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<1…891011121314…34>
  • inverting graphics using basic?just curious if it could be done by poking screen memory ? and what's the structure. (foreground / background for each char ? ) reason I ask is I'd …

    ... bit, one FLASH bit, three PAPER bits, and three INK bits. I ... don't remember the order.[/QUOTE]

    Flash ... |Bright|Paper|Ink with the paper and ... ink bits arranged GRB. I believe ...
    JamesW JamesW December 2010 Sinclair Basic
  • inverting graphics using basic?just curious if it could be done by poking screen memory ? and what's the structure. (foreground / background for each char ? ) reason I ask is I'd …

    ... same with Bright and / or flash ? as I guess I could ... poke it.. and does the INK thing only work with text ...
    fog fog December 2010 Sinclair Basic
  • inverting graphics using basic?just curious if it could be done by poking screen memory ? and what's the structure. (foreground / background for each char ? ) reason I ask is I'd …

    ... same with Bright and / or flash ? [/QUOTE]

    yes ofcourse ... PRINT OVER 1; BRIGHT 1; FLASH 1; INK 2; PAPER 6; AT ...

    (242= BRIGHT 1; FLASH 1; INK 2; PAPER 6)
    Arda Arda December 2010 Sinclair Basic
  • Activision's Ghostbusters (1984 version)Did anyone ever manage to work out (or hack) the account numbers? If so, are they the same for the 1986 rehash?

    ... ]5 BORDER 2: PAPER 2: INK 7
    10 CLEAR 40000 ... m>=1e6 THEN PRINT FLASH 1;"Max is $999900": GO ...
    Jimmy Jimmy January 2011 Games
  • Looking for an e-reader handheld device.I've come to a sudden decision that I want one of these :-) basically to create a bit of space by getting all of the books I own in digital format an…

    ... horrible inverting of the paper/ink every time the screen updates ... ]

    Is that like FLASH in Speccy BASIC?
    Vampyre Vampyre January 2011 Chit chat
  • Calculating the address of a pixel?Hi Folks, Is there an easy/quick way of calculating the memory address of a pixel? So for example, if I wanted to "plot" pixel at screen coordinate…

    ... to 7
    20 print ink x; "TVZombie is getting on ... /> Good. Just don't use flash, you can trigger sudden epileptic ...
    TVzombie TVzombie February 2011 Sinclair Basic
  • The display of the ZX SpectrumI'm trying my hand at putting a simple emulator together, but I don't quite remember exactly how the screen works... I have a (void) function that ta…

    ... YPos_b2, YPos_b3, InkColour, PaperColour, Bright, Ink, Paper;[/COLOR][/SIZE][/FONT]
    Flash block 1[/COLOR][/FONT][/SIZE ... (flash_state > 9)) ? (Ink=PaperColour, Paper=InkColour) : (Ink=InkColour, Paper=PaperColour);[/COLOR ...
    rich_chandler rich_chandler May 2011 Emulators
  • Back to BASIC[U][B]Archaeology guide to programs compiled used MCODERII.d[/B][/U] After various people have been talking about "Frank'n'stein" I decided to finis…

    ... via TEMPS.[/CODE]
    [B]INK 7[/B]
    [CODE] CALL ... 151 248[/CODE]
    [B]FLASH 0[/B]
    [CODE] CALL ... BORDER 0: PAPER 0: INK 7: FLASH 0: INVERSE 0: BRIGHT 0 ...
    Jimmy Jimmy May 2011 Development
  • Pixel Color IncorrectHello i am new to the ZX Spectrum and z80 assembly language. I am coding my first game and am having a small problem. I am trying to make the botom r…

    ... FBPPPIIIb (Flash Bit, Bright Bit, Paper 3 Bits, Ink 3 Bits ... blue paper (1) with yellow ink (6) and bright 'on' ... '4' is setting the ink to green with black paper ... BASIC to adopt the INK, PAPER, FLASH or BRIGHT setting of ... - in other words, black ink on blue paper.
    joefish joefish June 2011 Development
  • Pixel Color IncorrectHello i am new to the ZX Spectrum and z80 assembly language. I am coding my first game and am having a small problem. I am trying to make the botom r…

    ... in BASIC to adopt the INK, PAPER, FLASH or BRIGHT setting of ... binary - in other words, black ink on blue paper.[/QUOTE]
    INK 0 (no BRIGHT or FLASH) you could use ...
    chev chev June 2011 Development
  • Print TextHow do i print text on the bottom left row(memory location in attribute 23295) of the screen in assembly? I understand the parts better on paper and …

    ... is green paper on white ink. Any assistance in this ... a,104 ;cyan paper, black ink, bright
    ld (23693 ... for score' 16 is set ink, the following byte is ... /> ld a,16 ;set ink colour
    rst 16
    flash and bright too (18 & ...
    R-Tape R-Tape June 2011 Development
  • Legend of Kyrandia - ZX Spectrum DemoI was browsing the ZX Open Source site [url]http://opensourcezx.untergrund.net/[/url] and I found an interesting tr-dos disk image of a playable demo…

    ... it possible to use the Flash and Bright bit to store ... 4 for both PAPER and INK priority values (thus supporting 16 ... of 8 ), and use the FLASH and BRIGHT bits from the ...
    Einar Saukas Einar Saukas July 2011 Development
  • screen$ out ?I've converted something via a scan and dithered it/saved out as a png in 7-up.. It'll load into 7-up , but I can't export it as a screen$ .. and …

    ... ]

    That's weird. Flash doesn't show up (you ... right part of the screen, Attr value will be over 128 ...
    Metalbrain Metalbrain September 2011 Development
  • Address of monitor to load emulator files into real SpeccyI have a monitor/debugger that can load data over serial port really fast. Now I would like to extend it to load standard emulator files over the ser…

    ... " with attributes with the same ink and paper.

    The ... a 128K snapshot from Compact Flash to memory and uses screen ...
    mcleod_ideafix mcleod_ideafix September 2011 Development
  • Othello/Reversi Validate and Make MovesI'm working an Othello/Reversi game The board is represented as a 2d array 8*8 ie: 00000000 00000000 00000000 00012000 00021000 00000000 00000000 000…

    ... AT y,x; INVERSE 1; INK a(x,y)+3;"XOO ... AT p,q; INVERSE 1; INK a(p,q)+3;"XOO ... AT p,q; INVERSE 1; INK a(p,q)+3;"XOO ... AT p,q; INVERSE 1; INK a(p,q)+3;"XOO ... AT p,q; INVERSE 1; INK a(p,q)+3;"XOO ... p,q; INVERSE 0; FLASH 1; INK a(p,q)+3;"XOO ...
    fortyeightkay fortyeightkay September 2011 Development
  • Othello/Reversi Validate and Make MovesI'm working an Othello/Reversi game The board is represented as a 2d array 8*8 ie: 00000000 00000000 00000000 00012000 00021000 00000000 00000000 000…

    ... AT p,q; INVERSE 1; INK a(p,q)+3;"XOO ... AT p,q; INVERSE 1; INK a(p,q)+3;"XOO ...
    fortyeightkay fortyeightkay September 2011 Development
  • Othello/Reversi Validate and Make MovesI'm working an Othello/Reversi game The board is represented as a 2d array 8*8 ie: 00000000 00000000 00000000 00012000 00021000 00000000 00000000 000…

    ... AT p,q; INVERSE 1; INK a(q,p)+3;"XOO ... AT p,q; INVERSE 1; INK a(q,p)+3;"XOO ... AT p,q; INVERSE 1; INK a(q,p)+3;"XOO ... AT p,q; INVERSE 1; INK a(q,p)+3;"XOO ... p,q; INVERSE 0; FLASH 1; INK a(q,p)+3;"XOO ...
    Rebelstar without a cause Rebelstar without a cause September 2011 Development
  • Othello/Reversi Validate and Make MovesI'm working an Othello/Reversi game The board is represented as a 2d array 8*8 ie: 00000000 00000000 00000000 00012000 00021000 00000000 00000000 000…

    ... AT p,q; INVERSE 1; INK a(q,p)+3;"XOO ... AT p,q; INVERSE 1; INK a(q,p)+3;"XOO ... AT p,q; INVERSE 1; INK a(q,p)+3;"XOO ... AT p,q; INVERSE 1; INK a(q,p)+3;"XOO ... p,q; INVERSE 0; FLASH 1; INK a(q,p)+3;"XOO ...
    fortyeightkay fortyeightkay September 2011 Development
  • Need help with tzxingI recently got a copy of this Polish text game: [url]http://www.worldofspectrum.org/infoseekid.cgi?id=0006622[/url] I can't make a tzx of it howeve…

    ... LET B=5600: PAPER 7: FLASH 0: INK 0: CLS : PRINT AT ...
    Ralf Ralf October 2011 MIA/STP/SDP
  • IN or INKEY ?just curious which is better to use.. I have a menu done.. and use 6/7 to go up down it + space to cycle thru the options (using inkey).. obv. if I w…

    ... "
    71 PRINT OVER 1; INK logcol;AT 1,0;" "
    73 PRINT OVER 1; INK logcol;AT 3,0;" "
    FLASH 1;AT 10,0;" "
    fog fog October 2011 Sinclair Basic
  • IN or INKEY ?just curious which is better to use.. I have a menu done.. and use 6/7 to go up down it + space to cycle thru the options (using inkey).. obv. if I w…

    ... ]100 BORDER 0: PAPER 0: INK 7: CLS
    110 REM ... k=23560
    230 REM ATTR P
    240 LET p ... =23693
    250 REM Setup ATTR storage
    260 GO SUB ...
    Paddy Coleman Paddy Coleman October 2011 Sinclair Basic
  • Dead Spectrum SocietySo I'm getting back into real Sinclair computers rather than emulators. During the summer months I was lucky enough to buy a working ZX81 and was giv…

    ... is filled with flash 0, bright 0, paper 0, ink 2, which ... be black paper, with red ink, but what I was seeing ... , with... maybe red or black ink. If we assume that is ...
    mcleod_ideafix mcleod_ideafix October 2011 Hardware
  • Happy Birthday Paddy Coleman!Happy Birthday!

    ...
    16 INK ik
    20 PRINT ; BRIGHT br; FLASH fl;" - happy ...
    fog fog October 2011 Chit chat
  • Add horizontal hardware scroll to ULA+In this case we must read a bit in the ULA+ for test if supported. And the future software that uses it must have to branch: 1. If hardware scroll i…

    ... (ie separate ink/paper saturation instead of the bright and no flash).
    TVzombie TVzombie October 2011 Development
  • Add horizontal hardware scroll to ULA+In this case we must read a bit in the ULA+ for test if supported. And the future software that uses it must have to branch: 1. If hardware scroll i…

    ... separate ink/paper saturation instead of the bright and no flash).[/QUOTE ...
    BiNMaN BiNMaN October 2011 Development
  • Add horizontal hardware scroll to ULA+In this case we must read a bit in the ULA+ for test if supported. And the future software that uses it must have to branch: 1. If hardware scroll i…

    ... 's a mode that uses flash 2nd bright attribute for the ... paper, and independent with the ink), linear buffer mode, etc...
    2. FPGA+Flash ROM.
    3. Future CPLD ...
    antoniovillena antoniovillena November 2011 Development
  • Add horizontal hardware scroll to ULA+In this case we must read a bit in the ULA+ for test if supported. And the future software that uses it must have to branch: 1. If hardware scroll i…

    ... interesting: 16 colour pallette using flash as paper bright, and 256 ... you use separate paper and ink pallettes and a total of ...
    antoniovillena antoniovillena November 2011 Development
  • RND CommandsExactly how random are they? Reason I ask is I'm using 4 of them to generate a random number, the value of which then assigns movement commands to f…

    ... 30 PAPER 0: BORDER 0: INK 4: CLS
    40 ... 160 CLS
    170 INK 3: PRINT "Ok, so this ... "
    240 PRINT " "
    250 INK 6: PRINT "The controls are ... 310 PRINT " "
    320 INK 7: FLASH 1: PRINT "ENTER Y TO ... CONTINUE": FLASH 0
    330 INPUT x ...
    Wookiee Wookiee January 2012 Sinclair Basic
  • Annoying colour issues with UDGsMe again... Flush with the success of finding the latest version of BASin to play with I tried to buff the graphics of the various screen items All…

    ... the "transparent" attribute - PAPER 8, INK 8, etc. - to see if ... =ATTR (l,0)/8:
    PRINT AT l,0; PAPER 7; INK ...
    Battle Bunny Battle Bunny January 2012 Sinclair Basic
  • Is there a limit to the numberof variables you can have in BASIC..... Reason I ask is I've got an idea....but using my "lowest common denominator" approach to code I fear that I'…

    ... paper, and black ink, with no bright or flash would return a ... , which was red paper, yellow ink, you would have your program ...
    Baggers Baggers January 2012 Sinclair Basic
<1…891011121314…34>

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