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  • Monsters graphics for a roguelike/dungeon crawlerSome time ago I was trying to make some roguelike/dungeon crawler type game. The result looks like this: [URL=http://www.image-share.com/igif-844-4…

    ... keeping the rest of the attribute(s) of the sprite clear ... some colours that don't clash with the main sprite. But ... squares so they don't clash too badly.[/QUOTE]When I ...
    Timmy Timmy August 2011 Development
  • BUZZSAW+ Demo No. 3Right, another demo of BUZZSAW+. [URL="http://www.joefish.co.uk/speccy/Joefish_Buzzsaw_Demo_3.tap"]Joefish_Buzzsaw_Demo_3.tap[/URL] The default con…

    ... were overlapping with my extra attribute data space. If a sprite ... 256 bytes and relieved the clash.

    There are some ...
    joefish joefish August 2011 Development
  • SP1 library questionsI'm working on my first game. I've not written a game since the late 1980s and that was a text based multiuser dungeon for BBC Micros with econet... …

    ... is the tried and true attribute detection as in many Basic ... ;view=markup"]spectrum.h[/URL]. Scroll down to the "display functions ...
    Alcoholics Anonymous Alcoholics Anonymous October 2011 Development
  • Better or Worst! Speccy vs C64Just wanted to see what games you all thought looked better or played better on the Speccy or the C64? I always thought that Renegade & Target Ren…

    ... , although there is no colour clash in any mode; even mode ... mid-screen, perform a "hardware" scroll both vertically and horizontally with ...
    Matt_B Matt_B October 2011 Sinclair Miscellaneous
  • Add horizontal hardware scroll to ULA+In this case we must read a bit in the ULA+ for test if supported. And the future software that uses it must have to branch: 1. If hardware scroll i…

    ... for that PCB: horizontal/vertical scroll, raster interrupts, non-blink video ... that uses flash 2nd bright attribute for the paper, and independent ...
    antoniovillena antoniovillena November 2011 Development
  • Add horizontal hardware scroll to ULA+In this case we must read a bit in the ULA+ for test if supported. And the future software that uses it must have to branch: 1. If hardware scroll i…

    ... of the screen resolutions and attribute decode modes). At this point ... colour using 2 bytes per attribute.

    And you have ... you thinked about implementing hardware scroll?
    antoniovillena antoniovillena November 2011 Development
  • Pac-Man EmulatorMy Pac-Man Emulator for the Spectrum +2A/+3 is now available for download from: [url]http://simonowen.com/spectrum/pacemuzx/[/url] You'll need to su…

    ... attribute map of the Spectrum would make for lots of colour clash ... There would be constant colour clash as Pacman and the ghosts ... regardless of any resulting colour clash (by pills I mean the ... change colour due to colour clash from a coloured character moving ...
    ewgf ewgf November 2011 Brand new software
  • Pac-Man EmulatorMy Pac-Man Emulator for the Spectrum +2A/+3 is now available for download from: [url]http://simonowen.com/spectrum/pacemuzx/[/url] You'll need to su…

    ... maze to give nice horizontal attribute boundaries. The tile graphics would ... don't mind some colour clash, and if anyone does find ...
    ewgf ewgf November 2011 Brand new software
  • Pac-Man EmulatorMy Pac-Man Emulator for the Spectrum +2A/+3 is now available for download from: [url]http://simonowen.com/spectrum/pacemuzx/[/url] You'll need to su…

    ... spoiled by forcing it to attribute blocks -- either with tiny 8x8 ... don't mind some colour clash, and if anyone does find ...
    obo obo November 2011 Brand new software
  • Up/Down Left/Right scrollCan anybody give a newbie some pointer to simple one char scrolling by pixel? I've looked at a lot of resources, but as you can imagine, it's all a …

    ... it was limited to the attribute file.

    I'm ... the EASIEST way to pixel scroll a 2x3 character sprite around ...
    Atari_Jetman Atari_Jetman November 2011 Development
  • Better or Worst! Speccy vs C64Just wanted to see what games you all thought looked better or played better on the Speccy or the C64? I always thought that Renegade & Target Ren…

    ... , although there is no colour clash in any mode; even mode ... mid-screen, perform a "hardware" scroll both vertically and horizontally with ...
    Swainy Swainy November 2011 Sinclair Miscellaneous
  • New WIP underway - 'Dingo'.Hi, Prepare for a long post. Perhaps I can even challenge ewgf here. :razz: Anyway, I've been meaning to get into Z80 programming and making a game…

    ... Spectrum's attribute grid won't allow colour without permanent clash everywhere ...
    ewgf ewgf November 2011 Development
  • Better or Worst! Speccy vs C64Just wanted to see what games you all thought looked better or played better on the Speccy or the C64? I always thought that Renegade & Target Ren…

    ... vast swathes of monochrome, colour clash, movement in exact character squares ... 2D ones that don't scroll. Mind you, given that pretty ...
    Matt_B Matt_B December 2011 Sinclair Miscellaneous
  • Double Dragon 128k - The graphicsAs you are all probably aware, I tried gathering a team of people together a few years back to make a totally re-programmed version of Double Dragon …

    ... was impossible to colour without attribute clashing.[/QUOTE]
    Well, that ... , I'm afraid. However, minimal clash is the key. I imagine ... to get rif of any clash or minimise it. I actually ... this, I know where each attribute will be. Then, on separate ...
    redballoon redballoon December 2011 Development
  • Double Dragon 128k - The graphicsAs you are all probably aware, I tried gathering a team of people together a few years back to make a totally re-programmed version of Double Dragon …

    ... , I'm afraid. However, minimal clash is the key. I imagine ... to get rif of any clash or minimise it. I actually ... this, I know where each attribute will be. Then, on separate ...
    Swainy Swainy December 2011 Development
  • Abbaye des morts[url]http://www.locomalito.com/juegos_abbaye_des_morts.php[/url] Looks like Spectrum, sounds like Spectrum, but it's not a Spectrum ('cause no colou…

    ... anything yet about how the attribute data will be stored - so ...

    PS: Concerning colour clash of sprites over background: ...it ... removing the likelihood of colour clash problems...
    kgmcneil kgmcneil December 2011 New game ideas
  • Abbaye des morts[url]http://www.locomalito.com/juegos_abbaye_des_morts.php[/url] Looks like Spectrum, sounds like Spectrum, but it's not a Spectrum ('cause no colou…

    ... demand 4 bytes each for attribute data... Its maybe possible ... of tiles according to similar attribute groupings... Failing these solutions, ... the game map with colour clash and " ripped " some ... mapa de juego con colour clash y obtenido
    algunos ...
    DaRkHoRaCe DaRkHoRaCe December 2011 New game ideas
  • Spectrum Prototype / Demo Mega TwinsI've come accross this prototype disk of an unreleased Speccy game in some old demo disks I have: [url]http://cgi.ebay.co.uk/ws/eBayISAPI.dll?ViewI…

    ... the firing and that annoying attribute flicker at the top of ... .

    The catch-up scroll when you jump down is ...
    Sokurah Sokurah January 2012 Games
  • Spectrum games that *should* existRight, I'm bored (or "working hard" if any of my bosses walk past) so to kill the time, I've decided to become a games designer. Or post crap about s…

    ... the scene with UDGs and attribute squares. And clearly the sprites ... used to avoid any colour clash.

    You wouldn't ...
    joefish joefish January 2012 New game ideas
  • Spectrum games that *should* existRight, I'm bored (or "working hard" if any of my bosses walk past) so to kill the time, I've decided to become a games designer. Or post crap about s…

    ... the scene with UDGs and attribute squares. And clearly the sprites ... used to avoid any colour clash.

    You wouldn't ...
    TechnicianSi TechnicianSi January 2012 New game ideas
  • Annoying colour issues with UDGsMe again... Flush with the success of finding the latest version of BASin to play with I tried to buff the graphics of the various screen items All…

    ... black PAPER depending upon the attribute settings for each character square ... . This is known as colour clash.

    To minimise the ... />
    The effects of colour clash can be most effectively minimised ...
    Battle Bunny Battle Bunny January 2012 Sinclair Basic
  • Pixelwise scrolling sideways - how many ways to do it?Not that I need to, but I've been wondering if there's a good way to do this that I haven't considered. Scrolling [B]pixelwise [/B]vertically is "ea…

    ... worry so much about colour clash. For that, you need big ... width of the screen would scroll in under a second; 1 ...
    joefish joefish January 2012 Development
  • Pixelwise scrolling sideways - how many ways to do it?Not that I need to, but I've been wondering if there's a good way to do this that I haven't considered. Scrolling [B]pixelwise [/B]vertically is "ea…

    ... worry so much about colour clash. For that, you need big ... width of the screen would scroll in under a second; 1 ... [I]Hysteria[/I] was to scroll the ground every single frame ... your game design allows it - Scroll a peripheral portion of the ...
    kphair kphair January 2012 Development
  • What was that game?I used to play a game about 1983/4 about tanks and stuff, strategy thingy. I remember that The idea of the game is to defeat the computer controlle…

    ... the map with the "BRIGHT" attribute set are were units of ... this expanded view you can scroll the
    map, and see ...
    apenao apenao January 2012 Games
  • A new multicolor engine called BIFROST*I'm glad to announce the release of a new multicolor engine implemented by yours truly, including high quality 16x16 tiles designed by R-Tape: [IMG]…

    ... sprite area with a single attribute (e.g. 0) which makes ... piece falls, I deactivate rendering, scroll it, then reactivates rendering so ...
    Einar Saukas Einar Saukas March 2012 Brand new software
  • New projectHello, you can see my new project for Spectrum in this link. I think that I finish it in few weeks. I hope you like it [URL="http://www.youtube.co…

    ... a time then the upward scroll (agree with Ralph it should ... strange and it will be attribute crash. Anyway, thanks again and ...
    climacus climacus March 2012 Development
  • 28-character wide multicolour(ish) on 48k SpectrumLong-time lurker here... I've always been interested in rainbow effects on the 48k Spectrum, mainly from a perspective of "Just what [I]would [/I]ha…

    ... efficient tricks of the push-scroll in a multicolour routine. [I ... screen. Each row has two attribute pairs it can PUSH; the ... graphics that can share common attribute palettes, then have a tile ... never more than four different attribute patterns on any one row ...
    joefish joefish April 2012 Development
  • Miner NightmareWell I thought I'd been rabbiting on about it for months on and off since a little while after I finished Clopit! So I figured I might as well give …

    ... to scroll? Looks like the lower part could be done by attribute ...
    AndersJensen AndersJensen April 2012 Development
  • Miner NightmareWell I thought I'd been rabbiting on about it for months on and off since a little while after I finished Clopit! So I figured I might as well give …

    ... to scroll? Looks like the lower part could be done by attribute ... could maybe get a pseudo scroll, but it would slow it ...
    dm_boozefreek dm_boozefreek April 2012 Development
  • Mr Do!, and paging ajmoss and othersIn threads like [url]http://www.worldofspectrum.org/forums/showthread.php?p=466099[/url] the possibility of Mr Do! has been discussed, but nothing…

    ... else have the game scroll slightly when the player' ... and very messy colour clash when a sprite tries ... this and the colour clash was negligable (and to ... QUOTE=bobs;619263]The colour clash in FJIHH [URL="http://www ... game, and the colour clash (what there is) doesn ...
    ewgf ewgf April 2012 Games
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