The avilable documentation doesn't seem clear enough for me to figure out ho…

    ... it on the very last attr row of the screen) for ...
    evilpaul evilpaul August 2017 Development
  • Interrupts, 16k Spectrums and snowI'm writing something for the 16k Spectrum and I want to use interrupts. The avilable documentation doesn't seem clear enough for me to figure out ho…

    ... it on the very last attr row of the screen) for ...
    Hikaru Hikaru August 2017 Development
  • Interrupts, 16k Spectrums and snowI'm writing something for the 16k Spectrum and I want to use interrupts. The avilable documentation doesn't seem clear enough for me to figure out ho…

    ... the whole of the bottom attr row to BLACK+BLACK+BRIGHT ... also blank out the top attr row (just BLACK+BLACK) to ...
    evilpaul evilpaul August 2017 Development
  • Interrupts, 16k Spectrums and snowI'm writing something for the 16k Spectrum and I want to use interrupts. The avilable documentation doesn't seem clear enough for me to figure out ho…

    ... the whole of the bottom attr row to BLACK+BLACK+BRIGHT ... also blank out the top attr row (just BLACK+BLACK) to ...
    Hikaru Hikaru August 2017 Development
  • Need help from people with a +2A/+3Started a topic [url="https://www.worldofspectrum.org/forums/discussion/55141/need-help-from-people-with-a-2a-3"]here[/url] to get a broader reach, b…

    ... ]

    ld de,$710f ;ATTR color 71h into D
    cp d ;[4]test for ATTR color
    jp nz,1 ... /> cp d ;[4]test for ATTR color
    jp nz,1 ...
    Ast_A_Moore Ast_A_Moore September 2017 Development
  • Need help from people with a +2A/+3Started a topic [url="https://www.worldofspectrum.org/forums/discussion/55141/need-help-from-people-with-a-2a-3"]here[/url] to get a broader reach, b…

    ... [code]
    ld de,$710f ;ATTR color 71h into D
    ATTR color
    jp nz,1 ... cp d ;[4]test for ATTR color
    jp nz,1 ... [code]
    ld de,$710f ;ATTR color 71h into B
    ATTR color
    jp nz,1 ...
    Ast_A_Moore Ast_A_Moore September 2017 Development
  • Need help from people with a +2A/+3Started a topic [url="https://www.worldofspectrum.org/forums/discussion/55141/need-help-from-people-with-a-2a-3"]here[/url] to get a broader reach, b…

    ... some other combination such as attr+bmp or 2x bmp.
    Hikaru Hikaru September 2017 Development
  • Thought this would be simple... Z80Hi Folks, Started to read "Beyond simple BASIC, Delving Deeper into your ZX Spectrum" by Dilwyn Jones. This is a great book and I came across the…

    ... ,22528 ; Top left address of ATTR
    ld de,(XCOORD) ; Move ... a,(HEIGHT) ; Loop n+1 ATTR rows
    ld b,a ... 09 ; Load $09 in to ATTR byte (BLUE)
    inc hl ...
    Paddy Coleman Paddy Coleman September 2017 Development
  • Thought this would be simple... Z80Hi Folks, Started to read "Beyond simple BASIC, Delving Deeper into your ZX Spectrum" by Dilwyn Jones. This is a great book and I came across the…

    ... ,22528 ; Top left address of ATTR
    ld de,(XCOORD) ; Move ... ,22528 ; Top left address of ATTR
    ld de,(XCOORD) ; Move ...
    Ralf Ralf September 2017 Development
<1…18192021222324>

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