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Search Again :: Adv Search 1000 results in 0.023s
<1…10111213141516…34>
  • Dimming the screen...Hi Folks, I was hoping someone on here could help me with a wee machine code routine. I have written the following example in BASIC: [CODE]100 REM…

    ... PRINT AT 0,0; BRIGHT 0; PAPER 8; INK 8; OVER 1 ... I ever wrote a single BASIC program that didn't use ... PRINT AT 0,0; BRIGHT 0; PAPER 8; INK 8; OVER 1 ...
    Einar Saukas Einar Saukas May 2012 Development
  • Outrun Europa in colourSwainy suggested that he'd like to try his luck with Outrun Europa colorful graphics and see if they can be improved. Let's give him the chance :) A…

    ... attribute byte (normally used for FLASH and BRIGHT) will be used as ... has 16 entries (8 for INK, 8 for PAPER). Bits 0 ... to 2 (INK) and 3 to 5 (PAPER ...
    Ralf Ralf May 2012 Development
  • Outrun Europa in colourSwainy suggested that he'd like to try his luck with Outrun Europa colorful graphics and see if they can be improved. Let's give him the chance :) A…

    ... CLUT contains 16 colors (8 INK and 8 PAPER). CLUTs are ... bits formerly used to select BRIGHT and FLASH. Each palette register is ...
    chev chev May 2012 Development
  • General purpose full screen input routineHi Folks, One of the things that annoyed me back in the 1980s with most BASICs was the lack of a full screen "formatted" input function. You could …

    ... REM
    290 POKE P,ATTR (i2,i0): PRINT AT i2 ...
    Paddy Coleman Paddy Coleman May 2012 Sinclair Basic
  • ZX-Paintbrush version 2.2 releasedDear readers, Today I released ZX-Paintbrush 2.2 with many new features. I hope you'll like it. Please refer to ZX-Paintbrush's section of my homepa…

    ... just to make an area Bright...[/QUOTE]

    Paintbrush always ... . You can simply deselect INK, PAPER, and FLASH choices, thus "painting" only ...
    Einar Saukas Einar Saukas May 2012 Emulators
  • ZX-Paintbrush version 2.2 releasedDear readers, Today I released ZX-Paintbrush 2.2 with many new features. I hope you'll like it. Please refer to ZX-Paintbrush's section of my homepa…

    ... You can simply deselect INK, PAPER, and FLASH choices, thus "painting ... features of the INK/PAPER/FLASH and BRIGHT buttons, all buttons ... /> [QUOTE=kgmcneil]1) Toggle Bright Display - When on, it exagerates ... NonBright areas, and Lighten Bright areas, to make ...
    clausjahn clausjahn May 2012 Emulators
  • General purpose full screen input routineHi Folks, One of the things that annoyed me back in the 1980s with most BASICs was the lack of a full screen "formatted" input function. You could …

    ... NOT PI: PAPER NOT PI: INK VAL "7": CLS : GO TO ... REM
    300 POKE P,ATTR (i2,i0): PRINT AT i2 ...
    Paddy Coleman Paddy Coleman June 2012 Sinclair Basic
  • BIFROST* ENGINE 1.2 released!Another improved version of the BIFROST* ENGINE is now available! Download it here: [url]http://www.worldofspectrum.org/infoseekid.cgi?id=0027405[/u…

    ... have its own attribute (INK, PAPER, BRIGHT, and FLASH) instead of an attribute ...
    Einar Saukas Einar Saukas July 2012 Brand new software
  • BIFROST* ENGINE 1.2 released!Another improved version of the BIFROST* ENGINE is now available! Download it here: [url]http://www.worldofspectrum.org/infoseekid.cgi?id=0027405[/u…

    ... 's a basic tile designer - doesn't do pretty bright and flash stuff ...
    Gedlion Gedlion July 2012 Brand new software
  • BIFROST* ENGINE 1.2 released!Another improved version of the BIFROST* ENGINE is now available! Download it here: [url]http://www.worldofspectrum.org/infoseekid.cgi?id=0027405[/u…

    ... 's a basic tile designer - doesn't do pretty bright and flash stuff ...
    Einar Saukas Einar Saukas July 2012 Brand new software
  • How to change the colour of an input line?Hello my fellow WoS'ers I remember the way-back machine on the humble 48k where I could write a REM statement in basic, but I could also change the …

    ... , shift then 9 makes it FLASH

    nice one Battle ... -7 will then change the ink

    been so long ... no [E] mode in SE Basic, you can still set embedded ...
    chev chev July 2012 Sinclair Basic
  • 80x24 mode (Timex required)Hopefully Martijn will be adding this to the archive soon, but until then grab it here: [url]https://dl.dropbox.com/u/15659782/BASIC80.zip[/url] Th…

    ... />
    The use of PAPER/INK remains limited of what Timex ... and 1 ink colors active at anytime.
    FLASH and BRIGHT doesn't ...
    Encarnado Encarnado July 2012 Sinclair Basic
  • Changing the colour Atributes at y,x (+3e BASIC)Hello there my fellow WoS'ers I am currently writing away on my +3e and I am wonder is there a way I can just effect the Paper / Ink attributes at Y…

    ... is "Process List"; yellow ink, blue paper and bright

    I ... effect the yellow ink / blue paper and bright ?

    perhaps using ATTR ?
    Zetr0 Zetr0 July 2012 Sinclair Basic
  • Changing the colour Atributes at y,x (+3e BASIC)Hello there my fellow WoS'ers I am currently writing away on my +3e and I am wonder is there a way I can just effect the Paper / Ink attributes at Y…

    ... is "Process List"; yellow ink, blue paper and bright[/QUOTE]

    INK 6; PAPER 1; BRIGHT 1;"Process List"
    INK 5; PAPER 2; BRIGHT 0; OVER 1 ... on the screen as well. ATTR will only tell you what ...
    Battle Bunny Battle Bunny July 2012 Sinclair Basic
  • Changing the colour Atributes at y,x (+3e BASIC)Hello there my fellow WoS'ers I am currently writing away on my +3e and I am wonder is there a way I can just effect the Paper / Ink attributes at Y…

    ... the INK colour. Then add another 64 for BRIGHT and 128 for FLASH ...
    joefish joefish July 2012 Sinclair Basic
  • WibbleBibble's Basic threadHi in an attempt to keep my questions from spamming the forum. I think its better to put them all in one place. Thanks everyone so far, I feel I am …

    ... to INKEY$. This line of BASIC demonstrates the problem:
    [ ... br /> * Cursor is a plain bright non-destructive square.
    * The ... C+number) (ie. the normal INK & PAPER key sequences) ... slightly complicated palaver with the Ink & Paper settings is ...
    Battle Bunny Battle Bunny August 2012 Sinclair Basic
  • real value of some of these books as learning aids?Ok, I admit perhaps it was a late night and frustration. :???: I could have been hallucinating when i was doing the typein. But I think not.. [url]…

    ... 22528+768
    30 LET attr = INT (RND * 255)
    40 ... POKE a, attr
    50 NEXT a
    FLASH ON/OFF). To turn off bright as well ... (since second last bit controls BRIGHT ON/OFF).

    Similarly ...
    Arjun Arjun August 2012 Sinclair Basic
  • PRINT a numerical value i.e. the scoreHow do you fo about printing a numerical value using the print routine in the ROM? For instance I have a value 0-255 and want to PRINT the result at…

    ... ,6
    rst 16 ; yellow ink

    ld a,17 ... a,1
    rst 16 ; flash on

    ld a ... a,1
    rst 16 ; bright on

    ld bc ...
    ub880d ub880d August 2012 Development
  • WibbleBibble's Basic threadHi in an attempt to keep my questions from spamming the forum. I think its better to put them all in one place. Thanks everyone so far, I feel I am …

    ... change to get the spectrum basic listing to work in your ... for text, you can use INK/PAPER etc. The "text grid ... that have no meaning (like ATTR and BORDER) are not implemented ... . The vast majority of speccy BASIC programs run with very little ...
    Dunny Dunny August 2012 Sinclair Basic
  • WibbleBibble's Basic threadHi in an attempt to keep my questions from spamming the forum. I think its better to put them all in one place. Thanks everyone so far, I feel I am …

    ... for text, you can use INK/PAPER etc. The "text grid ... that have no meaning (like ATTR and BORDER) are not implemented ... . The vast majority of speccy BASIC programs run with very little ...
    WibbleBibble WibbleBibble August 2012 Sinclair Basic
  • Get a listing to .txtI am messing with an old Spectrum game which was written in Basic for the 48k Speccy (not compatible with 128s). I get an error in the begining of th…

    ... Add ZX Printer, load the basic program with MERGE "" if ... Then, I select 128K BASIC from start menu, load ... the BASIC program with MERGE "" if ... BORDER 0: PAPER 0: INK 7: BRIGHT 1: CLS
    15 ... BORDER 7: PAPER 7: INK 0: BRIGHT 0: CLS [/code]
    mcleod_ideafix mcleod_ideafix September 2012 Sinclair Basic
  • BLOG- ZXSporgBasic RPG development thread- Inspired by the Spectrum 30 show, and after a six-month wait while I was busy playing loads of gigs, I have decided to do a spot of Spectrum coding…

    ... /> [CODE]10 REM zx sporg basic v0pt003 20130215
    20 REM ... /> 1002 BORDER 0: PAPER 0: INK 6: CLS
    1010 REM ... FOR j=0 TO 15: INK 1: PRINT AT j,0 ... data: d = direction
    1220 INK 6: LET x=1: LET ... ;CHR$ (144+d)
    1230 INK 5: LET nx=5: LET ...
    bigjon bigjon February 2013 Sinclair Basic
  • BLOG- ZXSporgBasic RPG development thread- Inspired by the Spectrum 30 show, and after a six-month wait while I was busy playing loads of gigs, I have decided to do a spot of Spectrum coding…

    ... /> [CODE]10 REM zx sporg basic v0pt004 20130215
    20 REM ... /> 1002 BORDER 0: PAPER 0: INK 6: CLS
    1010 REM ... FOR j=0 TO 15: INK 1: PRINT AT j,0 ... data: d = direction
    1220 INK 6: LET x=1: LET ... =0: PRINT AT ny,nx; INK 5;CHR$ (144+nd)
    bigjon bigjon February 2013 Sinclair Basic
  • BLOG- ZXSporgBasic RPG development thread- Inspired by the Spectrum 30 show, and after a six-month wait while I was busy playing loads of gigs, I have decided to do a spot of Spectrum coding…

    ... /> [CODE]10 REM zx sporg basic v0pt005 20130215
    20 REM ... /> 1002 BORDER 0: PAPER 0: INK 6: CLS
    1010 REM ... FOR j=0 TO 15: INK 1: PRINT AT j,0 ... data: d = direction
    1220 INK 6: LET x=3: LET ... =0: PRINT AT ny,nx; INK 5;CHR$ (144+nd)
    bigjon bigjon February 2013 Sinclair Basic
  • BLOG- ZXSporgBasic RPG development thread- Inspired by the Spectrum 30 show, and after a six-month wait while I was busy playing loads of gigs, I have decided to do a spot of Spectrum coding…

    ... /> [CODE]10 REM zx sporg basic v0pt006 20130216 - next to do ... /> 1010 BORDER 0: PAPER 0: INK 6: CLS
    1020 FOR ... FOR j=0 TO 15: INK 1: PRINT AT j,0 ... : REM print background
    1220 INK 6: LET x=3: LET ... =0: PRINT AT ny,nx; INK 5;CHR$ (144+nd)
    bigjon bigjon February 2013 Sinclair Basic
  • BLOG- ZXSporgBasic RPG development thread- Inspired by the Spectrum 30 show, and after a six-month wait while I was busy playing loads of gigs, I have decided to do a spot of Spectrum coding…

    ... /> [CODE]10 REM zx sporg basic v0pt006 20130216 - next to do ... /> 1010 BORDER 0: PAPER 0: INK 6: CLS
    1020 FOR ... FOR j=0 TO 15: INK 1: PRINT AT j,0 ... : REM print background
    1220 INK 6: LET x=3: LET ... =0: PRINT AT ny,nx; INK 5;CHR$ (144+nd)
    bigjon bigjon February 2013 Sinclair Basic
  • BLOG- ZXSporgBasic RPG development thread- Inspired by the Spectrum 30 show, and after a six-month wait while I was busy playing loads of gigs, I have decided to do a spot of Spectrum coding…

    ... [CODE]10 REM zx sporg basic v0pt017 20130224 - next to do ... 1010 BORDER 0: PAPER 0: INK 6: CLS
    1020 ... j=0 TO 15: INK 1: PRINT AT j, ... print background
    1220 INK 6: LET x=3: LET ... : PRINT AT ny,nx; INK 5;CHR$ (144+nd)< ... 2010 PRINT AT ny,nx; INK 5+2*(nhp
    bigjon bigjon February 2013 Sinclair Basic
  • BLOG- ZXSporgBasic RPG development thread- Inspired by the Spectrum 30 show, and after a six-month wait while I was busy playing loads of gigs, I have decided to do a spot of Spectrum coding…

    ... /> [CODE]10 REM zx sporg basic v0pt018 20130228 - next to do ... /> 1010 BORDER 0: PAPER 0: INK 6: CLS
    1020 FOR ... FOR j=0 TO 15: INK 1: PRINT AT j,0 ... : REM print background
    1220 INK 6: LET x=3: LET ... =50: PRINT AT ny,nx; INK 5;CHR$ (144+nd)
    bigjon bigjon February 2013 Sinclair Basic
  • BLOG- ZXSporgBasic RPG development thread- Inspired by the Spectrum 30 show, and after a six-month wait while I was busy playing loads of gigs, I have decided to do a spot of Spectrum coding…

    ... ]
    10 REM zx sporg basic v0pt019 20130228 - next to do ... /> 2010 PRINT AT ny,nx; INK 5+2*(nhp
    bigjon bigjon March 2013 Sinclair Basic
<1…10111213141516…34>

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