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<1…21222324252627…34>
  • Abbaye des morts[url]http://www.locomalito.com/juegos_abbaye_des_morts.php[/url] Looks like Spectrum, sounds like Spectrum, but it's not a Spectrum ('cause no colou…

    ... code this

    [code]attr = INK_CYAN;
    amask = 0xf8; // ink ...
    DaRkHoRaCe DaRkHoRaCe January 2013 New game ideas
  • I am currently playing......Don't know if there's been a thread like this, but I can't find one.... Having seen all the different threads asking people if they've played such a…

    ... of Pool and low and behold it payed off. Now to ...
    dm_boozefreek dm_boozefreek January 2013 Chit chat
  • I am currently playing......Don't know if there's been a thread like this, but I can't find one.... Having seen all the different threads asking people if they've played such a…

    ... of Pool and low and behold it payed off. Now to ...
    GreenCard GreenCard January 2013 Chit chat
  • Adding IDE to your Spectrum +2 A/B (or +3)Hello my fellow [B]WoS'ers[/B] [B]This is a shared thread with [url]www.amibay.com[/url] which you can [URL="http://www.amibay.com/showthread.php?t=…

    ... =2117[/IMG]
    [/I][I]Behold!!

    The Cue Tip ...
    Zetr0 Zetr0 January 2013 Hardware
  • Lottery ticket price to go up to ?2Prizes to change as follows: ? Price of a Lotto line will increase from ?1 to ?2 in the autumn ? Prize for matching three numbers will rise from ?10…

    ... lottery" theory and low and behold i won ?100.

    festershinetop festershinetop January 2013 Chit chat
  • I am currently playing......Don't know if there's been a thread like this, but I can't find one.... Having seen all the different threads asking people if they've played such a…

    ... more fighting, and low and behold stumbled across some interesting things ...
    dm_boozefreek dm_boozefreek January 2013 Chit chat
  • Abbaye des morts[url]http://www.locomalito.com/juegos_abbaye_des_morts.php[/url] Looks like Spectrum, sounds like Spectrum, but it's not a Spectrum ('cause no colou…

    ... sp1_pss pss;

    uchar attr;
    uchar amask;

    c->attr = attr; // set the sprite character's ...
    DaRkHoRaCe DaRkHoRaCe January 2013 New game ideas
  • Bottom 4 lines of the screen fileI'm wanting to save the bottom 4 lines of the display memory (AT 20,0 to #0; AT 1,31) 23168 is the start of the attributes and its length will be 32…

    ... ,$00 ; 128 byte buffer for attr save

    ; Calculate Attribute ...
    dbolli dbolli February 2013 Development
  • BLOG- ZXSporgBasic RPG development thread- Inspired by the Spectrum 30 show, and after a six-month wait while I was busy playing loads of gigs, I have decided to do a spot of Spectrum coding…

    - added an npc, (the sleeping guard at line 1230), and changed the player movement barrier detection to attribute-based rather than co-ordinate based (see line 2040)
    - two mistakes need sorting out: sprite mirrors when going down instead of rotating ...
    bigjon bigjon February 2013 Sinclair Basic
  • BLOG- ZXSporgBasic RPG development thread- Inspired by the Spectrum 30 show, and after a six-month wait while I was busy playing loads of gigs, I have decided to do a spot of Spectrum coding…

    - fixed the issues in the last version. This counts as a working demo of sorts.
    [IMG]http://i1136.photobucket.com/albums/n498/bigjon1684/th_ZXSporgBASICv0pt004Screenshot.jpg[/IMG]
    [CODE]10 REM zx sporg basic v0pt004 20130215
    20 REM next ...
    bigjon bigjon February 2013 Sinclair Basic
  • BLOG- ZXSporgBasic RPG development thread- Inspired by the Spectrum 30 show, and after a six-month wait while I was busy playing loads of gigs, I have decided to do a spot of Spectrum coding…

    Thanks for the encouragement, snigfarp - I don't think it will get that much slower unless I allow a second npc in a room. The data arrays at the start of the game, however, are going to take yonks to load - comparable to original tape loading times I ...
    bigjon bigjon February 2013 Sinclair Basic
  • BLOG- ZXSporgBasic RPG development thread- Inspired by the Spectrum 30 show, and after a six-month wait while I was busy playing loads of gigs, I have decided to do a spot of Spectrum coding…

    - cleaned up the code so there are fewer line-numbers, making it easier to navigate in BASin
    [CODE]10 REM zx sporg basic v0pt006 20130216 - next to do = death!
    1010 BORDER 0: PAPER 0: INK 6: CLS
    1020 FOR j=0 TO 31: READ g: POKE 65368+j, ...
    bigjon bigjon February 2013 Sinclair Basic
  • BLOG- ZXSporgBasic RPG development thread- Inspired by the Spectrum 30 show, and after a six-month wait while I was busy playing loads of gigs, I have decided to do a spot of Spectrum coding…

    - Added a nest of bracketed conditionals (line 2160) to see if your weapon hits anyone, turned them white to represent death if so.
    [IMG]http://i1136.photobucket.com/albums/n498/bigjon1684/ZXSporgBASICv0pt006Screenshot.jpg[/IMG]
    [CODE]10 REM zx ...
    bigjon bigjon February 2013 Sinclair Basic
  • BLOG- ZXSporgBasic RPG development thread- Inspired by the Spectrum 30 show, and after a six-month wait while I was busy playing loads of gigs, I have decided to do a spot of Spectrum coding…

    - introduced hit points so first strike doesn't breing an instant kill.
    - also reprinted the character at the start of each turn (line 2010), so the weapon retracts after use.
    [CODE]10 REM zx sporg basic v0pt007 20130217 - next to do = npc ...
    bigjon bigjon February 2013 Sinclair Basic
  • BLOG- ZXSporgBasic RPG development thread- Inspired by the Spectrum 30 show, and after a six-month wait while I was busy playing loads of gigs, I have decided to do a spot of Spectrum coding…

    - Now the NPC strikes back! He doesn't move, though, so you have to commit suicide to get killed, as in this screenshot.
    [IMG]http://i1136.photobucket.com/albums/n498/bigjon1684/ZXSporgBASICv0pt008Screenshot.jpg[/IMG]
    [CODE]10 REM zx sporg ...
    bigjon bigjon February 2013 Sinclair Basic
  • BLOG- ZXSporgBasic RPG development thread- Inspired by the Spectrum 30 show, and after a six-month wait while I was busy playing loads of gigs, I have decided to do a spot of Spectrum coding…

    included at line 30 Dr Beep's offset to the IN read as suggested in
    [URL]http://www.worldofspectrum.org/forums/showthread.php?t=42668[/URL]
    to ensure that the keyboard will be read correctly across the different Spectrum models.
    [CODE] < ...
    bigjon bigjon February 2013 Sinclair Basic
  • BLOG- ZXSporgBasic RPG development thread- Inspired by the Spectrum 30 show, and after a six-month wait while I was busy playing loads of gigs, I have decided to do a spot of Spectrum coding…

    - Resolved the bug where you couldn't change direction towards a barrier if you were next to it by moving the change of variable d (direction) forward to line 2030 and re-printing the character at the start of the main game loop at line 2010.
    [CODE] ...
    bigjon bigjon February 2013 Sinclair Basic
  • BLOG- ZXSporgBasic RPG development thread- Inspired by the Spectrum 30 show, and after a six-month wait while I was busy playing loads of gigs, I have decided to do a spot of Spectrum coding…

    [QUOTE=Danforth;683680]Inspiring stuff, keep posting! Makes the whole process seem a little bit more like something I could have a crack at one day :)[/QUOTE]Cheers, will try! Am now slightly behind with posting the changes I've made, but here goes . . .< ...
    bigjon bigjon February 2013 Sinclair Basic
  • BLOG- ZXSporgBasic RPG development thread- Inspired by the Spectrum 30 show, and after a six-month wait while I was busy playing loads of gigs, I have decided to do a spot of Spectrum coding…

    - added the character variable w = wakefulness. Guard now starts asleep, but when you strike him at line 2170 he wakes up and starts fighting back.
    [CODE]10 REM zx sporg basic v0pt012 20130220 - next to do = npc combat, then stats system
    20 ...
    bigjon bigjon February 2013 Sinclair Basic
  • BLOG- ZXSporgBasic RPG development thread- Inspired by the Spectrum 30 show, and after a six-month wait while I was busy playing loads of gigs, I have decided to do a spot of Spectrum coding…

    ... : pc death by hp not attr, bumping into npc wakes them ...
    bigjon bigjon February 2013 Sinclair Basic
  • BLOG- ZXSporgBasic RPG development thread- Inspired by the Spectrum 30 show, and after a six-month wait while I was busy playing loads of gigs, I have decided to do a spot of Spectrum coding…

    - Reduced the amount of line-numbers, to make the listing easier to follow in BASin. I think this also makes GOTOs and GOSUBs faster, though I'm no expert so may be spreading misinformation . . .
    [code]10 REM zx sporg basic v0pt014 20130220 - next to ...
    bigjon bigjon February 2013 Sinclair Basic
  • Changing the colour of the loading 'stripes'I was wondering if it were possible to alter the default colours of the standard ROM loading 'stripes' via BASIC, mabye a POKE command of some descri…

    ... the -3db and low and behold the sample loads in Spectaculator ...
    Andrew Barker Andrew Barker February 2013 Sinclair Basic
  • BLOG- ZXSporgBasic RPG development thread- Inspired by the Spectrum 30 show, and after a six-month wait while I was busy playing loads of gigs, I have decided to do a spot of Spectrum coding…

    - Now the game gets tricky, the npc turns to face you once they are awake and they strike pretty fast! Line 2230 is where the new code lurks.
    [IMG]http://i1136.photobucket.com/albums/n498/bigjon1684/ZXSporgBASICv0pt015Screenshot.jpg[/IMG]
    [CODE ...
    bigjon bigjon February 2013 Sinclair Basic
  • BLOG- ZXSporgBasic RPG development thread- Inspired by the Spectrum 30 show, and after a six-month wait while I was busy playing loads of gigs, I have decided to do a spot of Spectrum coding…

    - Now sorted the bug where a dead npc overwrites the live pc, by changing the order of printing at the start of the main game loop at line 2010 so the pc is printed last. The screenshot therefore looks like a backwards step because there is only one ...
    bigjon bigjon February 2013 Sinclair Basic
  • BLOG- ZXSporgBasic RPG development thread- Inspired by the Spectrum 30 show, and after a six-month wait while I was busy playing loads of gigs, I have decided to do a spot of Spectrum coding…

    - At last the NPC moves - and the game becomes almost impossibly hard! The dastardly code is at line 2330.
    [IMG]http://i1136.photobucket.com/albums/n498/bigjon1684/ZXSporgBASICv0pt017Screenshot.jpg[/IMG]
    [CODE]10 REM zx sporg basic v0pt017 ...
    bigjon bigjon February 2013 Sinclair Basic
  • BLOG- ZXSporgBasic RPG development thread- Inspired by the Spectrum 30 show, and after a six-month wait while I was busy playing loads of gigs, I have decided to do a spot of Spectrum coding…

    Made a start on stats-based combat. PCs and NPCs now have a strength variable, which affects how much damage they do, eg in line 2170.
    [CODE]10 REM zx sporg basic v0pt018 20130228 - next to do = stats system
    20 REM changes this version:st( ...
    bigjon bigjon February 2013 Sinclair Basic
  • BLOG- ZXSporgBasic RPG development thread- Inspired by the Spectrum 30 show, and after a six-month wait while I was busy playing loads of gigs, I have decided to do a spot of Spectrum coding…

    - moved start-up code to the end. Line 1020 now checks whether the first UDG has replaced the 'A' at CHR$144 to see if the Pre-Game data needs to be loaded

    [code]
    10 REM zx sporg basic v0pt019 20130228 - next to do = stats system
    ...
    bigjon bigjon March 2013 Sinclair Basic
  • zx invaders on a real spectrum problemok i have not been using spectrum basic in years and i am rusty. I am making a space invaders type game and i got the movement on my ship (left and …

    ... at y,x (eg. with ATTR)
    * if true, leave loop ...
    Battle Bunny Battle Bunny March 2013 Sinclair Basic
  • BLOG- ZXSporgBasic RPG development thread- Inspired by the Spectrum 30 show, and after a six-month wait while I was busy playing loads of gigs, I have decided to do a spot of Spectrum coding…

    Cheers Morkin! It was good to meet you at Spectrum 30 - a worthy representative of the younger generation of Spectrum fans, with some social skills, to boot!

    - Have begun to generalise the character data, so as to specify different characters ...
    bigjon bigjon March 2013 Sinclair Basic
  • BLOG- ZXSporgBasic RPG development thread- Inspired by the Spectrum 30 show, and after a six-month wait while I was busy playing loads of gigs, I have decided to do a spot of Spectrum coding…

    - got rid of the bug where having the data statements for the udgs too early meant that the program crashed on its second run when trying not to initialise the udgs. Solution - move the udg data statements to the very end of the listing, at line 9900
    ...
    bigjon bigjon March 2013 Sinclair Basic
<1…21222324252627…34>

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