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  • 3D CAD symbolsNot sure if this is the right place for this but...... Does anybody know of a good site to get hold of 3D CAD symbols (Cells, blocks ect, I will con…

    ... import it into microstation for calculation reasons and finally dump into ...
    ADJB ADJB December 2006 Development
  • I got it bad!Just noticed the speccy Loading sounds on one of the menu selections on the Mutant X DVD. I got excited and played it a few times. Oh dear!

    ... it fades into the final ATTR sweep, there's no way ...
    Graz Graz December 2006 Sinclair Miscellaneous
  • Timex Sinclair 2068Hi guys. This is my first post here, the first of many, I hope.. :) I have a Timex Sinclair 2068 but don?t know much about it. It was given as a gif…

    ... (IIRC), a 256x192 pixel 32x192 attr mode with 16 colours and ... modes: a 256x192 pixel 32x24 attr mode (spectrum compatible), a dual ... active, a 256x192 pixel 32x192 attr mode with 8(*2) colours ...
    Alcoholics Anonymous Alcoholics Anonymous December 2006 Games
  • Timex Sinclair 2068Hi guys. This is my first post here, the first of many, I hope.. :) I have a Timex Sinclair 2068 but don?t know much about it. It was given as a gif…

    ... /> In the 256x192 pixel 32x192 attr mode, there is no vertical ...
    Alcoholics Anonymous Alcoholics Anonymous December 2006 Games
  • ANN: SP1 for Z88DK (aka splib3, Sprite Pack v3.0)Well it's finally arrived, after a month of "a few days from now" release deadlines. SP1 is the lastest version of splib, a flicker-free software sp…

    ... ]Is Mode 2 (Timex 8x1 attr) support in at the moment ...
    Kiwi Kiwi December 2006 Development
  • ANN: SP1 for Z88DK (aka splib3, Sprite Pack v3.0)Well it's finally arrived, after a month of "a few days from now" release deadlines. SP1 is the lastest version of splib, a flicker-free software sp…

    ... of attribute addresses using the attr id as index. This ... 8 pixels: mask, graphic, attr mask, attr not only makes things slower ... the single-byte entries for attr and attr mask would be used ... use. The first method with attr byte specified within the sprite ...
    Alcoholics Anonymous Alcoholics Anonymous December 2006 Development
  • TZX revision 1.20 finalSince everybody seems to agree with the last propositions, the specification for the TZX file format revision 1.20 now becomes final and you can find…

    It seems you have the calculation of the data stream address wrong. Subtract 1 and it could be ok.
    Mikie Mikie December 2006 Emulators
  • Average loading times for Spectrum games?When you hear people talking about the Spectrum or other cassette-based computers nowadays, a lot of them claim the games took 15, 30 or even 45 minu…

    ... :)

    Alternatively, a simple calculation based off the baud rate ...
    andrew_rollings andrew_rollings December 2006 Games
  • Chunky GraphicsI'm mucking about with chunky graphics at the mo and am wondering if it's quicker to just use the attribute's rather than the actual solid graphic bl…

    ... is linear, and so the calculation of which byte in memory ...
    bobs bobs January 2007 Development
  • .SCR formatDoes anybody know the specs of the SCR format and how easy it would be to convert a SCR file into a proper SCREEN$? What I want to do is convert a S…

    ... , then the 768 bytes of ATTR data.

    I suppose ...
    icabod icabod February 2007 Development
  • Fixing Attribute Clash via emulationI'm sorry if this has been posted already, but is there a possibility to fix attribute clash via emulation? I'm not talking about RealSpec or any of …

    ... mode is the 256x192 32x192 attr mode but it had special ...
    Alcoholics Anonymous Alcoholics Anonymous February 2007 Emulators
  • DMA interface for ZX Spectrum[url]http://velesoft.speccy.cz/data-gear.htm[/url] This is internal DATA-GEAR interface for any 8-bit computer with Z80CPU. Use Direct Memory Access…

    ... huge speed.

    Simple calculation says that 25 fps is ...
    piters piters March 2007 Hardware
  • DMA interface for ZX Spectrum[url]http://velesoft.speccy.cz/data-gear.htm[/url] This is internal DATA-GEAR interface for any 8-bit computer with Z80CPU. Use Direct Memory Access…

    ... huge speed.

    Simple calculation says that 25 fps is ...
    velesoft velesoft March 2007 Hardware
  • Zx Spectrum Laptop (again)I've been reading all the old treads about a possible portable speccy. I even found the one about the Speccy Laptop. But it seems there's a lot of ne…

    ... there reading of pixel and attr (at least 1 cycle amortized ...
    Alcoholics Anonymous Alcoholics Anonymous March 2007 Sinclair Miscellaneous
  • External Speccy CommunicationHow does a speccy communicate with the outside world ?? Do you have to have the interface 1 for serial communications ( rs232 ) or are there other p…

    ... dual ported SRAM buffer, checksum calculation in hardware suitable for both ...
    Winston Winston March 2007 Hardware
  • Getting scr addresses from x and yCould someone please tell me how to calculate the 8 screen addresses corresponding to a character printed in basic at coordinates x and y? For examp…

    ... /> By doing 127-ATTR it simply inverts the ATTR. Performing this again ...
    48K 48K March 2007 Sinclair Basic
  • Getting scr addresses from x and yCould someone please tell me how to calculate the 8 screen addresses corresponding to a character printed in basic at coordinates x and y? For examp…

    ... are not calling the same attr POKE routine for the two ...
    48K 48K March 2007 Sinclair Basic
  • TommyGun 0.9.x updates** Should be available via the utilities page soon! Please be patient :-) ** I'll be posting all future updates in this thread, instead of creating …

    ... button)
    sprite overwrites these attr bits:
    00000000
    ... is selected then (attr_mask,attr) pairs should be output. ... out corresponding bits in the attr byte written.

    attr masking in TG this ...
    Alcoholics Anonymous Alcoholics Anonymous March 2007 Development
  • TommyGun 0.9.x updates** Should be available via the utilities page soon! Please be patient :-) ** I'll be posting all future updates in this thread, instead of creating …

    ... button)
    sprite overwrites these attr bits:
    00000000
    \ ink ... ". The output would be (attr_mask,attr) pairs with garbage in attr_mask ...
    Alcoholics Anonymous Alcoholics Anonymous March 2007 Development
  • TommyGun 0.9.x updates** Should be available via the utilities page soon! Please be patient :-) ** I'll be posting all future updates in this thread, instead of creating …

    ... ". The output would be (attr_mask,attr) pairs with garbage in attr_mask ...
    Kiwi Kiwi April 2007 Development
  • My little first set of routines.Hi all, I just coded a little set of routines just to draw a screen on video mem and a fade out. I could have just copied the screen rendering rout…

    ...
    [code]
    enter: c = attr
    exit : c = faded paper ...
    ret z ; return attr unchanged if paper == 0
    [code]
    ; enter : c = attr
    ; exit : c = faded ink ...
    ret z ; leave attr unchanged if INK==0
    Alcoholics Anonymous Alcoholics Anonymous April 2007 Development
  • My little first set of routines.Hi all, I just coded a little set of routines just to draw a screen on video mem and a fade out. I could have just copied the screen rendering rout…

    ... ;181749][code]
    enter: c = attr
    exit : c = faded paper ... attr

    FadeOutPaper:

    ... $38
    ret z ; return attr unchanged if paper == 0
    Metalbrain Metalbrain April 2007 Development
  • My little first set of routines.Hi all, I just coded a little set of routines just to draw a screen on video mem and a fade out. I could have just copied the screen rendering rout…

    ... /> enter: c = attr
    exit : c = faded paper attr

    ret z ; return attr unchanged if paper == 0
    [code]
    enter: c = attr
    exit : c = faded paper ... attr

    FadeOutPaper:
    ...
    Dr BEEP Dr BEEP April 2007 Development
  • My little first set of routines.Hi all, I just coded a little set of routines just to draw a screen on video mem and a fade out. I could have just copied the screen rendering rout…

    ... HL has position of new attr value
    LDI move attribute ...
    omega omega April 2007 Development
  • My little first set of routines.Hi all, I just coded a little set of routines just to draw a screen on video mem and a fade out. I could have just copied the screen rendering rout…

    ... HL has position of new attr value
    LDI move attribute ...
    bobs bobs April 2007 Development
  • My little first set of routines.Hi all, I just coded a little set of routines just to draw a screen on video mem and a fade out. I could have just copied the screen rendering rout…

    ... can imagine changing different "attr-bias" for each attr row. Even better ... />
    [code]
    ; input: A - attr bias [0-7]

    omega omega April 2007 Development
  • Bubble Bobble EditI thought I might have a go at editing Bubble Bobble myself after reading this... [url]http://www.worldofspectrum.org/forums/showthread.php?t=15452[…

    ... levels the resultant column/row calculation is ever so slightly different ...
    Mr. Anonymous Mr. Anonymous April 2007 Development
  • Beautifully programmed gamesJust watching the bobby bearing tzx and admiring the beautiful programming involved. Which other games would you say had asthetic programming opposed…

    ... by 8 data and 1 attr byte for each used block ...
    obo obo April 2007 Games
  • Beautifully programmed gamesJust watching the bobby bearing tzx and admiring the beautiful programming involved. Which other games would you say had asthetic programming opposed…

    ... by 8 data and 1 attr byte for each used block ...
    rich_chandler rich_chandler April 2007 Games
  • Beautifully programmed gamesJust watching the bobby bearing tzx and admiring the beautiful programming involved. Which other games would you say had asthetic programming opposed…

    ... by 8 data and 1 attr byte for each used block ...
    zxspecticle zxspecticle April 2007 Games
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