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Search Again :: Adv Search 1000 results in 0.014s
<1…14151617181920…34>
  • Newbie says 'Alreet?'Hiya dudes, Just dropping a line to say hello as i've decided at 33 to try and fulfill a long time ambition to write a speccy game in machine code..…

    ... : 010B BSSS LLLC CCCC
    Attr : 0101 10BB LLLC CCCC
    basic program is stepping through it ...
    Alcoholics Anonymous Alcoholics Anonymous November 2011 Development
  • So easy to use.Back in the 90s I was off work for 3 months following an operation, anyway in my boredom I dusted off my old speccy+ and the manual, and got my head …

    ... appears red in the listed basic, as opposed to say:
    where 23693 is the [B]ATTR P[/B] system variable.

    where [B]ATTR[/B] is:

    INK ...
    Paddy Coleman Paddy Coleman January 2012 Sinclair Basic
  • Fairlight's use of LDIRYS, comparing Fairlight and Nightshade, said: [quote]Fairlight is much more interesting even though the techniques that Bo Jangeborg uses for screen…

    ... />
    REPT 48, attr ; write the attributes
    ld ... ix, attributes + 768 - 16 - (attr * 16)
    ; last byte of ... ld iy, 16384 + 6912 - (attr * 16)
    ; last byte ... br /> jp 56 ; exit via BASIC interrupt handler

    ...
    p13z p13z January 2012 Sinclair Miscellaneous
  • Is there a limit to the numberof variables you can have in BASIC..... Reason I ask is I've got an idea....but using my "lowest common denominator" approach to code I fear that I'…

    ... on DIM / arrays in sinclair basic.
    I'd tend to ... with the suggestion of using ATTR to 'read' the screen, but ...
    p13z p13z January 2012 Sinclair Basic
  • Is there a limit to the numberof variables you can have in BASIC..... Reason I ask is I've got an idea....but using my "lowest common denominator" approach to code I fear that I'…

    ... structure, and using SCREEN$ or ATTR to check for walls or ... / characters is the simplest solution. (ATTR is the only way to ... for UDGs on screen from BASIC, as SCREEN$ doesn't recognize ...
    Battle Bunny Battle Bunny January 2012 Sinclair Basic
  • Is there a limit to the numberof variables you can have in BASIC..... Reason I ask is I've got an idea....but using my "lowest common denominator" approach to code I fear that I'…

    [QUOTE=Battle Bunny;598117].......(ATTR is the only way to check for UDGs on screen from BASIC, as SCREEN$ doesn't recognize them.)
    [/QUOTE]


    It does when you make your UDG's in your own characterset.
    Dr BEEP Dr BEEP January 2012 Sinclair Basic
  • A new multicolor engine called BIFROST*I'm glad to announce the release of a new multicolor engine implemented by yours truly, including high quality 16x16 tiles designed by R-Tape: [IMG]…

    ... render either 8x1 or 8x2 attr and then pass all action ... allow drawing tiles, acces from basic or whatever then do it ...
    Fikee Fikee March 2012 Brand new software
  • A new multicolor engine called BIFROST*I'm glad to announce the release of a new multicolor engine implemented by yours truly, including high quality 16x16 tiles designed by R-Tape: [IMG]…

    ... render either 8x1 or 8x2 attr and then pass all action ... allow drawing tiles, acces from basic or whatever then do it ...
    Einar Saukas Einar Saukas March 2012 Brand new software
  • A new multicolor engine called BIFROST*I'm glad to announce the release of a new multicolor engine implemented by yours truly, including high quality 16x16 tiles designed by R-Tape: [IMG]…

    ... interface for Boriel's ZX BASIC, available here:

    [ ... program using BIFROST* with ZX BASIC, I recommend using this one ... /> However notice it requires ZX BASIC version 1.2.9-s809 ... col
    ...
    [/CODE]Also ATTR.BAS includes an ATTRPOS function ...
    boriel boriel March 2012 Brand new software
  • Byte-order backbufferThis is a tool for Z80 coders who wish the Spectrum screen had a serial layout. It runs as an interrupt mode 2 service routine and uses POP and PUSH …

    ... />
    REPT 48, attr ; write the attributes
    ld ... ix, attributes + 768 - 16 - (attr * 16)
    ; last byte of ... ld iy, 16384 + 6912 - (attr * 16)
    ; last byte ... br /> jp 56 ; exit via BASIC interrupt handler

    ...
    R-Tape R-Tape April 2012 Development
  • Store and restore attribute valuesI am needing ideas on how to write a machine code routine that will store/restore (more important to restore) attribute values to the 22528 area. I …

    At the ATTR area is contigeous you could use Battle Bunny's amazing 9 byte Memory Move routine from BASIC.

    Paddy
    Paddy Coleman Paddy Coleman May 2012 Development
  • Store and restore attribute valuesI am needing ideas on how to write a machine code routine that will store/restore (more important to restore) attribute values to the 22528 area. I …

    ... =Paddy Coleman;624244]At the ATTR area is contigeous you could ... byte Memory Move routine from BASIC.[/QUOTE]

    Sma-a ...
    Battle Bunny Battle Bunny May 2012 Development
  • question re. STR$ bugCould someone point me to whereabouts in the ROM this goes wrong? [code]PRINT PAPER 5;1;STR$ 234[/code] (Only the "1" prints in cyan.) It's not the m…

    ... aware only SE BASIC fixes these bugs (The STR$/ATTR-T bug ...
    chev chev May 2012 Sinclair Basic
  • The complete Spellbound (48k) RAM disassemblyHello everyone. I just wanted to share the fruits of almost two years' labour; I've produced a [URL="http://www.dur.ac.uk/philip.anderson/disassembl…

    ... , cwd, wdth, hght, addr, attr):
    tile_addresses = ''
    ... br />
    udgarray_macro = '#UDGARRAY' + `wdth` + ',' + `attr` + ',,' + `wdth` + tile_addresses + '(' + `addr` + ')'
    Basic' routine should end with ...
    Weyoun Weyoun July 2012 Development
  • 80x24 mode (Timex required)Hopefully Martijn will be adding this to the archive soon, but until then grab it here: [url]https://dl.dropbox.com/u/15659782/BASIC80.zip[/url] Th…

    ... pointer is stored in the ATTR-T system variable and SP ... /> No they weren't. Super BASIC, which eventually showed up in ...
    chev chev August 2012 Sinclair Basic
  • Work out attribute location in MCHow do I go about writing a MC routine which calculates the attribute address from a set of PRINT co-ordinates. I know you in basic you multiply the…

    ... -ordinates. I know you in basic you multiply the vertical co ... ).

    2. Start of attr ram is 0x5800(16) = 0101 ...
    tstih tstih August 2012 Development
  • WibbleBibble's Basic threadHi in an attempt to keep my questions from spamming the forum. I think its better to put them all in one place. Thanks everyone so far, I feel I am …

    ... change to get the spectrum basic listing to work in your ... that have no meaning (like ATTR and BORDER) are not implemented ... . The vast majority of speccy BASIC programs run with very little ...
    Dunny Dunny August 2012 Sinclair Basic
  • WibbleBibble's Basic threadHi in an attempt to keep my questions from spamming the forum. I think its better to put them all in one place. Thanks everyone so far, I feel I am …

    ... that have no meaning (like ATTR and BORDER) are not implemented ... . The vast majority of speccy BASIC programs run with very little ...
    WibbleBibble WibbleBibble August 2012 Sinclair Basic
  • Converting UDG to 2x2I've got a udg that I want to display in different sizes. Obviously I just print it for normal size, I can use the udg in bin format to display it ea…

    ... reinvented the wheel for ZX Basic a bit ago...

    attr = attr bAnd 248
    attr = attr bOr (m bAnd 15 ... = 2 Then
    attr = attr bAnd 199
    attr = attr bOr ((m bAnd 15)
    na_th_an na_th_an October 2012 Sinclair Basic
  • BLOG- ZXSporgBasic RPG development thread- Inspired by the Spectrum 30 show, and after a six-month wait while I was busy playing loads of gigs, I have decided to do a spot of Spectrum coding…

    ... /> [CODE]10 REM zx sporg basic v0pt003 20130215
    20 REM ...
    bigjon bigjon February 2013 Sinclair Basic
  • BLOG- ZXSporgBasic RPG development thread- Inspired by the Spectrum 30 show, and after a six-month wait while I was busy playing loads of gigs, I have decided to do a spot of Spectrum coding…

    ... /> [CODE]10 REM zx sporg basic v0pt004 20130215
    20 REM ...
    bigjon bigjon February 2013 Sinclair Basic
  • BLOG- ZXSporgBasic RPG development thread- Inspired by the Spectrum 30 show, and after a six-month wait while I was busy playing loads of gigs, I have decided to do a spot of Spectrum coding…

    ... /> [CODE]10 REM zx sporg basic v0pt005 20130215
    20 REM ...
    bigjon bigjon February 2013 Sinclair Basic
  • BLOG- ZXSporgBasic RPG development thread- Inspired by the Spectrum 30 show, and after a six-month wait while I was busy playing loads of gigs, I have decided to do a spot of Spectrum coding…

    ... /> [CODE]10 REM zx sporg basic v0pt006 20130216 - next to do ...
    bigjon bigjon February 2013 Sinclair Basic
  • BLOG- ZXSporgBasic RPG development thread- Inspired by the Spectrum 30 show, and after a six-month wait while I was busy playing loads of gigs, I have decided to do a spot of Spectrum coding…

    ... /> [CODE]10 REM zx sporg basic v0pt006 20130216 - next to do ...
    bigjon bigjon February 2013 Sinclair Basic
  • BLOG- ZXSporgBasic RPG development thread- Inspired by the Spectrum 30 show, and after a six-month wait while I was busy playing loads of gigs, I have decided to do a spot of Spectrum coding…

    ... /> [CODE]10 REM zx sporg basic v0pt007 20130217 - next to do ...
    bigjon bigjon February 2013 Sinclair Basic
  • BLOG- ZXSporgBasic RPG development thread- Inspired by the Spectrum 30 show, and after a six-month wait while I was busy playing loads of gigs, I have decided to do a spot of Spectrum coding…

    ... /> [CODE]10 REM zx sporg basic v0pt008 20130218 - next to do ...
    bigjon bigjon February 2013 Sinclair Basic
  • BLOG- ZXSporgBasic RPG development thread- Inspired by the Spectrum 30 show, and after a six-month wait while I was busy playing loads of gigs, I have decided to do a spot of Spectrum coding…

    ... ]
    10 REM zx sporg basic v0pt009 20130218 - next to do ...
    bigjon bigjon February 2013 Sinclair Basic
  • BLOG- ZXSporgBasic RPG development thread- Inspired by the Spectrum 30 show, and after a six-month wait while I was busy playing loads of gigs, I have decided to do a spot of Spectrum coding…

    ... /> [CODE]10 REM zx sporg basic v0pt010 20130218 - next to do ...
    bigjon bigjon February 2013 Sinclair Basic
  • BLOG- ZXSporgBasic RPG development thread- Inspired by the Spectrum 30 show, and after a six-month wait while I was busy playing loads of gigs, I have decided to do a spot of Spectrum coding…

    ... /> [CODE]10 REM zx sporg basic v0pt011 20130219 - next to do ...
    bigjon bigjon February 2013 Sinclair Basic
  • BLOG- ZXSporgBasic RPG development thread- Inspired by the Spectrum 30 show, and after a six-month wait while I was busy playing loads of gigs, I have decided to do a spot of Spectrum coding…

    ... /> [CODE]10 REM zx sporg basic v0pt012 20130220 - next to do ...
    bigjon bigjon February 2013 Sinclair Basic
<1…14151617181920…34>

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