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<1…78910111213…34>
  • Beautifully programmed gamesJust watching the bobby bearing tzx and admiring the beautiful programming involved. Which other games would you say had asthetic programming opposed…

    ... by 8 data and 1 attr byte for each used block ...
    ChuckieEgg ChuckieEgg April 2007 Games
  • Which game did you like the loading noise the most?I always like skool daze's loader, it seemed to come over in regular waves.

    ... bands of colour for the ATTR sweep at the end of ...
    Graz Graz April 2007 Games
  • Reason for strange display layout?I have always wondered if there is any technical reason behind the strange layout of the display file or why did Sinclair choose to do it this way?

    ... it, instead of doing a calculation to work out where the ...
    Winston Winston April 2007 Development
  • Reason for strange display layout?I have always wondered if there is any technical reason behind the strange layout of the display file or why did Sinclair choose to do it this way?

    ... , from a pixel area and attr area.
    with the "strange ...
    Fikee Fikee April 2007 Development
  • Reason for strange display layout?I have always wondered if there is any technical reason behind the strange layout of the display file or why did Sinclair choose to do it this way?

    ... /> Here is the same pixel / attr combination seen in the Spectrum ... : 010B BSSS LLLC CCCC
    Attr : 0110 00BB LLLC CCCC
    Attr : 0110 00BB LLLC CCCC
    Alcoholics Anonymous Alcoholics Anonymous April 2007 Development
  • Reason for strange display layout?I have always wondered if there is any technical reason behind the strange layout of the display file or why did Sinclair choose to do it this way?

    ... pixel area and the 6k attr area. I intend to port ...
    Alcoholics Anonymous Alcoholics Anonymous May 2007 Development
  • Reason for strange display layout?I have always wondered if there is any technical reason behind the strange layout of the display file or why did Sinclair choose to do it this way?

    ... pixel area and the 6k attr area.[/QUOTE]
    I remember ...
    obo obo May 2007 Development
  • Reason for strange display layout?I have always wondered if there is any technical reason behind the strange layout of the display file or why did Sinclair choose to do it this way?

    ... pix in height to simplify calculation
    every column has it ...
    omega omega May 2007 Development
  • Oneliner contestHello to you all, I dare you to make a program on 1 BASIC line. Here is the place to sent your ONELINERS [url]http://www.zxspectrum.00freehost.co…

    ... =x+(x31): LET f=1000*(ATTR (0,x)6): NEXT f ...
    Matt_B Matt_B May 2007 Development
  • Oneliner contestHello to you all, I dare you to make a program on 1 BASIC line. Here is the place to sent your ONELINERS [url]http://www.zxspectrum.00freehost.co…

    I recon I am in for the running with my 1 line snake game

    [code]
    10 LET x=16: LET y=10: LET u=1: LET v=0: LET sc=0: BORDER 1: CLS : PAPER 1: PRINT AT 0,0;"Score:",,: FOR n=1 TO 1000: PRINT AT 0,8;sc;" ";AT y,x; PAPER 2;" ": LET i$=INKEY ...
    BloodBaz BloodBaz May 2007 Development
  • Oneliner contestHello to you all, I dare you to make a program on 1 BASIC line. Here is the place to sent your ONELINERS [url]http://www.zxspectrum.00freehost.co…

    ... =x+(x31): LET f=1000*(ATTR (0,x)6): NEXT f ... what 'USR 3282' and '1000*ATTR' etc. does. :lol:

    zxbruno zxbruno May 2007 Development
  • Oneliner contestHello to you all, I dare you to make a program on 1 BASIC line. Here is the place to sent your ONELINERS [url]http://www.zxspectrum.00freehost.co…

    ... what 'USR 3282' and '1000*ATTR' etc. does. :lol:[/QUOTE]

    The 1000*(ATTR... part sets the variable that ... " AND x0):
    LET f=ATTR (0,x)7: NEXT f ...
    Matt_B Matt_B May 2007 Development
  • Oneliner contestHello to you all, I dare you to make a program on 1 BASIC line. Here is the place to sent your ONELINERS [url]http://www.zxspectrum.00freehost.co…

    ... =y+b:
    LET t=(ATTR (x,y)7): PRINT AT ...
    Matt_B Matt_B May 2007 Development
  • Question about digitized sound and videoI searched the forums and couldn't find the answer, so here it goes. Regarding digitized sound: I remember reading an article long ago about a vid…

    ... it's quite a messy calculation and that's more work ...
    gasman gasman May 2007 Development
  • Beautifully programmed gamesJust watching the bobby bearing tzx and admiring the beautiful programming involved. Which other games would you say had asthetic programming opposed…

    ... by 8 data and 1 attr byte for each used block ...
    wokani wokani June 2007 Games
  • Delay routineAs some people are aware, I have recently starting writing a [url=http://fuse-emulator.svn.sourceforge.net/viewvc/fuse-emulator/trunk/fusetest/]autom…

    ... 'm not seeing is the calculation of the number loop iterations ...
    Alcoholics Anonymous Alcoholics Anonymous June 2007 Development
  • I wonder why I started this....Hi I was bored today, and have for some time now been speculating about making a Spectrum game in Basic. As said today I was bored, and started on i…

    ... . Then you can use the ATTR(x,y) command to find ... floor do:

    IF ATTR(x, y+1) = 7 THEN ...
    Arjun Arjun June 2007 Sinclair Basic
  • I wonder why I started this....Hi I was bored today, and have for some time now been speculating about making a Spectrum game in Basic. As said today I was bored, and started on i…

    ... when typing:

    PRINT ATTR (y,x)

    and ...

    PRINT ATTR (y+1,x)

    Frankie Frankie June 2007 Sinclair Basic
  • I wonder why I started this....Hi I was bored today, and have for some time now been speculating about making a Spectrum game in Basic. As said today I was bored, and started on i…

    ... ;"\a"''
    30 PRINT "ATTR (0,0)=";ATTR (0,0)'
    40 ... PRINT "ATTR (1,0)=";ATTR (1,0)
    50 ...
    Philip Kendall Philip Kendall June 2007 Sinclair Basic
  • Project: M.u.l.e.Wokani came up with a great idea about trying an open-development approach for spectrum games, and I thought why not try with a game I have under dev…

    ... initial column coordinate
    // attr = colour, 0 if transparent
    case 0x14:
    attr = *(++s);
    break;
    if (attr)
    *(zx_saddr2aaddr(disp)) = attr; // colour ...
    mulder mulder June 2007 Development
  • Project: M.u.l.e.Wokani came up with a great idea about trying an open-development approach for spectrum games, and I thought why not try with a game I have under dev…

    ...
    case 0x14:
    attr = *(++s);
    break;
    case 0x14:
    attr = *(++s);
    break;
    if (attr)
    *(zx_saddr2aaddr(disp)) = attr; // colour ...
    Alcoholics Anonymous Alcoholics Anonymous July 2007 Development
  • What is this for?[url]http://www.zx.cz/mga.php[/url] Any ideas?

    ... attributes (every line has own attr).
    This originates from Russia ...
    Sonic Sonic July 2007 Hardware
  • Project: M.u.l.e.Wokani came up with a great idea about trying an open-development approach for spectrum games, and I thought why not try with a game I have under dev…

    ... ";

    void cls(uchar attr)
    {
    memset(16384, 0 ... , 6144);
    memset(22528, attr, 768);
    }

    uchar ...
    wokani wokani July 2007 Development
  • Preferred way of determining Y co-ord in assembly?I know of 2 ways of calculating the y-cord of a pixel row for the speccy in assembly. One is to calculate the address by ways of shifting and masking…

    ... I combine a bit of calculation and increasings.

    I ...
    Dr BEEP Dr BEEP July 2007 Development
  • Project: M.u.l.e.Wokani came up with a great idea about trying an open-development approach for spectrum games, and I thought why not try with a game I have under dev…

    ... ///////////////////////////////////////////////////////////////////////
    void cls(uchar attr)
    {
    memset(16384 ... 0, 6144);
    memset(22528, attr, 768);
    }
    ...
    wokani wokani July 2007 Development
  • Project: M.u.l.e.Wokani came up with a great idea about trying an open-development approach for spectrum games, and I thought why not try with a game I have under dev…

    ... ///////////////////////////////////////////////////////////////////////
    void cls(uchar attr)
    {
    memset(16384 ... 0, 6144);
    memset(22528, attr, 768);
    }
    ...
    wokani wokani July 2007 Development
  • Project: M.u.l.e.Wokani came up with a great idea about trying an open-development approach for spectrum games, and I thought why not try with a game I have under dev…

    ... ///////////////////////////////////////////////////////////////////////
    void cls(uchar attr)
    {
    memset(16384 ... 0, 6144);
    memset(22528, attr, 768);
    }
    ...
    wokani wokani July 2007 Development
  • Something completely different (new game tech-demo)Since finishing Stranded 2.5 (available soon from Cronosoft - plug!) I've been playing with the idea of doing an attribute-based, rather than pixel-b…

    Clash of the Fnogosticals!
    ...erm no, sorry.

    Hows about,

    ATTR-ATTACK
    Graz Graz July 2007 Games
  • Something completely different (new game tech-demo)Since finishing Stranded 2.5 (available soon from Cronosoft - plug!) I've been playing with the idea of doing an attribute-based, rather than pixel-b…

    Another one (I bet 'bobs' is getting pretty p*ssed off by now!)...

    B-ATTR-ies!
    frobush frobush July 2007 Games
  • Something completely different (new game tech-demo)Since finishing Stranded 2.5 (available soon from Cronosoft - plug!) I've been playing with the idea of doing an attribute-based, rather than pixel-b…

    And de peace del a resist ane (I did French 'O' level - and failed*)

    B-ATTR-y Charger!



    * I lied. I didn't fail at French. I didn't do French. I did engineering instead. And I passed at this! Toot sweet!
    frobush frobush July 2007 Games
<1…78910111213…34>

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