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<1234567…34>
  • Calculating screen address to alternative ATTR area?I'm using this small snippet of code to convert a screen address to an attribute cell address... [CODE]AttrDE: ld a, d ; get the hig…

    ... an ATTR cell placed somewhere else (like a copy used for collision ...
    Sokurah Sokurah January 2014 Development
  • New (?) auto-hacking methodFollowing a discussion with BadBeard on another thread, I think it would be appropriate for me to share something with the rest of the world (i.e. th…

    ... of games have a CALLed collision-detection routine - the mutation which ... and find one where the collision detection routine has been knocked ... /> POKE 26496, 201 => No ATTR update (looks weird)
    POKE ...
    GOC GOC August 2003 Sinclair Miscellaneous
  • Collision DetectionHi everyone, This is my first post on WOS. Like most people here I owned a Spectrum when a teenager. At that time I was quite heavily into programmin…

    ... try and suss-out is collision detection.

    Is there ...
    dmsmith dmsmith July 2004 Development
  • udg collision detectionhow do I detect a collision between udgs in basic?

    how do I detect a collision between udgs in basic?
    yoink yoink July 2005 Sinclair Basic
  • Best method for sprite collision detectionHi, I have been trying to incorporate collision detection into a sprite routine I writing. The following is what I have come up with so far: POP D…

    ... have been trying to incorporate collision detection into a sprite routine ... ; jump to NC0 if no collision detected
    EXX
    INC ... ) ; increase if there is a collision
    EXX

    NC0 ...
    dmsmith dmsmith August 2005 Development
  • Worst Collision Detection & Colour Clash in gamesSorry if this as been mentioned before but i did do a search ;) In a recent discussion with a friend we talked about probs with the older games such…

    ... became close or really dodgy collision detection where you would simply ... any games that had poor collision detection.
    jammajup jammajup October 2005 Games
  • Collision Detection in SP1Hi, Does anyone have a well-documented example of using collision detection in spritelib. I've search WoS and Z88DK forums but no joy. Something wi…

    ... well-documented example of using collision detection in spritelib. I've ... just two sprites and a collision check would be ideal. Unfortunately ...
    SnakeOilSteve SnakeOilSteve March 2008 Development
  • Collision detection in Arcade Game DesignerI've been playing with Arcade Game Designer recently but I can't get the collision detection work between two sprites of the same type even though I'…

    ... /> SPRITELEFT
    IF COLLISION 0
    OTHER
    SPRITERIGHT
    IF COLLISION 0
    OTHER
    SPRITEUP
    IF COLLISION 0
    OTHER
    SPRITEDOWN
    IF COLLISION 0
    OTHER
    matti1234 matti1234 July 2011 Development
  • Using ATTR detection in machine codeIs there a ROM routine that can be called that reads the ATTR value of a co-ordinate?

    Is there a ROM routine that can be called that reads the ATTR value of a co-ordinate?
    daveysludge daveysludge January 2012 Development
  • MOVE_M Object Movement Manager for BASICAs moving things around on the screen is usually the slowest part of a game written in BASIC, I've been pottering around with this routine to handle …

    ...
    ; controls object movement & collision detection
    ; exceptions are dealt ... +length+Vlohi+Hlohi+Vstep+Hstep+ATTR+ROW:COL+CHR$+0:1 ... /0/+1 horizontal step
    ; ATTR = attributes for graphic
    ;ROW ... Vhi Hlo Hhi Vs Hs Attr row col chr 0:1 ...
    Battle Bunny Battle Bunny September 2013 Sinclair Basic
  • Collision detection for interlocking shapes[SIZE=3][FONT=Calibri]I?m looking for some advice as I?m not sure how to resolve the following problem. I have an in memory structure that holds info…

    ... now want to test for collision so that the shapes cannot ... first I decided to use collision detection based to the X ... to do some basic "fast" collision detection and then looking more ... shape data to make the collision detection easier?[/FONT][/SIZE]
    Mr Millside Mr Millside October 2013 Development
  • Collision Course: Costa Panayi's 'secret' game?[URL="http://www.worldofspectrum.org/infoseekid.cgi?id=0001010"]Collision Course[/URL] is the only release by Black Run Software label. Saw the light…

    ... .org/infoseekid.cgi?id=0001010"]Collision Course[/URL] is the only ...
    DeusX DeusX January 2014 Games
  • Collision CourseAuthor of [URL="http://www.worldofspectrum.org/infoseekid.cgi?id=0001010"]Collision Course[/URL] should be changed to Costa Panayi as per [URL="http:…

    Author of [URL="http://www.worldofspectrum.org/infoseekid.cgi?id=0001010"]Collision Course[/URL] should be changed to Costa Panayi as per [URL="http://www.worldofspectrum.org/forums/showthread.php?t=46223"]this thread[/URL].
    Einar Saukas Einar Saukas January 2014 Infoseek database
  • worst collision detectionI've been playing pang quite a bit of late, and the collision detection seems awful. You can be nowhere near a bubble and its gets you. Still a gr…

    I've been playing pang quite a bit of late, and the collision detection seems awful.

    You can be nowhere near a bubble and its gets you.

    Still a great game though. :)
    Lost Lost April 2014 Games
  • Jetset Willy ATTR Buffer 2Does anyone understand how Jetset Willy uses the system vars area as screen ATTR buffer 2? H5C00 D23552. Thanks

    Does anyone understand how Jetset Willy uses the system vars area as screen ATTR buffer 2?

    H5C00 D23552.

    Thanks
    stevebroad stevebroad September 2014 Sinclair Miscellaneous
  • Pixel level collision detection[SIZE=3][FONT=Calibri]I need to do some pixel level collision detection. Assuming I have a byte of my ?player? sprite in DE and a byte of screen to t…

    ... to do some pixel level collision detection. Assuming I have a ... =Calibri]check z flag for collision[/FONT][/SIZE]
    [FONT=Calibri ...
    Mr Millside Mr Millside November 2014 Development
  • z88dk sp1lib with fzxThe numbers dont seem to display properly? fzx by itself works [quote] // for targets supporting fzx // zcc +zx -vn -startup=31 -O3 -clib…

    ... ;attr_mask = cmask;
    c->attr = colour;
    }

    // Variables ... ;dx;

    // check for collision with other sprites

    slenkar slenkar June 2017 Development
  • More "fake" screenshots, please.I don't know about anyone else, but I really like seeing Spectrum screenshots of modern and/or original games - even if there ends up being no game t…

    ... sacrificed during the moment of collision and therefore there doesn't ... works out. he got 8x1 attr. like MB02 but can only ...
    Amigo Amigo February 2003 Sinclair Miscellaneous
  • Spectrum v Amiga : The Final starts.The final has begun, just in case you didn't know. The old Speccy is getting a bit of a kicking at the moment, so get those votes in!

    ... within the same 8*8 attr., so technically it's 8 ... and your play area and collision etc. I love my C64 ...
    Amigo Amigo April 2003 Games
  • Platform vs BackgroundForgive my ignorance if this is a 'stoopid' question, but although I've written games for many platforms over the years I'm only now making my first …

    ... , taken from screen coordinates by ATTR() function. The screen was drawn ... sprites using information about level. Collision detection should be based on ...
    kmatveev kmatveev February 2004 Development
  • Platform vs BackgroundForgive my ignorance if this is a 'stoopid' question, but although I've written games for many platforms over the years I'm only now making my first …

    ... and by using this for collision detection you're placing restrictions ... collisions you write your own ATTR routine which finds the address ...
    jonathan jonathan February 2004 Development
  • Basic info about platformers...I have run a search for an answer to this question and haven't found quite what I was looking for so I thought I would pop a post on here... What ar…

    ... ago I also come to collision detection problem. I used Basic ... recearch I've found an ATTR function which could read colors ...
    kmatveev kmatveev October 2004 Development
  • New Compo IdeaI've had this idea and would like to know what do you think about it. I think that most of us here know how to code in BASIC. The problem with Specc…

    ... controlcharacter and read it with ATTR(y,x) for collission.
    10 IF ATTR(y,X) 56 THEN GOTO 1000: REM COLLISION
    Dr BEEP Dr BEEP April 2005 Development
  • New Compo IdeaI've had this idea and would like to know what do you think about it. I think that most of us here know how to code in BASIC. The problem with Specc…

    ... controlcharacter and read it with ATTR(y,x) for collission.
    10 IF ATTR(Y,X) 56 THEN GOTO 1000: REM COLLISION
    na_th_an na_th_an April 2005 Development
  • Beautifully programmed gamesJust watching the bobby bearing tzx and admiring the beautiful programming involved. Which other games would you say had asthetic programming opposed…

    ... by 8 data and 1 attr byte for each used block ... bit was used for scenery collision detection rather than keeping track ...
    obo obo April 2007 Games
  • Beautifully programmed gamesJust watching the bobby bearing tzx and admiring the beautiful programming involved. Which other games would you say had asthetic programming opposed…

    ... by 8 data and 1 attr byte for each used block ... bit was used for scenery collision detection rather than keeping track ...
    rich_chandler rich_chandler April 2007 Games
  • Beautifully programmed gamesJust watching the bobby bearing tzx and admiring the beautiful programming involved. Which other games would you say had asthetic programming opposed…

    ... by 8 data and 1 attr byte for each used block ... bit was used for scenery collision detection rather than keeping track ...
    zxspecticle zxspecticle April 2007 Games
  • Beautifully programmed gamesJust watching the bobby bearing tzx and admiring the beautiful programming involved. Which other games would you say had asthetic programming opposed…

    ... by 8 data and 1 attr byte for each used block ... bit was used for scenery collision detection rather than keeping track ...
    ChuckieEgg ChuckieEgg April 2007 Games
  • Beautifully programmed gamesJust watching the bobby bearing tzx and admiring the beautiful programming involved. Which other games would you say had asthetic programming opposed…

    ... by 8 data and 1 attr byte for each used block ... bit was used for scenery collision detection rather than keeping track ...
    wokani wokani June 2007 Games
  • New oneliners for 2008[INDENT][INDENT][INDENT]Here's my attempt at a first-person-perspective 3d game in one line of BASIC. It's called 'wormhole', and you've got to get t…

    ... ]What's your recommendation for collision detection? an if. . .then statement ... ]

    Easiest collision detection is with ATTR
    Set aliens (and ... wants to print at an ATTR place with alien colours, he ...
    Dr BEEP Dr BEEP March 2008 Development
<1234567…34>

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  • Collision DetectionHi everyone,<br /> This is my first post on WOS. Like most people here I owned a Spectrum when a teenager. At that time I was quite heavily into prog…
  • udg collision detectionhow do I detect a collision between udgs in basic?
  • Best method for sprite collision detectionHi,<br /> <br /> I have been trying to incorporate collision detection into a sprite routine I writing.<br /> The following is what I have come up w…
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