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Search Again :: Adv Search 1000 results in 0.004s
<1…22232425262728…34>
  • Speccy graphics on CBM64The recent "Starquake" thread had me browsing through Steve Crow's portfolio of games and I was quite surprised when following the links to the CBM64…

    ... 's display with only one attribute per character square, except for ...
    Matt_B Matt_B November 2006 Games
  • Speccy graphics on CBM64The recent "Starquake" thread had me browsing through Steve Crow's portfolio of games and I was quite surprised when following the links to the CBM64…

    ... even with the Speccy's attribute limitations, the games looked better ...
    Gwyn Gwyn November 2006 Games
  • Speccy graphics on CBM64The recent "Starquake" thread had me browsing through Steve Crow's portfolio of games and I was quite surprised when following the links to the CBM64…

    ... each character cell has an attribute byte associated with it, as ...
    monty.mole monty.mole November 2006 Games
  • Speccy graphics on CBM64The recent "Starquake" thread had me browsing through Steve Crow's portfolio of games and I was quite surprised when following the links to the CBM64…

    ... each character cell has an attribute byte associated with it, as ...
    Matt_B Matt_B November 2006 Games
  • Speccy graphics on CBM64The recent "Starquake" thread had me browsing through Steve Crow's portfolio of games and I was quite surprised when following the links to the CBM64…

    ... doesn't have the BRIGHT attribute ;) but on the other hand ...
    netraider netraider November 2006 Games
  • Speccy graphics on CBM64The recent "Starquake" thread had me browsing through Steve Crow's portfolio of games and I was quite surprised when following the links to the CBM64…

    ... one with four colours per attribute square would have been brilliant ... doesn't have the BRIGHT attribute ;) but on the other hand ... to, like the Speccy's attribute clash, Windows crashing every so ...
    ewgf ewgf November 2006 Games
  • tips on optimizing assemblyI wrote a small routine to rotate right a whole screen character line complete with attributes. This is my third ever assembly routine, so I guess i…

    ... : ld a, (hl) ; bring 1st attribute in row.
    ld e ...
    gasman gasman November 2006 Development
  • PSPSIM - SamCoupe Emulator for the PSPI have just been playing around with PSPSIM and just wanted to know what Sam Coupe users thought were the best games/apps for the Coupe? Cheers,

    ... can work with in the attribute limitations. The delays in mode ...
    obo obo November 2006 Emulators
  • tips on optimizing assemblyI wrote a small routine to rotate right a whole screen character line complete with attributes. This is my third ever assembly routine, so I guess i…

    ... a,h ; change hl to attribute address
    ;or $07 ; this ...
    Alcoholics Anonymous Alcoholics Anonymous November 2006 Development
  • PSPSIM - SamCoupe Emulator for the PSPI have just been playing around with PSPSIM and just wanted to know what Sam Coupe users thought were the best games/apps for the Coupe? Cheers,

    ... can work with in the attribute limitations. The delays in mode ...
    CKay CKay November 2006 Emulators
  • hi-colour tile editorSee [url="http://www.worldofspectrum.org/forums/showthread.php?t=14369"]this post[/url]. The compiled version is available in the CSSCGC 2008 collect…

    ... followed by 32 bytes of attribute data. If you don't ...
    Fikee Fikee December 2006 Development
  • Fuse for Mac OS X 20061114It's been a long time between drinks, but I've put up a public beta of the next version of Fuse for Mac OS X up at the new dedicated sourceforge proj…

    ... case either. Storing the window coordinates in the prefs would be ...
    Paul van der Laan Paul van der Laan December 2006 Emulators
  • Fuse for Mac OS X 20061114It's been a long time between drinks, but I've put up a public beta of the next version of Fuse for Mac OS X up at the new dedicated sourceforge proj…

    ... case either. Storing the window coordinates in the prefs would be ...
    Fred Fred December 2006 Emulators
  • TommyGun 0.9.x updates** Should be available via the utilities page soon! Please be patient :-) ** I'll be posting all future updates in this thread, instead of creating …

    ... each tile followed by the attribute map. The file defaults to ...
    Kiwi Kiwi December 2006 Development
  • Timex Sinclair 2068Hi guys. This is my first post here, the first of many, I hope.. :) I have a Timex Sinclair 2068 but don?t know much about it. It was given as a gif…

    ... fit the 256x192 pixel 32x192 attribute mode (similar to MSX1 screen ... be 256x192 pixel and 32x192 attribute. On the spectrum it will ...
    Alcoholics Anonymous Alcoholics Anonymous December 2006 Games
  • What's a suitable Emulator for map making?Hi, apologies if this is a really old question that's been answered a million times .. i can't find any thread about it anyhow perhaps someone can po…

    ... don't show the bright attribute anyway without some electronics built ...
    guesser guesser December 2006 Emulators
  • ANN: SP1 for Z88DK (aka splib3, Sprite Pack v3.0)Well it's finally arrived, after a month of "a few days from now" release deadlines. SP1 is the lastest version of splib, a flicker-free software sp…

    ... udg and a single-byte attribute identifier. When drawing background for ... up from a table of attribute addresses using the attr ... thinking again in terms of attribute identifiers being used in place ... 8-bytes of attributes and attribute mask to actually use. The ...
    Alcoholics Anonymous Alcoholics Anonymous December 2006 Development
  • The best year for the speccyWhat do you think the greatest year for the speccy was? I talking about the pre-emulation era only. I'm going for 1984, as some of the greatest gam…

    ... graphic (elegant solution to avoid attribute problems). Don't see some ...
    piters piters December 2006 Sinclair Miscellaneous
  • Help understanding some z80 asmI'm trying to work out how to represent the structure of a "sprite" in the SAM as "Grabbed" by SmallC. I can see the assembler implementation but I …

    ... /> (0133H) the screen at given coordinates.
    On entry, C holds ...
    DonkeyPong DonkeyPong January 2007 Development
  • Spectrum Issue two problemI managed to bring back to life a issue two spectrum (at least the power supply cirquit). The screen is now crystal clear (after replacing all the el…

    ... a black background (pixel and attribute areas filled with 02). If ...
    Marcelo Marcelo January 2007 Hardware
  • Who knows how to program a "pathfinder"?Hi all. I like to play games like "Colour Lines" and I think, I will create a version of this game for the SAM Coupe. It looks easy - until this "dam…

    ... /> 200 LET s$="81": REM coordinates for end
    210 LET ...
    Dr BEEP Dr BEEP January 2007 Development
  • Noob to Z80 needing +3 helpI'm quite new to z80 programming, but i'm attempting to write some kind of windowing system that will run alongside BASIC on my +3 with Kempston mous…

    ... ), how can you get an attribute address for a specific pixel ...
    Alcoholics Anonymous Alcoholics Anonymous January 2007 Development
  • Spectrum Basic InterpreterHello. I started this days a strange project: an interpreter of the Spectrum Basic that can run in a Spectrum. Here is a very preliminar version: […

    ... the CPC a simple change coordinates can allow several graphics instructions ...
    NotFound NotFound January 2007 Development
  • Chunky GraphicsI'm mucking about with chunky graphics at the mo and am wondering if it's quicker to just use the attribute's rather than the actual solid graphic bl…

    Attribute blocks are going to be ... because the layout of the attribute memory is linear, and so ...
    bobs bobs January 2007 Development
  • Uridium on the Speccy: definitive version?Uridium is one of the staples of the C64 shoot-em-up canon. I first played it on the Speccy twenty years ago, but became much more familiar with it …

    ... Escape, just looks awsome, with attribute colour used for the searchlights ...
    CKay CKay January 2007 Games
  • Uridium on the Speccy: definitive version?Uridium is one of the staples of the C64 shoot-em-up canon. I first played it on the Speccy twenty years ago, but became much more familiar with it …

    ... Escape, just looks awsome, with attribute colour used for the searchlights ...
    Arjun Arjun January 2007 Games
  • Monitor/debugger that doesn't use the Speccy ROM?Was there ever a Spectrum monitor/debugger released that didn't use the ROM, for key input and character output routines? The reason I ask is that i…

    ... -16K area or above the attribute file.
    It has an ...
    Geoff Geoff February 2007 Development
  • Highest price of a Speccy gamePicked up from left field in the Mire Mare thread [URL="http://www.worldofspectrum.org/forums/showthread.php?t=14621"]http://www.worldofspectrum.org/…

    ... thread about setting the BRIGHT attribute, but never got around to ...
    Matt_B Matt_B February 2007 Games
  • Cybernoid editorSo, my long tern goal is to make my own Cybernoid or Rex like game (see an ancient thread about Sprite advice)...but my skills are somewhat lacking..…

    ... sprites simply by checking their coordinates. There's no need for ...
    jonathan jonathan February 2007 Development
  • Cybernoid editorSo, my long tern goal is to make my own Cybernoid or Rex like game (see an ancient thread about Sprite advice)...but my skills are somewhat lacking..…

    ... sprites simply by checking their coordinates. There's no need for ...
    48K 48K February 2007 Development
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