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<1…567891011…34>
  • Short program10 PRINT "You know what? I just cannot be bothered any more!" 20 GOTO 10

    ... /> 50 LET C = INT (RND * 40)
    60 FLASH 1 : INK B ... /> 80 NEXT I
    90 FLASH 0 : PAPER 7
    100 ...
    Richey Richey February 2017 Sinclair Basic
  • ZXSCLZF - Yet another Screen CompressorQuick disclaimer before I continue, this compressor does not shrink screens as small as some of the others posted here, in particular the very good z…

    ... ;;
    ;; move de back to attr space
    xor d ; 4t ... the screen char by char (attr+8pixelrows)
    // Can compress ... char **c);

    int main (int argc, char *argv[]) {
    ... start to start of buffer attr space
    (*store_c)=0; ...
    TomD TomD April 2017 Development
  • Finished with my dice rolling programTook me all day but I'm rather proud of it, simple though it is. Its up at Dropbox if anyones interested https://www.dropbox.com/s/qdgtfc0zyy94hxm…

    ... ]
    * change "10*FN b(INT (a/2))+" in line 2 ... DEF FN b(a)=(a-INT (a/2)*2)+VAL (("10 ... *FN b(INT (a/2))+" AND a)+("0 ... +r/2,13+c/2; FLASH 1;" ":
    LET v$=b ...
    Battle Bunny Battle Bunny July 2017 BASIC
  • How to improve my program using oversized numbersI'd like my dice program to print out the number four times bigger than normal if possible. Anyone know how to do this? Or I could write a sub rou…

    ... ]
    * change "10*FN b(INT (a/2))+" in line 2 ... DEF FN b(a)=(a-INT (a/2)*2)+VAL (("10 ... *FN b(INT (a/2))+" AND a)+("0 ... +r/2,13+c/2; FLASH 1;" ":
    LET v$=b ...
    Battle Bunny Battle Bunny July 2017 BASIC
  • How to improve my program using oversized numbersI'd like my dice program to print out the number four times bigger than normal if possible. Anyone know how to do this? Or I could write a sub rou…

    I got it! The ATTR of each row is ... character.

    8 ATTR rows in the screen = 8 ... />
    You can put the ATTR characters at which column you ... x
    30 POKE 23681, INT (f/256)
    40 POKE ... 23680, f-256*INT (f/256)
    50 LPRINT ...
    IvanBasic IvanBasic July 2017 BASIC
  • How to improve my program using oversized numbersI'd like my dice program to print out the number four times bigger than normal if possible. Anyone know how to do this? Or I could write a sub rou…

    ... "]I got it! The ATTR of each row is the ... character.

    8 ATTR rows in the screen = 8 ... />
    You can put the ATTR characters at which column you ... x
    30 POKE 23681, INT (f/256)
    40 ... POKE 23680, f-256*INT (f/256)
    50 LPRINT ...
    ivanb303 ivanb303 July 2017 BASIC
  • Interrupts, 16k Spectrums and snowI'm writing something for the 16k Spectrum and I want to use interrupts. The avilable documentation doesn't seem clear enough for me to figure out ho…

    ... of the bottom attr row to BLACK+BLACK+BRIGHT+FLASH so that ... also blank out the top attr row (just BLACK+BLACK) to ...
    evilpaul evilpaul August 2017 Development
  • Interrupts, 16k Spectrums and snowI'm writing something for the 16k Spectrum and I want to use interrupts. The avilable documentation doesn't seem clear enough for me to figure out ho…

    ... of the bottom attr row to BLACK+BLACK+BRIGHT+FLASH so that ... also blank out the top attr row (just BLACK+BLACK) to ...
    Hikaru Hikaru August 2017 Development
  • Hacking the ZX Spectrum 48K ROMHi Guys, I have modded my Speccy with a dual boot ROM loading on first bank the original ZX kernel and on the second bank an enhanced version. I h…

    ... the BORDER, P-ATTR and T-ATTR system variables; the flash, bright, paper ... :
    [code]
    Bit 7: Flash
    Bit 6: Bright
    GReW GReW November 2017 Hardware
  • Short unattended type-in'sThis follows a similar topic on the BBC/Acorn forum (said topic can be found [url="https://stardot.org.uk/forums/viewtopic.php?f=2&t=14919"]here[/url…

    ... OR y21 OR PEEK 23693=ATTR (y,x) OR RND> ... y1)*s: POKE 23693,10+INT (RND*44)
    60 GO ...
    JianYang JianYang May 2019 Sinclair Miscellaneous
  • 50Hurts - Full-screen 50Hz 1-pixel scrolling on a 128K Speccy50Hurts - Full-screen 50Hz 1-pixel horizontal scrolling on a 128K Speccy. Graphics are an obvious nod to Joffa, whose games and banter were a big ins…

    ... change
    ld de,%0100111101000000 ; attr into D, MSB of port ... 1, PAPER 1, BRIGHT 0; FLASH 0)?
    jp nz,l3 ...
    robpearmain robpearmain June 2019 Development
  • PAPER&INK: screen/character differenciation?So I was looking at a type-in listing earlier and I got to wondering how the Spectrum differenciates between knowing that the PAPER/INK commands need…

    ... the permanent ink/paper/bright/flash colours.
    23624 , X ... the value of the first attr byte. The reasoning for moving ... colour choices here - be aware 'FLASH' [u]is[/u] enabled)

    Same without flash:

    [code]10 POKE ...
    spider spider September 2019 Sinclair Basic
  • Good or horrible: Aliens (UK)I'm going to assume you're all right-thinking people with brains that work and therefore you love the film. But how does the game stack up? I g…

    ... it reads:

    [i]"INT. CONDUIT

    Bishop is ... .O.V. as drooling jaws flash toward us, SLAMMING
    against ...
    Renegade Renegade October 2019 Games
  • How to disable the "scroll?" message?Hello. I'm a beginner Z80 assembly programmer and I decided to make a ZX Spectrum game to practice my skills and gain some more experience. I curr…

    ... /> ;attr_bkgnd equ %00111000

    attr equ 22528 ; start screen attribute ... -7,8,9)
    flash equ 18 ; flash , 1 (0-1)
    flash,1,"Screen#1at0,16"
    flash,1,"Screen#1at1,16"
    Kotek Kotek June 2022 Development
  • How to disable the "scroll?" message?Hello. I'm a beginner Z80 assembly programmer and I decided to make a ZX Spectrum game to practice my skills and gain some more experience. I curr…

    ... /> ;attr_bkgnd equ %00111000

    attr equ 22528 ; start screen attribute ... -7,8,9)
    flash equ 18 ; flash , 1 (0-1)
    flash,1,"Screen#1at0,16"
    flash,1,"Screen#1at1,16"
    Paradigm Shifter Paradigm Shifter June 2022 Development
  • How to disable the "scroll?" message?Hello. I'm a beginner Z80 assembly programmer and I decided to make a ZX Spectrum game to practice my skills and gain some more experience. I curr…

    ... /> ;attr_bkgnd equ %00111000

    attr equ 22528 ; start screen attribute ... -7,8,9)
    flash equ 18 ; flash , 1 (0-1)
    flash,1,"Screen#1at0,16"
    flash,1,"Screen#1at1,16"
    Kotek Kotek June 2022 Development
  • How to disable the "scroll?" message?Hello. I'm a beginner Z80 assembly programmer and I decided to make a ZX Spectrum game to practice my skills and gain some more experience. I curr…

    ... /> ;attr_bkgnd equ %00111000

    attr equ 22528 ; start screen attribute ... -7,8,9)
    flash equ 18 ; flash , 1 (0-1)
    flash,1,"Screen#1at0,16"
    flash,1,"Screen#1at1,16"
    Paradigm Shifter Paradigm Shifter June 2022 Development
  • How to disable the "scroll?" message?Hello. I'm a beginner Z80 assembly programmer and I decided to make a ZX Spectrum game to practice my skills and gain some more experience. I curr…

    ... /> ;attr_bkgnd equ %00111000

    attr equ 22528 ; start screen attribute ... -7,8,9)
    flash equ 18 ; flash , 1 (0-1)
    flash,1,"Screen#1at0,16"
    flash,1,"Screen#1at1,16"
    Kotek Kotek June 2022 Development
  • How to disable the "scroll?" message?Hello. I'm a beginner Z80 assembly programmer and I decided to make a ZX Spectrum game to practice my skills and gain some more experience. I curr…

    ... /> ;attr_bkgnd equ %00111000

    attr equ 22528 ; start screen attribute ... -7,8,9)
    flash equ 18 ; flash , 1 (0-1)
    flash,1,"Screen#1at0,16"
    flash,1,"Screen#1at1,16"
    Paradigm Shifter Paradigm Shifter June 2022 Development
  • HellShocked.com - play >4000 speccy games<a href="http://www.hellshocked.com Hi" target="_blank">[url]http://www.hellshocked.com[/url] Hi</a> there, just like to tell you about my site, it…

    ... site, it's a multiuser flash environment. , in the arcade you ... my site.

    Requires Flash 5.
    chird chird October 2001 Emulators
  • How do i learn to programAll the years i had a computer the only one i could program was the Texas Instruments Ti99/4a and when using extended basic with its so simple sprite…

    ... well all this peek and attr to detect what was where ...
    Andy Gurr Andy Gurr January 2002 Games
<1…567891011…34>

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