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New Game and HelloHi All, Long, long time lurker and contributor (hardware index, PiMan files etc..) but having been quiet for a few years I thought I might register. …
... over again.
The collision detection is also out of ... -
New Game and HelloHi All, Long, long time lurker and contributor (hardware index, PiMan files etc..) but having been quiet for a few years I thought I might register. …
... =Paul-J;435351]
The collision detection is also out of ... can put some sort of collision detection adjuster in version 2 ... -
New Game and HelloHi All, Long, long time lurker and contributor (hardware index, PiMan files etc..) but having been quiet for a few years I thought I might register. …
... over again.
The collision detection is also out of ... -
Arcade Game Designer 2.0 releasedI know dozens of you downloaded the previous version of AGD. Well, you can put it away now because I've made some major improvements to that version…
... to change palette
- sprite collision detection distances can be changed ... -
Arcade Game Designer 2.0 releasedI know dozens of you downloaded the previous version of AGD. Well, you can put it away now because I've made some major improvements to that version…
like the changes to the collision detection, that's making me work on some changes
yay and grrrrrrrrrr in the same breath -
New Game and HelloHi All, Long, long time lurker and contributor (hardware index, PiMan files etc..) but having been quiet for a few years I thought I might register. …
Great graphics and level design! I'm enjoying it a lot, although cursing at the collision detection from time to time! :)
(I'll try it again with Jonathan's pokes.) -
New Game and HelloHi All, Long, long time lurker and contributor (hardware index, PiMan files etc..) but having been quiet for a few years I thought I might register. …
... going...
[code]IF COLLISION 1
KILL
ENDIF ...
IF COLLISION 2
KILL
ENDIF ... ...
[code]
IF COLLISION 0
KILL
ENDIF ... -
New Game and HelloHi All, Long, long time lurker and contributor (hardware index, PiMan files etc..) but having been quiet for a few years I thought I might register. …
... mind doing small fixes (like collision width etc) but the thought ... -
New Game and HelloHi All, Long, long time lurker and contributor (hardware index, PiMan files etc..) but having been quiet for a few years I thought I might register. …
... in this thread.
Changed collision detection to be more forgiving ... -
New Game and HelloHi All, Long, long time lurker and contributor (hardware index, PiMan files etc..) but having been quiet for a few years I thought I might register. …
... add Mulder's suggestions of COLLISION 0 in sprite types, so ... -
New Game and HelloHi All, Long, long time lurker and contributor (hardware index, PiMan files etc..) but having been quiet for a few years I thought I might register. …
... add Mulder's suggestions of COLLISION 0 in sprite types, so ... -
New Game and HelloHi All, Long, long time lurker and contributor (hardware index, PiMan files etc..) but having been quiet for a few years I thought I might register. …
... add Mulder's suggestions of COLLISION 0 in sprite types, so ... -
Resolution & Memory Question ...Hi, I'm hoping someone with some experience writing an emulator, or a vast knowledge of all things Spectrum can help me answer the following questio…
... that the display area (scr + attr) is from 16384 to 23296 ... -
Resolution & Memory Question ...Hi, I'm hoping someone with some experience writing an emulator, or a vast knowledge of all things Spectrum can help me answer the following questio…
... that the display area (scr + attr) is from 16384 to 23296 ... -
DivIDE and joystick interfaceWhich joystick interface works with the DivIDE and ZX 48K? I have TurboRAM but it works not correct or blocks DivIDE. Multiface One works with the j…
... joystick state and will data collision between CPU and INTERFACE. Same ... -
DivIDE and joystick interfaceWhich joystick interface works with the DivIDE and ZX 48K? I have TurboRAM but it works not correct or blocks DivIDE. Multiface One works with the j…
... joystick state and will data collision between CPU and INTERFACE. Same ... -
DivIDE and joystick interfaceWhich joystick interface works with the DivIDE and ZX 48K? I have TurboRAM but it works not correct or blocks DivIDE. Multiface One works with the j…
... joystick state and will data collision between CPU and INTERFACE.[/QUOTE ... -
Dinamic GamesI was thinking the other day about Dinamic games and their notorious difficulty level. So I've selected 4 of their games (Army Moves, Navy Moves, Ga…
... with a twist, but cheesy collision and bad tailored difficulty ruin ... -
TRD/SCL importer for MB02+ and PROFI INTERFACEHi all MB02+ users, I know this time noone of you will be able to use my new program, because with MB02+ you will also need Velesoft's PROFI INTERFA…
... 100% emulation.
No collision of PROFI IF with any ... -
Games that made your jaw dropThere were some games that really 'wowed' you the first time you ever played them - those games that made your jaw drop in disbelief. It might have b…
... the animation with pixel perfect collision - and even the opening menu ... -
Spectrum games & softwareHere's part one of a list of Spectrum software I've am clearing out. If you see any you want, PM me the details. No reasonable offer refused as long …
DivIDE and joystick interfaceWhich joystick interface works with the DivIDE and ZX 48K? I have TurboRAM but it works not correct or blocks DivIDE. Multiface One works with the j…
... this interface return data = data collision on zx bus ! Read and ...Best Micromega game (that's not Deathchase!)Thought I'd run a little poll, to find out what 'other' Micromega games people liked. Deathchase is omitted, simply because it would surely win by a …
... ]. I seem to remember the collision being dodgy, but it's ...Rambo: A good arcade shooter?Was Rambo any good? I've just reviewed it ([URL="http://zxspectrumgames.blogspot.com/2010/05/spectrum-games-rambo-classic-zx.html"]ZX Spectrum Rambo[…
Crap games that you fondly rememberCant remember if this ones been done before tbh, but we always have classic games threads so heres one slightly different :P what crapper games do yo…
... Jack & the Beanstalk. The collision detection is shoddy as hell ...'Hello World' in ASM ?Can someone show how to make the classic 'Hello World' print with ASM code ? I cant figure at this moment how to insert and handle strings with the s…
it would be "ATTR" ? $AB? for bright
$DA for paper?
etc'Hello World' in ASM ?Can someone show how to make the classic 'Hello World' print with ASM code ? I cant figure at this moment how to insert and handle strings with the s…
... =fog;447728]it would be "ATTR" ? $AB? for bright
$DA ...Blimey! Buy a used console games and you might have to pay the s/w house to play it!From: [URL]http://www.videogaming247.com/2008/11/10/capps-we-really-need-to-make-strides-against-the-secondhand-market/[/URL] [COLOR=blue]"Epic…
[QUOTE=ewgf;448383]You're not kidding mate. And good luck with the game, let us know when you have more info.[/QUOTE]
i'm still at the collision detection stage, so it won't be for a few years yet. :pBlimey! Buy a used console games and you might have to pay the s/w house to play it!From: [URL]http://www.videogaming247.com/2008/11/10/capps-we-really-need-to-make-strides-against-the-secondhand-market/[/URL] [COLOR=blue]"Epic…
[QUOTE=mile;448385]i'm still at the collision detection stage, so it won't be for a few years yet. :p[/QUOTE]
Is that programmers' speak for you've been kicking the console in frustration as you can't iron out the bugs?Blimey! Buy a used console games and you might have to pay the s/w house to play it!From: [URL]http://www.videogaming247.com/2008/11/10/capps-we-really-need-to-make-strides-against-the-secondhand-market/[/URL] [COLOR=blue]"Epic…
[QUOTE=ewgf;448389]Is that programmers' speak for you've been kicking the console in frustration as you can't iron out the bugs?[/QUOTE]
i wish there was bug, the whole concept of collision detection is a ****ing nightmare.
