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  • BLOG- ZXSporgBasic RPG development thread- Inspired by the Spectrum 30 show, and after a six-month wait while I was busy playing loads of gigs, I have decided to do a spot of Spectrum coding…

    ... /> [CODE]10 REM zx sporg basic v0pt018 20130228 - next to do ...
    bigjon bigjon February 2013 Sinclair Basic
  • BLOG- ZXSporgBasic RPG development thread- Inspired by the Spectrum 30 show, and after a six-month wait while I was busy playing loads of gigs, I have decided to do a spot of Spectrum coding…

    ... ]
    10 REM zx sporg basic v0pt019 20130228 - next to do ...
    bigjon bigjon March 2013 Sinclair Basic
  • BLOG- ZXSporgBasic RPG development thread- Inspired by the Spectrum 30 show, and after a six-month wait while I was busy playing loads of gigs, I have decided to do a spot of Spectrum coding…

    ... /> [CODE]10 REM zx sporg basic v0pt020 20130301 - next to do ...
    bigjon bigjon March 2013 Sinclair Basic
  • BLOG- ZXSporgBasic RPG development thread- Inspired by the Spectrum 30 show, and after a six-month wait while I was busy playing loads of gigs, I have decided to do a spot of Spectrum coding…

    ... /> [CODE]10 REM zx sporg basic v0pt021 20130306 - next to do ...
    bigjon bigjon March 2013 Sinclair Basic
  • BLOG- ZXSporgBasic RPG development thread- Inspired by the Spectrum 30 show, and after a six-month wait while I was busy playing loads of gigs, I have decided to do a spot of Spectrum coding…

    ... /> [CODE]10 REM zx sporg basic v0pt022 20130308 - next to do ...
    bigjon bigjon March 2013 Sinclair Basic
  • BLOG- ZXSporgBasic RPG development thread- Inspired by the Spectrum 30 show, and after a six-month wait while I was busy playing loads of gigs, I have decided to do a spot of Spectrum coding…

    ... /> [CODE]10 REM zx sporg basic v0pt023 20130314 - next to do ...
    bigjon bigjon March 2013 Sinclair Basic
  • BLOG- ZXSporgBasic RPG development thread- Inspired by the Spectrum 30 show, and after a six-month wait while I was busy playing loads of gigs, I have decided to do a spot of Spectrum coding…

    ... /> [CODE]10 REM zx sporg basic v0pt024 20130318 - next to do ...
    bigjon bigjon March 2013 Sinclair Basic
  • Designing an icon-driven adventure: looking for adviceHi fellas, after the release of Funky Fungus, I am currently contemplating the possibility of designing an icon-driven adventure with location graph…

    ... moved. But don't use ATTR to work out what it ... about it.

    In BASIC you could just store a ...
    joefish joefish April 2013 Development
  • File comparitorI thought Taper might do it but its not quite what I was after. Unless I misunderstood that shows if tapes are identical or not but not the differenc…

    ... . It's too slow in BASIC, but it gives an example ... : LET set=-set: BRIGHT k1:
    NEXT j: BRIGHT k0
    20 ...
    Battle Bunny Battle Bunny April 2013 Sinclair Miscellaneous
  • Which ULA?Just a quick question, more of interest rather than immediate need... I am thinking ahead about the repair of an Issue 2 board, and also an Issue 6A …

    ... ][/QUOTE]

    Just a basic multimeter, with volts, resistance, diode ... /> Anyway, if anyone has any bright ideas, in terms of what ...
    Simon_Carr Simon_Carr June 2013 Hardware
  • Struggling with this routine... Any ideas?I'm trying to write a routine that plots 3 pixels to decrease the energy bar in the top right corner by 5 units, but it just wont have it! There mus…

    ... = ATTRIBUTE FILE ADDRESS
    a = ATTR(b,c)
    DF-CC ... ,38H
    38H = FLASH 0, BRIGHT 0, PAPER 7, INK 0 ...
    Shando Shando July 2013 Development
  • The Official Crap Games Competition 2013 Thread!Just to announce that the 2013 CGC is OPEN! [IMG]http://i1142.photobucket.com/albums/n608/daveyboyhughes/cgctitle2_zps77591934.jpg[/IMG] And for th…

    ... the 128K basic a try then... BASIC programs do ... refresher course... not programmed ZX Basic since 1988 lol.
    ... do that, is it ATTR(row, col)? May just ... the UDGs from 128K basic I believe? (How ... harder than yours (100% BASIC edition)" for a working title ...
    Paradigm Shifter Paradigm Shifter July 2013 Games
  • SE BasicAfter 13 years of development I thought I'd run out of things to optimize, but it turns out I was wrong. However, I'm now running out of time to work…

    ... that made it into SE Basic IV from that thread:

    BRIGHT
    ERASE
    MOVE
    chev chev August 2013 Sinclair Basic
  • Problem With POINT StatementHello everyone this is my first ever post, So firstly i'd like to say hello to everyone and secondly thank you to the admins for such a great site, …

    OK I think I understand what you mean. I've never used the ATTR statement before, so its going to be fun playing with that. I don't admit to being an expert at basic, but i knew enough in the late 80's when I was about 10 years old to get me by.
    nonsenceinbasic nonsenceinbasic September 2013 Sinclair Basic
  • Problem With POINT StatementHello everyone this is my first ever post, So firstly i'd like to say hello to everyone and secondly thank you to the admins for such a great site, …

    Is this any better? I've used CHR$ for the block graphics as the browser won't print the graphic symbols. I put a border all the way around so that I didn't need a separate check for out of bounds. The GOSUBs weren't helping so they've gone.

    [ ...
    Battle Bunny Battle Bunny September 2013 Sinclair Basic
  • Problem With POINT StatementHello everyone this is my first ever post, So firstly i'd like to say hello to everyone and secondly thank you to the admins for such a great site, …

    [QUOTE=Battle Bunny;720777]Is this any better? I've used CHR$ for the block graphics as the browser won't print the graphic symbols. I put a border all the way around so that I didn't need a separate check for out of bounds. The GOSUBs weren't helping so ...
    nonsenceinbasic nonsenceinbasic September 2013 Sinclair Basic
  • Problem With POINT StatementHello everyone this is my first ever post, So firstly i'd like to say hello to everyone and secondly thank you to the admins for such a great site, …

    ... of collision detection in BASIC, either with ATTR, as you're already ...
    Battle Bunny Battle Bunny September 2013 Sinclair Basic
  • Tutorial: ZX-Paintbrush and BIFROST*The latest version of [URL="http://www.zxmodules.de/"]ZX-Paintbrush[/URL] now supports editing multicolor tiles as used in [URL="http://www.worldofsp…

    ... be exactly like in Sinclair BASIC (thus somewhat intuitive). I considered ... 'Shift-9' to disable/enable BRIGHT directly.


    [*]In ... BORDER/INK colors in Sinclair BASIC. When trying to use ColorTILE ...
    Einar Saukas Einar Saukas September 2013 Development
  • SE BasicAfter 13 years of development I thought I'd run out of things to optimize, but it turns out I was wrong. However, I'm now running out of time to work…

    ... ZX Printer support in SE Basic so there didn't seem ... using CLUT (which replaces BRIGHT). CLUT 0 = BRIGHT 0: FLASH 0. CLUT ... 1 = BRIGHT 1: FLASH 0. CLUT 2 = BRIGHT 0: FLASH 1 ... . CLUT 3 = BRIGHT 1: FLASH 1 ...
    chev chev October 2013 Sinclair Basic
  • SE BasicAfter 13 years of development I thought I'd run out of things to optimize, but it turns out I was wrong. However, I'm now running out of time to work…

    ... /> [*]ANSI BASIC-78 / ECMA-55 Minimal BASIC standard compliant.
    [*]AY silenced on BASIC report.
    [*]AY ... /> [*]CLUT command includes old BRIGHT functionality.
    [*]COLOR command ... br /> [*]More room for BASIC programs.
    [*]Newton-Raphson ...
    chev chev October 2013 Sinclair Basic
  • SE BasicAfter 13 years of development I thought I'd run out of things to optimize, but it turns out I was wrong. However, I'm now running out of time to work…

    ... want to use SE Basic (because people don't ... but over time SE Basic got better and added more ... Last December I released SE Basic IV, the first 32K ... most advanced version of SE Basic yet. Here are some ... /> [*]CLUT?set FLASH and BRIGHT bits
    [*]COLOR?inline ...
    chev chev October 2013 Sinclair Basic
  • SE Basic IV Buffy v4.1 source (WIP)I've been doing a major refactor on the SE Basic source and I'd appreciate a code review from anyone who has time to look at it. I've almost certainl…

    ... for each of the 56 BASIC commands.

    org 0x3bc7 ... /> defb p_paper - $
    defb p_clut - $ ; bright
    defb p_color - $ ; flash
    ; For each of the 56 BASIC commands there are up to ...
    chev chev October 2013 Development
  • SE Basic IV Buffy v4.1 source (WIP)I've been doing a major refactor on the SE Basic source and I'd appreciate a code review from anyone who has time to look at it. I've almost certainl…

    [code]; --- BASIC LINE AND COMMAND INTERPRETATION -----------------------------------
    ... /> ; THE 'MAIN PARSER' OF THE BASIC INTERPRETER
    org 0x1b17
    ld hl, (attr_t) ; attr-t and mask-t to ... ld (attr_p), hl ; HL to attr-p and mask-p
    chev chev October 2013 Development
  • Troublesome routine, help needed!Having problems with this routine, it basically fires a rocket up the screen, but refuses to detect collisions. I'm using attribute blocks for detect…

    ... black and blue un-bright background i.e. ATTR value 1 but ... /> ret
    av1 defb 0 ;attr co-ord vals
    defb ... /> defb 0
    attr LD A, (rx1) ;calculate ATTR
    LD (av1 ... /> first: i cant see call attr
    second: check bold line ...
    Jerri Jerri November 2013 Development
  • FZX Driver for z88dkAn fzx library for z88dk can be downloaded [URL="https://drive.google.com/file/d/0B6XhJJ33xpOWM2hWNjAxMVkxaEk/edit?usp=sharing"]here[/URL]. The libr…

    ... in-line commands available from BASIC to add more control to ... (adjust the pixel position +/-)
    BRIGHT - baseline (set the baseline)
    chev chev November 2013 Announcements
<1…23242526272829…34>

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