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Search Again :: Adv Search 1000 results in 0.002s
<1…25262728293031…34>
  • BLOG- ZXSporgBasic RPG development thread- Inspired by the Spectrum 30 show, and after a six-month wait while I was busy playing loads of gigs, I have decided to do a spot of Spectrum coding…

    - introduced hit points so first strike doesn't breing an instant kill.
    - also reprinted the character at the start of each turn (line 2010), so the weapon retracts after use.
    [CODE]10 REM zx sporg basic v0pt007 20130217 - next to do = npc ...
    bigjon bigjon February 2013 Sinclair Basic
  • BLOG- ZXSporgBasic RPG development thread- Inspired by the Spectrum 30 show, and after a six-month wait while I was busy playing loads of gigs, I have decided to do a spot of Spectrum coding…

    - Now the NPC strikes back! He doesn't move, though, so you have to commit suicide to get killed, as in this screenshot.
    [IMG]http://i1136.photobucket.com/albums/n498/bigjon1684/ZXSporgBASICv0pt008Screenshot.jpg[/IMG]
    [CODE]10 REM zx sporg ...
    bigjon bigjon February 2013 Sinclair Basic
  • BLOG- ZXSporgBasic RPG development thread- Inspired by the Spectrum 30 show, and after a six-month wait while I was busy playing loads of gigs, I have decided to do a spot of Spectrum coding…

    included at line 30 Dr Beep's offset to the IN read as suggested in
    [URL]http://www.worldofspectrum.org/forums/showthread.php?t=42668[/URL]
    to ensure that the keyboard will be read correctly across the different Spectrum models.
    [CODE] < ...
    bigjon bigjon February 2013 Sinclair Basic
  • BLOG- ZXSporgBasic RPG development thread- Inspired by the Spectrum 30 show, and after a six-month wait while I was busy playing loads of gigs, I have decided to do a spot of Spectrum coding…

    - Resolved the bug where you couldn't change direction towards a barrier if you were next to it by moving the change of variable d (direction) forward to line 2030 and re-printing the character at the start of the main game loop at line 2010.
    [CODE] ...
    bigjon bigjon February 2013 Sinclair Basic
  • Hunt the WumpusI converted the "Hunt the Wumpus" game from Texas Instrumenst TI99/4 to ZX Spectrum (Wilko Schr?ter wrote a different text-only version some years ag…

    ... />
    I already did some calculation:
    hiresscreen 384 bytes, graphics ...
    Dr BEEP Dr BEEP February 2013 Brand new software
  • Hunt the WumpusI converted the "Hunt the Wumpus" game from Texas Instrumenst TI99/4 to ZX Spectrum (Wilko Schr?ter wrote a different text-only version some years ag…

    ... />
    I already did some calculation:
    hiresscreen 384 bytes, graphics ...
    LCD LCD February 2013 Brand new software
  • BLOG- ZXSporgBasic RPG development thread- Inspired by the Spectrum 30 show, and after a six-month wait while I was busy playing loads of gigs, I have decided to do a spot of Spectrum coding…

    [QUOTE=Danforth;683680]Inspiring stuff, keep posting! Makes the whole process seem a little bit more like something I could have a crack at one day :)[/QUOTE]Cheers, will try! Am now slightly behind with posting the changes I've made, but here goes . . .< ...
    bigjon bigjon February 2013 Sinclair Basic
  • BLOG- ZXSporgBasic RPG development thread- Inspired by the Spectrum 30 show, and after a six-month wait while I was busy playing loads of gigs, I have decided to do a spot of Spectrum coding…

    - added the character variable w = wakefulness. Guard now starts asleep, but when you strike him at line 2170 he wakes up and starts fighting back.
    [CODE]10 REM zx sporg basic v0pt012 20130220 - next to do = npc combat, then stats system
    20 ...
    bigjon bigjon February 2013 Sinclair Basic
  • BLOG- ZXSporgBasic RPG development thread- Inspired by the Spectrum 30 show, and after a six-month wait while I was busy playing loads of gigs, I have decided to do a spot of Spectrum coding…

    ... : pc death by hp not attr, bumping into npc wakes them ...
    bigjon bigjon February 2013 Sinclair Basic
  • BLOG- ZXSporgBasic RPG development thread- Inspired by the Spectrum 30 show, and after a six-month wait while I was busy playing loads of gigs, I have decided to do a spot of Spectrum coding…

    - Reduced the amount of line-numbers, to make the listing easier to follow in BASin. I think this also makes GOTOs and GOSUBs faster, though I'm no expert so may be spreading misinformation . . .
    [code]10 REM zx sporg basic v0pt014 20130220 - next to ...
    bigjon bigjon February 2013 Sinclair Basic
  • BLOG- ZXSporgBasic RPG development thread- Inspired by the Spectrum 30 show, and after a six-month wait while I was busy playing loads of gigs, I have decided to do a spot of Spectrum coding…

    - Now the game gets tricky, the npc turns to face you once they are awake and they strike pretty fast! Line 2230 is where the new code lurks.
    [IMG]http://i1136.photobucket.com/albums/n498/bigjon1684/ZXSporgBASICv0pt015Screenshot.jpg[/IMG]
    [CODE ...
    bigjon bigjon February 2013 Sinclair Basic
  • BLOG- ZXSporgBasic RPG development thread- Inspired by the Spectrum 30 show, and after a six-month wait while I was busy playing loads of gigs, I have decided to do a spot of Spectrum coding…

    - Now sorted the bug where a dead npc overwrites the live pc, by changing the order of printing at the start of the main game loop at line 2010 so the pc is printed last. The screenshot therefore looks like a backwards step because there is only one ...
    bigjon bigjon February 2013 Sinclair Basic
  • BLOG- ZXSporgBasic RPG development thread- Inspired by the Spectrum 30 show, and after a six-month wait while I was busy playing loads of gigs, I have decided to do a spot of Spectrum coding…

    - At last the NPC moves - and the game becomes almost impossibly hard! The dastardly code is at line 2330.
    [IMG]http://i1136.photobucket.com/albums/n498/bigjon1684/ZXSporgBASICv0pt017Screenshot.jpg[/IMG]
    [CODE]10 REM zx sporg basic v0pt017 ...
    bigjon bigjon February 2013 Sinclair Basic
  • Relocating a block of code as to work on a 16k spectrumI've written a game in from 50000 to 65535 and was wondering if there were any way to relocate the entire block of code to work on a 16k Spectrum. I…

    ... leaving the routine.) The displacement calculation would have to be changed ...
    Battle Bunny Battle Bunny February 2013 Development
  • BLOG- ZXSporgBasic RPG development thread- Inspired by the Spectrum 30 show, and after a six-month wait while I was busy playing loads of gigs, I have decided to do a spot of Spectrum coding…

    Made a start on stats-based combat. PCs and NPCs now have a strength variable, which affects how much damage they do, eg in line 2170.
    [CODE]10 REM zx sporg basic v0pt018 20130228 - next to do = stats system
    20 REM changes this version:st( ...
    bigjon bigjon February 2013 Sinclair Basic
  • BLOG- ZXSporgBasic RPG development thread- Inspired by the Spectrum 30 show, and after a six-month wait while I was busy playing loads of gigs, I have decided to do a spot of Spectrum coding…

    - moved start-up code to the end. Line 1020 now checks whether the first UDG has replaced the 'A' at CHR$144 to see if the Pre-Game data needs to be loaded

    [code]
    10 REM zx sporg basic v0pt019 20130228 - next to do = stats system
    ...
    bigjon bigjon March 2013 Sinclair Basic
  • Drawing ovals...Hi Folks, Is it possible to draw an oval using the Sinclar BASIC DRAW commend and the 3rd parameter? I have been trying (and failing). Many thanks…

    ... a bit, but the coordinate calculation would need changing, and I ...
    Battle Bunny Battle Bunny March 2013 Sinclair Basic
  • zx invaders on a real spectrum problemok i have not been using spectrum basic in years and i am rusty. I am making a space invaders type game and i got the movement on my ship (left and …

    ... at y,x (eg. with ATTR)
    * if true, leave loop ...
    Battle Bunny Battle Bunny March 2013 Sinclair Basic
  • Drawing ovals...Hi Folks, Is it possible to draw an oval using the Sinclar BASIC DRAW commend and the 3rd parameter? I have been trying (and failing). Many thanks…

    ... combining the SIN/COS plot calculation with DRAW, in that the ...
    Battle Bunny Battle Bunny March 2013 Sinclair Basic
  • BLOG- ZXSporgBasic RPG development thread- Inspired by the Spectrum 30 show, and after a six-month wait while I was busy playing loads of gigs, I have decided to do a spot of Spectrum coding…

    Cheers Morkin! It was good to meet you at Spectrum 30 - a worthy representative of the younger generation of Spectrum fans, with some social skills, to boot!

    - Have begun to generalise the character data, so as to specify different characters ...
    bigjon bigjon March 2013 Sinclair Basic
  • BLOG- ZXSporgBasic RPG development thread- Inspired by the Spectrum 30 show, and after a six-month wait while I was busy playing loads of gigs, I have decided to do a spot of Spectrum coding…

    - got rid of the bug where having the data statements for the udgs too early meant that the program crashed on its second run when trying not to initialise the udgs. Solution - move the udg data statements to the very end of the listing, at line 9900
    ...
    bigjon bigjon March 2013 Sinclair Basic
  • BLOG- ZXSporgBasic RPG development thread- Inspired by the Spectrum 30 show, and after a six-month wait while I was busy playing loads of gigs, I have decided to do a spot of Spectrum coding…

    Cheers na_th_an, the quest to reduce initialisation time will continue!

    - Now the npc ident gets printed at the bottom of the screen, and the ident and the graphic is colour-coded by the new variable npc, which gives me room for 5 different ...
    bigjon bigjon March 2013 Sinclair Basic
  • BIFROST* Advanced Programming - part 4In previous posts I demonstrated how to move multicolor tiles up and down smoothly by a single pixel, and sideways by an entire char (8 pixels). Thi…

    ... /> BIFROSTfillTileAttrL(PX2ROW(px), PY2COL(py), attr) '...and change its color[/CODE ...
    Einar Saukas Einar Saukas March 2013 Development
  • BIFROST* Advanced Programming - part 4In previous posts I demonstrated how to move multicolor tiles up and down smoothly by a single pixel, and sideways by an entire char (8 pixels). Thi…

    ... /> BIFROSTfillTileAttrL(PX2ROW(px), PY2COL(py), attr) '...and change its color[/CODE]
    Einar Saukas Einar Saukas March 2013 Development
  • BIFROST* Advanced Programming - part 4In previous posts I demonstrated how to move multicolor tiles up and down smoothly by a single pixel, and sideways by an entire char (8 pixels). Thi…

    ... /> BIFROSTfillTileAttrL(PX2ROW(px), PY2COL(py), attr) '...and change its color
    Einar Saukas Einar Saukas March 2013 Development
  • Fastest redraw of screen from UDGsHere's a question for everyone, to generate a bit of code to be used in games: On a standard 48K Spectrum, what's the fastest way to redraw the scre…

    ... complete addresses, or maybe byte+attr pairs, from the character map ...
    joefish joefish March 2013 Development
  • Fastest redraw of screen from UDGsHere's a question for everyone, to generate a bit of code to be used in games: On a standard 48K Spectrum, what's the fastest way to redraw the scre…

    ... complete addresses, or maybe byte+attr pairs, from the character map ...
    g0blinish g0blinish March 2013 Development
  • WIP: ULAPlus hardware implementationThis aims to be an "almost" plug-in replacement for the Sinclair ULA chip fitted in Spectrum 16K/48K/Plus machines. It comes in a form of a small PC…

    ... to fetch the disp and attr byte just before they are ...
    csmith csmith March 2013 Hardware
  • BLOG- ZXSporgBasic RPG development thread- Inspired by the Spectrum 30 show, and after a six-month wait while I was busy playing loads of gigs, I have decided to do a spot of Spectrum coding…

    - Added running hp totals for the pc and npc stats areas
    [IMG]http://i1136.photobucket.com/albums/n498/bigjon1684/ZXSporgBASICv0pt023Screenshot.jpg[/IMG]
    [CODE]10 REM zx sporg basic v0pt023 20130314 - next to do = stats system
    20 REM ...
    bigjon bigjon March 2013 Sinclair Basic
  • BLOG- ZXSporgBasic RPG development thread- Inspired by the Spectrum 30 show, and after a six-month wait while I was busy playing loads of gigs, I have decided to do a spot of Spectrum coding…

    - have begun work on a simple map, which is initialised and displayed in the bottom right-hand corner by the cumbersome line 9220

    [IMG]http://i1136.photobucket.com/albums/n498/bigjon1684/ZXSporgBASICv0pt024Screenshot.jpg[/IMG]

    [ ...
    bigjon bigjon March 2013 Sinclair Basic
<1…25262728293031…34>

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