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<1…891011121314…34>
  • ZX-Paintbrush and ULAplusAnyone used it to draw ULAplus graphics. I just can't get my head around how to use the CLUTs, I can edit the colours but I only seem to be able t…

    ... in 8x8, 8x2 and 8x1 attribute modes. I need to use ...
    BiNMaN BiNMaN October 2016 Sinclair Miscellaneous
  • why does line length affect angle?I am using Plot Draw to make a V like drawing. It's part of an intersection on an isometric path. You would expect one half to be the inverse coordin…

    ... half to be the inverse coordinates of the other but it ...
    mik3d3nch mik3d3nch November 2016 Sinclair Basic
  • Arcade Game Designer for ZX Spectrum Next/Timex 8x1For those of you who are not members of the Spectrum Next or AGD Facebook groups, I've released a new editorless AGD compiler. While it has been des…

    ... machine supporting the Timex 8x1 attribute mode and incorporates ULAplus functionality ...
    jonathan jonathan December 2016 Brand new software
  • Z88DK v1.99B ReleasedAt Sourceforge: https://sourceforge.net/projects/z88dk/ It's been a year since the last release so it was time for another. This is another tran…

    At Sourceforge:
    https://sourceforge.net/projects/z88dk/

    It's been a year since the last release so it was time for another. This is another transitional release on the way to version 2.0 and hopefully we'll get there for the next one ...
    Alcoholics Anonymous Alcoholics Anonymous January 2017 Announcements
  • Starglider 2 - how to......in my case, how to [b]"dock at the depot"[/b] ? I've found out how to navigate from planet to planet (use weird radar & artifical horizont), h…

    ... (41,17) to (41,77) coordinates, where I can't spot ...
    Alex_Lux Alex_Lux February 2017 Games
  • Simple Viewer GLHello, I'm developer of image viewer, that support ZX-Spectrum screen formats. I hope it will be useful to all Speccy users. Source code availa…

    ... , size 11136 bytes;
    [*] [b]attribute[/b] 256x192, size 768 bytes ...
    Andrey A Ugolnik Andrey A Ugolnik February 2017 Announcements
  • Scrolling loader counter in 85 T-States?Would it be possible to write a scrolling loader counter in 85 T-States? I have a custom screen load routine that loads attribute first, then the …

    ... character square. Loads in attribute order. Routine to ... is character square based, attribute first, then 8 pixel ... , $0000 ; 14ts ; retrieve attribute address
    inc ix ; ... 10ts ; next attribute
    xor a ; 04ts ; ...
    FrankT FrankT February 2017 Assembler
  • ZXSCLZF - Yet another Screen CompressorQuick disclaimer before I continue, this compressor does not shrink screens as small as some of the others posted here, in particular the very good z…

    ... by character square so -> attribute then 8 pixel rows, then ... one char over, attribute then 8 pixel rows etc ... /> }
    *store_c=(mlen.r[0] attribute, then 8 pixel lines then ...
    TomD TomD April 2017 Development
  • Attribute quizNot the first one of these. Guess the games. The pics are from screens in the game, with all but attributes removed. [img]http://i1016.photobuc…

    Not the first one of these.

    Guess the games. The pics are from screens in the game, with all but attributes removed.

    [img]http://i1016.photobucket.com/albums/af288/Thirdharmoniser/quiz_zpsceh2pjyl.png[/img]

    I ...
    Morkin Morkin June 2017 Games
  • Key repeat weirdness with EI & IYI finally (after 35 years!) decided to write something a) for 48k speccy b) in z80 assembler. It's been over 20 years since I've written anything in …

    ... sprites to x and y coordinates. This must be the slowest ...
    arttu arttu July 2017 Development
  • High score table routineI wrote this general purpose high score table routine. It stores 5 scores and displays them alongside the player names, which are 8 characters long. …

    ... LD HL,POS_1+3 ; set coordinates for score printing...
    LD ... s name and set the coordinates for the score
    ... ; set the first row's coordinates and attributes

    ... to the following row's coordinates and attributes
    DJNZ ...
    Alessandro Grussu Alessandro Grussu July 2017 Assembler
  • Flood Fill IssueHi Folks, Came across the following Flood Fill routine by John Metcalf: [code]; scanline fill by John Metcalf ; call with d=x-coord, e=y-coo…

    ... below and
    ; save their coordinates to fill later if necessary ... />
    ; check and save the coordinates of an adjacent row
    Paddy Coleman Paddy Coleman August 2017 Development
  • Calculating coordinates for a curveI need to write some code that will calculate the arc of a curve so that I can draw a sprite at each location to simulate a ball being thrown. The an…

    I need to write some code that will calculate the arc of a curve so that I can draw a sprite at each location to simulate a ball being thrown. The angle will go between 0 (ball going straight ahead) and 90 (ball going straight up). The height and distance ...
    Mr Millside Mr Millside August 2017 Development
  • "Original" Lucozade?I did actually write to Lucozade Ribena Suntory Ltd, last Tuesday, to ask them why their supposed "original " Lucozade: isn't in a glass bottle with …

    ... labelled "original"? The only common attribute which might be the same ...
    Battle Bunny Battle Bunny September 2017 Chit chat
  • Other than using attributes what other ways to detect collisions, when using char based movement?So I'm slowly working out the bits and pieces to write a game completely in assembly. I've been using attributes when writing in BASIC to detect whet…

    ... or bat has the correct attribute to do something. Any other ... ) ; a now holds the required attribute value
    [/code]
    I ...
    ivanb303 ivanb303 November 2017 Development
  • Tai Pan (Mikro-Gen) - BUG or...How to leave a port? What to type? After buying ship and cargo, usual typing name of new destination (Hong Kong, Turkey,... whatever) leads to me…

    ... that player should type "reference coordinates" of wanted port (?).

    Alex_Lux Alex_Lux December 2017 Games
  • Woot ZXMAS Tape Magazine 2017It’s finally here! [b]The Woot! 2017 Tape Magazine.[/b] [img]http://stonechatproductions.co.uk/zxgames/gameimages/woot0.gif[/img] [img]http://…

    ... .zip

    Keep the attribute flashing yo!
    R-Tape R-Tape December 2017 Brand new software
  • RAD for SpeccyJust wanted to share a fine technique of rapid app development for ZX Spectrum in C. Programming without debugger is a pain. It comes down to needing…

    ... intersection, all still in host coordinates, calculate y bounds inside bitmap ...
    tstih tstih January 2018 Development
  • INC not working as expected in LoopHi, i have been working on this for around 2 weeks now and Ive read myself into a hole. I am trying to increment HL. HL is referencing a display …

    ... . HL is referencing a display attribute memory location, when I press ... key I want that memory attribute location to go to the ...
    hedge hedge April 2018 Assembler
  • Attribute 2 You - a new demo for 48K machinesHi. There is a new demo for ZX Spectrum 48K with AY-interface. Code/idea/design: MatGubbins. Music: Yerzmyey. DOWNLOAD: http://www.pouet.n…

    Hi.

    There is a new demo for ZX Spectrum 48K with AY-interface.

    Code/idea/design: MatGubbins.
    Music: Yerzmyey.

    DOWNLOAD: http://www.pouet.net/prod.php?which=75911

    Regards.

    [ ...
    Yerzmyey Yerzmyey April 2018 Brand new software
  • Better graphic in new ZX gamesLCD TV (ideally full hd) used with ZX Spectrum enable using new graphic modes with 2x higher vertical resolution, more colors and without attribute c…

    ... resolution, more colors and without attribute collisions:
    [img]https://velesoft ...
    velesoft velesoft May 2018 New game ideas
  • Looking for a grid game from 1982One of the first games I ever bought for the spectrum was a grid style game where you were supposed to be chasing other vehicles, which were a single…

    One of the first games I ever bought for the spectrum was a grid style game where you were supposed to be chasing other vehicles, which were a single attribute

    It was not Traxx or Gridrunner, any ideas much appreciated
    robpearmain robpearmain June 2018 Games
  • Arduino ZX-ish VGA libraryHi, I'm developing a new arduino library that uses the color attribute model from the ZX Spectrum. More information at : https://github.com/ajc…

    Hi,

    I'm developing a new arduino library that uses the color attribute model from the ZX Spectrum.

    More information at : https://github.com/ajcasado/ardvga
    ajcasado ajcasado June 2018 Sinclair Miscellaneous
  • ZY10, a tool to store and display some small bitmapped imagesZY10 Builder ============ Download at: https://www.sendspace.com/file/rncgbo ZY10 is a file format/tool to store some small images on the Spec…

    ... *8 pixel data + 16*8 attribute data)
    ===============

    PS ...
    Timmy Timmy November 2018 Development
  • Reading DEFB for backgroundsHi all I suppose the question is kind of silly but I'm a completely newbie with assembler :-S I'm drawing some side backgrounds with ZX Paintbrus…

    ... them on the correct screen coordinates. How can it be achieved ...
    oblo oblo December 2018 Assembler
  • problem with symbol shift and caps shift key combinations on multilayer keyboard membranesHello, I know, it is generally know that some ZX Spectrums with multilayer keyboard membranes have problems with some key combinations. Typically …

    ... ports in 512 squares (character/attribute positions).

    It is ...
    cygnus cygnus January 2019 Assembler
  • screen2sprite converter [python]written on python3 https://github.com/qboneteam/scr2spr coordinates and sizes sets in char usage: '-x', '--x', default=0, type=int '-y',…

    ... .com/qboneteam/scr2spr

    coordinates and sizes sets in char ...
    71m05h1k 71m05h1k February 2019 Development
  • Raster effects - quick questionHi Guys Just a quick question regards what the ULA is doing as its drawing each scan line. Assuming the beam has finished drawing the border, am I…

    Hi Guys

    Just a quick question regards what the ULA is doing as its drawing each scan line. Assuming the beam has finished drawing the border, am I correct assuming its reading a byte of screen ram then an attribute byte, and so on...?
    Dax Trajero Dax Trajero August 2019 Development
  • Fastest emulator screen renderingHi, I'm developing an algorithm for fast emulator screen rendering and here is what I came up with. 1) Use 4bpp indexed image format as target …

    ... I2 I1 I0 from speccy attribute // get ink index
    i32 ...
    tstih tstih November 2019 Development
  • Adding features to the "ZX Spectrum" 48K with the "SPACE MISSION 2020" cross-boardCross-board prototype "SPACE MISSION 2020": [url=https://pic.maxiol.com/?v=1577625334.628204558.img20191229181353.jpg&dp=2][img]https://pic.maxiol…

    ... -2020" graphics card to eliminate attribute clashing.
    zxkit zxkit January 2020 Hardware
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