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  • Bubble Bobble on SpinDoes anybody else find that Bubble Bobble has corrupted sprites (bubbles for example) in 48k or 48k+ mode in Spin? Works fine in any 128k machine mo…

    ... replace it with a better detection routine; I tried patching $FAD7 ... sure I could dig a detection routine up from somewhere if ...
    StuBruise StuBruise October 2007 Games
  • Bubble Bobble on SpinDoes anybody else find that Bubble Bobble has corrupted sprites (bubbles for example) in 48k or 48k+ mode in Spin? Works fine in any 128k machine mo…

    ... and got a 48K/128K detection routine anyway (ripped from the ...
    StuBruise StuBruise October 2007 Games
  • MULTITECH pictures[url]http://velesoft.speccy.cz/data-gear.htm[/url]

    ... effects, because I push all attr area before ray enter paper ...
    omega omega October 2007 Hardware
  • MULTITECH pictures[url]http://velesoft.speccy.cz/data-gear.htm[/url]

    ... effects, because I push all attr area before ray enter paper ...
    Woody Woody October 2007 Hardware
  • Something completely different (new game tech-demo)Since finishing Stranded 2.5 (available soon from Cronosoft - plug!) I've been playing with the idea of doing an attribute-based, rather than pixel-b…

    ... late after the funeral) : [B]ATTR-ACT[/B]
    de Vandemar Croup de Vandemar Croup October 2007 Games
  • Best loading on a gameFor me, it has to be Technician Ted, with all those TT's walking across the screen. 2nd comes Skooldaze, only because I spent many MANY of my evenin…

    Side A loads fine on Fuse if I turn off tape traps and loader detection. Side B loads fine with those on.
    Philip Kendall Philip Kendall October 2007 Games
  • Loading ScreensWhat method of revealling loading screens can be achieved in BASIC or is the only one which can be done the one which reveals it line by line over an…

    ... one for each line of attr data. It could work on ...
    icabod icabod October 2007 Development
  • Fastest Baud Rate On A Loader ?Following on (sort of!) from the thread about the best loading.... Which game(s) had the fastest (highest baud rate) ? I seem to remember a couple …

    ... to be doing some error detection/correction or something, but if ...
    gasman gasman October 2007 Games
  • Fastest Baud Rate On A Loader ?Following on (sort of!) from the thread about the best loading.... Which game(s) had the fastest (highest baud rate) ? I seem to remember a couple …

    ... to be doing some error detection/correction or something, but if ...
    Alcoholics Anonymous Alcoholics Anonymous October 2007 Games
  • Quick testCould I ask anyone with a real 128K or +2 to run the latest [url=http://www.shadowmagic.org.uk/spectrum/fusetest.tap]Fuse test suite[/url] on it and …

    ... tape was stopped? The machine detection code uses the differences between ...
    Woody Woody November 2007 Hardware
  • Oneliner contestHello to you all, I dare you to make a program on 1 BASIC line. Here is the place to sent your ONELINERS [url]http://www.zxspectrum.00freehost.co…

    ... 'h' (No longer needed because ATTR is no longer used to ...
    Digital Prawn Digital Prawn November 2007 Development
  • Oneliner contestHello to you all, I dare you to make a program on 1 BASIC line. Here is the place to sent your ONELINERS [url]http://www.zxspectrum.00freehost.co…

    OK, I've finished working on "batmaster 2" for tonight, but it is not yet finished. So for now I will post where I am up to for now "batmaster 2 - temporary version":-

    [url]http://www.mediafire.com/?1mgmyyawy1f[/url]


    [QUOTE ...
    Digital Prawn Digital Prawn November 2007 Development
  • Oneliner contestHello to you all, I dare you to make a program on 1 BASIC line. Here is the place to sent your ONELINERS [url]http://www.zxspectrum.00freehost.co…

    ... version doesn't depend on ATTR to bounce the ball at ...
    Einar Saukas Einar Saukas November 2007 Development
  • Oneliner contestHello to you all, I dare you to make a program on 1 BASIC line. Here is the place to sent your ONELINERS [url]http://www.zxspectrum.00freehost.co…

    ... version doesn't depend on ATTR to bounce the ball at ...
    Digital Prawn Digital Prawn November 2007 Development
  • Duel of the games 4! Super conundrum! Manic Miner vs Jet Set WillyGo on I dares ya, to decide which one is best, it's popped up in many, many previous threads, so do it, decide the better of the 2 :D

    ... features based on the non-detection of an Earth-cell to ...
    andrewbroad andrewbroad November 2007 Games
  • Oneliner contestHello to you all, I dare you to make a program on 1 BASIC line. Here is the place to sent your ONELINERS [url]http://www.zxspectrum.00freehost.co…

    ... />
    If you implement pass detection in advance, there will be ...
    Einar Saukas Einar Saukas November 2007 Development
  • Oneliner contestHello to you all, I dare you to make a program on 1 BASIC line. Here is the place to sent your ONELINERS [url]http://www.zxspectrum.00freehost.co…

    ... ]
    If you implement pass detection in advance, there will be ...
    Dr BEEP Dr BEEP November 2007 Development
  • 4x4 matrix QI have a 4x4 matrix used for rotating a 3D object to rotate to face any point in one simple step, and looks something like: [code] a b c 0 e f g 0 h…

    It's incredibly yucky, but here's the hack I just knocked up.

    For background, I have a list of object positions over time (x,y,z) and a 4x4 rotation matrix.

    For rotation matrices (from [url=http://www.j3d.org/matrix_faq/ ...
    NickH NickH November 2007 Chit chat
  • Best loading on a gameFor me, it has to be Technician Ted, with all those TT's walking across the screen. 2nd comes Skooldaze, only because I spent many MANY of my evenin…

    ... ). It did load in "Edge Detection" and "flashload" mode though. Very ...
    Arjun Arjun November 2007 Games
  • FATware on +divIDE and ZX SpinHello, My (real) +divIDE running FATware 0.12 was reading snapshots from a FAT (16) formatted CF card perfectly last week. Now, on reset, it recogn…

    ... tried resetting and also re-detection via "SPACE key and Reset ...
    BloodBaz BloodBaz December 2007 Hardware
  • New spectrum game. "Viaje al centro de la tierra" extendedA new spectrum game has been released. The extended version of "Viaje la Centro de la Tierra". An old classic spanish game from Topo Soft. 8 bits v…

    Hmm gave it a go, thought the graphics looked great. Gameplay was a bit off, gutted i couldnt do diagonals and sometimes the collision detection was pretty bad. I'll give it another go but i hope all those turtles dont go on forever !
    psj3809 psj3809 December 2007 Games
  • New spectrum game. "Viaje al centro de la tierra" extendedA new spectrum game has been released. The extended version of "Viaje la Centro de la Tierra". An old classic spanish game from Topo Soft. 8 bits v…

    ... diagonals and sometimes the collision detection was pretty bad. I'll ...
    Skarpo Skarpo December 2007 Games
  • MP3 Audio EditorsCan anyone here recommend a decent (free) mp3 editor that can remove sections and also split one large file into several smaller ones. I'm recording …

    I use mp3DirectCut: [url]http://mpesch3.de1.cc/mp3dc.html[/url]
    As the name suggests, it edits & splits mp3 files without import/convert/export process. Also has pause detection.
    Not the most user intuitive, though.
    GoochyB GoochyB January 2008 Chit chat
  • another c64 vs. Speccy site...[url]http://c64vsspectrum.com/[/url] 25 years and we are still brawling.. ;)

    ... i/o bits used for attr control);

    c) No ...
    TVzombie TVzombie January 2008 Games
  • New spectrum game. "Viaje al centro de la tierra" extendedA new spectrum game has been released. The extended version of "Viaje la Centro de la Tierra". An old classic spanish game from Topo Soft. 8 bits v…

    ... been pointed out, the collision detection seems not to work perfectly ...
    Rickard Rickard January 2008 Games
  • New spectrum game. "Viaje al centro de la tierra" extendedA new spectrum game has been released. The extended version of "Viaje la Centro de la Tierra". An old classic spanish game from Topo Soft. 8 bits v…

    ... was annoyed at the collision detection but because of that, that ...
    Skruppy Skruppy January 2008 Games
  • Development IDE collaborationI was wondering if other people making development IDE's (MetalBrain, LCD , Claus Jahn and Carlinski as far as I know) would be interested in combini…

    ... -2-byte, load-1-byte, attr only, etc). How many different ...
    Alcoholics Anonymous Alcoholics Anonymous January 2008 Development
  • improvements to gameshello while i playing a few spectrum games,i thought how better some games would be better with an improvement:- automania-128k tune,less grating t…

    ... [/B]: Vastly improve the collision-detection in the platformer sections so ...
    Zagreb Zagreb January 2008 Games
  • Detecting a Kempton joystick...I've been playing with the idea in the games I'm currently developing so that once the Kempston joystick has been selected you can hold FIRE down to …

    ... (idle bus), and screen and ATTR data bytes. This will only ...
    gasman gasman January 2008 Development
  • Detecting a Kempton joystick...I've been playing with the idea in the games I'm currently developing so that once the Kempston joystick has been selected you can hold FIRE down to …

    ... ULA is pulling screen and attr data off of RAM.
    BloodBaz BloodBaz January 2008 Development
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