World of Spectrum
  • Categories
  • Discussions
  • FAQ
  • Sign In
Home › Search
Title Search
@title beer Word 'beer' in title
User Search
  • @user admin Only posts by Admin
Text Search
  • @body beer Word 'beer' in the text
Phrase Search
"Hello World" Exact phrase match
Exclude Terms
  • car -red Search cars that are not red
"Or" Searches
  • honda | bmw 'honda' or 'bmw' results
Multi-Field
@(title,body) hello Both contain 'hello'
WildCard
  • hond* civ* Match all with an astrix
Combination
  • @title bmw @user admin
See more supported syntax examples
Search Again :: Adv Search 1000 results in 0.006s
<1234567…34>
  • Pocket Clive - 2 QuestionsHello, I've just started using Pocket Clive on my iPaq pocket PC, excellent emulator BTW. 1. I have just wrote a small BASIC program to randomly pi…

    ... game screen are set to ATTR decimal 69 (cyan INK, black ... few rows of 'marker' ATTR data below the play area, or some ...
    Digital Prawn Digital Prawn December 2005 Emulators
  • MOVE_M Object Movement Manager for BASICAs moving things around on the screen is usually the slowest part of a game written in BASIC, I've been pottering around with this routine to handle …

    ... /> ; controls object movement & collision detection
    ; exceptions are dealt ... +Vlohi+Hlohi+Vstep+Hstep+ATTR+ROW:COL+CHR$+0: ... 0/+1 horizontal step
    ; ATTR = attributes for graphic
    ... to KEY_SCAN key codes table below for values):
    KEYU: ...
    Battle Bunny Battle Bunny September 2013 Sinclair Basic
  • Collision detection for interlocking shapes[SIZE=3][FONT=Calibri]I?m looking for some advice as I?m not sure how to resolve the following problem. I have an in memory structure that holds info…

    ... the shape is drawn (see below)[/FONT][/SIZE]

    [ ... starting address (so directly below the first item drawn at ... drawn previously, so again directly below it.[/FONT][/SIZE]
    [ ... to do some basic "fast" collision detection and then looking more ...
    Mr Millside Mr Millside October 2013 Development
  • Calculating screen address to alternative ATTR area?I'm using this small snippet of code to convert a screen address to an attribute cell address... [CODE]AttrDE: ld a, d ; get the hig…

    ... an ATTR cell placed somewhere else (like a copy used for collision ...
    Sokurah Sokurah January 2014 Development
  • Platform vs BackgroundForgive my ignorance if this is a 'stoopid' question, but although I've written games for many platforms over the years I'm only now making my first …

    ... and by using this for collision detection you're placing restrictions ... collisions you write your own ATTR routine which finds the address ... side or jump through from below, 2 for a solid wall ...
    jonathan jonathan February 2004 Development
  • New Compo IdeaI've had this idea and would like to know what do you think about it. I think that most of us here know how to code in BASIC. The problem with Specc…

    ... (see the system variables section below).

    By the way ... controlcharacter and read it with ATTR(y,x) for collission.
    10 IF ATTR(Y,X) 56 THEN GOTO 1000: REM COLLISION
    na_th_an na_th_an April 2005 Development
  • New (?) auto-hacking methodFollowing a discussion with BadBeard on another thread, I think it would be appropriate for me to share something with the rest of the world (i.e. th…

    ... of games have a CALLed collision-detection routine - the mutation which ... and find one where the collision detection routine has been knocked ... /> POKE 26496, 201 => No ATTR update (looks weird)
    POKE ...
    GOC GOC August 2003 Sinclair Miscellaneous
  • Collision DetectionHi everyone, This is my first post on WOS. Like most people here I owned a Spectrum when a teenager. At that time I was quite heavily into programmin…

    ... try and suss-out is collision detection.

    Is there ...
    dmsmith dmsmith July 2004 Development
  • udg collision detectionhow do I detect a collision between udgs in basic?

    how do I detect a collision between udgs in basic?
    yoink yoink July 2005 Sinclair Basic
  • Best method for sprite collision detectionHi, I have been trying to incorporate collision detection into a sprite routine I writing. The following is what I have come up with so far: POP D…

    ... have been trying to incorporate collision detection into a sprite routine ... ; jump to NC0 if no collision detected
    EXX
    INC ... ) ; increase if there is a collision
    EXX

    NC0 ...
    dmsmith dmsmith August 2005 Development
  • Worst Collision Detection & Colour Clash in gamesSorry if this as been mentioned before but i did do a search ;) In a recent discussion with a friend we talked about probs with the older games such…

    ... became close or really dodgy collision detection where you would simply ... any games that had poor collision detection.
    jammajup jammajup October 2005 Games
  • Describe the person below you.The title says it all... The person below me smells strangely of empty ferrets and has a Spectrum keyboard-rubber fetish.

    The title says it all...

    The person below me smells strangely of empty ferrets and has a Spectrum keyboard-rubber fetish.
    monty.mole monty.mole October 2005 Chit chat
  • Game OptimisationBelow is a section of code Im using for movement enermy display and collision detect. What happens is that you move the sight with ,.qa and space do…

    Below is a section of code ... for movement enermy display and collision detect.

    What happens ...
    Toxitalk Toxitalk May 2007 Sinclair Basic
  • Collision Detection in SP1Hi, Does anyone have a well-documented example of using collision detection in spritelib. I've search WoS and Z88DK forums but no joy. Something wi…

    ... well-documented example of using collision detection in spritelib. I've ... just two sprites and a collision check would be ideal. Unfortunately ...
    SnakeOilSteve SnakeOilSteve March 2008 Development
  • BASIC Keyword ReferenceRealised that the Sinclair Basic section would be a better place for discussion of BASIC keywords, so for reference the old thread is in [thread=2005…

    ... document that details this information. Below is v0.2 of the ... simple, and is
    covered below.

    :: Abbreviations

    ATTR : E : SYM + L NEW : K ...
    icabod icabod March 2008 Sinclair Basic
  • Any MCODE programmers fancy a challenge?Hi Folks, I have been using the Micro-Print utility in the archive and found it to be really good. It is the one that provides 32, 36, 42, 51, 64 a…

    ... is my small test program below.

    [CODE]100 REM ... =Column
    360 REM ar=ATTR
    370 REM INK+(8 ...
    Paddy Coleman Paddy Coleman November 2010 Development
  • Collision detection in Arcade Game DesignerI've been playing with Arcade Game Designer recently but I can't get the collision detection work between two sprites of the same type even though I'…

    ... /> SPRITELEFT
    IF COLLISION 0
    OTHER
    SPRITERIGHT
    IF COLLISION 0
    OTHER
    SPRITEUP
    IF COLLISION 0
    OTHER
    SPRITEDOWN
    IF COLLISION 0
    OTHER
    matti1234 matti1234 July 2011 Development
  • Using ATTR detection in machine codeIs there a ROM routine that can be called that reads the ATTR value of a co-ordinate?

    Is there a ROM routine that can be called that reads the ATTR value of a co-ordinate?
    daveysludge daveysludge January 2012 Development
  • SEUD - How to - Part IOK, a few weeks ago, I bought my copy of SEUD to make my first game on the Spectrum after 26 years! :) I'm learning it yet, but I'll show to you my a…

    ... . :)

    Well the pic below is what we see after ... menu we define the "BG Collision on" (as we will see ...
    Turrican Turrican February 2012 Development
  • BIFROST* Advanced Programming - part 2This second demo shows animated and moving tiles together, and also how to implement collision detection. This knowledge should be enough to implemen…

    ... also how to implement collision detection. This knowledge ... br />
    int collision(int lin, int col) ... below
    if (lin[0] == -16 || collision(lin[0]+dlin, col[0]) || collision ... to implement collision detection. Routine "collision" calculates the ...
    Einar Saukas Einar Saukas July 2012 Development
  • Collision Course: Costa Panayi's 'secret' game?[URL="http://www.worldofspectrum.org/infoseekid.cgi?id=0001010"]Collision Course[/URL] is the only release by Black Run Software label. Saw the light…

    ... .org/infoseekid.cgi?id=0001010"]Collision Course[/URL] is the only ...
    DeusX DeusX January 2014 Games
  • Collision CourseAuthor of [URL="http://www.worldofspectrum.org/infoseekid.cgi?id=0001010"]Collision Course[/URL] should be changed to Costa Panayi as per [URL="http:…

    Author of [URL="http://www.worldofspectrum.org/infoseekid.cgi?id=0001010"]Collision Course[/URL] should be changed to Costa Panayi as per [URL="http://www.worldofspectrum.org/forums/showthread.php?t=46223"]this thread[/URL].
    Einar Saukas Einar Saukas January 2014 Infoseek database
  • Scrolling Bi-Colour Engine for 4-Player GamesJust putting this code up for people to have a look at. Far from finished. Should simply compile and run a bit of a demo. Only good for 128K and +…

    ... stack pointer in space just below handler:
    ld sp,49087 ... hl,de ;hl = address of attr on screen
    ld a ... b=X, hl=attrs, sp=attr row table
    REPT 8 ...
    joefish joefish March 2014 Development
  • worst collision detectionI've been playing pang quite a bit of late, and the collision detection seems awful. You can be nowhere near a bubble and its gets you. Still a gr…

    I've been playing pang quite a bit of late, and the collision detection seems awful.

    You can be nowhere near a bubble and its gets you.

    Still a great game though. :)
    Lost Lost April 2014 Games
  • Manic Miner loading screen adjustmentHad half an hour spare earlier and wanted to try a few things. Always like to learn anyways even now. [URL="http://www.yellowspider.co.uk/speccy/Man…

    ... of it is still just attr's lol) :)

    Do ... attributes and having them staggered below each other etc but that ...
    spider spider July 2014 Games
  • Jetset Willy ATTR Buffer 2Does anyone understand how Jetset Willy uses the system vars area as screen ATTR buffer 2? H5C00 D23552. Thanks

    Does anyone understand how Jetset Willy uses the system vars area as screen ATTR buffer 2?

    H5C00 D23552.

    Thanks
    stevebroad stevebroad September 2014 Sinclair Miscellaneous
  • 'Ocean Draw' instructionsHere are the instructions for the screen and sprite editor used in-house at Ocean Software, possibly typed up by Joffa Smifff (as the 2 of the sprite…

    ... OF PRINT

    H -ATTR MODE
    AS SCREEN MODE ... />
    5 -CHANGE FORMAT - SEE BELOW

    6 -INVERT -A ...
    Mark R. Jones Mark R. Jones September 2014 Sinclair Miscellaneous
  • Pixel level collision detection[SIZE=3][FONT=Calibri]I need to do some pixel level collision detection. Assuming I have a byte of my ?player? sprite in DE and a byte of screen to t…

    ... to do some pixel level collision detection. Assuming I have a ... =Calibri]check z flag for collision[/FONT][/SIZE]
    [FONT=Calibri ...
    Mr Millside Mr Millside November 2014 Development
  • SpecBAS 0.830 Released!Hi guys - A new official release of SpecBAS has been released. The full changelog is below, but for now here's the download: [url]https://sites.goo…

    ... released. The full changelog is below, but for now here' ... the command line
    Collision bugs where many sprites collide ... sticky, even after clearing the collision flag
    Base notation ... when they collide (if their collision flag is disabled)
    ...
    Dunny Dunny February 2015 Sinclair Basic
  • ZXSCLZF - Yet another Screen CompressorQuick disclaimer before I continue, this compressor does not shrink screens as small as some of the others posted here, in particular the very good z…

    ... compressor and asm unpacker are below, the C code creates ASM ... the screen char by char (attr+8pixelrows)
    // Can compress ... start to start of buffer attr space
    (*store_c)=0; // ... /> ;;
    ;; move de back to attr space
    ld a,d ...
    TomD TomD April 2017 Development
<1234567…34>

Latest Posts

  • I am currently watching.....
    Paradigm Shifter on 12:49AM
  • New video about S-video modification on Issue two 48K Spectrum.
    Renegade on April 21
  • Fixed Speccy Software. And which games remained unfixed?
    John Elliott on April 21
  • Happy 40th Birthday to the Amstrad CPC464!
    rich_chandler on April 21
  • Another Birthday! The Game Boy Is 35!
    mel the bell on April 21
  • European Software Titles with an English version
    harriusherbartio on April 21
  • Elusive Strategy Games done by the Smaller or less Prolific Software Houses.
    harriusherbartio on April 21
  • 1992 Spectrum Software
    harriusherbartio on April 21
  • +3 Disk drive motor
    AndyC on April 21
  • Celebrity deaths...
    mel the bell on April 20

HitBox

Word Docs Hits
attr 692 1.3K
collision 1.3K 1.8K
below 5K 5.4K

Related Threads

  • Collision DetectionHi everyone,<br /> This is my first post on WOS. Like most people here I owned a Spectrum when a teenager. At that time I was quite heavily into prog…
  • udg collision detectionhow do I detect a collision between udgs in basic?
  • Best method for sprite collision detectionHi,<br /> <br /> I have been trying to incorporate collision detection into a sprite routine I writing.<br /> The following is what I have come up w…
  • Worst Collision Detection & Colour Clash in gamesSorry if this as been mentioned before but i did do a search ;)<br /> <br /> In a recent discussion with a friend we talked about probs with the olde…
  • Describe the person below you.The title says it all...<br /> <br /> The person below me smells strangely of empty ferrets and has a Spectrum keyboard-rubber fetish.
  • The "Person below you" threadI wonder who will actually post a reply on that last post with the Lister Mullet pic?<br /> <br /> I will possibly die of laughter once someone does.…
  • Collision detectionI understand the basic methods for testing for collisions but I have question about the trickier situation of testing for when shots hit the backgrou…
  • Collision Detection in SP1Hi,<br /> <br /> Does anyone have a well-documented example of using collision detection in spritelib. I've search WoS and Z88DK forums but no joy.<b…
  • Collision Course by AmericanaDoes anyone know who wrote this game? There's no credits on the inlay and the only in-game credit is "Black Run Software".<br /> <br /> To me it as t…
  • Why do so many women shave down below?I am working away from home for the week on nights which means between 8am and 8pm it is just me and the Internet. Nothing on telly.<br /> <br /> Wha…

Related Searches

  • find screen position of all attr
  • collision detection
  • sp1 collision
  • attr p
  • black square attr
  • attr
  • jump collision
  • collision course
  • jump collision new game
  • collision
  • divmmc microdrive collision
  • seud collision
  • seud background collision
  • attr calculation
  • collision attr
  • collision math
  • basic collision attribute
  • attr collision
  • attr basic
  • collision screen attr

Copyright © 2024 World of Spectrum