World of Spectrum
  • Categories
  • Discussions
  • FAQ
  • Sign In
Home › Search
Title Search
@title beer Word 'beer' in title
User Search
  • @user admin Only posts by Admin
Text Search
  • @body beer Word 'beer' in the text
Phrase Search
"Hello World" Exact phrase match
Exclude Terms
  • car -red Search cars that are not red
"Or" Searches
  • honda | bmw 'honda' or 'bmw' results
Multi-Field
@(title,body) hello Both contain 'hello'
WildCard
  • hond* civ* Match all with an astrix
Combination
  • @title bmw @user admin
See more supported syntax examples
Search Again :: Adv Search 1000 results in 0.017s
<1234567…34>
  • How to disable the "scroll?" message?Hello. I'm a beginner Z80 assembly programmer and I decided to make a ZX Spectrum game to practice my skills and gain some more experience. I curr…

    ... fetchan
    ret ; back to basic


    ; Print text ... /> ;attr_bkgnd equ %00111000

    attr equ 22528 ; start screen attribute ... at,3,12,inverse,1,flash,1,ink,3,paper,6,"Second ...
    Kotek Kotek June 2022 Development
  • How to disable the "scroll?" message?Hello. I'm a beginner Z80 assembly programmer and I decided to make a ZX Spectrum game to practice my skills and gain some more experience. I curr…

    ... fetchan
    ret ; back to basic


    ; Print text ... /> ;attr_bkgnd equ %00111000

    attr equ 22528 ; start screen attribute ... at,3,12,inverse,1,flash,1,ink,3,paper,6,"Second ...
    Paradigm Shifter Paradigm Shifter June 2022 Development
  • How to disable the "scroll?" message?Hello. I'm a beginner Z80 assembly programmer and I decided to make a ZX Spectrum game to practice my skills and gain some more experience. I curr…

    ... fetchan
    ret ; back to basic


    ; Print text ... /> ;attr_bkgnd equ %00111000

    attr equ 22528 ; start screen attribute ... at,3,12,inverse,1,flash,1,ink,3,paper,6,"Second ...
    Kotek Kotek June 2022 Development
  • How to disable the "scroll?" message?Hello. I'm a beginner Z80 assembly programmer and I decided to make a ZX Spectrum game to practice my skills and gain some more experience. I curr…

    ... fetchan
    ret ; back to basic


    ; Print text ... /> ;attr_bkgnd equ %00111000

    attr equ 22528 ; start screen attribute ... at,3,12,inverse,1,flash,1,ink,3,paper,6,"Second ...
    Paradigm Shifter Paradigm Shifter June 2022 Development
  • If you could re-design the Spectrum...Let's suppose you could go back in time to the beginning of the Eighties. The Spectrum is being designed as the revolutionary successor to the alread…

    ... , ie keeping the 8 basic colours with their respective BRIGHT ... />
    You mean 15 basic colours. BRIGHT, INK and PAPER would have ... removal of FLASH in favour of simply having 16 INK/PAPER ... colours per attribute square. FLASH is crap ...
    cyborg cyborg October 2004 Sinclair Miscellaneous
  • If you could re-design the Spectrum...Let's suppose you could go back in time to the beginning of the Eighties. The Spectrum is being designed as the revolutionary successor to the alread…

    ... />
    You mean 15 basic colours. BRIGHT, INK and PAPER would have ... since there's no longer INK or PAPER and BRIGHT is ... removal of FLASH in favour of simply having 16 INK/PAPER colours ... per attribute square. FLASH is crap ...
    Alessandro Grussu Alessandro Grussu October 2004 Sinclair Miscellaneous
  • Help with loading knowledgeHi. I'm new to spectrum coding and have a few questions to do with how the spectrum loads programs. You press LOAD "" and play the tape, and it find…

    ... 'm particularly proud of the BASIC loader for my Jet Set ... /> 70 PAPER 0: INK 5: BRIGHT 1: FLASH 0: BORDER 0: CLEAR ... /> 100 PAUSE 0: PAPER 5: INK 0: BRIGHT 0: BORDER 5 ... #0;AT 1,5; FLASH 1; INK 7;"PRESS ANY KEY TO ...
    andrewbroad andrewbroad September 2005 Development
  • More colours II (Was: Most popular new features?)The suggested 4xCLUT multi-colour solution never took off.

    ... that. The way BASIC works (PAPER, INK, BRIGHT, FLASH 8 or 9) makes ... so and Vickers wrote the BASIC in accordance.
    chev chev December 2009 Emulators
  • inverting graphics using basic?just curious if it could be done by poking screen memory ? and what's the structure. (foreground / background for each char ? ) reason I ask is I'd …

    ... same with Bright and / or flash ? [/QUOTE]

    yes ofcourse ... PRINT OVER 1; BRIGHT 1; FLASH 1; INK 2; PAPER 6; AT ... doesn't matter for sinclair basic, they are all the same ...

    (242= BRIGHT 1; FLASH 1; INK 2; PAPER 6)
    Arda Arda December 2010 Sinclair Basic
  • Pixel Color IncorrectHello i am new to the ZX Spectrum and z80 assembly language. I am coding my first game and am having a small problem. I am trying to make the botom r…

    What FrankT said.

    You can set the attribute for any combination by using the formula:
    attr = 128*flash + 64*bright + paper*8 + ink

    where, flash = 1/0 (on/off), bright = 1/0(on/off), paper = 0..7, ink = 0..7
    Arjun Arjun June 2011 Development
  • Need help with tzxingI recently got a copy of this Polish text game: [url]http://www.worldofspectrum.org/infoseekid.cgi?id=0006622[/url] I can't make a tzx of it howeve…

    ... . It's a mix of Basic and asm. here is an ... LET B=5600: PAPER 7: FLASH 0: INK 0: CLS : PRINT AT ... /> The identification number is in Basic variable [B]a[/B] which ...
    Ralf Ralf October 2011 MIA/STP/SDP
  • Routine for handling large scores?[FONT=Calibri][SIZE=3]I want to store various numbers for scores and levels etc. Some of these can be very large so will need to be held in multiple …

    Here's a BASIC routine which adds or subtracts ...
    Battle Bunny Battle Bunny March 2014 Development
  • How to disable the "scroll?" message?Hello. I'm a beginner Z80 assembly programmer and I decided to make a ZX Spectrum game to practice my skills and gain some more experience. I curr…

    ... br /> MACRO DB_COLOUR ink, paper, bright, flash
    db ink|(paper column
    ; key colour (just the ink colour)
    ; gem colour ... (just the ink colour)
    ; exit colour< ... performance over doing this in Basic though I think :)
    Paradigm Shifter Paradigm Shifter July 2022 Development
  • Ghosts n' Goblins loaderI'm trying to put Ghosts n' Goblins onto a +3 disk but struggling to understand the mc loader. Basic loader [code] ink 7 : clear 25000 : load "" cod…

    ... loader.

    Basic loader
    [code]
    ink 7 : clear 25000 ... : load "" code : ink usr 65477 : print ...
    Speccy_James Speccy_James February 2014 Development
  • New Utility ZXSTLC[b]New Utility ZX Spectrum Tape (& Disk) Loader Creator[/b] I made this utility to easily create tape and +3 disk loaders for my projects and have…

    ... as above
    |
    | a basic command line will be:
    TomD TomD August 2020 Brand new software
  • Zecut0r and ZAFA while ago (about 2 yrs)i took VbSpec and tried to port it to Delphi 6. Althought it was pretty weak, it. Meanwhile DelphiSpec 0.1 appeared and i wa…

    ... /> $i sptword.fth

    ;"ATTR Table Demo by Steve Parry ... /> ;"set print location"

    ."ATTR TABLE PAPER "
    ;"print message ... v to the value of attr"


    ?j ... value of the attr"
    ;"in the current ink colour - due to ...
    Steve(spt) Steve(spt) October 2004 Emulators
  • Pocket Clive - 2 QuestionsHello, I've just started using Pocket Clive on my iPaq pocket PC, excellent emulator BTW. 1. I have just wrote a small BASIC program to randomly pi…

    ... screen are set to ATTR decimal 69 (cyan INK, black PAPER).
    ATTR data below the play area ...
    Digital Prawn Digital Prawn December 2005 Emulators
  • mire mareproof? [url]http://pic15.picturetrail.com:80/VOL600/2588775/9185163/153133785.jpg[/url]

    ... , and you could also use FLASH/BRIGHT/INK/PAPER/OVER... of which ...
    de Vandemar Croup de Vandemar Croup June 2006 Games
  • Loading Screen ProblemI am putting together files on a tape that my game needs. The problem that I have is that after loading the "loading screen", the image is spoilt by …

    ... /> 70 PAPER 0: INK 5: BRIGHT 1: FLASH 0: BORDER 0: CLEAR ... /> 100 PAUSE 0: PAPER 5: INK 0: BRIGHT 0: BORDER 5 ... #0;AT 1,5; FLASH 1; INK 7;"PRESS ANY KEY TO ...
    andrewbroad andrewbroad August 2006 Development
  • My little first set of routines.Hi all, I just coded a little set of routines just to draw a screen on video mem and a fade out. I could have just copied the screen rendering rout…

    ... /> [code]
    enter: c = attr
    exit : c = faded paper ... /> ret z ; return attr unchanged if paper == 0< ... ; enter : c = attr
    ; exit : c = faded ink attr

    ... /> ret z ; leave attr unchanged if INK==0

    Alcoholics Anonymous Alcoholics Anonymous April 2007 Development
  • Oneliner contestHello to you all, I dare you to make a program on 1 BASIC line. Here is the place to sent your ONELINERS [url]http://www.zxspectrum.00freehost.co…

    ... /> 1 BORDER 1: PAPER 0: INK 7: CLS : LET h=15 ... SCREEN$ (0,h)"*" THEN PRINT INK 4;AT 0,h;"V ... t: PRINT INVERSE 1; FLASH 1; INK 4;AT 0,h;"V ...
    wilko0070 wilko0070 July 2007 Development
  • Interlace demoSorry to reference another thread like this, but in the thread: [url]http://www.worldofspectrum.org/forums/showthread.php?p=313428#post313428[/url] …

    ... /> 40 PRINT FLASH 1; INK 7;"..";
    45 PRINT FLASH 0; INK 0;" ";
    FrankT FrankT November 2008 Sinclair Miscellaneous
  • My sh*t f!@$ing employers...I know the economy is still shit and all that, but anyone know of any good places to go a job-huntering? I use [URL="http://www.JobServe.com"]www.Jo…

    ... />
    So frustrating, i know basic Flash, as thats on my CV ... 've been honest and put 'Flash - Basic level' on my CV
    psj3809 psj3809 November 2009 Chit chat
  • Othello/Reversi Validate and Make MovesI'm working an Othello/Reversi game The board is represented as a 2d array 8*8 ie: 00000000 00000000 00000000 00012000 00021000 00000000 00000000 000…

    ... AT y,x; INVERSE 1; INK a(x,y)+3;"XOO ... AT p,q; INVERSE 1; INK a(p,q)+3;"XOO ... AT p,q; INVERSE 1; INK a(p,q)+3;"XOO ... AT p,q; INVERSE 1; INK a(p,q)+3;"XOO ... AT p,q; INVERSE 1; INK a(p,q)+3;"XOO ... p,q; INVERSE 0; FLASH 1; INK a(p,q)+3;"XOO ...
    fortyeightkay fortyeightkay September 2011 Development
  • Othello/Reversi Validate and Make MovesI'm working an Othello/Reversi game The board is represented as a 2d array 8*8 ie: 00000000 00000000 00000000 00012000 00021000 00000000 00000000 000…

    ... AT p,q; INVERSE 1; INK a(p,q)+3;"XOO ... AT p,q; INVERSE 1; INK a(p,q)+3;"XOO ...
    fortyeightkay fortyeightkay September 2011 Development
  • Othello/Reversi Validate and Make MovesI'm working an Othello/Reversi game The board is represented as a 2d array 8*8 ie: 00000000 00000000 00000000 00012000 00021000 00000000 00000000 000…

    ... AT p,q; INVERSE 1; INK a(q,p)+3;"XOO ... AT p,q; INVERSE 1; INK a(q,p)+3;"XOO ... AT p,q; INVERSE 1; INK a(q,p)+3;"XOO ... AT p,q; INVERSE 1; INK a(q,p)+3;"XOO ... p,q; INVERSE 0; FLASH 1; INK a(q,p)+3;"XOO ...
    Rebelstar without a cause Rebelstar without a cause September 2011 Development
  • Othello/Reversi Validate and Make MovesI'm working an Othello/Reversi game The board is represented as a 2d array 8*8 ie: 00000000 00000000 00000000 00012000 00021000 00000000 00000000 000…

    ... AT p,q; INVERSE 1; INK a(q,p)+3;"XOO ... AT p,q; INVERSE 1; INK a(q,p)+3;"XOO ... AT p,q; INVERSE 1; INK a(q,p)+3;"XOO ... AT p,q; INVERSE 1; INK a(q,p)+3;"XOO ... p,q; INVERSE 0; FLASH 1; INK a(q,p)+3;"XOO ...
    fortyeightkay fortyeightkay September 2011 Development
  • A new multicolor engine called BIFROST*I'm glad to announce the release of a new multicolor engine implemented by yours truly, including high quality 16x16 tiles designed by R-Tape: [IMG]…

    ... compiling BIFROST* demo using ZX BASIC. Actually not everything worked, ... and development versions of ZX BASIC):

    [LIST]
    ... CODE]

    [*] ZX BASIC is unable to understand this ... compiled with ZX BASIC:

    [CODE] 20 INK 5: PAPER ...
    Einar Saukas Einar Saukas March 2012 Brand new software
  • Quickest way to fill the attributes using LDIRI'm looking for a small routine to fill the entire attribute area of the memory with a single value, I've used LDIR in the past, but forgotten how to…

    ... /> ATTR_VAL equ 7 ; Attr val 7 = white ink on black paper
    ccowley ccowley August 2012 Development
<1234567…34>

Latest Posts

  • i am currently listening to........
    Paradigm Shifter on 12:26AM
  • Happy 40th Birthday to the Amstrad CPC464!
    dmsmith on April 16
  • Celebrity deaths...
    mel the bell on April 16
  • Cooperative Games.
    Paradigm Shifter on April 16
  • LONELY TZX files : software TZX'd on the online sites with NO ASSOCIATED DOCUMENTATION
    harriusherbartio on April 16
  • European Software Titles with an English version
    harriusherbartio on April 16
  • How we became brainwashed by social media
    Antiriad2097 on April 16
  • How Do You Categorize Your Speccy Software and Games?
    Antiriad2097 on April 16
  • Fixed Speccy Software. And which games remained unfixed?
    harriusherbartio on April 16
  • I am currently watching.....
    zx1 on April 15

HitBox

Word Docs Hits
attr 692 1.3K
basic 24.7K 39K
flash 5.4K 7.5K
beight 0 0
ink 2.5K 5.8K

Related Threads

  • Switch from 128k BASIC to 48k BasicHello,<br /> <br /> Is there a way to start off running a program in 128k basic (so that you can use the ramdisk facilities) but then switch back dow…
  • (Basic) Sinclair BASIC mode for EmacsI saw this [URL=http://www.worldofspectrum.org/forums/showthread.php?t=14622]post[/URL] regarding a Sinclair BASIC editing mode along with some Fuse …
  • Help with Visual Basic 6.0 vs Visual Basic.netI have a program that auto generates VB.Net code..... I know VB.net syntax and am happy with the code generated.<br /> <br /> However, I have been as…
  • What did Spectrum BASIC lack (and was BBC BASIC so good?)Over the years, I've read in various multi-format magazines, that BBC BASIC was probably the best BASIC available on an 8-bit machine. I've never use…
  • 48K BASIC to ZX81 BASIC conversion possible?Looking for an automated way of converting a BASIC program done on a<br /> 48K Spectrum to one for the ZX81. It's obvious that some things cannot<br …
  • ZX Basic 1.2.5 - a BASIC CompilerWell, my old post about ZX BASIC seems to be gone (maybe this phorum purges old threads?), so I started a new one.<br /> <br /> After more than 6 mon…
  • Basic BASIC help needed RNDHi all,<br /> <br /> I have recently re-discovered an old program I wrote in the early 90s which would do generate random lottery numbers.<br /> <br …
  • Star BASIC or *BASIC??? Anyone heard of this?Does anyone remember a thing called Star Basic or *basic?<br /> <br /> It was a tape that extended the BASIC instruction set and from memory you put …
  • Loading basic from basic?Hi Guys,<br /> <br /> Could you please help me. I want to create a menu on my plus 3 disks. If I use the line below I just get "c nonsense in basic…
  • Couple of basic BASIC questionsPlaying around with BASin again in an effort to knock up a game and am wondering 2 things<br /> <br /> 1) Why when I run the program do my UDGs not a…

Related Searches

  • rst8 return to basic
  • rst8 basic
  • return to basic
  • basic tips tricks
  • best basic manual
  • writing music in basic
  • play in basic
  • play command in basic
  • change ink and paper colour basic
  • attr basic
  • flash 128 bright 64 paper 8 ink
  • flash 128 bright 64 paper 8 ink attr
  • flash basic
  • basic attr
  • basic attr formula
  • basic attr flash
  • attr bright basic
  • attr basic flash bright ink
  • attr int flash
  • attr ink flash

Copyright © 2024 World of Spectrum