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A side scrolling platform game with colour?Just a call to all the zx programmers that a mario/sonic type game needs to be done, love turbo the tortoise but colour is needed in this, even if i…
... sprites and objects has no clash it looks impressive just wondering ... -
for you adventurersjust noticed theres a couple of adventure related ds games 4504 - Fighting Fantasy - The Warlock of Firetop Mountain (US) 4512 - Might & Magic - Cla…
just noticed theres a couple of adventure related ds games
4504 - Fighting Fantasy - The Warlock of Firetop Mountain (US)
4512 - Might & Magic - Clash of Heroes (US) -
Personal Software magazineHere's a list of the type-ins for the issues of the Personal Software magazine already in the WOS archive. (Note: Some listings may have previously …
... ,Richard Sargent
36-37,Attribute Finder,Richard Sargent
38 ... -
Clash of the Titans - April 2010It's almost here. [youtube]FXttqg0RWU8[/youtube]
It's almost here.
[youtube]FXttqg0RWU8[/youtube] -
Real Spectrum screen flicker with SCREEN$I've written a basic loader to simply do a 'load "" screen$' based video from a divide+ however I'm finding the Spectrum can't render a screens and a…
... enough to prevent flickering of attribute blocks as they switch from ... -
New game out now: Final Fantasy ZXEver since I played the games on the SNES, I thought that it should be possible to make a strapped-down version for the Speccy. Just minus any super …
... 8-pixel steps to avoid attribute issues.
Since the ... -
politics and retroyou'd think they wouldn't ever clash? spooky they did earlier for me. I went to pick up some speccy games from the other side of london.. and when …
... think they wouldn't ever clash? spooky they did earlier for ... -
RFC: ZXI hardware interface standardisationReposted from c.s.s to reach a wider audience [QUOTE=Andrew Owen] You may have noticed that there are more people making add-ons for the Speccy than…
... /O ports that do not clash with any other hardware. This ... free ports that don't clash with anything. SpectraNet is also ... -
Did the average Spectrum programmer really even try?I've been thinking about this recently, I'm always hearing Amstrad, and MSX users moaning about how unfair it was that they got "lazy Spectrum ports"…
... mean, surely squared off edges, attribute-sized platforms and borders, and ... I recall, two colours per attribute box, bright with bright or ... a few Codemasters releases the attribute moving method is pretty much ... -
Has anything ever been discovered since companies officially stopped making games?Ive rarely posted on here but I know there have been a lot of games made since a lot of companies stopped making games for the speccy in the early 90…
... anyone ever got around colour clash,48k music whilst playing a ... -
Machine code issue...Hi Folks, My trials with MCODE continue and I am stuck. I wrote the following program in BASIC to simply POKE an attribute byte in to a "box" on th…
... BASIC to simply POKE an attribute byte in to a "box ... .
[CODE]1005 REM Attribute Block Routine
1010 REM ...
1035 REM p(5)=Attribute
1045 LET a=22528 ...
64003=Width
64004=Attribute
3A00FA LD A ... -
128kefrom the scratchpad for the 128ke "Finally, reading from a non-existing port (eg 0xff) will give the screen/attribute bytes as it does on the 48K/12…
... 0xff) will give the screen/attribute bytes as it does on ... -
Spectrum Originals for salehi all, ideally i'd like to get rid of the lot in one go.... Standard Cassette Cases All Original tapes with sleeves and instructions 10 Pack Volu…
... /> Codename Mat Micromega
Colour Clash Romik Software
Contact Sam ... -
Any MCODE programmers fancy a challenge?Hi Folks, I have been using the Micro-Print utility in the archive and found it to be really good. It is the one that provides 32, 36, 42, 51, 64 a…
... that the name of the attribute variable name changes from AT ...
170 REM POKE changes attribute variable from "at" to "ar ... -
PoC for a ULA video generator described using Handel-C and a Basys FPGA board.Recently, I've taken a course about hardware design for video processing using FPGA's. The HDL used in the course was Handel-C, a C look alike langua…
... FSM that first erases the attribute area, filling it with value ... -
Character Printing routines - 27/32 lines?There are lots of extra character-per-line routines out there for 42,51,64 even 85 characters. Are there any that do 7/6 pixel rows - and do 27 or 3…
... />
It means chucking the attribute grid in the bin, but ... -
January sale bargainsWhat bargains have you found it the January (December?) sales? Amazon are selling Might and Magic - Clash of Heroes on DS for ?8. Get em while they'r…
What bargains have you found it the January (December?) sales? Amazon are selling Might and Magic - Clash of Heroes on DS for ?8. Get em while they're hot! -
Image To ZX Spec 1.3.0Image To ZX Spec 1.3.0 The 8x8 GigaScreen support is probably jumping the shark as other tools will do a better job but it was requested some time a…
... ).
- Added "Reduced Set Colours" attribute favouritism.
- Added drag and ... -
modding a grey+2When I've been to last few shows there's always a grey 128 with a divide on the back. Now I'm sure it's got additional joystick ports by the tape de…
... a cursor of fuller would clash with the sinclair ports. I ... -
Push/Pop data copyingWe all know that stack pointer cheese and push/pop is faster to move data than LDIR - which in turn is slower than unrolled LDI's anyway. I rewrote …
... cycles does let me grab attribute data as part of the ... I'm left hanging for attribute data.
I suppose ... -
Rendering techniques in emulatorsI've been giving thought to the possibility of speeding up the rendering in Zero considering I've been putting it off long enough. My approach is c…
... dirty pixel writes but also attribute writes as they affect 8x8 ... -
The attribute challengeThis did not work out as well as I'd hoped so I had to adjust a few later. Really I should of redone them all but tis only a bit of random fun. Basi…
This did not work out as well as I'd hoped so I had to adjust a few later. Really I should of redone them all but tis only a bit of random fun.
Basically, here's some loading screens from popular (?) games. I've removed the data and left just ... -
The attribute challenge (part two)I got a bit carried away this morning and did too many :oops: , so I've split them into two parts and only just had a bit of time to sit down and pos…
I got a bit carried away this morning and did too many :oops: , so I've split them into two parts and only just had a bit of time to sit down and post them. This although the first is the second as we had a topic on this yesterday. The final part although ... -
The attribute challenge final (part three)Last one :) , I was going to hold off but the pics are ready and the last one was solved in 20 minutes so... I've rotated (some but not all) of thes…
Last one :) , I was going to hold off but the pics are ready and the last one was solved in 20 minutes so...
I've rotated (some but not all) of these 180? to make them a bit more difficult although some are still easy.
1
[ ... -
Last few attribute challengeI'm likely to be away a bit today and not answer for ages so the filename is the answer (so no cheating unless you're really stuck) :) I don't think…
I'm likely to be away a bit today and not answer for ages so the filename is the answer (so no cheating unless you're really stuck) :)
I don't think I've duplicated anything but I did not check that closely.
1
[IMG]http:// ... -
Attribute Challenge x30[b]1. [img]http://dl.dropbox.com/u/9498358/attrscr2/1.JPG[/img] 2. [img]http://dl.dropbox.com/u/9498358/attrscr2/2.JPG[/img] 3. [img]http://dl.drop…
[b]1.
[img]http://dl.dropbox.com/u/9498358/attrscr2/1.JPG[/img]
2.
[img]http://dl.dropbox.com/u/9498358/attrscr2/2.JPG[/img]
3.
[img]http://dl.dropbox.com/u/9498358/attrscr2/3.JPG[/img]
4.
[img ... -
Print TextHow do i print text on the bottom left row(memory location in attribute 23295) of the screen in assembly? I understand the parts better on paper and …
How do i print text on the bottom left row(memory location in attribute 23295) of the screen in assembly? I understand the parts better on paper and ink but can't figure it out.
Sincerely,
Ooze48k -
Storing and displaying attributes...Hi Folks, I have a requirement to store and then redisplay a line of attributes from the screen. For example: 100 DIM a$(1,32) 110 LET line=10 120…
... contain the 32 bytes of attribute data associated with line 10 ... -
Xecutor (BUGFIX)This is a bugfix for game [URL="http://www.worldofspectrum.org/infoseekid.cgi?id=0005783"]Xecutor[/URL], please add the following "known errors" desc…
... (tzx version) or presents severe attribute/graphic glitches (tap version) at ... -
Streams - File HandlingHello there my fellow WoS'ers I am attempting to write a Z80 / Snapshot Launching program that is based on a category of files # - Z whereby each f…
... denote a one byte file attribute, I may yet add some ...
