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<1…891011121314…34>
  • Cool BASIC tricks and tips!Following on from Dunny's excellent suggestion of a compendium of BASIC tips + tricks, I believe it would be better to have a topic dedicated to it. …

    ...

    ...to get a bright white to change the input ... (lines 22 and 23)! BIT7=Flash, BIT6=Bright, BIT5,4,3=Paper ...
    choccy48K choccy48K April 2005 Sinclair Basic
  • udg collision detectionhow do I detect a collision between udgs in basic?

    ... a particular, unique ink/paper/bright/flash combination.

    The obvious ...
    Dunny Dunny July 2005 Sinclair Basic
  • Retro Gamer dead and buriedJust in case anyone is interested, Live Publishing (who publish Retro Gamer) have gone belly up and were put into administration on Monday. All their…

    ... well.

    On the bright side, maybe this will be ... while mind, not just some flash in the pan
    mel the bell mel the bell August 2005 Sinclair Miscellaneous
  • Help with loading knowledgeHi. I'm new to spectrum coding and have a few questions to do with how the spectrum loads programs. You press LOAD "" and play the tape, and it find…

    ... PAPER 0: INK 5: BRIGHT 1: FLASH 0: BORDER 0: CLEAR 32767 ... 0: PAPER 5: INK 0: BRIGHT 0: BORDER 5: CLS
    FLASH 1; INK 7;"PRESS ANY ...
    andrewbroad andrewbroad September 2005 Development
  • coloursJust wondering if any of you 'experts' could answer this question... When Clive invented the Speccy, and he selected the colours used... Instead of…

    ... =8 bits) is used for flash and bright.
    in such fashion ...
    Fikee Fikee January 2006 Sinclair Miscellaneous
  • Screen DisolveHas anyone got any good assembly code to dissolve the screen I could see

    ... the colour bits in the attribute file (if you want to ... , restricitng yourself to normal and bright white, cyan and blue provides ...
    DEATH DEATH February 2006 Development
  • Information on SpecyBob or other new spectrum hardware?Hello all, I'm looking to make a new spectrum from scratch, and would like to find information online etc about how to go about doing so. I've heard …

    ... separate bright attributes for ink and paper instead of the useless flash ...
    MikeW MikeW March 2006 Hardware
  • Graphics : CPC -> SpectrumOk my CPC game is nowhere near done (the actual coding for the CPC hasn't even begun yet as I'm still preparing enough graphics and animation and doi…

    ... only have one BRIGHT level for the entire attribute square, it can ...
    AndyC AndyC May 2006 Development
  • Un-identical conversionscan anybody recall the conversions which were absolutely unidentical on different PCs? for example [URL="http://www.worldofspectrum.org/infoseek.cgi…

    ... sprites, different levels, and no bright colours.

    New Zealand ... you hit somebody they would flash for a few seconds so ...
    dm_boozefreek dm_boozefreek May 2006 Games
  • How to put up a SCREEN$ - VB6 only.I'm making a little [B]Opus Discovery[/B] floppy image creator/viewer (thanks, [B]Obo[/B]!). It is made in... VB6 (sorry, don't know any "real" langu…

    ... screen lacking the color/brite/flash data (just the bitmap is ... to simulate FLASH. It supports all 16 Speccy colors (BRIGHT 0 and ...
    Marcelo Marcelo May 2006 Development
  • new spectrumI have notices all sorts of advances on the C64 sceene such as 20mhz cpus, gui`s, and IDE interfaces. are they any kind of advances in development fo…

    ... 6.75K, Hi-colour (8x1 attribute) and Hi-res (512x192) screen ... do live-at-power-on flash-based FPGAs, ultimately nicer/easier ...
    Laser Laser June 2006 Hardware
  • Loading Screen ProblemI am putting together files on a tape that my game needs. The problem that I have is that after loading the "loading screen", the image is spoilt by …

    ... PAPER 0: INK 5: BRIGHT 1: FLASH 0: BORDER 0: CLEAR 32767 ... 0: PAPER 5: INK 0: BRIGHT 0: BORDER 5: CLS
    FLASH 1; INK 7;"PRESS ANY ...
    andrewbroad andrewbroad August 2006 Development
  • The New SPIN releases ThreadOk, as I'm now working on SPIN again full-time, and as a very wise man once said, "Release Early, Release Often"[1]... I'm going to release new SPIN…

    ... loading from tape, if an attribute byte is changed, flashloading aborts ... between flashloading and normal speed. Flash loading is so fast that ... drawn or appears and then flash load to the end.
    pigdog pigdog September 2006 Emulators
  • Font centering problemA while back today, I started coding a simple Othello/Reversi game in BASIC, with the precious aid of BASin (great tool, hope it eventually becomes b…

    ... .
    *POINT does not look attribute so you can hide the ... is one of the most bright ideas of the emulation scene ...
    Arda Arda October 2006 Development
  • If you could choose one extra colour for the ZX Spectrum??The post "Im not trying to start a flame war......" by Ewgf got me thinking. The ZX spectrum had 8 colours. 15 if you count the bright as separate …

    ... rid of the silly flash. A second bright instead would have been ... more useful, either for extended bright levels or independent brightness for ...
    TrueVideo TrueVideo October 2006 Sinclair Miscellaneous
  • If you could choose one extra colour for the ZX Spectrum??The post "Im not trying to start a flame war......" by Ewgf got me thinking. The ZX spectrum had 8 colours. 15 if you count the bright as separate …

    ... better idea to have Bright and Non-Bright black the same colour ... get rid of flash and use flash as separate bright for paper.
    Tom-Cat Tom-Cat October 2006 Sinclair Miscellaneous
  • If you could choose one extra colour for the ZX Spectrum??The post "Im not trying to start a flame war......" by Ewgf got me thinking. The ZX spectrum had 8 colours. 15 if you count the bright as separate …

    I'd have done away with the Bright and Flash bits and had 16 independent colours for foreground and background... then maybe connect that to a RAMDAC giving a pallette of 16 from all available colours... hmm... ;)

    Mike
    MikeW MikeW October 2006 Sinclair Miscellaneous
  • How to save TZXGreetings to all. I am starting to move on from just games into some testing of home made programs. Although I could have done that in ancient tapes…

    ... use this technique to set BRIGHT, FLASH, INK, PAPER etc.. colours in ...
    BloodBaz BloodBaz October 2006 Emulators
  • Print routine for BASIC (or BASin)For anyone interested there's a crappy binary here to print characters from BASIC at pixel positions. Import the binary at 60000, USR 60000 to initia…

    ... ". INK 8, PAPER 8, FLASH 8 and BRIGHT 8 are all valid ... , but FLASH 9 and BRIGHT 9 are not (nor ...
    robert@fm robert@fm October 2006 Sinclair Basic
  • Oh so BRIGHT!What is the SLOWEST way to change the attribute area to BRIGHT? It has to be legit! No meaningless instructions or doing stuff for the sake of it. …

    ... , or at least anything without FLASH or BRIGHT set anywhere, but it ... modifications to deal with existing FLASH attributes so here's a ... ,x; PAPER 8; INK 8; FLASH 8; BRIGHT 1; OVER 1; " "
    Matt_B Matt_B November 2006 Development
  • Oh so BRIGHT!What is the SLOWEST way to change the attribute area to BRIGHT? It has to be legit! No meaningless instructions or doing stuff for the sake of it. …

    ... , or at least anything without FLASH or BRIGHT set anywhere, but it ...
    icabod icabod November 2006 Development
  • Oh so BRIGHT!What is the SLOWEST way to change the attribute area to BRIGHT? It has to be legit! No meaningless instructions or doing stuff for the sake of it. …

    ... ,x; PAPER 8; INK 8; FLASH 8; BRIGHT 1; OVER 1;" ";
    gasman gasman November 2006 Development
  • Oh so BRIGHT!What is the SLOWEST way to change the attribute area to BRIGHT? It has to be legit! No meaningless instructions or doing stuff for the sake of it. …

    ... ,x; PAPER 8; INK 8; FLASH 8; BRIGHT 1; OVER 1; " "
    monty.mole monty.mole November 2006 Development
  • Speccy graphics on CBM64The recent "Starquake" thread had me browsing through Steve Crow's portfolio of games and I was quite surprised when following the links to the CBM64…

    ... the pallette isn't as bright as the Speccy, I figured ... 's display with only one attribute per character square, except for ...
    Matt_B Matt_B November 2006 Games
  • Speccy graphics on CBM64The recent "Starquake" thread had me browsing through Steve Crow's portfolio of games and I was quite surprised when following the links to the CBM64…

    ... it doesn't have the BRIGHT attribute ;) but on the other hand ...
    netraider netraider November 2006 Games
  • What's a suitable Emulator for map making?Hi, apologies if this is a really old question that's been answered a million times .. i can't find any thread about it anyhow perhaps someone can po…

    ... TV out signal, which has bright and dark black the same ... monitors don't show the bright attribute anyway without some electronics built ...
    guesser guesser December 2006 Emulators
  • Highest price of a Speccy gamePicked up from left field in the Mire Mare thread [URL="http://www.worldofspectrum.org/forums/showthread.php?t=14621"]http://www.worldofspectrum.org/…

    ... the thread about setting the BRIGHT attribute, but never got around to ...
    Matt_B Matt_B February 2007 Games
  • RealSpec screen$ saves?????Yeah ok, so how do I get RealSpec to save out a screen$ is the scr format? It's a good emulator, no doubt about it, but I just can't find an option …

    ... image, then messes up the bright attribute making your previous hours of ...
    DEATH DEATH February 2007 Emulators
  • Good 128k games?As I only got my +2 in the twilight years of the spectrum and then discovered cider and Doctor and the Crippens (punk band), I never really had many …

    ... ][/b] is 128K mode without flash loading, you will see a ... to the Spectrum's 8 (+bright) colours, it does neatly avoid ...
    BloodBaz BloodBaz March 2007 Games
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