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<1…45678910…34>
  • A new multicolor engine called BIFROST*I'm glad to announce the release of a new multicolor engine implemented by yours truly, including high quality 16x16 tiles designed by R-Tape: [IMG]…

    ... render either 8x1 or 8x2 attr and then pass all action ... multicolor but 8x2 could be way ;)

    EDIT: That reminds ...
    Fikee Fikee March 2012 Brand new software
  • A new multicolor engine called BIFROST*I'm glad to announce the release of a new multicolor engine implemented by yours truly, including high quality 16x16 tiles designed by R-Tape: [IMG]…

    ... render either 8x1 or 8x2 attr and then pass all action ... BIFROST* could be used this way when I answered ewgf's ... multicolor but 8x2 could be way ;)[/QUOTE]

    Too late ... itself. BIFROST* goes the opposite way, trying to be as flexible ...
    Einar Saukas Einar Saukas March 2012 Brand new software
  • WibbleBibble's Basic threadHi in an attempt to keep my questions from spamming the forum. I think its better to put them all in one place. Thanks everyone so far, I feel I am …

    ... ")
    230 IF ATTR (11,C1)=0 OR ATTR (11,C1+2 ...
    WibbleBibble WibbleBibble August 2012 Sinclair Basic
  • real value of some of these books as learning aids?Ok, I admit perhaps it was a late night and frustration. :???: I could have been hallucinating when i was doing the typein. But I think not.. [url]…

    ... ;645806]
    Is there a way I can poke the rest ... 22528+768
    30 LET attr = INT (RND * 255)
    40 ... POKE a, attr
    50 NEXT a
    way (as opposed to the linearity ...
    Arjun Arjun August 2012 Sinclair Basic
  • Abbaye des morts[url]http://www.locomalito.com/juegos_abbaye_des_morts.php[/url] Looks like Spectrum, sounds like Spectrum, but it's not a Spectrum ('cause no colou…

    ... I don't find a way to decompress that damned password ... sp1_pss pss;

    uchar attr;
    uchar amask;

    c->attr = attr; // set the sprite character's ...
    DaRkHoRaCe DaRkHoRaCe January 2013 New game ideas
  • BIFROST* Advanced Programming - part 4In previous posts I demonstrated how to move multicolor tiles up and down smoothly by a single pixel, and sideways by an entire char (8 pixels). Thi…

    ... Tonks;687435]Is there a way to ask my program to ... particular image, is there any way to detect when that tile ... ]

    There's no way to detect when an specific ... /> BIFROSTfillTileAttrL(PX2ROW(px), PY2COL(py), attr) '...and change its color[/CODE ...
    Einar Saukas Einar Saukas March 2013 Development
  • BIFROST* Advanced Programming - part 4In previous posts I demonstrated how to move multicolor tiles up and down smoothly by a single pixel, and sideways by an entire char (8 pixels). Thi…

    The easiest way to change a BIFROST* tile ... /> BIFROSTfillTileAttrL(PX2ROW(px), PY2COL(py), attr) '...and change its color[/CODE]
    Einar Saukas Einar Saukas March 2013 Development
  • BIFROST* Advanced Programming - part 4In previous posts I demonstrated how to move multicolor tiles up and down smoothly by a single pixel, and sideways by an entire char (8 pixels). Thi…

    ... /> BIFROSTfillTileAttrL(PX2ROW(px), PY2COL(py), attr) '...and change its color
    way, if you decide to add ...
    Einar Saukas Einar Saukas March 2013 Development
  • BIN2BAS (load BASIC text into emulator) utilityI've nearly finished testing this. It allows a BASIC program to be loaded from a text file in any emulator which has a "load binary" option. I was wo…

    ... might well be a neater way to do it.

    30 LET a=ATTR (b,c): POKE 12345,BIN ...
    Battle Bunny Battle Bunny April 2013 Sinclair Basic
  • generating a pre-defined list in an un-defined sequenceI've decided to become a drunkard, to which end I've been drinking a whole bottle of beer in one day (whereas normally I'd make it last 2 or 3 days).…

    ... one's doing it the way I want to do it ...
    Alcoholics Anonymous Alcoholics Anonymous July 2013 Sinclair Basic
  • Problem With POINT StatementHello everyone this is my first ever post, So firstly i'd like to say hello to everyone and secondly thank you to the admins for such a great site, …

    ... put a border all the way around so that I didn ...
    Battle Bunny Battle Bunny September 2013 Sinclair Basic
  • Problem With POINT StatementHello everyone this is my first ever post, So firstly i'd like to say hello to everyone and secondly thank you to the admins for such a great site, …

    ... put a border all the way around so that I didn ...
    nonsenceinbasic nonsenceinbasic September 2013 Sinclair Basic
  • JSW1 - The Attic Bug In ActionThe well known "attic bug" caused by invalid arrow data. By applying a couple of extra pokes in addition to the usual lives / fall height to remove s…

    ... the attic bug though the way it can corrupt odd things ... the loader to not use attr codes in the listing) with ...
    spider spider September 2013 Sinclair Miscellaneous
  • bitmap address to attribute addressI've searched, but I don't seem to find the proper keywords. I have a bitmap screen address in DL, character aligned (the address of the top byte of…

    ... $4027. Is there a quick way to get the corresponding attribute ... HL, BC
    ; Exit ;DE = Attr address

    DF-ATT ...
    rich_chandler rich_chandler November 2013 Development
  • Documentation for SP1 for Z88DK?(I was going to post in [URL="http://www.worldofspectrum.org/forums/showthread.php?t=11729"]the other thread[/URL], so if a mod thinks this should go…

    ... MASK, OR, XOR, LOAD or ATTR, and these determine how the ... , respectively (this is the only way the sprite engine can know ...
    Alcoholics Anonymous Alcoholics Anonymous November 2013 Development
  • Troublesome routine, help needed!Having problems with this routine, it basically fires a rocket up the screen, but refuses to detect collisions. I'm using attribute blocks for detect…

    ... bright background i.e. ATTR value 1 but simply ... detect something in its way, I've tried allsorts ... br /> av1 defb 0 ;attr co-ord vals
    defb ... defb 0
    attr LD A, (rx1) ;calculate ATTR
    LD ( ... first: i cant see call attr
    second: check bold ...
    Jerri Jerri November 2013 Development
  • P47 Thunderbolt Colour/Attribute hacking?I've seen someone (can't remember who now, sorry) hacking into monochrome games such as After The War and Outrun Europa and adding/changing the colou…

    ... PAPER blue & INK cyan (ATTR=1*8+5=13), the ... a row are: 00 00 {ATTR*28} 00 00.

    way.

    (All addresses relate ...
    Battle Bunny Battle Bunny December 2013 Games
  • SpecBAS 0.800 Released!Hi folks, it's that time again for another release. I was going to add a few more features, but I have other projects on the go at the moment, and it…

    ... SPECbas now, is there a way to import this code or ... ,0): PRINT ATTR (0,1): PRINT ATTR (0,2): PRINT ATTR (0,3 ... ): PRINT ATTR (0,4 ... ): PRINT ATTR (0,5 ...
    Wookiee Wookiee January 2014 Sinclair Basic
  • Pentagon floating bus timingI wanted to take a little break from working on the ZXDS UI yesterday, so I added support for Pentagon timing instead, so I can finally enjoy the lik…

    ... of test).

    The way in which processor reads memory ... , interleaved, i.e. raster, attr, raster, attr), which are saved into a ... and one read of an attr byte per 4 t-states ...
    introspec introspec March 2014 Emulators
  • Pentagon floating bus timingI wanted to take a little break from working on the ZXDS UI yesterday, so I added support for Pentagon timing instead, so I can finally enjoy the lik…

    ... likely.

    [QUOTE]The way in which processor reads memory ... interleaved, i.e. raster, attr, raster, attr), which are saved into a ... but I think we are way beyond that now. That's ... screen/attribute values in some way ([URL="http://www.worldofspectrum.org ...
    Patrik Rak Patrik Rak March 2014 Emulators
  • The official CSSCGC 2014 threadJust to announce that the comp.sys.sinclair Crap Games Competition 2014 is now open. It's home for the year will be; [url]http://www.mykeweb.co.uk/c…

    ... />
    There's no easy way for this. It's stored ... a not really UDG compatible way. It's not hard for ... . In BASIC, people usually use ATTR or SCREEN$ to do that ...
    Timmy Timmy April 2014 Games
  • UDG tricks?I always enjoyed using [URL="http://www.worldofspectrum.org/ZXBasicManual/zxmanchap14.html"]UDGs [/URL]for the 'sprites' in my games, when I coded th…

    ... apart instead of 160. That way you only have to POKE ... should really be using either ATTR or data poked into RAM ...
    joefish joefish June 2014 Sinclair Basic
  • Fast and easy read/write of attributes?What are the fastest or easiest ways to check the attributes of tiles on the screen, in BASIC? It seems to be a great way of storing object info. …

    ... a great way of storing object info.

    The ATTR function ... ]Is there any reverse of ATTR, allowing me to apply attributes ...
    chev chev June 2014 Sinclair Basic
  • Fast and easy read/write of attributes?What are the fastest or easiest ways to check the attributes of tiles on the screen, in BASIC? It seems to be a great way of storing object info. …

    ... /> Is there any reverse of ATTR, allowing me to apply attributes ... POKE is probably the quickest way to do this in BASIC ...
    ccowley ccowley June 2014 Sinclair Basic
  • Dock's ZX Maze gameI'm hoping to finish a simple maze game in ZX Spectrum BASIC this week, as part of the Ludumdare Retro challenge. I used to dabble in speccy basic on…

    ... collides with tiles with the ATTR read of 112, but I ... to see an alternative good way of doing it, but I ... games will use ATTR or SCREEN$ detection. A fast way of reacting ... to numerous on screen colours could use GOSUB ATTR ...
    R-Tape R-Tape June 2014 Sinclair Basic
  • Dock's ZX Maze gameI'm hoping to finish a simple maze game in ZX Spectrum BASIC this week, as part of the Ludumdare Retro challenge. I used to dabble in speccy basic on…

    I'm happy to use ATTR for the lookup, but I ... /FG colours being the right way around. I probably need a ...
    Dock Dock June 2014 Sinclair Basic
  • Dock's ZX Maze gameI'm hoping to finish a simple maze game in ZX Spectrum BASIC this week, as part of the Ludumdare Retro challenge. I used to dabble in speccy basic on…

    ... ]I'm happy to use ATTR for the lookup, but I ... /FG colours being the right way around. I probably need a ...
    Battle Bunny Battle Bunny June 2014 Sinclair Basic
  • Dock's ZX Maze gameI'm hoping to finish a simple maze game in ZX Spectrum BASIC this week, as part of the Ludumdare Retro challenge. I used to dabble in speccy basic on…

    ... 30+VAL i$: LET va=ATTR (r+j1,k+j2):
    IF ATTR (r,k+j2)=7 AND ... ATTR (r+1,k)7 THEN< ...

    285 LET zw=ATTR(r-1,k): PRINT z ...
    Battle Bunny Battle Bunny June 2014 Sinclair Basic
  • Dock's ZX Maze gameI'm hoping to finish a simple maze game in ZX Spectrum BASIC this week, as part of the Ludumdare Retro challenge. I used to dabble in speccy basic on…

    ... 30+VAL i$: LET va=ATTR (r+j1,k+j2):
    IF ATTR (r,k+j2)=7 AND ... ATTR (r+1,k)7 THEN< ...

    285 LET zw=ATTR(r-1,k): PRINT z ...
    davepierce07 davepierce07 June 2014 Sinclair Basic
  • UDG tricks?I always enjoyed using [URL="http://www.worldofspectrum.org/ZXBasicManual/zxmanchap14.html"]UDGs [/URL]for the 'sprites' in my games, when I coded th…

    ... , as said before, the simplest way is just to define an ... redrawn, it's an easy way to animate them; you define ... /> You suggested an even simpler way back in post#31 - redefine ... identify CHARS characters, whereas only ATTR works for UDG characters (although ...
    Battle Bunny Battle Bunny June 2014 Sinclair Basic
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