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<1234567…34>
  • General purpose full screen input routineHi Folks, One of the things that annoyed me back in the 1980s with most BASICs was the lack of a full screen "formatted" input function. You could …

    ... /> 290 REM
    300 POKE P,ATTR (i2,i0): PRINT AT i2 ...
    Paddy Coleman Paddy Coleman June 2012 Sinclair Basic
  • BIFROST* Advanced Programming - part 4In previous posts I demonstrated how to move multicolor tiles up and down smoothly by a single pixel, and sideways by an entire char (8 pixels). Thi…

    ... /> BIFROSTfillTileAttrL(PX2ROW(px), PY2COL(py), attr) '...and change its color
    p=687527&postcount=23"]#23 ...
    Einar Saukas Einar Saukas March 2013 Development
  • BIN2BAS (load BASIC text into emulator) utilityI've nearly finished testing this. It allows a BASIC program to be loaded from a text file in any emulator which has a "load binary" option. I was wo…

    ... "
    24 MOVE "f1" TO "+P": NEW: NEXT a: OPEN #5 ... d
    30 LET a=ATTR (b,c): POKE 12345,BIN ...
    Battle Bunny Battle Bunny April 2013 Sinclair Basic
  • pathfindingworking on pathfinding in the game. here is Russian description of Lee's algorithm: [url]http://algolist.manual.ru/games/wavealg.php[/url] "if-then"…

    ... .worldofspectrum.org/forums/showpost.php?p=698813&postcount=27"]#27 ...
    Einar Saukas Einar Saukas May 2013 Development
  • Books that you just can't quit.Much as parts of the presentation,writing style infurates me, there is a book I just keep comming back to again and again. Its like the Yang to the …

    ... CHR$
    1049 REM P is pointer to segment which ... 1050 LET S=5: LET P=1: LET R=0: LET ... R(P),C(P); PAPER 7;" "
    1170 LET P=P+1: IF P& ... gt;S THEN LET P=1
    P)-1 THEN PRINT AT R(P),C(P); PAPER ... R31 OR CS THEN LET P=1
    3090 RETURN ...
    wibble wibble August 2013 Sinclair Basic
  • Problem With POINT StatementHello everyone this is my first ever post, So firstly i'd like to say hello to everyone and secondly thank you to the admins for such a great site, …

    Is this any better? I've used CHR$ for the block graphics as the browser won't print the graphic symbols. I put a border all the way around so that I didn't need a separate check for out of bounds. The GOSUBs weren't helping so they've gone.

    [ ...
    Battle Bunny Battle Bunny September 2013 Sinclair Basic
  • Problem With POINT StatementHello everyone this is my first ever post, So firstly i'd like to say hello to everyone and secondly thank you to the admins for such a great site, …

    [QUOTE=Battle Bunny;720777]Is this any better? I've used CHR$ for the block graphics as the browser won't print the graphic symbols. I put a border all the way around so that I didn't need a separate check for out of bounds. The GOSUBs weren't helping so ...
    nonsenceinbasic nonsenceinbasic September 2013 Sinclair Basic
  • SE Basic IV Buffy v4.1 source (WIP)I've been doing a major refactor on the SE Basic source and I'd appreciate a code review from anyone who has time to look at it. I've almost certainl…

    ...
    ld hl, p_flag ; address p-flag
    jp co_change ; immediate ... :
    ld hl, attr_t ; address attr-t
    cp 8 ; 0 ... so
    ld a, (hl) ; attr-t to A
    jr ... A
    call co_change ; update attr-t
    ld a, 7 ...
    chev chev October 2013 Development
  • SE Basic IV Buffy v4.1 source (WIP)I've been doing a major refactor on the SE Basic source and I'd appreciate a code review from anyone who has time to look at it. I've almost certainl…

    ...
    and d ; attr-t
    xor e ... /> pop af ; unstack p-flag
    ld ...
    chev chev November 2013 Development
  • SpecBAS 0.800 Released!Hi folks, it's that time again for another release. I was going to add a few more features, but I have other projects on the go at the moment, and it…

    ... ,0): PRINT ATTR (0,1): PRINT ATTR (0,2): PRINT ATTR (0,3 ... ): PRINT ATTR (0,4 ... ): PRINT ATTR (0,5 ... ): PRINT ATTR (0,6 ...
    Wookiee Wookiee January 2014 Sinclair Basic
  • RE: Hex to binary converterHi, Does anyone know of any hex to binary converters or zx graphic programs that convert pictures to binary. I have been looking up sources and fou…

    ... :

    [QUOTE=alienbanana;753162]p.s what does the interleave ... it to "Line" (and Gfx+Attr is selected), after each complete ...
    Metalbrain Metalbrain February 2014 Development
  • Pentagon floating bus timingI wanted to take a little break from working on the ZXDS UI yesterday, so I added support for Pentagon timing instead, so I can finally enjoy the lik…

    ... ://zx-pk.ru/showpost.php?p=598265&postcount=36[/url ... ://zx-pk.ru/showpost.php?p=598290&postcount=40[/url ... , interleaved, i.e. raster, attr, raster, attr), which are saved into a ... and one read of an attr byte per 4 t-states ...
    introspec introspec March 2014 Emulators
  • Pentagon floating bus timingI wanted to take a little break from working on the ZXDS UI yesterday, so I added support for Pentagon timing instead, so I can finally enjoy the lik…

    ... ://zx-pk.ru/showpost.php?p=598265&postcount=36[/url ... , interleaved, i.e. raster, attr, raster, attr), which are saved into a ... and one read of an attr byte per 4 t-states ... /showthread.php?t=41048&p=659785"]this thread[/URL].
    Patrik Rak Patrik Rak March 2014 Emulators
  • Dock's ZX Maze gameI'm hoping to finish a simple maze game in ZX Spectrum BASIC this week, as part of the Ludumdare Retro challenge. I used to dabble in speccy basic on…

    ... va=2 THEN
    IF ATTR (r,k+j2)=7 AND ... i$=p$(1,s): LET p$(1,s)=p$(1,j): LET p$( ... 1,j)=i$:
    NEXT j: LET p ... $(2)=" ": LET p$(3)=p$(2):
    REM ... />
    285 LET zw=ATTR(r-1,k): PRINT z ...
    Battle Bunny Battle Bunny June 2014 Sinclair Basic
  • Dock's ZX Maze gameI'm hoping to finish a simple maze game in ZX Spectrum BASIC this week, as part of the Ludumdare Retro challenge. I used to dabble in speccy basic on…

    ... va=2 THEN
    IF ATTR (r,k+j2)=7 AND ... i$=p$(1,s): LET p$(1,s)=p$(1,j): LET p$( ... 1,j)=i$:
    NEXT j: LET p ... $(2)=" ": LET p$(3)=p$(2):
    REM ... />
    285 LET zw=ATTR(r-1,k): PRINT z ...
    davepierce07 davepierce07 June 2014 Sinclair Basic
  • ZX-Paintbrush 2.3 publishedDear readers, Today, I published version 2.3 of ZX-Paintbrush. Inspirated by kgmcneil, I decided to follow his ideas and implemented a switchable p…

    ... & Pixel Grids (C & P). I use the Character grids ... grid... You have "C" & "P", but you could add a ... it is in (Pixel&Attr, Pixel_Only, Attr_Only, Off)... This would ...
    kgmcneil kgmcneil August 2014 Emulators
  • ZX-Paintbrush 2.3 publishedDear readers, Today, I published version 2.3 of ZX-Paintbrush. Inspirated by kgmcneil, I decided to follow his ideas and implemented a switchable p…

    ... & Pixel Grids (C & P). I use the Character grids ... grid... You have "C" & "P", but you could add a ... it is in (Pixel&Attr, Pixel_Only, Attr_Only, Off)... This would ...
    clausjahn clausjahn August 2014 Emulators
  • Why no PLOT, etc. on bottom two lines?I was pondering if there was any way to get PLOT, etc. to address the full screen from BASIC without having to write a few lines of assembler to bypa…

    SCREEN$ & ATTR don't do any explicit ... (x/8)+1:
    LET p$=b$(PEEK loc+1): LET ... p$(bit)="1": POKE loc,VAL ( ... CHR$ 196+p$):
    RETURN
    [/code]
    Battle Bunny Battle Bunny August 2014 Sinclair Basic
  • Detecting flash mode inversionsIs is possible to detect with certainty when flashing characters change from normal to inverted and vice-versa?

    ... can't be read :p
    The attr is read every time ... look at the video signal ;p
    guesser guesser November 2014 Development
  • Detecting flash mode inversionsIs is possible to detect with certainty when flashing characters change from normal to inverted and vice-versa?

    ... can't be read :p
    The attr is read every time ... : FLASH 1
    10 LET p=(4)+PEEK 23672+(PEEK 23673 ... *255)
    20 LET f=p/16
    25 LET m ...
    [/code]

    adjusting p variable by adding a number ...
    Arda Arda November 2014 Development
  • Fast Condition TestingHello my friends, I have been writing some input and string handling routines in BASIC lately - yeah I could write them super fast in C/ASM via z88d…

    ... /> 290 REM
    300 POKE P,ATTR (i2,i0): PRINT AT i2 ...
    Paddy Coleman Paddy Coleman November 2014 Sinclair Basic
  • ZX Basic StoryOk so here's another mundane idea. Let's make a story, like the three word story but you are only allow to used the words letters or symbols provided…

    ... TO VAL$ BEEP AND   $PI ATTR INPUT OVER VAL$ ABS THEN ...
    Scottie_uk Scottie_uk June 2015 Chit chat
  • Double height text...<p>Is here any good routines for printing a font double height?</p><p>I've concocted this ridiculous routine but I'm sure it can be done much better.…

    ... string at address (HL) from attr and
    ; ascii info ... GET2 LD A,H ; Get ATTR Address from screen address
    RET
    ; Example string with ATTR followed by ascii with hi ... byte
    DBLHGTMESS1 defb $CD ; ATTR byte %11001101 defm "This is ...
    dbolli dbolli June 2015 Development
  • Russian Pascal CompilerHello,<div><br></div><div>Unfortunately I started a discussion (as OutBush) on the Temporary Forum Board not knowing how long it would be until the W…

    ... )Border(color)Color(attr) - set a current attributes, attr=attribute byteScreenThaw - gradual ...
    Andrew771 Andrew771 June 2015 Sinclair Miscellaneous
  • Comp.Sys.Sinclair Crap Games Competition 2017As the creator of the second-least crap game in last year's competition (and the only mug stupid enough to agree to host it this year) I am proud/ash…

    ... do the equivalent of an ATTR() read, the address to POKE ... stalled:
    530 LET a=ATTR (y,x): IF a0 AND ...
    joefish joefish January 2017 Games
  • im looking for a horizontal scroll routinehi, im looking for a horizontal scroll routine. i read somewhere that you can do it with at 'to' statement, somewhere in a print routine. althoug…

    ... :
    LET p=p+1: LET u$(1,p)=SCREEN$ (a ... ,b): LET v$(1,p)=CHR$ ATTR (a,b):
    PRINT ... :
    LET p=p+1: LET u$(2,p)=SCREEN$ (a ... ,b): LET v$(2,p)=CHR$ ATTR (a,b):
    ... RESTORE 101: LET da=FN p(23639)+9: POKE da+ ...
    Battle Bunny Battle Bunny June 2017 Sinclair Basic
  • Hacking the ZX Spectrum 48K ROMHi Guys, I have modded my Speccy with a dual boot ROM loading on first bank the original ZX kernel and on the second bank an enhanced version. I h…

    ... ]
    For the BORDER, P-ATTR and T-ATTR system variables; the flash ...
    GReW GReW November 2017 Hardware
  • Editorless AGD Now for Spectrum as well as Next/TimexI've updated the editorless version of AGD to 0.3, fixing the Next/Timex CLS routine and adding a Spectrum engine and compiler. For those not alread…

    ... printed with its paper ATTR and ink ATTR combined so it prints ... again,
    Derek.

    P.S. MacOS BBEdit users copy ...
    dbolli dbolli February 2018 Brand new software
<1234567…34>

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