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<1…16171819202122…34>
  • The making of R-Type on the speccy book, free downloadBob Pape, the guy who wrote R-Type on the speccy has made his book, "IT'S BEHIND YOU: the making of a computer game", available for free download: [u…

    ... seems to be saying the scroll routine would scan this and ... only scroll the corresponding characters on the ... blanked out with a 0 attribute.

    It was a ...
    joefish joefish September 2013 Games
  • The making of R-Type on the speccy book, free downloadBob Pape, the guy who wrote R-Type on the speccy has made his book, "IT'S BEHIND YOU: the making of a computer game", available for free download: [u…

    ... has fine and coarse hardware scroll and a linear bitmap mode ... there's ways to smoothly scroll bitmaps [i]really[/i] easily ... screen or even overscanned smooth scroll can be done in a ... for character set, screen, bitmap/attribute or sprite definition data so ...
    TMR TMR September 2013 Games
  • Remove colour clash from Everyones a WallyWonder what the game would be like if the main sprite attributes were 8 hence avoiding the awful colour clash. Surely a handful of pokes would remed…

    ... hence avoiding the awful colour clash.

    Surely a handful ... ]

    To be precise attribute=8 means black ink on ... /> I guess you mean taking attribute from background, like INK 8 ...
    Ralf Ralf September 2013 Games
  • Clashbasher a new interface to reduce colour clashI've been working on this for a while now. [IMG]http://markamy.uwclub.net/cauldron.JPG[/IMG] Basicly its an add on for a 48k spectrum, which reinte…

    ... needs are for the attribute byte to be changed ... than just changing the attribute display update order but ... There's very little colour clash in the game as ... meet that there is any clash.

    I ... partly down to the attribute ordering but something else ...
    Basher Basher September 2013 Hardware
  • Clashbasher a new interface to reduce colour clashI've been working on this for a while now. [IMG]http://markamy.uwclub.net/cauldron.JPG[/IMG] Basicly its an add on for a 48k spectrum, which reinte…

    ... needs are for the attribute byte to be changed ... than just changing the attribute display update order but ... There's very little colour clash in the game as far ... meet that there is any clash.

    I' ... I tried to keep colour clash to a minimum, but ...
    David Jones David Jones September 2013 Hardware
  • iOS7 ReleasedGood news, we can all download Apples newest software today! :) Am trying to download and install for the iPhone & iPad, but Apples servers are rathe…

    ... inventor/creator of multitouch, to scroll e.t.c.
    Android ... modern day iteration of colour-clash :)

    However, no such ...
    Hedegaard Hedegaard September 2013 Chit chat
  • SE BasicAfter 13 years of development I thought I'd run out of things to optimize, but it turns out I was wrong. However, I'm now running out of time to work…

    ... sets.
    [*]Scroll counter increased.
    [*]Set the permanent attribute: COLOR 7 ...
    chev chev October 2013 Sinclair Basic
  • SE BasicAfter 13 years of development I thought I'd run out of things to optimize, but it turns out I was wrong. However, I'm now running out of time to work…

    ... BRIGHT bits
    [*]COLOR?inline ATTRIBUTE command
    [*]DELETE?block delete ... to the stored palette
    [*]SCROLL?text scrolling
    [*]SOUND?play ...
    chev chev October 2013 Sinclair Basic
  • SE Basic IV Buffy v4.1 source (WIP)I've been doing a major refactor on the SE Basic source and I'd appreciate a code review from anyone who has time to look at it. I've almost certainl…

    ... -----------------------------------------------------------------------------

    ; THE 'SCROLL BUFFER' SUBROUTINE
    org 0x2571 ... /> jp po_scr_3 ; scroll the screen and return ... br /> and %11100000 ; attribute
    xor b ; address ...
    chev chev October 2013 Development
  • What would you do with four joysticks?Anyone got some inspiring ideas for four-player games, or twin-stick two-player games..? I can think of, for four players: [I]Warlords[/I] (Atari) […

    ... scenery blocks using attributes, then scroll them up and down just ... attributes. And you can redraw attribute-coloured blocks off-screen so ... 'bullets', by just setting an attribute.

    I'm also ...
    joefish joefish October 2013 New game ideas
  • SE Basic IV Buffy v4.1 source (WIP)I've been doing a major refactor on the SE Basic source and I'd appreciate a code review from anyone who has time to look at it. I've almost certainl…

    ... /> ld (attr_p), a ; set permanent attribute
    ld hl, 0x0219 ; set ... display
    ld a, 25 ; scroll counter value
    sub (iy ...
    chev chev October 2013 Development
  • SE Basic IV Buffy v4.1 source (WIP)I've been doing a major refactor on the SE Basic source and I'd appreciate a code review from anyone who has time to look at it. I've almost certainl…

    ... scroll count
    .ifdef ROM1
    ld hl, (attr_t) ; get temporary attribute ... de ; next destination attribute
    inc hl ...
    chev chev November 2013 Development
  • SE Basic IV Buffy v4.1 source (WIP)I've been doing a major refactor on the SE Basic source and I'd appreciate a code review from anyone who has time to look at it. I've almost certainl…

    ... pop af ; unstack scroll number
    dec a ... (hl), a ; set attribute byte
    dec c ...
    chev chev November 2013 Development
  • SE Basic IV Buffy v4.1 source (WIP)I've been doing a major refactor on the SE Basic source and I'd appreciate a code review from anyone who has time to look at it. I've almost certainl…

    ...
    ldir ; scroll pixel line in graphics ... (hl), a ; set attribute byte
    dec bc ...
    chev chev November 2013 Development
  • P47 Thunderbolt Colour/Attribute hacking?I've seen someone (can't remember who now, sorry) hacking into monochrome games such as After The War and Outrun Europa and adding/changing the colou…

    ... from some really bad colour clash/lost bullet syndrome, especially ... didn't see any colour clash in the playing area; ... can't be any colour clash, although I'd agree ... there can be "pixel clash" at times due to ... to alter the loaded attribute block for the playing ...
    Battle Bunny Battle Bunny December 2013 Games
  • Clearing 22 lines of the screenHow do I go about clearing the top 22 lines of the screen and leave the bottom #0 area untouched? I have a routine to reset the attributes, but cant…

    ... paper and ink) in each attribute square in the top 22 ... look slow, like an intentional scroll down effect!
    R-Tape R-Tape January 2014 Development
  • Pac-Land: can be coloured?All versions of this game are full coloured, but not the Spectrum version. It has large sprites, but maybe the scroll is too fine to make a coloured …

    As is the lo-res Commie-ported sprite of Pac Man himself.
    Personally I think the whole graphics engine needs re-writing from scratch, with [I]Trap Door[/I] style blocky attribute handling. The daft thing doesn't even scroll.
    joefish joefish January 2014 Games
  • Why are multicolour engines only able to be made now?Now I'm no programmer, but, how come multicolour engines are only being created/designed now? I know there were Rainbow Graphics used in games in the…

    ... a four colour, no colour clash mode, like the Amstrad CPC ... 0-3, and the two attribute bytes select [i]which[/i ...
    John Elliott John Elliott February 2014 Brand new software
  • How to print logo onto screen at chosen coordinates?Hi, I've just got back into zx spectrum games after all these years and after seeing some of the great games on here I would like to start learning p…

    ... each(this results in color clash in some games)
    The ... 8x8 square (also called an attribute) to write to

    attribute to write to, 0 to ... /> L =rrrccccc, rrr=attribute.row 0-7, ccccc=attribute.col 0-31
    slenkar slenkar February 2014 Development
  • FBSThis is one of those things that is more like an experiment than a real project. I was trying to do this in BASIC, then realised my BASIC was too ru…

    ... of limited drawing/ try parallax scroll on grass / houses at the ... at the bottom, both on attribute boundary?
    The idea is ... tree line over them. Then scroll them a bit faster then ... move up and down (in attribute boundary) :)
    tstih tstih February 2014 Development
  • GAMES IN MONOCHROME-am i the only fan?I think that on the speccy games in monochrome are very pleasing to the eye! most people seem to think it is poor to have no colours, but in games li…

    ... to each other with no clash)[/QUOTE]

    of course ... will not clash - you can have two colours per attribute block.
    attribute. Hence the clash.



    I didn't mind colour clash as long as it was ...
    weesam weesam March 2014 Games
  • Pac-Land: can be coloured?All versions of this game are full coloured, but not the Spectrum version. It has large sprites, but maybe the scroll is too fine to make a coloured …

    ... variable-speed per-pixel screen scroll for either a remake of ... hidden screen, and synching the scroll with the screen refresh and ... flipping to double the vertical attribute resolution. So Pac-Man's ...
    joefish joefish March 2014 Games
  • Scrolling Bi-Colour Engine for 4-Player GamesJust putting this code up for people to have a look at. Far from finished. Should simply compile and run a bit of a demo. Only good for 128K and +…

    ... [/I], etc.

    The scroll looks a bit rough because ... couldn't scroll it. The engine can shift the entire attribute file ...
    joefish joefish March 2014 Development
  • Using 256 color emulator to remove color clash & update graphicsWhat are your thoughts in using 256 color emulation (like [url]http://www.emulatronia.com/emusdaqui/spec256/download-eng.htm[/url] ) but limiting the…

    ... if it can do 8x8 attribute colours.

    Also, from ... experience, is that removing colour clash is not very important if ...
    Timmy Timmy March 2014 Games
  • ZX Alien BreedNot sure if this has been mentioned already (I did trawl the threads but couldn't see anything :smile: ), but I've always hankered after a Speccy Ali…

    ... wired to black pixels and attribute backgrounds being obsessed with Skool ... , smooth movement with carefree colour clash, detailed dark background tiles with ...
    MykeP MykeP March 2014 New game ideas
  • THE HOBBIT loading screenHello again, thought I'd have a go at an alternative loading screen for The Hobbit. [IMG]https://dl.dropboxusercontent.com/u/61658082/THE%20HOBBIT%…

    ... Spectrum there will be colour clash where the "Bright 1" river ... the "Bright 0" grass. (Each attribute square can only have one ...
    Muig Muig March 2014 Games
  • Clashbasher a new interface to reduce colour clashI've been working on this for a while now. [IMG]http://markamy.uwclub.net/cauldron.JPG[/IMG] Basicly its an add on for a 48k spectrum, which reinte…

    ... the problem clashbasher has with attribute writes
    needing to be ... carefully designed to minimise colour clash anyway. I do think a ... . But the sprites no longer clash with each other. I still ... still the odd flicker of clash around the main charaters and ...
    Basher Basher April 2014 Hardware
  • A new full-screen bicolor engine called NIRVANA[I]OK, there's something I need to clarify first: Nowadays if you write [B]"multicolor"[/B] everyone assumes it refers to "multicolor 8x1" (an attri…

    ... , 16 colours with no colour clash)... but then I'd quite ... anyway, it's just the attribute handling that becomes [I]way ... ? and Timex hardware both have attribute data at a fixed offset ...
    zub zub April 2014 Brand new software
  • What is this Nirvana engine?Ive been trying to look for a thread on this but cant seem to locate one. I downloaded a spanish game called El Stompo that uses this engine which ha…

    ... screen is carefully disguised ordinary attribute graphics, but there's also ... for the buffer so cannot scroll.

    [I]BIFROST*[/I ... attributes, so it could not scroll or relocate them easily. As ...
    joefish joefish April 2014 Games
  • Space Harrier new loading screenHi, The original screen: [IMG]https://dl.dropboxusercontent.com/u/2616449/spectrum/SpaceHarrier.png[/IMG] and my new version: [IMG]https://dl.dro…

    ... thinking of avoiding colour clash. I would imagine you ... approach to dealing with colour clash is admittedly rather telling ? ... slow, so any colour clash would be highly noticeable. ... considered extra background and foreground attribute bits. Will document on ...
    zub zub April 2014 Games
<1…16171819202122…34>

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Related Threads

  • Worst examples of "Attribute Clash" (Colour Clash) in a gameHi all, you all know the spectrum's attribute clash / colour clash issues (I personally liked it, and thought it was interesting). I'm just wondering…
  • Emulators without attribute clash?I know a spectrum wouldn't be the same without the attribute clash, but I was wondering do any of the emulators have a 'turn off the clash' feature?<…
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