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<1234567…34>
  • PAPER&INK: screen/character differenciation?So I was looking at a type-in listing earlier and I got to wondering how the Spectrum differenciates between knowing that the PAPER/INK commands need…

    ... temporary colour (INK, PAPER) and attribute (FLASH, BRIGHT) commands can also be used ...
    1024MAK 1024MAK September 2019 Sinclair Basic
  • Textured Scanline Flood Fill for ZX Spectrum 48KPity that it's quite hard to contribute code to WoS in a straightforward manner. Recently, I have created a textured/hatched fill M/C routine for the…

    Pity that it's quite hard to contribute code to WoS in a straightforward manner. Recently, I have created a textured/hatched fill M/C routine for the ZX Spectrum 48K. It was for a text/graphic adventure I'm working on. The algorithm is based on [url="http ...
    Volker Volker February 2021 Software
  • Spectrum programmingI have a Spectrum+ at home. I tried to write some programs in BASIC (IIRC i wrote a breakout clone in which you had to hit those spider-like characte…

    ... . After which there is an attribute overlay for each 8x8 block ... layout is not. The attribute format is FLASH/BRIGHT/PAPER/INK, with INK ... 1 are INK. BRIGHT affects the entire square. FLASH inverts the PAPER ...
    cyborg cyborg January 2005 Development
  • New Compo IdeaI've had this idea and would like to know what do you think about it. I think that most of us here know how to code in BASIC. The problem with Specc…

    This is what I've compiled so far:

    [quote]Resources
    =========

    * Make all caps
    ---------------

    You can turn CAPS LOCK on or off using a simple poke to 23658:

    POKE 23658,8: REM CAPS ON
    ...
    na_th_an na_th_an April 2005 Development
  • ANN: SP1 for Z88DK (aka splib3, Sprite Pack v3.0)Well it's finally arrived, after a month of "a few days from now" release deadlines. SP1 is the lastest version of splib, a flicker-free software sp…

    ... uchar attr_mask; // +6 attribute mask logically ANDed with underlying ... attribute, default = 0xff for ... INK only (the attribute was set to ... attribute mask set to INK only so that background PAPER/FLASH/BRIGHT ...
    Alcoholics Anonymous Alcoholics Anonymous May 2006 Development
  • Oh so BRIGHT!What is the SLOWEST way to change the attribute area to BRIGHT? It has to be legit! No meaningless instructions or doing stuff for the sake of it. …

    ... modifications to deal with existing FLASH attributes so here's a ... won't be changing any attribute except BRIGHT anyway (in Matt_B's ...
    monty.mole monty.mole November 2006 Development
  • Project: M.u.l.e.Wokani came up with a great idea about trying an open-development approach for spectrum games, and I thought why not try with a game I have under dev…

    ... not affect the background PAPER, FLASH, BRIGHT).

    As ... .

    Anyhow, since attribute masking on a character level ...
    Only fixes the SevenuP Attribute output.[/QUOTE]

    ... a snippet of one sprite (attribute only):

    ...
    Alcoholics Anonymous Alcoholics Anonymous February 2008 Development
  • More colours II (Was: Most popular new features?)The suggested 4xCLUT multi-colour solution never took off.

    ... that make active use of BRIGHT and FLASH (Manic Miner, say) ... ULA64 system using the BRIGHT and FLASH bits for other purposes ...
    A cell with BRIGHT or FLASH on will just mean the ... paper colours for an attribute where bright and flash are off). But since ...
    joefish joefish November 2009 Emulators
  • More colours II (Was: Most popular new features?)The suggested 4xCLUT multi-colour solution never took off.

    ... paper colours for an attribute where bright and flash are off). But since ...
    csmith csmith November 2009 Emulators
  • Easy way to print text in machine code?Please? It sounds so simple, but I've never done it. At the moment I'm grabbing the start address for each letter then printing them out one at a t…

    ... ;DE now keeps adress of attribute

    ld a, (text_attr ... ) ;get attribute
    ld (de), a ;and ... , code 16 as INK/PAPER/FLASH/BRIGHT code, code 0 is text ...
    Fikee Fikee March 2010 Development
  • inverting graphics using basic?just curious if it could be done by poking screen memory ? and what's the structure. (foreground / background for each char ? ) reason I ask is I'd …

    [QUOTE=aowen;497220]The attribute bytes are stored serially after ... 22528. The attribute is composed of one BRIGHT bit, one FLASH bit, three ... the order.[/QUOTE]

    Flash|Bright|Paper|Ink with the paper ...
    JamesW JamesW December 2010 Sinclair Basic
  • Clashbasher a new interface to reduce colour clashI've been working on this for a while now. [IMG]http://markamy.uwclub.net/cauldron.JPG[/IMG] Basicly its an add on for a 48k spectrum, which reinte…

    ... more resistor to include the flash bit, so the display now ... normal 2. You have normal, flash, bright, flash and bright.

    e) I ... 3
    3 controls the flash

    1 controls ... m going to combine the attribute handler into the videodriver cogs ...
    Basher Basher November 2013 Hardware
  • Animated attribute revealA new challenge to solve next. I would like to create an animated attribute reveal in machine code by having my 768 byte attributes held in ram whic…

    ... the loop eight times (FLASH & BRIGHT are set on the ... b,(hl) ;get corresponding stored attribute
    cp b ;compare< ... screen attribute
    ld a,%11000000
    and b ;get FLASH/BRIGHT
    Battle Bunny Battle Bunny February 2014 Development
  • How do you do masked sprites with attributes?Is this possible and how would you do it? :) Thanks :)

    ... set the attributes, find the attribute blocks under your sprite and ... write the sprite's attribute values to them. The attributes ... bits are (IIRC) FBPPPIII for flash, bright, paper (0-7), ink (0 ...
    i love the z80s i love the z80s January 2016 Development
  • Best place to start learning assembly on WOS ?So I'm pretty new at this forum but not the Speccy so my BASIC is pretty good. I can see lots of resources on WOS for doing machine code/assembly but…

    ... /> Octal - Spectrum attribute values; since the first digit is FLASH/BRIGHT (or CLUT ...
    GReW GReW October 2016 Development
  • Hacking the ZX Spectrum 48K ROMHi Guys, I have modded my Speccy with a dual boot ROM loading on first bank the original ZX kernel and on the second bank an enhanced version. I h…

    ... problems just by changing initial attribute values except possibly any games ... T-ATTR system variables; the flash, bright, paper and ink are packed ... ]
    Bit 7: Flash
    Bit 6: Bright
    Bits 5-3 ...
    GReW GReW November 2017 Hardware
  • Bit of fun - ToastRack , one change onlyAlthough there's an old "one change only" topic about, I was thinking about the toastyrack 128's earlier. Its actually the only Spectrum model I've n…

    ... of this block determine its flash/bright/paper/ink etc etc. No ... consider this, instead of the attribute block being 8x8 , it could ...
    spider spider November 2020 Hardware
  • Did the average Spectrum programmer really even try?I've been thinking about this recently, I'm always hearing Amstrad, and MSX users moaning about how unfair it was that they got "lazy Spectrum ports"…

    ... mean, surely squared off edges, attribute-sized platforms and borders, and ... recall, two colours per attribute box, bright with bright or basic with basic ... a few Codemasters releases the attribute moving method is pretty much ...
    jesus 666 jesus 666 July 2010 Games
  • 140 characters Basic game contestHey there, I've announced a new micro contest on my blog (in Czech language only). However, it might be interesting also for the non-Czech/Slovak …

    Hey there,

    I've announced a new micro contest on my blog (in Czech language only). However, it might be interesting also for the non-Czech/Slovak speaking people like most of you (I guess ;-) )

    The contest is about making a ...
    Factor6 Factor6 May 2016 Sinclair Basic
  • About z88dk and autoexecsThis weekend I was playing a little with z88dk C cross Compiler. Amazing tool! I have three questions: 1- Does anybody know how to change the initia…

    ... ink? (should be blue!)
    - FLASH? (should be flashing!)
    - This ... , the code clearly shows that flash/bright take 0 and 1 as ... .c and the ink and flash worked.

    For changing ...
    Alcoholics Anonymous Alcoholics Anonymous February 2005 Development
  • mire mareproof? [url]http://pic15.picturetrail.com:80/VOL600/2588775/9185163/153133785.jpg[/url]

    ... , and you could also use FLASH/BRIGHT/INK/PAPER/OVER... of which ...
    de Vandemar Croup de Vandemar Croup June 2006 Games
  • A Public Service AnnouncementThis thread is here for anyone to plug brand-new websites. I'll read it, so you'll get at least some marketing/exposure out of it... I'll start the …

    ... screens and it can create flash, bright, and has 4 draw modes ...
    Where's that AY chip gone... Where's that AY chip gone... August 2006 Announcements
  • question about RST 10hhow do you set the position of the text when using 'RST 10h' to print to screen?

    ... , you can, and ink/paper/flash/bright too, just as you would ...
    DEATH DEATH May 2007 Development
  • question about RST 10hhow do you set the position of the text when using 'RST 10h' to print to screen?

    ... - PAPER Control
    18 - FLASH
    19 - BRIGHT
    20 - INVERSE

    To use FLASH , BRIGHT , INVERSE or OVER

    rich_chandler rich_chandler May 2007 Development
  • Collision detectionI understand the basic methods for testing for collisions but I have question about the trickier situation of testing for when shots hit the backgrou…

    ... stuff you collide with as BRIGHT and all the other stuff ... br />
    ; after indexing the attribute memory...
    ld a,(hl ... ) ; get attribute
    add a,a ; move BRIGHT flag in to ...
    ret m ; return if attribute is BRIGHT

    or
    frobush frobush July 2007 Development
  • New oneliners for 2008[INDENT][INDENT][INDENT]Here's my attempt at a first-person-perspective 3d game in one line of BASIC. It's called 'wormhole', and you've got to get t…

    ... only color not affected by BRIGHT. Thus if you use a ... ]

    That's a BRIGHT idea Einar, and I have ... buttons can be made to flash BRIGHT without it looking untidy. The ... entire button can be made BRIGHT this way.

    [QUOTE ...
    Digital Prawn Digital Prawn February 2008 Development
  • Real 60Hz NTSC 48K ZX SpectrumNot a 3rd party mod. The joystick mod was added by the user, but the board and the computer is exactly what was sold in Chile, South America. We migh…

    ... '?

    3) Does the FLASH attribute flash quicker on the NTSC ULA ...
    Jimmy Jimmy April 2009 Hardware
  • Real 60Hz NTSC 48K ZX SpectrumNot a 3rd party mod. The joystick mod was added by the user, but the board and the computer is exactly what was sold in Chile, South America. We migh…

    ... />
    [quote]3) Does the FLASH attribute flash quicker on the NTSC ULA ... imagine so. The ULA flips FLASH every 16 frames, so that ... . They could have changed the FLASH interval, but I doubt it ...
    Philip Kendall Philip Kendall April 2009 Hardware
  • Russian Translations...As i have once again been reminded (by the "Homebrew games" thread), there are some funky looking Russian games that I can't play due to not understa…

    ... , 21, 22 means INK, PAPER, FLASH, BRIGHT, INVERSE, OVER, AT.

    FrankT FrankT June 2009 Games
<1234567…34>

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