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  • My Speccy related PC gameHello, I've programmed a win32 game with Spectrum music and soundfx. screenshot : [url="http://bohusk.host.sk/raketascreenshot.png"]http://bohusk.ho…

    ... /> It is the same collision detection like for other parts of ...
    bohusk bohusk March 2006 Sinclair Miscellaneous
  • Homing missile routine - help neededI am attempting to write a routine which will allow a missile to home in on a player. Basically the sort of thing you see in most shoot-em-up games. …

    ... a sure hit if area detection was used (it misses by ...
    TrueVideo TrueVideo March 2006 Development
  • z88dkHello. I'm an spanish user of spectrum (and naturaly of this page). I have a question. I want to start to program games with z88dk, but I need a goo…

    ... new engine, stored as mask/attr pairs in row-major order ... associated with an 8-byte attr "UDG" in the new lib ... as triplets of graph, mask, attr and this might be attractive ...
    Alcoholics Anonymous Alcoholics Anonymous April 2006 Development
  • z88dkHello. I'm an spanish user of spectrum (and naturaly of this page). I have a question. I want to start to program games with z88dk, but I need a goo…

    ... sometimes store pixel info and attr info in different orders, eg ... and/or vertical directions. These attr sets are stored in arrays ... a byte ordering that captured attr only in the sprite squares ... with a list of separate attr definitions from a single screen ...
    Alcoholics Anonymous Alcoholics Anonymous April 2006 Development
  • z88dkHello. I'm an spanish user of spectrum (and naturaly of this page). I have a question. I want to start to program games with z88dk, but I need a goo…

    ... example). It reads successive (attr_mask,attr) pairs from an array as ... -major ordered array of (attr_mask,attr) pairs.

    Some technicalities ...
    Alcoholics Anonymous Alcoholics Anonymous April 2006 Development
  • z88dkHello. I'm an spanish user of spectrum (and naturaly of this page). I have a question. I want to start to program games with z88dk, but I need a goo…

    ... the same 32x192 pixel + 32x192 attr mode as the Timex machines ...
    Alcoholics Anonymous Alcoholics Anonymous April 2006 Development
  • ZXCF InterfaceI'm just trying to get an idea for the ZXCF interface, and to me, it looks a much cleaner design compared to divIDE (Of course, that's just my opinio…

    ... differently: rather than a pixel/attr pair, interpret it as two ...
    Alcoholics Anonymous Alcoholics Anonymous April 2006 Hardware
  • Egghead 4 available to downloadFollowing his adventure in space, Egghead is today Entertaining a guest. Yes, Shelley is coming to tea and it's up to Egghead to get the food on the…

    I believe its the same game in 48k mode but without the music. I don't think there is any AY detection in 48k mode.
    Lee Fogarty Lee Fogarty April 2006 Games
  • Egghead 4 available to downloadFollowing his adventure in space, Egghead is today Entertaining a guest. Yes, Shelley is coming to tea and it's up to Egghead to get the food on the…

    ... think there is any AY detection in 48k mode.[/quote]
    Ian Hamilton Ian Hamilton April 2006 Games
  • What is the best Freescape game?I wanted to try Castle Master, i have the original game on tape, but is it any good, or is it like Hard Drivin' with it's slideshow speed and unrespo…

    ... (NES version had HORRIFIC collision detection, you could stand a foot ...
    Resident0 Resident0 April 2006 Games
  • ANN: SP1 for Z88DK (aka splib3, Sprite Pack v3.0)Well it's finally arrived, after a month of "a few days from now" release deadlines. SP1 is the lastest version of splib, a flicker-free software sp…

    ... = 0xff for transparent
    uchar attr; // +7 sprite colour, logically ORed ... " contains: a colour (attr_mask and attr), a draw function (draw, set ...
    Alcoholics Anonymous Alcoholics Anonymous April 2006 Development
  • How to speed up TZX loading (emu development)With many newer emulators there are options to do faster loading schemes, even for turbo-loader or protected loader blocks in TZX files. For example,…

    ... operation, so Marko wrote a detection routine for SPIN which detects ...
    Dunny Dunny May 2006 Emulators
  • How to speed up TZX loading (emu development)With many newer emulators there are options to do faster loading schemes, even for turbo-loader or protected loader blocks in TZX files. For example,…

    ... for known loaders. When your detection fires, look at the next ...
    Dunny Dunny May 2006 Emulators
  • How to speed up TZX loading (emu development)With many newer emulators there are options to do faster loading schemes, even for turbo-loader or protected loader blocks in TZX files. For example,…

    ... of. Of course, a sophisticated detection routine would figure that out ...
    Dunny Dunny May 2006 Emulators
  • ANN: SP1 for Z88DK (aka splib3, Sprite Pack v3.0)Well it's finally arrived, after a month of "a few days from now" release deadlines. SP1 is the lastest version of splib, a flicker-free software sp…

    ... ;attr_mask = cmask;
    c->attr = colour;
    }
    [/code]
    Alcoholics Anonymous Alcoholics Anonymous May 2006 Development
  • ANN: SP1 for Z88DK (aka splib3, Sprite Pack v3.0)Well it's finally arrived, after a month of "a few days from now" release deadlines. SP1 is the lastest version of splib, a flicker-free software sp…

    ... = 0xff for transparent
    uchar attr; // +7 sprite colour, logically ORed ... we change the "attr_mask" and "attr" members to change the colour ...
    Alcoholics Anonymous Alcoholics Anonymous May 2006 Development
  • How to speed up TZX loading (emu development)With many newer emulators there are options to do faster loading schemes, even for turbo-loader or protected loader blocks in TZX files. For example,…

    ... hours looking at the edge detection loop in several loaders.
    Laser Laser May 2006 Emulators
  • ANN: SP1 for Z88DK (aka splib3, Sprite Pack v3.0)Well it's finally arrived, after a month of "a few days from now" release deadlines. SP1 is the lastest version of splib, a flicker-free software sp…

    ... subject area, the second an attr-only occluding sprite of highest ... the mirror area. Because the attr-only occluding sprite is of ...
    Alcoholics Anonymous Alcoholics Anonymous May 2006 Development
  • Lesser used BASIC commandsAre there any interesting articles or books that explore some of the lesser used BASIC commands/functions e.g. DEF FN, IN, OUT etc? The Spectrum BAS…

    ... thought the poor relation of ATTR and POINT was SCREEN$. I ...
    Matt_B Matt_B May 2006 Sinclair Basic
  • TommyGun 0.9.1 availableMostly bug fixes, especially an annoying copy/cut and paste bug in the image editor. Should be available from the Utilities page once it has been up…

    ... graphic data, stored as Gfx+Attr with the "Byte sort priority ...
    Metalbrain Metalbrain May 2006 Development
  • Lesser used BASIC commandsAre there any interesting articles or books that explore some of the lesser used BASIC commands/functions e.g. DEF FN, IN, OUT etc? The Spectrum BAS…

    ... thought the poor relation of ATTR and POINT was SCREEN$. I ...
    Bethan Bethan May 2006 Sinclair Basic
  • Lesser used BASIC commandsAre there any interesting articles or books that explore some of the lesser used BASIC commands/functions e.g. DEF FN, IN, OUT etc? The Spectrum BAS…

    ... thought the poor relation of ATTR and POINT was SCREEN$. I ...
    Dunny Dunny May 2006 Sinclair Basic
  • Lesser used BASIC commandsAre there any interesting articles or books that explore some of the lesser used BASIC commands/functions e.g. DEF FN, IN, OUT etc? The Spectrum BAS…

    ... to add colour and use ATTR or a well chosen POINT ...
    Matt_B Matt_B May 2006 Sinclair Basic
  • ANN: SP1 for Z88DK (aka splib3, Sprite Pack v3.0)Well it's finally arrived, after a month of "a few days from now" release deadlines. SP1 is the lastest version of splib, a flicker-free software sp…

    ... music & sound effects, collision detection, backgrounds, user-defined keys and ... found I need the collision detection and the sp1_PrintString() function (not ...
    Alcoholics Anonymous Alcoholics Anonymous May 2006 Development
  • The Sing-clair ProjectFollowing on in a way from [url=http://www.worldofspectrum.org/forums/showthread.php?t=11800]this[/url] thread, I have had an idea. How about if we …

    ... screen
    little bit of ATTR data hitching a ride... and ...
    Digital Prawn Digital Prawn May 2006 Chit chat
  • ANN: SP1 for Z88DK (aka splib3, Sprite Pack v3.0)Well it's finally arrived, after a month of "a few days from now" release deadlines. SP1 is the lastest version of splib, a flicker-free software sp…

    ... now to get at collision detection. The other parts not yet ...
    Alcoholics Anonymous Alcoholics Anonymous May 2006 Development
  • Speccy 128k Double Buffering.If I understand this right, you display either of the screens, and draw to the one that is not being displayed. Am i right in thinking that the Non …

    ... . Other routines such as collision detection, updating player/enemy coords, etc ...
    dmsmith dmsmith May 2006 Development
  • ANN: SP1 for Z88DK (aka splib3, Sprite Pack v3.0)Well it's finally arrived, after a month of "a few days from now" release deadlines. SP1 is the lastest version of splib, a flicker-free software sp…

    ... added the rectangles library, collision detection and the last missing function ...
    Alcoholics Anonymous Alcoholics Anonymous May 2006 Development
  • Background image with SP1 and Z88DKWhat is the prefered way to place an entire (or very large) image in the background when using SP1? Should I convert it to a long (32*24=768 ) list o…

    ... current attribute mask
    uchar attr; // +6 current attribute
    struct ...
    Alcoholics Anonymous Alcoholics Anonymous May 2006 Development
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