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Search Again :: Adv Search 1000 results in 0.002s
<1…14151617181920…34>
  • I wonder why I started this....Hi I was bored today, and have for some time now been speculating about making a Spectrum game in Basic. As said today I was bored, and started on i…

    ... ;"\a"''
    30 PRINT "ATTR (0,0)=";ATTR (0,0)'
    40 ... PRINT "ATTR (1,0)=";ATTR (1,0)
    50 ...
    Philip Kendall Philip Kendall June 2007 Sinclair Basic
  • D&H Grand PrixInspired to get back into D&H Grand Prix following Lewis Hamilton's maiden victory at the weekend, I discovered that I can't get the pitstops to work…

    Don't recall this one probably because it was from the late '80s!

    I remember Formula One by CRL which I spent hours playing, give it a go.
    Nick Elliott Nick Elliott June 2007 Games
  • What a w*nker I hope this is not one of you.This is so awfully naff and lame it made me laugh out loud. Here is a ZX Spectrum game review from YouTube user PaulIsTheBest3UK: [url]http://www.…

    ... special here should the right formula be hit upon.

    NickH NickH June 2007 Sinclair Miscellaneous
  • Project: M.u.l.e.Wokani came up with a great idea about trying an open-development approach for spectrum games, and I thought why not try with a game I have under dev…

    ... down one pixel row. A formula will have to be applied ...
    Alcoholics Anonymous Alcoholics Anonymous June 2007 Development
  • A challenge thats probably impossiblehere's a challenge for all you coders. Given a snapshot, is it possible to create a program to sniff out the original start address for the game that…

    Here's my formula. Change the value of the ...
    Matt_B Matt_B June 2007 Development
  • Project: M.u.l.e.Wokani came up with a great idea about trying an open-development approach for spectrum games, and I thought why not try with a game I have under dev…

    ... initial column coordinate
    // attr = colour, 0 if transparent
    case 0x14:
    attr = *(++s);
    break;
    if (attr)
    *(zx_saddr2aaddr(disp)) = attr; // colour ...
    mulder mulder June 2007 Development
  • Project: M.u.l.e.Wokani came up with a great idea about trying an open-development approach for spectrum games, and I thought why not try with a game I have under dev…

    ...
    case 0x14:
    attr = *(++s);
    break;
    case 0x14:
    attr = *(++s);
    break;
    if (attr)
    *(zx_saddr2aaddr(disp)) = attr; // colour ...
    Alcoholics Anonymous Alcoholics Anonymous July 2007 Development
  • What is this for?[url]http://www.zx.cz/mga.php[/url] Any ideas?

    ... attributes (every line has own attr).
    This originates from Russia ...
    Sonic Sonic July 2007 Hardware
  • Project: M.u.l.e.Wokani came up with a great idea about trying an open-development approach for spectrum games, and I thought why not try with a game I have under dev…

    ... ";

    void cls(uchar attr)
    {
    memset(16384, 0 ... , 6144);
    memset(22528, attr, 768);
    }

    uchar ...
    wokani wokani July 2007 Development
  • First ever gameFollowing on from this thread: [url]http://www.worldofspectrum.org/forums/showthread.php?t=16763[/url] What was your first ever game? Although f…

    ... that did, was Mastertronic's Formula #1 Simulators on the C16 ...
    DEATH DEATH July 2007 Chit chat
  • Project: M.u.l.e.Wokani came up with a great idea about trying an open-development approach for spectrum games, and I thought why not try with a game I have under dev…

    ... ///////////////////////////////////////////////////////////////////////
    void cls(uchar attr)
    {
    memset(16384 ... 0, 6144);
    memset(22528, attr, 768);
    }
    ...
    wokani wokani July 2007 Development
  • Project: M.u.l.e.Wokani came up with a great idea about trying an open-development approach for spectrum games, and I thought why not try with a game I have under dev…

    ... ///////////////////////////////////////////////////////////////////////
    void cls(uchar attr)
    {
    memset(16384 ... 0, 6144);
    memset(22528, attr, 768);
    }
    ...
    wokani wokani July 2007 Development
  • Project: M.u.l.e.Wokani came up with a great idea about trying an open-development approach for spectrum games, and I thought why not try with a game I have under dev…

    ... ///////////////////////////////////////////////////////////////////////
    void cls(uchar attr)
    {
    memset(16384 ... 0, 6144);
    memset(22528, attr, 768);
    }
    ...
    wokani wokani July 2007 Development
  • Something completely different (new game tech-demo)Since finishing Stranded 2.5 (available soon from Cronosoft - plug!) I've been playing with the idea of doing an attribute-based, rather than pixel-b…

    Clash of the Fnogosticals!
    ...erm no, sorry.

    Hows about,

    ATTR-ATTACK
    Graz Graz July 2007 Games
  • Something completely different (new game tech-demo)Since finishing Stranded 2.5 (available soon from Cronosoft - plug!) I've been playing with the idea of doing an attribute-based, rather than pixel-b…

    Another one (I bet 'bobs' is getting pretty p*ssed off by now!)...

    B-ATTR-ies!
    frobush frobush July 2007 Games
  • Something completely different (new game tech-demo)Since finishing Stranded 2.5 (available soon from Cronosoft - plug!) I've been playing with the idea of doing an attribute-based, rather than pixel-b…

    And de peace del a resist ane (I did French 'O' level - and failed*)

    B-ATTR-y Charger!



    * I lied. I didn't fail at French. I didn't do French. I did engineering instead. And I passed at this! Toot sweet!
    frobush frobush July 2007 Games
  • Something completely different (new game tech-demo)Since finishing Stranded 2.5 (available soon from Cronosoft - plug!) I've been playing with the idea of doing an attribute-based, rather than pixel-b…

    ... now![/B])...

    B-ATTR-ies![/quote]

    He ...
    Skarpo Skarpo July 2007 Games
  • Something completely different (new game tech-demo)Since finishing Stranded 2.5 (available soon from Cronosoft - plug!) I've been playing with the idea of doing an attribute-based, rather than pixel-b…

    ... - and failed*)

    B-ATTR-y Charger!


    Skarpo Skarpo July 2007 Games
  • Something completely different (new game tech-demo)Since finishing Stranded 2.5 (available soon from Cronosoft - plug!) I've been playing with the idea of doing an attribute-based, rather than pixel-b…

    ... the SPACE INVERSErs

    ATTR-ATTACK

    ATTRIBUTE CLASH ...

    B-ATTR-ies

    B-ATTR-y Charger
    Skarpo Skarpo July 2007 Games
  • Something completely different (new game tech-demo)Since finishing Stranded 2.5 (available soon from Cronosoft - plug!) I've been playing with the idea of doing an attribute-based, rather than pixel-b…

    ... the SPACE INVERSErs

    ATTR-ATTACK

    ATTRIBUTE CLASH ...

    B-ATTR-ies

    B-ATTR-y Charger
    bobs bobs July 2007 Games
  • Project: M.u.l.e.Wokani came up with a great idea about trying an open-development approach for spectrum games, and I thought why not try with a game I have under dev…

    ... ?
    I mean by some formula - that holds true for all ...
    wokani wokani July 2007 Development
  • SAM COUPE and GALACTIC GUNNERS with mouse controlGalactic Gunners with mouse control for SAM COUPE [url]http://velesoft.speccy.cz/samcoupe/sammouse/sammouse-software/galactic_gunners-sm.zip[/url] Th…

    ... /> I've now implemented full ATTR port support, so it'll ...
    obo obo July 2007 Games
  • Project: M.u.l.e.Wokani came up with a great idea about trying an open-development approach for spectrum games, and I thought why not try with a game I have under dev…

    ... ?
    I mean by some formula - that holds true for all ...
    Alcoholics Anonymous Alcoholics Anonymous July 2007 Development
  • HTML for beginnersI will be tidying up the first couple of chapters of this course this weekend, so if anyone wants to learn HTML drop me an email and I will forward w…

    ... engineer that claimed the google formula put exactly the same waiting ...
    dekh dekh July 2007 Chit chat
  • Help hacking Split PersonalitiesI`ve been hacking away at Split Personalities for the purpose of putting new screens and graphics (items). The current screen is at 41187 and is 160…

    ... data from #5b00-#6120 and attr data from #6121 to #6181 ...
    Mr. Anonymous Mr. Anonymous July 2007 Games
  • concerning soviet graphicsis there any game using a similar tricky technique how to let colorful objects move fluently with no color clash as soviet? (the colorful tops of bui…

    Nice example is GI HERO. There is black surrounding for every sprite to avoid attr clash.

    BTW, do you know of any game in multicolor?

    Should not be hard to make at least some arkanoid or spy-hunter car racing game...
    omega omega August 2007 Games
  • Project: M.u.l.e.Wokani came up with a great idea about trying an open-development approach for spectrum games, and I thought why not try with a game I have under dev…

    ... /> }
    [/code]

    This formula was already discussed above. Given ...
    Alcoholics Anonymous Alcoholics Anonymous August 2007 Development
  • Oneliner contestHello to you all, I dare you to make a program on 1 BASIC line. Here is the place to sent your ONELINERS [url]http://www.zxspectrum.00freehost.co…

    ... /> I could instead have used ATTR(y,x) to recover the ... same as the previously read ATTR result, also the game cursor ... this method. (Unless of course ATTR(y,x) is taken at ...
    Digital Prawn Digital Prawn August 2007 Development
  • Oneliner contestHello to you all, I dare you to make a program on 1 BASIC line. Here is the place to sent your ONELINERS [url]http://www.zxspectrum.00freehost.co…

    ... )*(j=0):
    LET c=ATTR (y,x+3)>41 ... -i)*(j=0): LET c=ATTR (y,x+3
    )> ...
    Einar Saukas Einar Saukas August 2007 Development
  • Oneliner contestHello to you all, I dare you to make a program on 1 BASIC line. Here is the place to sent your ONELINERS [url]http://www.zxspectrum.00freehost.co…

    [CODE]
    1 DIM i$(3,7):
    FOR g=1 TO 3:
    LET i$(g)=" H H H":
    NEXT g:
    READ b,p,a,s,e,n:
    FOR y=0 TO 13:
    LET m=e*(RNDy)*(bx)*(a" ":
    LET q=(b=1)*(m>0)*2>ABS (a-m):
    PRINT AT 0,m;"" AND m,,AT g-1,x+3;" "; ...
    Dr BEEP Dr BEEP August 2007 Development
<1…14151617181920…34>

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