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<1…13141516171819…34>
  • 1 colour per pixel without interlace flickering on +3No, no, it is just April's Fool day. ;)

    ... combinations for dithvIDE. In 8x1 attribute mode this is 6144x16384 colour ...
    LCD LCD April 2004 Sinclair Miscellaneous
  • EmuZWin supports 256 color gamesI am sorry starting new topic, but you see this info is important a bit: new version 2.4 of the EmuZWin is available to download, and it supports 25…

    ... Miner. MM uses lot of attribute tricks in it's graphics ...
    Arjun Arjun April 2004 Emulators
  • EmuZWin supports 256 color gamesI am sorry starting new topic, but you see this info is important a bit: new version 2.4 of the EmuZWin is available to download, and it supports 25…

    ... Miner. MM uses lot of attribute tricks in it's graphics ...
    Refrenz Refrenz April 2004 Emulators
  • EmuZWin supports 256 color gamesI am sorry starting new topic, but you see this info is important a bit: new version 2.4 of the EmuZWin is available to download, and it supports 25…

    ... to muck about with the attribute byte to fix certain things ... screen it uses lot of attribute tricks to get around the ... or different colour altogether! The attribute cycling is also responsible for ...
    Arjun Arjun April 2004 Emulators
  • EmuZWin supports 256 color gamesI am sorry starting new topic, but you see this info is important a bit: new version 2.4 of the EmuZWin is available to download, and it supports 25…

    ... mixed with the current char attribute. This is documented (and this ... white.

    [quote]The attribute cycling is also responsible for ...
    Vladimir Kladov Vladimir Kladov April 2004 Emulators
  • 1 colour per pixel without interlace flickering on +3No, no, it is just April's Fool day. ;)

    ... /> Screen0: Bitmap 16384,6144
    Attribute 24576,6144
    Screen1: Bitmap ... 49142,6144
    Attribute 57344,6144
    About the ...
    LCD LCD April 2004 Sinclair Miscellaneous
  • 1 colour per pixel without interlace flickering on +3No, no, it is just April's Fool day. ;)

    ... , but it dithers badly on attribute cell boundarys. So I made ...
    LCD LCD April 2004 Sinclair Miscellaneous
  • EmuZWin supports 256 color gamesI am sorry starting new topic, but you see this info is important a bit: new version 2.4 of the EmuZWin is available to download, and it supports 25…

    ... did you enable for the attribute mix ?
    By the way ...
    Arm73 Arm73 April 2004 Emulators
  • EmuZWin supports 256 color gamesI am sorry starting new topic, but you see this info is important a bit: new version 2.4 of the EmuZWin is available to download, and it supports 25…

    ... spectrum colours, which will allow attribute mixing. So, if you want ... changed by the program's attribute handling, use the upper ... but then I lose all attribute mixing throughout the program, ... Manic Miner and turning off attribute mixing makes them non-flashing ...
    Arjun Arjun April 2004 Emulators
  • EmuZWin supports 256 color gamesI am sorry starting new topic, but you see this info is important a bit: new version 2.4 of the EmuZWin is available to download, and it supports 25…

    ... spectrum colours, which will allow attribute mixing. So, if you want ... changed by the program's attribute handling, use the upper ... but then I lose all attribute mixing throughout the program, ... Manic Miner and turning off attribute mixing makes them non-flashing ...
    Arm73 Arm73 April 2004 Emulators
  • T.I.M. - A New Interlace - Demo for DOWNLOADHere's something that's been in the works for quite a while ( mostly in my head ) and recently I've aquired assistance to help it come to fruition. …

    Yeah, it'll basically be impossible to adjust the bitmap and attribute at a good enough rate to get the desired effect and actually have a [I]game[/I] as well.
    cyborg cyborg April 2004 Development
  • T.I.M. - A New Interlace - Demo for DOWNLOADHere's something that's been in the works for quite a while ( mostly in my head ) and recently I've aquired assistance to help it come to fruition. …

    ... of frames used and pixel / attribute combination to generate the different ...
    Alcoholics Anonymous Alcoholics Anonymous April 2004 Development
  • T.I.M. - A New Interlace - Demo for DOWNLOADHere's something that's been in the works for quite a while ( mostly in my head ) and recently I've aquired assistance to help it come to fruition. …

    ... ball there. only the paper attribute remains. because it is the ...
    Sadako Sadako April 2004 Development
  • EmuZWin supports 256 color gamesI am sorry starting new topic, but you see this info is important a bit: new version 2.4 of the EmuZWin is available to download, and it supports 25…

    ... , I meant that the PAPER attribute is always black. For example ...
    na_th_an na_th_an April 2004 Emulators
  • EmuZWin supports 256 color gamesI am sorry starting new topic, but you see this info is important a bit: new version 2.4 of the EmuZWin is available to download, and it supports 25…

    ... , I meant that the PAPER attribute is always black. For example ...
    Vladimir Kladov Vladimir Kladov April 2004 Emulators
  • EmuZWin supports 256 color gamesI am sorry starting new topic, but you see this info is important a bit: new version 2.4 of the EmuZWin is available to download, and it supports 25…

    ... to video memory in the attribute section), this is not a ...
    na_th_an na_th_an April 2004 Emulators
  • 256 colour gamesFollowing on from the thread in the Emulator section... Will people who are working on converting games to 256 colour using Emuzwin please let me kn…

    ... for the blocks but rather attribute squares, so there is nothing ...
    Arjun Arjun April 2004 Games
  • EmuZWin supports 256 color gamesI am sorry starting new topic, but you see this info is important a bit: new version 2.4 of the EmuZWin is available to download, and it supports 25…

    ... to video memory in the attribute section), this is not a ...
    na_th_an na_th_an April 2004 Emulators
  • 256 colour gamesFollowing on from the thread in the Emulator section... Will people who are working on converting games to 256 colour using Emuzwin please let me kn…

    ... sprites they just set the attribute byte to PAPER 1, INK ...
    na_th_an na_th_an April 2004 Games
  • Sound DreamJust daydreaming, don't beat me for this, if any of you assembler guru's (especially emulator developers) ever are in need of new ideas, it would be…

    ... quo..:) )
    Making the game attribute clash free, and even adding ...
    Arm73 Arm73 April 2004 Games
  • New project for 256 colours Games emulator!O.K. , I suggested Jonathan Needle ( Creator of the excellent Spectaculator at [url="http://www.Spectaculator.com"]www.Spectaculator.com[/url] ) to c…

    ... quo..:) )
    Making the game attribute clash free, and even adding ...
    Arm73 Arm73 April 2004 Emulators
  • ANNOUNCE: Party Willy (Part 2, PW128)Today I release Part 2 of my new Jet Set Willy game, [I]Party Willy[/I] - so called because it's in several parts, most notably two 48K JSW parts, wh…

    ... the 'find first occurence of attribute X' routine is - I'm ...
    GOC GOC April 2004 Games
  • help with sprites from SevenUpHas anybody got source for a short m/c rountine that can send sprites designed in SevenUp to the screen or to a dummy screen? A long time ago, I wor…

    ... from the vertical and horizontal coordinates. You probably won't understand ...
    Metalbrain Metalbrain April 2004 Development
  • Sound DreamJust daydreaming, don't beat me for this, if any of you assembler guru's (especially emulator developers) ever are in need of new ideas, it would be…

    ... to be your most honourable attribute, then you're morally in ...
    Dunny Dunny April 2004 Games
  • ANNOUNCE: Party Willy (Part 2, PW128)Today I release Part 2 of my new Jet Set Willy game, [I]Party Willy[/I] - so called because it's in several parts, most notably two 48K JSW parts, wh…

    ... the 'find first occurence of attribute X' routine is - I'm ...
    andrewbroad andrewbroad April 2004 Games
  • My first attempt at Gigascreen interlacingWonderful. Did some research on the port which controls memory paging and wrote a short BASIC programme to switch pages 5 and 7 in and out of the scr…

    ... , but half width. An 8x8 attribute is also half width. In ...
    secarica secarica May 2004 Development
  • new programmer needs information hi , i have been learning c++ for a while and am trying to make games using windows but being 28 and nostalgic , i thought it would be fun try and f…

    ... by 768 bytes of colour attribute map.
    The fast RAM ...
    LCD LCD May 2004 Development
  • new programmer needs information hi , i have been learning c++ for a while and am trying to make games using windows but being 28 and nostalgic , i thought it would be fun try and f…

    ... 16384-23295 contains pixel and attribute display information that is used ...
    Alcoholics Anonymous Alcoholics Anonymous May 2004 Development
  • Building a new emulator ON the ZX SpectrumIn 1997 I wrote a ZX81-emulator for the ZX Spectrum. In 2000 I wrote a Videopac/Odessey2-emulator for the ZX Spectrum. Now I'm thinking of an emulat…

    ... max 99 with x-y coordinates) and all the same miniprocessor ...
    Dr BEEP Dr BEEP May 2004 Emulators
  • Building a new emulator ON the ZX SpectrumIn 1997 I wrote a ZX81-emulator for the ZX Spectrum. In 2000 I wrote a Videopac/Odessey2-emulator for the ZX Spectrum. Now I'm thinking of an emulat…

    ... max 99 with x-y coordinates) and all the same miniprocessor ...
    cyborg cyborg May 2004 Emulators
<1…13141516171819…34>

Latest Posts

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  • Happy 40th Birthday to the Amstrad CPC464!
    AndyC on April 22
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    harriusherbartio on April 22
  • Fixed Speccy Software. And which games remained unfixed?
    harriusherbartio on April 22
  • New video about S-video modification on Issue two 48K Spectrum.
    Renegade on April 21

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  • Emulators without attribute clash?I know a spectrum wouldn't be the same without the attribute clash, but I was wondering do any of the emulators have a 'turn off the clash' feature?<…
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