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<1…891011121314…34>
  • DATA BIN - How to read the contentOkay I hit a snag with my Image to ZX Spec program that the plot/draw command eats too much memory. So I want to use DATA BIN to insert converted jp…

    ... holds paper (empty pixels) and ink (set pixels) color for 8x8 ... . Bits 0-2 INK, 3-5, PAPER, 6 Bright, 7 Flash.

    omega omega May 2009 Sinclair Basic
  • DATA BIN - How to read the contentOkay I hit a snag with my Image to ZX Spec program that the plot/draw command eats too much memory. So I want to use DATA BIN to insert converted jp…

    ... holds paper (empty pixels) and ink (set pixels) color for 8x8 ... . Bits 0-2 INK, 3-5, PAPER, 6 Bright, 7 Flash.

    brownb2 brownb2 May 2009 Sinclair Basic
  • Which is the most technically accurate Spectrum Emulator?Ok, which is the most technically accurate Spectrum Emulator? Please don't just vote but give reasons why.

    ... to do with Bright and/or the use of ink a and ... paper b followed by ink b and paper a. I ... position. Sometimes the use of Flash would also show it. I ...
    zxbruno zxbruno May 2009 Emulators
  • Russian Translations...As i have once again been reminded (by the "Homebrew games" thread), there are some funky looking Russian games that I can't play due to not understa…

    ... has loaded, you get a bright flash streaking across the 'Underground' text ... . Its all stored in the basic loader as a rem statement ...
    FrankT FrankT June 2009 Games
  • BASin Loading ScreensHi all, I've got a code for a program from the 2nd Issue of INPUT magazine and I wanted to create a loading screen for it. I've tried making the scre…

    ... an INK or PAPER command (or for that matter, FLASH and BRIGHT too ... the start to set the INK and PAPER to whatever you ...
    Dunny Dunny July 2009 Sinclair Basic
  • Best Speccy Loading Screen??Ok Chaps! Which game do you think had the best loading screen??? Graphics, colour etc.....

    ... unusual combinations of colours and FLASH attribute is cool.

    bright nice colours makes it look ... small, but nice use of FLASH on the torches. Heroes of ... screen is probably done in BASIC with a few DRAW and ...
    Rickard Rickard October 2009 Games
  • More colours II (Was: Most popular new features?)The suggested 4xCLUT multi-colour solution never took off.

    ... that make active use of BRIGHT and FLASH (Manic Miner, say) be ... the ULA64 system using the BRIGHT and FLASH bits for other purposes ... standard Speccy doesn't allow BRIGHT 1 borders. Does the ULA64 ... /> [/URL]
    it's pretty basic cause I wrote it, in ...
    guesser guesser November 2009 Emulators
  • The 256 colour spectrumIt's amazing what you can do these days. [img]http://sites.google.com/site/pauldunn/multi64.png[/img] D.

    ... feasible in machine code, not BASIC. Got it. Many thanks, Dr ... going to answer my "preserving BRIGHT and FLASH" question over in the ...
    Danforth Danforth November 2009 Emulators
  • The 256 colour spectrumIt's amazing what you can do these days. [img]http://sites.google.com/site/pauldunn/multi64.png[/img] D.

    ... can contain only 2 colors - ink and paper? [/quote]


    Anything that's BRIGHT will be selected from a ... 16 colour palette than non-BRIGHT, so you can get up ... 32 colours on many games. FLASH would get you up to ... do you know that use FLASH?
    Philip Kendall Philip Kendall November 2009 Emulators
  • The 256 colour spectrumIt's amazing what you can do these days. [img]http://sites.google.com/site/pauldunn/multi64.png[/img] D.

    ... ] Assuming the game uses BRIGHT but not FLASH, you could tweak it ... normal palette. Then set the BRIGHT INKs to the usual Spectrum ... of colours. So, for example, BRIGHT yellow sprites are still yellow ... of the PAPER, just the ink, and black is still black ...
    joefish joefish November 2009 Emulators
  • More colours II (Was: Most popular new features?)The suggested 4xCLUT multi-colour solution never took off.

    ... the FLASH and BRIGHT bits just separate extensions of the INK and PAPER ...
    joefish joefish November 2009 Emulators
  • More colours II (Was: Most popular new features?)The suggested 4xCLUT multi-colour solution never took off.

    ... the FLASH bit as the 4th (highest) bit of INK and BRIGHT bit ... only any colour in the INK with any colour in the ...
    Tom-Cat Tom-Cat November 2009 Emulators
  • More colours II (Was: Most popular new features?)The suggested 4xCLUT multi-colour solution never took off.

    ... , I'd say BRIGHT should extend INK, and FLASH should extend PAPER - it ... likely to have used BRIGHT on the INK colour, over black PAPER ...
    joefish joefish November 2009 Emulators
  • More colours II (Was: Most popular new features?)The suggested 4xCLUT multi-colour solution never took off.

    ... around with the mode in BASIC you'll want to set ... $(0) = FLASH 0; BRIGHT 0
    FN c$(1) = FLASH 0; BRIGHT 1
    FN c$(2) = FLASH 1; BRIGHT 0
    FN c$(3) = FLASH 1; BRIGHT 1
    chev chev November 2009 Emulators
  • Converting modern games to speccyThe speccy is like a childhood friend we dont want to die. I can think of tons of modern games id LOVE to see converted, in any way, to the speccy,(r…

    ... ;422614]while 3 colors in attr square are not possible.[/QUOTE ... you have what looks like bright red ink on dark red paper ...
    BiNMaN BiNMaN February 2010 New game ideas
  • Change color from the starting screen?How can I change the background color from the starting screen permanently? I wish to have this for my ZX 48K. Micky

    ... White on black BRIGHT

    Colorbyte = (128*FLASH + 64*BRIGHT + 8*PAPER + INK )
    zx128k zx128k April 2010 Sinclair Miscellaneous
  • 'orange' on a spectrumalways wondered why spectrums could never seem to achieve the colour orange? wasn't one of the default colours, and don't remember seeing anything th…

    ... isn't actually needed in BASIC!

    [code]
    5 ... : INK 1: CLS : PRINT "This is screen 1";AT 16,20; FLASH ... 1;"Screen 1": FOR i=1 TO 5: CIRCLE INK 3 ... , but if I save the Basic out to tape and load ...
    mulder mulder April 2010 Sinclair Miscellaneous
  • multicolor on 48Kmany people tried multicolor 8x1 on 48K model and ended with maximum width about 18 chars. yesterday i tried [b]8x2[/b] on 48K and achieve 24 char wi…

    ... restrictions about what combination of ink/paper/bright/flash to have in a ...
    mcleod_ideafix mcleod_ideafix July 2010 Development
  • Did the average Spectrum programmer really even try?I've been thinking about this recently, I'm always hearing Amstrad, and MSX users moaning about how unfair it was that they got "lazy Spectrum ports"…

    ... colours per attribute box, bright with bright or basic with basic, no mix, correct ... with the background used as ink for detail, as much detail ...
    Swainy Swainy July 2010 Games
  • Keyboard demoHere's a preview of a new keyboard for the special fx engine. Press any key to start/restart. [url]http://dl.dropbox.com/u/9498358/fire_keyboard.sn…

    ... $67 ; green paper + white ink + bright
    jr putcol1
    ... 44 ; black paper + green ink + bright
    putcol1: ld (col1), ... defw $0000 ; ch1 saved attr position
    ch2attr: defw ... $0000 ; ch2 saved attr position

    keyboard ...
    FrankT FrankT August 2010 Development
  • Keyboard demoHere's a preview of a new keyboard for the special fx engine. Press any key to start/restart. [url]http://dl.dropbox.com/u/9498358/fire_keyboard.sn…

    ... 67 ; GREEN PAPER + WHITE INK + BRIGHT
    JR PUTCOL1
    ... 44 ; BLACK PAPER + GREEN INK + BRIGHT
    PUTCOL1: LD (COL1 ... DEFW $0000 ; CH1 SAVED ATTR POSITION
    CH2ATTR: DEFW ... $0000 ; CH2 SAVED ATTR POSITION

    GETNOTES ...
    FrankT FrankT August 2010 Development
  • Cool BASIC tricks and tips!Following on from Dunny's excellent suggestion of a compendium of BASIC tips + tricks, I believe it would be better to have a topic dedicated to it. …

    ... wrote the routine in Sinclair BASIC to ensure I understood ... height character routine in BASIC that is as quick ... the method used in BBC BASIC MODE 7 i.e. ... only downside of the BASIC routine is that it uses ... BORDER 1: PAPER 1: INK 7: BRIGHT 1: PAUSE 1: CLS ...
    Paddy Coleman Paddy Coleman August 2010 Sinclair Basic
  • Cool BASIC tricks and tips!Following on from Dunny's excellent suggestion of a compendium of BASIC tips + tricks, I believe it would be better to have a topic dedicated to it. …

    ... wrote the routine in Sinclair BASIC to ensure I understood ... height character routine in BASIC that is as quick ... the method used in BBC BASIC MODE 7 i.e. ... only downside of the BASIC routine is that it uses ... BORDER 1: PAPER 1: INK 7: BRIGHT 1: PAUSE 1: CLS ...
    Dr BEEP Dr BEEP August 2010 Sinclair Basic
  • Cool BASIC tricks and tips!Following on from Dunny's excellent suggestion of a compendium of BASIC tips + tricks, I believe it would be better to have a topic dedicated to it. …

    ... is version 2 of the BASIC approach! :smile:
    ...
    The first BASIC program actually POKEs the data ... height characters. For BASIC it runs quite quickly ... 1: BRIGHT 1: BORDER 1: PAPER 1: INK 7: ... who want to use only BASIC.

    Enjoy.< ...
    Paddy Coleman Paddy Coleman August 2010 Sinclair Basic
  • Cool BASIC tricks and tips!Following on from Dunny's excellent suggestion of a compendium of BASIC tips + tricks, I believe it would be better to have a topic dedicated to it. …

    ... program i.e. the ZX BASIC version. I am rather chuffed ... BORDER 0: PAPER 0: INK 7: BRIGHT 0: PAUSE 1: CLS
    Paddy Coleman Paddy Coleman September 2010 Sinclair Basic
  • Location of variableHi everyone When basic makes an array how to you find out the location in the ram of where the data is stored. :) Also, does it store the values in…

    ...
    30 BRIGHT 1: BORDER 0: PAPER 0: INK gre: CLS < ... /> 9075 PRINT AT 0,0; INK whi;"BASIC VARIABLES"
    9080 PRINT ... AT 2,0; INK whi;"NAME"; ... /> 9085 PRINT AT 3,0; INK whi;"-------- ------ ----------------"
    9090 DIM ...
    Paddy Coleman Paddy Coleman September 2010 Sinclair Basic
  • Sorting an array...Hi Folks, Over the weekend I had a play with sorting algorithms - takes me back to my student days! :-o My first try was with the good old Bubble S…

    ... />
    [CODE]100 BRIGHT 0: PAPER 0: INK 7: PAUSE 1: BORDER ... anyone beat that (in Sinclair BASIC)? ;)

    Enjoy!

    Paddy Coleman Paddy Coleman September 2010 Sinclair Basic
  • Sorting an array...Hi Folks, Over the weekend I had a play with sorting algorithms - takes me back to my student days! :-o My first try was with the good old Bubble S…

    ... />
    [CODE]100 BRIGHT 0: PAPER 0: INK 7: PAUSE 1: BORDER ... anyone beat that (in Sinclair BASIC)? ;)

    Enjoy!

    Dr BEEP Dr BEEP September 2010 Sinclair Basic
  • Sorting an array...Hi Folks, Over the weekend I had a play with sorting algorithms - takes me back to my student days! :-o My first try was with the good old Bubble S…

    ... the difference in performance between BASIC and MCODE. Sounds like you ...
    Paddy Coleman Paddy Coleman September 2010 Sinclair Basic
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