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Search Again :: Adv Search 1000 results in 0.020s
<1234567…34>
  • Project: M.u.l.e.Wokani came up with a great idea about trying an open-development approach for spectrum games, and I thought why not try with a game I have under dev…

    ... /> {
    g_uchar0 = p_ComputePlotEBC(p); // production potential
    memopi ... /> {
    g_uchar0 = gfx_playerColour[p->owner - 1] & ... (struct sp1_Rect *r, uchar attr, uchar attr_mask)
    {< ...
    Alcoholics Anonymous Alcoholics Anonymous September 2007 Development
  • Oneliner contestHello to you all, I dare you to make a program on 1 BASIC line. Here is the place to sent your ONELINERS [url]http://www.zxspectrum.00freehost.co…

    ... to create a temporary variable p:

    [CODE]
    (e ... />
    [CODE]
    c+2*p
    [/CODE]

    and ... )*(e+c+c=x+1)*(p=0)
    [/CODE]

    ATTR correctly... but I'm guessing ...
    Einar Saukas Einar Saukas September 2007 Development
  • Oneliner contestHello to you all, I dare you to make a program on 1 BASIC line. Here is the place to sent your ONELINERS [url]http://www.zxspectrum.00freehost.co…

    ... to create a temporary variable p:

    [CODE]
    (e ... />
    [CODE]
    c+2*p
    [/CODE]

    and ... )*(e+c+c=x+1)*(p=0)
    [/CODE]

    ATTR correctly... but I'm guessing ...
    Digital Prawn Digital Prawn September 2007 Development
  • Project: M.u.l.e.Wokani came up with a great idea about trying an open-development approach for spectrum games, and I thought why not try with a game I have under dev…

    ... }

    // sprite

    p->sprite = sp1_CreateSpr(SP1_DRAW_OR1LB, SP1_TYPE_1BYTE ... mask (attr_mask) and attribute (attr) used to colour the sprite ... )
    {
    pyr_PlayerInit(p, type);
    p->type |= PLAYER_AI;
    Alcoholics Anonymous Alcoholics Anonymous September 2007 Development
  • Oneliner contestHello to you all, I dare you to make a program on 1 BASIC line. Here is the place to sent your ONELINERS [url]http://www.zxspectrum.00freehost.co…

    ... .5+RND*30-p,.5+RND*20-q,...,p+e*v,q ...
    ...
    READ v,w,p,q
    [/CODE]

    DATA w,RND,...,p+e*(1+v*29-p),q+e*(1 ... )
    ...
    READ v,w,p,q
    [/CODE][/QUOTE]
    LET d=0:
    LET p=9:
    LET q=9 ...
    Einar Saukas Einar Saukas September 2007 Development
  • Oneliner contestHello to you all, I dare you to make a program on 1 BASIC line. Here is the place to sent your ONELINERS [url]http://www.zxspectrum.00freehost.co…

    ... /> LET d=0:
    LET p=9:
    LET q=9 ...
    Digital Prawn Digital Prawn September 2007 Development
  • Oneliner contestHello to you all, I dare you to make a program on 1 BASIC line. Here is the place to sent your ONELINERS [url]http://www.zxspectrum.00freehost.co…

    ... ) is based on 'u', the ATTR value of the biscuit. So ... biscuits, which will have an ATTR value of 3. (Also change ...
    Digital Prawn Digital Prawn September 2007 Development
  • Oneliner contestHello to you all, I dare you to make a program on 1 BASIC line. Here is the place to sent your ONELINERS [url]http://www.zxspectrum.00freehost.co…

    ... /> [CODE]
    READ e,f,p,r,v,c,d,z ... =31),e+c+c+4*p=x+1,(f=18)*((e ...
    Einar Saukas Einar Saukas November 2007 Development
  • another c64 vs. Speccy site...[url]http://c64vsspectrum.com/[/url] 25 years and we are still brawling.. ;)

    ... i/o bits used for attr control);

    c) No ... ] remain the same!

    P.S. Also very useful would ...
    TVzombie TVzombie January 2008 Games
  • Development IDE collaborationI was wondering if other people making development IDE's (MetalBrain, LCD , Claus Jahn and Carlinski as far as I know) would be interested in combini…

    ... 't need to switch off :P because the C compilers are ... -2-byte, load-1-byte, attr only, etc). How many different ...
    Alcoholics Anonymous Alcoholics Anonymous January 2008 Development
  • Detecting a Kempton joystick...I've been playing with the idea in the games I'm currently developing so that once the Kempston joystick has been selected you can hold FIRE down to …

    ... code seems far too excessive :P
    [code]
    ; caveat - ints ... to start fetching the screen/attr bytes.
    ; (~14k t-states ...
    Jon Needle Jon Needle January 2008 Development
  • BASIC Keyword ReferenceHi. I do most of my ZX work on a grey-case +2 which, as we all know, is devoid of most of the 48k BASIC keywords (it has LOAD and stuff, but not much…

    ... Symbol Shift and 'E'
    ATTR Caps Shift+Symbol Shift, then ... Caps Shift+Symbol Shift, then 'P'
    TAN Caps Shift+Symbol ... '1'
    " Symbol Shift and 'P'
    # Symbol Shift and '3 ...
    Dunny Dunny March 2008 Sinclair Miscellaneous
  • BASIC Keyword ReferenceHi. I do most of my ZX work on a grey-case +2 which, as we all know, is devoid of most of the 48k BASIC keywords (it has LOAD and stuff, but not much…

    ... /> ATN : E : SYM + E
    ATTR : E : SYM + L
    BEEP ... K : O
    PRINT : K : P
    RANDOMIZE : K : T
    TAB : E : P
    TAN : E : E
    icabod icabod March 2008 Sinclair Miscellaneous
  • New oneliners for 2008[INDENT][INDENT][INDENT]Here's my attempt at a first-person-perspective 3d game in one line of BASIC. It's called 'wormhole', and you've got to get t…

    ...

    a) Use ATTR to check the color attributes ... 32): LET a=23688: LET p=11: LET s=14: ... LET r$(p)="I": LET r$(p+8)="I": POKE ... W ": READ r$(p),r$(p+8),p,r$(p),r$(p+8),s: RESTORE ... 23620,23-2*(s>=p)*(s1)+INT (RND*3)- ... 1*(p>21),"I","I",s ...
    bigjon bigjon April 2008 Development
  • Need a pointer to using the spectrum calculator from MCHi all, Can anyone point me to a good resource on using the spectrum calculator stack from machine code? I need to work out the number of seconds f…

    ... "]T H E T Y P E F A N T ... ran through the spectrum calculator (ATTR, POINT, INKEY$, string slicing). And ...
    BloodBaz BloodBaz February 2009 Development
  • Calculating the address of a pixel?Hi Folks, Is there an easy/quick way of calculating the memory address of a pixel? So for example, if I wanted to "plot" pixel at screen coordinate…

    ... is that two bytes (screen + attr) must be read at almost ... /> [code]
    ROW HEX RASTER/ATTR BIN RASTER/ATTRIBUTE
    1 ... TVzombie beats great Richard Altwasser :p
    well, maybe not-so ...
    TVzombie TVzombie February 2011 Sinclair Basic
  • Frank N SteinThis one > [url]http://www.worldofspectrum.org/infoseekid.cgi?id=0001849[/url] Always seems to crash about level 7 (maybe a bit more) or so with an …

    ... THEN RETURN
    415 IF ATTR(x+1,y)>64 ... THEN RETURN
    420 IF ATTR(x,y)7 THEN GOTO ... 260
    425 IF ATTR(x+1,y)7 THEN ... THEN RETURN
    510 IF ATTR(x+1,y+1)> ... THEN RETURN
    515 IF ATTR(x,y+1)>64 ... THEN RETURN
    520 IF ATTR(x,y+1)7 THEN ...
    Jimmy Jimmy May 2011 Games
  • Frank N SteinThis one > [url]http://www.worldofspectrum.org/infoseekid.cgi?id=0001849[/url] Always seems to crash about level 7 (maybe a bit more) or so with an …

    ... 219
    212 IF ATTR(x,y)>64 THEN ... 219
    213 IF ATTR(x+1,y)>64 ... 219
    214 IF ATTR(x,y)7 THEN GOTO ... 260
    215 IF ATTR(x+1,y)7 THEN ... 229
    223 IF ATTR(x,y+1)>64 ... AND key2 AND key5 AND p=2 AND dir=0) ... AND key2 AND key4 AND p=2 AND dir=1) ...
    Einar Saukas Einar Saukas May 2011 Games
  • Frank N SteinThis one > [url]http://www.worldofspectrum.org/infoseekid.cgi?id=0001849[/url] Always seems to crash about level 7 (maybe a bit more) or so with an …

    ... THEN RETURN
    415 IF ATTR(x+1,y)>64 ... THEN RETURN
    420 IF ATTR(x,y)7 THEN [B ... THEN RETURN
    515 IF ATTR(x,y+1)>64 ... THEN RETURN
    520 IF ATTR(x,y+1)7 THEN ... THEN RETURN
    415 IF ATTR(x+1,y)>64 ... THEN RETURN
    420 IF ATTR(x,y)7 THEN [B ...
    Einar Saukas Einar Saukas May 2011 Games
  • Frank N SteinThis one > [url]http://www.worldofspectrum.org/infoseekid.cgi?id=0001849[/url] Always seems to crash about level 7 (maybe a bit more) or so with an …

    ... worldofspectrum.org/forums/showpost.php?p=538744&postcount=26]a ... 1100 BRIGHT 8: IF p=5 THEN LET p=1
    1105 ... GOSUB 2000
    1120 IF p=1 AND dir=1 THEN ... *2)
    1125 IF p=1 AND dir=0 THEN ... =1
    1130 IF p=2 THEN PRINT AT y ... /> 8420 IF (r=1 AND ATTR(x,y)
    Jimmy Jimmy June 2011 Games
  • Cool BASIC tricks and tips!Following on from Dunny's excellent suggestion of a compendium of BASIC tips + tricks, I believe it would be better to have a topic dedicated to it. …

    ... /> 770 REM
    790 POKE p,ATTR (i2,i1+i7): PRINT AT ...
    Paddy Coleman Paddy Coleman August 2011 Sinclair Basic
  • Annoying colour issues with UDGsMe again... Flush with the success of finding the latest version of BASin to play with I tried to buff the graphics of the various screen items All…

    ... : FOR l=(p-1)*3+p-1 TO (p-1)*3+p+2:
    p,,:
    NEXT l: NEXT p
    20 FOR ... =0 TO 19:
    LET p=ATTR (l,0)/8:
    PRINT ... : PRINT AT l,0; PAPER p;" ";AT l,16;" ":
    NEXT ...
    Battle Bunny Battle Bunny January 2012 Sinclair Basic
  • Is there a limit to the numberof variables you can have in BASIC..... Reason I ask is I've got an idea....but using my "lowest common denominator" approach to code I fear that I'…

    ... :
    20 REM LET a1=ATTR (1,1)
    30 LET ... INKEY$="p" THEN LET yplayer=yplayer+1
    71 IF ATTR (xplayer ...
    Wookiee Wookiee January 2012 Sinclair Basic
  • A new multicolor engine called BIFROST*I'm glad to announce the release of a new multicolor engine implemented by yours truly, including high quality 16x16 tiles designed by R-Tape: [IMG]…

    ... render either 8x1 or 8x2 attr and then pass all action ... say : excellent work :)

    P.s.: Also there is on ...
    Fikee Fikee March 2012 Brand new software
  • A new multicolor engine called BIFROST*I'm glad to announce the release of a new multicolor engine implemented by yours truly, including high quality 16x16 tiles designed by R-Tape: [IMG]…

    ... render either 8x1 or 8x2 attr and then pass all action ... />

    [QUOTE=Fikee;607903]P.s.: Also there is on ...
    Einar Saukas Einar Saukas March 2012 Brand new software
  • JSpeccy v0.90Hi4all, A new JSpeccy version has been released at my project webpage. This new release have many corrections, some optimizations and a few new feat…

    ... RANDOMIZE USR? I keep getting ATTR instead. If it's that ... , but only for smart guys... :P
    zx81 zx81 May 2012 Emulators
  • JSpeccy v0.90Hi4all, A new JSpeccy version has been released at my project webpage. This new release have many corrections, some optimizations and a few new feat…

    ... , but only for smart guys... :P[/QUOTE]

    That's ... 'L'. [strike]USR[/strike] [b]ATTR[/b] is shown. (FAIL)
    Iznogoud Iznogoud May 2012 Emulators
  • General purpose full screen input routineHi Folks, One of the things that annoyed me back in the 1980s with most BASICs was the lack of a full screen "formatted" input function. You could …

    ... /> 280 REM
    290 POKE P,ATTR (i2,i0): PRINT AT i2 ...
    Paddy Coleman Paddy Coleman May 2012 Sinclair Basic
<1234567…34>

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