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  • Definitive list of games incompatible with +2A/+3 and of compatible versions (if any)I am trying to compile the definitive list of games which are incompatible with the +2A and the +3 and of their compatible versions, if they are pres…

    ... Soft; Spanish language)
    [*]Tomahawk (Byte Back; removes Lenslok protection as ...
    Alessandro Grussu Alessandro Grussu May 2011 Games
  • Last few attribute challengeI'm likely to be away a bit today and not answer for ages so the filename is the answer (so no cheating unless you're really stuck) :) I don't think…

    I'm likely to be away a bit today and not answer for ages so the filename is the answer (so no cheating unless you're really stuck) :)

    I don't think I've duplicated anything but I did not check that closely.

    1
    [IMG]http:// ...
    spider spider May 2011 Games
  • Attribute Challenge x30[b]1. [img]http://dl.dropbox.com/u/9498358/attrscr2/1.JPG[/img] 2. [img]http://dl.dropbox.com/u/9498358/attrscr2/2.JPG[/img] 3. [img]http://dl.drop…

    [b]1.
    [img]http://dl.dropbox.com/u/9498358/attrscr2/1.JPG[/img]

    2.
    [img]http://dl.dropbox.com/u/9498358/attrscr2/2.JPG[/img]

    3.
    [img]http://dl.dropbox.com/u/9498358/attrscr2/3.JPG[/img]

    4.
    [img ...
    FrankT FrankT May 2011 Games
  • fast font engine possible?inspired by the recent "proportional font" thread for zx basic and ideas for gui and having done some of the work on this in the past i wonder if it …

    ... table of widths (1 byte per character width). this ... be

    byte 0: 32 … first ascii< ... br /> byte 5: 1 … one byte per line
    byte 5, 6 ... … last ascii = 'A'
    byte 2: 0 … proportional font
    byte 6: 13
    — (raw ...
    tstih tstih May 2011 Development
  • Back to BASIC[U][B]Archaeology guide to programs compiled used MCODERII.d[/B][/U] After various people have been talking about "Frank'n'stein" I decided to finis…

    ... x 6 = 468 bytes + 12 byte header preamble). The first non ...
    Jimmy Jimmy May 2011 Development
  • Print TextHow do i print text on the bottom left row(memory location in attribute 23295) of the screen in assembly? I understand the parts better on paper and …

    How do i print text on the bottom left row(memory location in attribute 23295) of the screen in assembly? I understand the parts better on paper and ink but can't figure it out.

    Sincerely,

    Ooze48k
    ooze48k ooze48k June 2011 Development
  • Storing and displaying attributes...Hi Folks, I have a requirement to store and then redisplay a line of attributes from the screen. For example: 100 DIM a$(1,32) 110 LET line=10 120…

    ... contain the 32 bytes of attribute data associated with line 10 ...
    Paddy Coleman Paddy Coleman June 2011 Sinclair Basic
  • Fairlight 2 again - ending, proposed fixOnce again I've been trying to work out Fairlight 2's infamous ending. I think that the following POKE should change the game so that a key could po…

    ... /> and to change the last byte from 3c to - I think ...
    mjwilson mjwilson June 2011 Games
  • Move objectHi again, I am using paper colors to represent game objects. I have a "paddle" that is 4 pixels wide. I save its position as a 2 byte word in memory…

    ... its position as a 2 byte word in memory location 32992 ...
    ooze48k ooze48k June 2011 Development
  • Xecutor (BUGFIX)This is a bugfix for game [URL="http://www.worldofspectrum.org/infoseekid.cgi?id=0005783"]Xecutor[/URL], please add the following "known errors" desc…

    ... (tzx version) or presents severe attribute/graphic glitches (tap version) at ...
    Einar Saukas Einar Saukas June 2011 Infoseek database
  • Homebrew Coding Weekend @ In Da 80s, July 16-17, ManchesterHi, This is a bit late notice, but we're trying to reach out to 8-bit homebrew developers who might be at a loose end this weekend! We're trying to…

    ... calendar with levels themed around Byte Back, Console Combat, Retro Reunited ...
    Arcadian Arcadian July 2011 Sinclair Miscellaneous
  • grabbing browser video blockeddunno if I asked this before.. but I'm trying to get some mp4 / flv video off a website that I subscribe to... all the other chapters I get fine.. bu…

    ... or 2 give a zero byte file.. but stream

    fog fog July 2011 Chit chat
  • traversing a multi-vertices graph structureWell, I'm on redesigning the route evaluation routine in my Fighting Fantasy utility, as the current method has some intractable bugs in it. The part…

    ... (1500,5), where each 5-byte element is of the form ...
    Battle Bunny Battle Bunny August 2011 Development
  • Kiwi OS for z80 computerHi everyone, Nearly made my z80 computer with 2K ROM 32K RAM. It has an OS im still writing called Kiwi (apple, blackberry, you get the idea ;D) he…

    ...

    ;*********************************
    ;(SEND BYTE SERIAL)
    ;> A IS ...

    ;*********************************
    ;(RECIVE BYTE SERIAL)
    ;> A IS ... /> DJNZ AGAIN_READ ;KEEP LOOPING UNTIL BYTE SECIVED
    RET
    ...
    Robin Robin August 2011 Announcements
  • Bug fixing woesGaahhhh! I've spent an afternoon off work agonizing over why my routine didn't work. It's something I'd already restarted so didn't want to wipe th…

    ... was scrolling through the low byte in a 16 bit table ... that straddled a high byte boundary!! As long as the ... address with an empty low byte it works fine. Schoolboy error ...
    R-Tape R-Tape August 2011 Development
  • Various software & hardware for sale.After having a sort out in the loft I've discovered a few things to get rid of: [SIZE="1"]SINGLE CASSETTE SIZE CASES. (all with inlays and instructi…

    ... women - mastertronic
    spectres - bug-byte software

    SINGLE CASSETTE ...
    Neil L Neil L August 2011 Sales
  • +3 Copy ProtectionHi all, I've been looking at copy protection and I've realised that, as a kid, I thought things like speedlock were there to stop you poking the gam…

    ... couldn't just do a byte for byte disk image?

    garethadams garethadams August 2011 Sinclair Miscellaneous
  • Guitar Hero?[QUOTE=joefish;553511][QUOTE=SteveSmith;553509][url]http://nevanda.deviantart.com/art/Guitar-Hero-ZX-Spectrum-151831839[/url][/QUOTE] Attribute clas…

    ... -151831839[/url][/QUOTE]

    Attribute clash is overrated anyway.[/QUOTE ... mentioned above (that ignored Spectrum attribute restrictions) would really look like ...
    Einar Saukas Einar Saukas August 2011 New game ideas
  • Letters and interesting things from software houses?just been to mi dads and while there i was rooting around my old speccy stuff, i brought back loads of old text books, folder with game keys and poke…

    ... /> The other is from bug byte software and is a full ... typed letter on bug byte headed paper and comes with ...
    mel the bell mel the bell September 2011 Support files
  • Keys redefine routine and key check.I have written some asm code which allows me to redefine keys (for a game etc.), and also allows me to be able to check any keypresses for the redefi…

    ... to check bits in a byte (cos I haven't a ... hl ; point to the key_xxx_pattern byte
    ld (hl),a ; save ... the pattern byte
    dec hl ; go back ... to the key_xxx_port byte
    ld a,(de) ; get ...
    polomint polomint September 2011 Development
  • The zxodus engineI've been playing around with this for a couple of days now. Its one of the best things I've seen for sinclair basic, and I've seen nothing about it …

    ... tile display is in 8x1 attribute 'rainbow' mode. Just seeing it ... in glorious ( for 1982 ) 8x1 attribute colour. :smile:
    It can ...
    p13z p13z September 2011 Sinclair Basic
  • Artist RequiredAs some of you may be aware, at the homebrew coding weekend back in July I volunteered to write a Spectrum game to be shown at this year's Replay exh…

    ... themed around the kitchens at Byte Back, along with queues, a ...
    jonathan jonathan September 2011 Development
  • Structure of numeric arraysHi all, I have saved from my spectrum a numeric array using 'SAVE "array" DATA a()'. I now have the resulting file on my PC and I am trying to get …

    ... is stored as a 5 byte floating point number, but thats ...
    jagman5994 jagman5994 September 2011 Development
  • ZX80 and 81 hardware questionsI'm finding a lot of the documentation that is ostensibly about the hardware of the ZX80 and 81 to be primarily about the software. I was hoping some…

    ... refresh address in the top byte.

    I'm unable ... it's the whole top byte, with the effect that if ...
    Thommy Thommy September 2011 Hardware
  • Tile based graphics and scrolling thingy...Here's my best attempt so far at a tile based rendering and scrolling routine. It draws in 22 8*8 graphics tiles along the top of the screen (junk i…

    ... /> draw_tile_bytes ld a,(de) ; Get byte... (7)
    ld (hl),a ... inc de ; Point to next byte of source tile data (6 ... /> ld (hl),a ; ... draw last byte here


    ld ... ; Using LDI, 16 ticks per byte * 22 = 352
    ldi< ...
    Zoltar Zoltar September 2011 Development
  • Fastest way to mirror a byte?I.E. turning 01100000 into 00000110, in assembly. I'm trying but I suck at stuff with rotation and the carry bit. Any pointers?

    I.E. turning 01100000 into 00000110, in assembly. I'm trying but I suck at stuff with rotation and the carry bit. Any pointers?
    na_th_an na_th_an October 2011 Development
  • Add horizontal hardware scroll to ULA+In this case we must read a bit in the ULA+ for test if supported. And the future software that uses it must have to branch: 1. If hardware scroll i…

    ... the start (using the same attribute).

    What do you ...
    antoniovillena antoniovillena October 2011 Development
  • More ULAplus games. (J. Cauldwell)Byte Me (once its out) Coracle Utter Tripe [URL="http://www.worldofspectrum.org/forums/showpost.php?p=575442&postcount=45"]As per Mr. Cauldwell Hims…

    Byte Me (once its out)
    Coracle
    Utter Tripe

    [URL="http://www.worldofspectrum.org/forums/showpost.php?p=575442&postcount=45"]As per Mr. Cauldwell Himself[/URL], these games utilise the extra colours in ULAplus mode..
    ZnorXman ZnorXman November 2011 Infoseek database
<1…28293031323334>

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