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Search Again :: Adv Search 1000 results in 0.022s
<1234567…34>
  • Easiest way to figure instruction lengthGiven a start address, what is the easiest way to find out instruction length at that address in Z80? I found [url="http://www.z80.info/decoding.htm"…

    ... address, what is the easiest way to find out instruction length ... [/url]. Is there an easy way to do it, without table ...
    tstih tstih March 2022 Development
  • More "fake" screenshots, please.I don't know about anyone else, but I really like seeing Spectrum screenshots of modern and/or original games - even if there ends up being no game t…

    ... better, i dont like the way the ship looks or the ... works out. he got 8x1 attr. like MB02 but can only ... a full screen image that way. or maybe it is new ... /> if i could get my way id have any pixel any ... guys are using by the way, on my next update, but ...
    Amigo Amigo February 2003 Sinclair Miscellaneous
  • Fake screenshots? No - now it's REAL screenshotsOk then. A few weeks ago I said I will show You the new gfx-mode of Speccy and - here it is: [url="http://republika.pl/hooy_prg/hprg.zip"]http://rep…

    ... have the same bright/flash attr.)which you already know, i ... do a whole screen this way, but maybe it's possible ... but maybe way more intensive than 8x2, so ... in 128. so is the way gasman did it i think ... , at least itll be another way to do it in 48k ...
    Amigo Amigo March 2003 Sinclair Miscellaneous
  • More "fake" screenshots, please.I don't know about anyone else, but I really like seeing Spectrum screenshots of modern and/or original games - even if there ends up being no game t…

    ... to do things the hard way, well it's not really ... going to do it that way you should run it through ... one color in a 8x8 attr. that the colors are right ... i imagine doing it the way you do may lead to ...
    Amigo Amigo March 2003 Sinclair Miscellaneous
  • Spectrum v Amiga : The Final starts.The final has begun, just in case you didn't know. The old Speccy is getting a bit of a kicking at the moment, so get those votes in!

    ... within the same 8*8 attr., so technically it's 8 ... complex but similar in a way to [I]Klik n' Play ... raw sound, i like the way the percussion was made, i ... , the Amiga 500 all the way to the 1200 and 4000 ...
    Amigo Amigo April 2003 Games
  • C64 & Spectrum loadingscreens!I was bored today, so I decided to compare some stuff. :) [url="http://www.lemon64.com/loadingscreens/"]http://www.lemon64.com/loadingscreens/[/ur…

    ... must read every pixel/attr pair the slow way, strobing in row ...
    Alcoholics Anonymous Alcoholics Anonymous February 2004 Games
  • Platform vs BackgroundForgive my ignorance if this is a 'stoopid' question, but although I've written games for many platforms over the years I'm only now making my first …

    ... , taken from screen coordinates by ATTR() function. The screen was drawn ... a wall that blocked his way. Checking model is much faster ...
    kmatveev kmatveev February 2004 Development
  • Platform vs BackgroundForgive my ignorance if this is a 'stoopid' question, but although I've written games for many platforms over the years I'm only now making my first …

    ... what it's worth the way I usually tackle this problem ... dummy area in the same way you put the colours in ... collisions you write your own ATTR routine which finds the address ...
    jonathan jonathan February 2004 Development
  • Making a mapI should learn Z80 assembly, but I don't have the time (really busy) and I feel like making a game. I've tried with Colt which gives me enough speed…

    The fastest way is to calculate the screenaddress directly and use this address to calculate the ATTR-address.

    I have a routine for my FILL-routine. Need to search for it. Will try to place it here.
    Dr BEEP Dr BEEP March 2004 Development
  • Dizzy Y: now available in English[url="http://speccy.t35.com/"]http://speccy.t35.com/[/url] You may also download a new, corrected version of Dizzy X Journey To Russia. Mirror site…

    ... /> Flugsvamp: Great work! By the way... What's corrected in Dizzy ... etc.) and also that magenta attr in the screen with Dylan ...
    Flugsvamp Flugsvamp March 2004 Games
  • WYE Compiler Infoi wonder that nobody knows about this masterpiece... for example games BLUE THUNDER or some of AUTOMATA games were compiled by this tool... it is lim…

    ... way but it offers good extensions for basic like sprites and attr ...
    chaosmongers chaosmongers June 2004 Development
  • On 48k, can I copy 4k before next screen updateFollowing on from my thread at [url="http://www.worldofspectrum.org/forums/viewtopic.php?topic=6423&forum=11"]http://www.worldofspectrum.org/forums/v…

    ... after interrupt but there is way how recognize if ULA is ... on border or value of attr if ray is on pixels ...
    Fikee Fikee September 2004 Development
  • Can Anyone explain sprites in Jet Pac/Atic Atac etcJet Pac was 16k, and yet the sprites were impressively fast. I notice they had a slight flicker at times, but were notmally pretty flicker free. W…

    ... address
    ; on exit : de = attr address

    ld a ... then
    ; do ret - cheats way of doing jp (bc)
    robpearmain robpearmain October 2004 Development
  • New Compo IdeaI've had this idea and would like to know what do you think about it. I think that most of us here know how to code in BASIC. The problem with Specc…

    ... stored in the same way at 23675 and 23676 ... /> ----------------------

    The best way to read the keyboard is ... />
    By the way, this is also nice
    ATTR(y,x) for collission ... A
    10 IF ATTR(Y,X) 56 THEN ...
    na_th_an na_th_an April 2005 Development
  • Fastest way to write something to screen$Hi, I just got pasmo.exe and start playing with attr scrolling, well, not scrolling, just write different values to a block and see if I can introdu…

    ... the stack is definitely the way to go.
    I'll ... />
    T EQU 32
    ATTR EQU 16384+6144
    LEN ... /> LL
    SFILL2 ATTR, 256, P6
    SFILL2 ATTR, 256, P7
    SFILL2 ATTR, 256, P2
    AE.Vasconcelos AE.Vasconcelos April 2005 Development
  • z88dk+splib2 sprites question.I'm creating a game and I have several "states" for my main sprite, such as jump, facing left, facing right, etcetera. All those states require a dif…

    ... right squares). Is there any way to prevent this? I have ... is the colour. An easy way to gain access to these ... ,(hl) ; de = addr of spr attr
    inc hl
    ex ... to, but that's a way to quickly change the colours ...
    Alcoholics Anonymous Alcoholics Anonymous September 2005 Development
  • The ULA and ScreenI've asked something similar before but please bear with me. I'm trying to understand the way the screen is controlled. The ULA controls output to …

    ... 'm trying to understand the way the screen is controlled.

    ie, set attr 1, then set attr 2 to the same ...
    Dunny Dunny November 2005 Hardware
  • Pocket Clive - 2 QuestionsHello, I've just started using Pocket Clive on my iPaq pocket PC, excellent emulator BTW. 1. I have just wrote a small BASIC program to randomly pi…

    ... game screen are set to ATTR decimal 69 (cyan INK, black ... is safely out of the way of the sprite area. (ld ... a few rows of 'marker' ATTR data below the play area ...
    Digital Prawn Digital Prawn December 2005 Emulators
  • Convert x,y to Attribute Address in AssemblyWhat is the fastest way, given x,y (in hl) to return the attribute address?

    ... have the attr address.
    [/code]
    Not the fastest way perhaps ...
    icabod icabod December 2005 Development
  • Phantomas Infinity ReleasedAt last, we're proud to present Phantomas Saga: Infinity. You can download them free from CEZ Games Studio page. We hope you'll enjoy so much as we…

    ... to help in some small way, and I got a credit ... sprites from arrays of attr_mask/attr pairs so that getting the ...
    Alcoholics Anonymous Alcoholics Anonymous March 2006 Games
  • Phantomas Infinity ReleasedAt last, we're proud to present Phantomas Saga: Infinity. You can download them free from CEZ Games Studio page. We hope you'll enjoy so much as we…

    ... to help in some small way, and I got a credit ... sprites from arrays of attr_mask/attr pairs so that getting the ... data in a more free way is by all means very ...
    na_th_an na_th_an March 2006 Games
  • z88dkHello. I'm an spanish user of spectrum (and naturaly of this page). I have a question. I want to start to program games with z88dk, but I need a goo…

    ... store pixel info and attr info in different orders, ... rule stored there. This way I could edit a ... or vertical directions. These attr sets are stored in ... byte ordering that captured attr only in the sprite ... a list of separate attr definitions from a single ...
    Alcoholics Anonymous Alcoholics Anonymous April 2006 Development
  • z88dkHello. I'm an spanish user of spectrum (and naturaly of this page). I have a question. I want to start to program games with z88dk, but I need a goo…

    ... ). It reads successive (attr_mask,attr) pairs from an array as ... -major ordered array of (attr_mask,attr) pairs.

    Some ... slick if there were some way to specify a small GUI ... for selecting options. An easy way to locate already published instances ...
    Alcoholics Anonymous Alcoholics Anonymous April 2006 Development
  • z88dkHello. I'm an spanish user of spectrum (and naturaly of this page). I have a question. I want to start to program games with z88dk, but I need a goo…

    ... is coded in a naive way (ie without considering how the ... have been placed. The only way to get performance approaching hand ... the same 32x192 pixel + 32x192 attr mode as the Timex machines ...
    Alcoholics Anonymous Alcoholics Anonymous April 2006 Development
  • ANN: SP1 for Z88DK (aka splib3, Sprite Pack v3.0)Well it's finally arrived, after a month of "a few days from now" release deadlines. SP1 is the lastest version of splib, a flicker-free software sp…

    ... rectangles but I needed a way to distinguish between two ... also happens to be the way sprite colouring was done ... ;attr_mask = cmask;
    c->attr = colour;
    }
    [/code]< ... each "struct sp1_cs" visited. This way you can identify which sprite ...
    Alcoholics Anonymous Alcoholics Anonymous May 2006 Development
  • ANN: SP1 for Z88DK (aka splib3, Sprite Pack v3.0)Well it's finally arrived, after a month of "a few days from now" release deadlines. SP1 is the lastest version of splib, a flicker-free software sp…

    ... subject area, the second an attr-only occluding sprite of highest ... the mirror area. Because the attr-only occluding sprite is of ... only created as needed -- this way your program only has to ...
    Alcoholics Anonymous Alcoholics Anonymous May 2006 Development
  • Lesser used BASIC commandsAre there any interesting articles or books that explore some of the lesser used BASIC commands/functions e.g. DEF FN, IN, OUT etc? The Spectrum BAS…

    ... />
    That's certainly one way around it. I found it ... to add colour and use ATTR or a well chosen POINT ...
    Matt_B Matt_B May 2006 Sinclair Basic
  • Background image with SP1 and Z88DKWhat is the prefered way to place an entire (or very large) image in the background when using SP1? Should I convert it to a long (32*24=768 ) list o…

    ... What is the prefered way to place an entire (or ... a better way?[/QUOTE]

    One way is to ... there is another built-in way: sp1_PrintString(). And here's ... current attribute mask
    uchar attr; // +6 current attribute
    ...
    Alcoholics Anonymous Alcoholics Anonymous May 2006 Development
  • ANN: SP1 for Z88DK (aka splib3, Sprite Pack v3.0)Well it's finally arrived, after a month of "a few days from now" release deadlines. SP1 is the lastest version of splib, a flicker-free software sp…

    ... and tile pairs
    uchar attr; // +0 colour
    uchar tile ... blade animation. sp1_PutTilesInv() is one way to animate background elements in ... is not necessarily the fastest way -- other interesting background animation ...
    Alcoholics Anonymous Alcoholics Anonymous May 2006 Development
  • Graphics in Basic??What is the fastest way to draw high rez graphics in Basic. Andrew.

    ... /> Ok, then UDGs are the way to go. There is a ... the appropriate system variable. This way you have access to more ... not UDGs. Though ATTR is the more common way in Basic to ...
    Alcoholics Anonymous Alcoholics Anonymous October 2006 Development
<1234567…34>

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