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<1…10111213141516…34>
  • 80x24 mode (Timex required)Hopefully Martijn will be adding this to the archive soon, but until then grab it here: [url]https://dl.dropbox.com/u/15659782/BASIC80.zip[/url] Th…

    ... /> [quote]The use of PAPER/INK remains limited of what Timex ... have 1 paper and 1 ink colors active at anytime.[/quote ... , INK, and PAPER commands to select the appropriate palette.
    [quote]FLASH ... on, but there is no FLASH, which is why I inverted ...
    chev chev July 2012 Sinclair Basic
  • Changing the colour Atributes at y,x (+3e BASIC)Hello there my fellow WoS'ers I am currently writing away on my +3e and I am wonder is there a way I can just effect the Paper / Ink attributes at Y…

    ... there is "Process List"; yellow ink, blue paper and bright
    ink / blue paper and bright ?

    perhaps using ATTR ?
    Zetr0 Zetr0 July 2012 Sinclair Basic
  • Changing the colour Atributes at y,x (+3e BASIC)Hello there my fellow WoS'ers I am currently writing away on my +3e and I am wonder is there a way I can just effect the Paper / Ink attributes at Y…

    ... there is "Process List"; yellow ink, blue paper and bright[/QUOTE ... /> 10 PRINT AT 10,5; INK 6; PAPER 1; BRIGHT 1 ... /> 30 PRINT AT 10,5; INK 5; PAPER 2; BRIGHT 0 ... on the screen as well. ATTR will only tell you what ...
    Battle Bunny Battle Bunny July 2012 Sinclair Basic
  • Changing the colour Atributes at y,x (+3e BASIC)Hello there my fellow WoS'ers I am currently writing away on my +3e and I am wonder is there a way I can just effect the Paper / Ink attributes at Y…

    ... INK colour. Then add another 64 for BRIGHT and 128 for FLASH ...
    joefish joefish July 2012 Sinclair Basic
  • Quickest way to fill the attributes using LDIRI'm looking for a small routine to fill the entire attribute area of the memory with a single value, I've used LDIR in the past, but forgotten how to…

    ... /> ATTR_VAL equ 7 ; Attr val 7 = white ink on black paper
    ccowley ccowley August 2012 Development
  • real value of some of these books as learning aids?Ok, I admit perhaps it was a late night and frustration. :???: I could have been hallucinating when i was doing the typein. But I think not.. [url]…

    ... 22528+768
    30 LET attr = INT (RND * 255)
    40 ... POKE a, attr
    50 NEXT a
    FLASH ON/OFF). To turn off ...
    Arjun Arjun August 2012 Sinclair Basic
  • PRINT a numerical value i.e. the scoreHow do you fo about printing a numerical value using the print routine in the ROM? For instance I have a value 0-255 and want to PRINT the result at…

    ... ,6
    rst 16 ; yellow ink

    ld a,17 ... a,1
    rst 16 ; flash on

    ld a ...
    ub880d ub880d August 2012 Development
  • WibbleBibble's Basic threadHi in an attempt to keep my questions from spamming the forum. I think its better to put them all in one place. Thanks everyone so far, I feel I am …

    ... for text, you can use INK/PAPER etc. The "text grid ... that have no meaning (like ATTR and BORDER) are not implemented ...
    Dunny Dunny August 2012 Sinclair Basic
  • WibbleBibble's Basic threadHi in an attempt to keep my questions from spamming the forum. I think its better to put them all in one place. Thanks everyone so far, I feel I am …

    ... for text, you can use INK/PAPER etc. The "text grid ... that have no meaning (like ATTR and BORDER) are not implemented ...
    WibbleBibble WibbleBibble August 2012 Sinclair Basic
  • Your Computer Magazine ScansPlease forgive my Intrusion. At the moment I'm trying to type in an Amstrad game called "Bomber" which was published in an issue of "Your Computer" O…

    ... last time to avoid the flash glare off the shiny paper ... the text, and without the flash I can't get a ... 2:ZONE 80:INK 0,10:BORDER 10:INK 1,26
    CP/M User CP/M User December 2012 Chit chat
  • Abbaye des morts[url]http://www.locomalito.com/juegos_abbaye_des_morts.php[/url] Looks like Spectrum, sounds like Spectrum, but it's not a Spectrum ('cause no colou…

    ...

    [code]attr = INK_CYAN;
    amask = 0xf8; // ink only
    sp1_IterateSprChar ...
    DaRkHoRaCe DaRkHoRaCe January 2013 New game ideas
  • need some help with a small programHi you all, maybe someone can quickly help me on this small program, I just did a really small program for a presentation, I want the letters to ch…

    ... CLS
    20 REM paper: flash 0
    90 paper 0 ... : flash 0 : REM (ignore this, don' ... /> 150 print at 9,11; ink i; a$;
    155 REM ... print at 15,0; INK 7; d$; " "; e$: REM DEBUG ... /> 160 print at 11,4; ink i; b$;
    180 play ...
    dbolli dbolli January 2013 Sinclair Basic
  • BLOG- ZXSporgBasic RPG development thread- Inspired by the Spectrum 30 show, and after a six-month wait while I was busy playing loads of gigs, I have decided to do a spot of Spectrum coding…

    ... /> 1002 BORDER 0: PAPER 0: INK 6: CLS
    1010 REM ... FOR j=0 TO 15: INK 1: PRINT AT j,0 ... data: d = direction
    1220 INK 6: LET x=1: LET ... ;CHR$ (144+d)
    1230 INK 5: LET nx=5: LET ...
    bigjon bigjon February 2013 Sinclair Basic
  • BLOG- ZXSporgBasic RPG development thread- Inspired by the Spectrum 30 show, and after a six-month wait while I was busy playing loads of gigs, I have decided to do a spot of Spectrum coding…

    ... /> 1002 BORDER 0: PAPER 0: INK 6: CLS
    1010 REM ... FOR j=0 TO 15: INK 1: PRINT AT j,0 ... data: d = direction
    1220 INK 6: LET x=1: LET ... =0: PRINT AT ny,nx; INK 5;CHR$ (144+nd)
    bigjon bigjon February 2013 Sinclair Basic
  • BLOG- ZXSporgBasic RPG development thread- Inspired by the Spectrum 30 show, and after a six-month wait while I was busy playing loads of gigs, I have decided to do a spot of Spectrum coding…

    ... /> 1002 BORDER 0: PAPER 0: INK 6: CLS
    1010 REM ... FOR j=0 TO 15: INK 1: PRINT AT j,0 ... data: d = direction
    1220 INK 6: LET x=3: LET ... =0: PRINT AT ny,nx; INK 5;CHR$ (144+nd)
    bigjon bigjon February 2013 Sinclair Basic
  • BLOG- ZXSporgBasic RPG development thread- Inspired by the Spectrum 30 show, and after a six-month wait while I was busy playing loads of gigs, I have decided to do a spot of Spectrum coding…

    ... /> 1010 BORDER 0: PAPER 0: INK 6: CLS
    1020 FOR ... FOR j=0 TO 15: INK 1: PRINT AT j,0 ... : REM print background
    1220 INK 6: LET x=3: LET ... =0: PRINT AT ny,nx; INK 5;CHR$ (144+nd)
    bigjon bigjon February 2013 Sinclair Basic
  • BLOG- ZXSporgBasic RPG development thread- Inspired by the Spectrum 30 show, and after a six-month wait while I was busy playing loads of gigs, I have decided to do a spot of Spectrum coding…

    ... /> 1010 BORDER 0: PAPER 0: INK 6: CLS
    1020 FOR ... FOR j=0 TO 15: INK 1: PRINT AT j,0 ... : REM print background
    1220 INK 6: LET x=3: LET ... =0: PRINT AT ny,nx; INK 5;CHR$ (144+nd)
    bigjon bigjon February 2013 Sinclair Basic
  • BLOG- ZXSporgBasic RPG development thread- Inspired by the Spectrum 30 show, and after a six-month wait while I was busy playing loads of gigs, I have decided to do a spot of Spectrum coding…

    ... /> 1010 BORDER 0: PAPER 0: INK 6: CLS
    1020 FOR ... FOR j=0 TO 15: INK 1: PRINT AT j,0 ... : REM print background
    1220 INK 6: LET x=3: LET ... =2: PRINT AT ny,nx; INK 5;CHR$ (144+nd)
    bigjon bigjon February 2013 Sinclair Basic
  • BLOG- ZXSporgBasic RPG development thread- Inspired by the Spectrum 30 show, and after a six-month wait while I was busy playing loads of gigs, I have decided to do a spot of Spectrum coding…

    ... /> 1010 BORDER 0: PAPER 0: INK 6: CLS
    1020 FOR ... FOR j=0 TO 15: INK 1: PRINT AT j,0 ... : REM print background
    1220 INK 6: LET x=3: LET ... =2: PRINT AT ny,nx; INK 5;CHR$ (144+nd)
    2010 PRINT AT y,x; INK 6+(hp
    bigjon bigjon February 2013 Sinclair Basic
  • BLOG- ZXSporgBasic RPG development thread- Inspired by the Spectrum 30 show, and after a six-month wait while I was busy playing loads of gigs, I have decided to do a spot of Spectrum coding…

    ... /> 1010 BORDER 0: PAPER 0: INK 6: CLS
    1020 FOR ... FOR j=0 TO 15: INK 1: PRINT AT j,0 ... : REM print background
    1220 INK 6: LET x=3: LET ... =2: PRINT AT ny,nx; INK 5;CHR$ (144+nd)
    2010 PRINT AT y,x; INK 6+(hp
    bigjon bigjon February 2013 Sinclair Basic
  • BLOG- ZXSporgBasic RPG development thread- Inspired by the Spectrum 30 show, and after a six-month wait while I was busy playing loads of gigs, I have decided to do a spot of Spectrum coding…

    ... /> 1010 BORDER 0: PAPER 0: INK 6: CLS
    1020 FOR ... FOR j=0 TO 15: INK 1: PRINT AT j,0 ... : REM print background
    1220 INK 6: LET x=3: LET ... =2: PRINT AT ny,nx; INK 5;CHR$ (144+nd)
    2010 PRINT AT y,x; INK 6+(hp
    bigjon bigjon February 2013 Sinclair Basic
  • about Dan DareHi all, I not think this is for MIA forum but want to ask and I will be grateful if anyone help me with answer. I get from ebay dandare tape, origi…

    Is the top FLASH LOAD an actual fast loader ( ... can think of which prints "FLASH LOADER" in place of the ... 190 etc. This was white ink on black paper and I ...
    leespoons leespoons February 2013 MIA/STP/SDP
  • BLOG- ZXSporgBasic RPG development thread- Inspired by the Spectrum 30 show, and after a six-month wait while I was busy playing loads of gigs, I have decided to do a spot of Spectrum coding…

    ... /> 1010 BORDER 0: PAPER 0: INK 6: CLS
    1020 FOR ... FOR j=0 TO 15: INK 1: PRINT AT j,0 ... : REM print background
    1220 INK 6: LET x=3: LET ... =2: PRINT AT ny,nx; INK 5;CHR$ (144+nd)
    2010 PRINT AT y,x; INK 6+(hp
    bigjon bigjon February 2013 Sinclair Basic
  • BLOG- ZXSporgBasic RPG development thread- Inspired by the Spectrum 30 show, and after a six-month wait while I was busy playing loads of gigs, I have decided to do a spot of Spectrum coding…

    ... /> 1010 BORDER 0: PAPER 0: INK 6: CLS
    1020 FOR ... FOR j=0 TO 15: INK 1: PRINT AT j,0 ... : REM print background
    1220 INK 6: LET x=3: LET ... =0: PRINT AT ny,nx; INK 5;CHR$ (144+nd)
    2010 PRINT AT y,x; INK 6+(hp
    bigjon bigjon February 2013 Sinclair Basic
  • BLOG- ZXSporgBasic RPG development thread- Inspired by the Spectrum 30 show, and after a six-month wait while I was busy playing loads of gigs, I have decided to do a spot of Spectrum coding…

    ... pc death by hp not attr, bumping into npc wakes them ... 1010 BORDER 0: PAPER 0: INK 6: CLS
    1020 FOR ... FOR j=0 TO 15: INK 1: PRINT AT j, ... REM print background
    1220 INK 6: LET x=3: LET ... 0: PRINT AT ny,nx; INK 5;CHR$ (144+nd)< ... 2010 PRINT AT y,x; INK 6+(hp
    bigjon bigjon February 2013 Sinclair Basic
  • BLOG- ZXSporgBasic RPG development thread- Inspired by the Spectrum 30 show, and after a six-month wait while I was busy playing loads of gigs, I have decided to do a spot of Spectrum coding…

    ... /> 1010 BORDER 0: PAPER 0: INK 6: CLS
    1020 FOR ... FOR j=0 TO 15: INK 1: PRINT AT j,0 ... : REM print background
    1220 INK 6: LET x=3: LET ... =0: PRINT AT ny,nx; INK 5;CHR$ (144+nd)
    2010 PRINT AT y,x; INK 6+(hp
    bigjon bigjon February 2013 Sinclair Basic
  • BLOG- ZXSporgBasic RPG development thread- Inspired by the Spectrum 30 show, and after a six-month wait while I was busy playing loads of gigs, I have decided to do a spot of Spectrum coding…

    ... /> 1010 BORDER 0: PAPER 0: INK 6: CLS
    1020 FOR ... FOR j=0 TO 15: INK 1: PRINT AT j,0 ... : REM print background
    1220 INK 6: LET x=3: LET ... =0: PRINT AT ny,nx; INK 5;CHR$ (144+nd)
    2010 PRINT AT y,x; INK 6+(hp
    bigjon bigjon February 2013 Sinclair Basic
  • BLOG- ZXSporgBasic RPG development thread- Inspired by the Spectrum 30 show, and after a six-month wait while I was busy playing loads of gigs, I have decided to do a spot of Spectrum coding…

    ... /> 1010 BORDER 0: PAPER 0: INK 6: CLS
    1020 FOR ... FOR j=0 TO 15: INK 1: PRINT AT j,0 ... : REM print background
    1220 INK 6: LET x=3: LET ... =0: PRINT AT ny,nx; INK 5;CHR$ (144+nd)
    2010 PRINT AT ny,nx; INK 5+2*(nhp
    bigjon bigjon February 2013 Sinclair Basic
  • BLOG- ZXSporgBasic RPG development thread- Inspired by the Spectrum 30 show, and after a six-month wait while I was busy playing loads of gigs, I have decided to do a spot of Spectrum coding…

    ... /> 1010 BORDER 0: PAPER 0: INK 6: CLS
    1020 FOR ... FOR j=0 TO 15: INK 1: PRINT AT j,0 ... : REM print background
    1220 INK 6: LET x=3: LET ... =0: PRINT AT ny,nx; INK 5;CHR$ (144+nd)
    2010 PRINT AT ny,nx; INK 5+2*(nhp
    bigjon bigjon February 2013 Sinclair Basic
  • BLOG- ZXSporgBasic RPG development thread- Inspired by the Spectrum 30 show, and after a six-month wait while I was busy playing loads of gigs, I have decided to do a spot of Spectrum coding…

    ... /> 1010 BORDER 0: PAPER 0: INK 6: CLS
    1020 FOR ... FOR j=0 TO 15: INK 1: PRINT AT j,0 ... : REM print background
    1220 INK 6: LET x=3: LET ... =50: PRINT AT ny,nx; INK 5;CHR$ (144+nd)
    2010 PRINT AT ny,nx; INK 5+2*(nhp
    bigjon bigjon February 2013 Sinclair Basic
<1…10111213141516…34>

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