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<1…16171819202122…34>
  • Multiple loading screens[i]Action Biker[/i] suffers from having to endure multiple loading screens. Any other games that have this annoying "feature"?

    ... : one pixel byte and one attribute byte. To get more than ... one attribute per 8 pixels the ULA ... above, you'd carefully used attribute blocks to minimise clash! That ...
    48K 48K October 2006 Games
  • Oh so BRIGHT!What is the SLOWEST way to change the attribute area to BRIGHT? It has to be legit! No meaningless instructions or doing stuff for the sake of it. …

    ... won't be changing any attribute except BRIGHT anyway (in Matt_B ...
    monty.mole monty.mole November 2006 Development
  • Oh so BRIGHT!What is the SLOWEST way to change the attribute area to BRIGHT? It has to be legit! No meaningless instructions or doing stuff for the sake of it. …

    How about loading each attribute off tape - modifying it as ... it somewhere.

    Each 'attribute' could be pre-saved before ...
    frobush frobush November 2006 Development
  • Oh so BRIGHT!What is the SLOWEST way to change the attribute area to BRIGHT? It has to be legit! No meaningless instructions or doing stuff for the sake of it. …

    ... not needing to set each attribute 64 times.

    [CODE ...
    Matt_B Matt_B November 2006 Development
  • Timex Sinclair 2068Hi guys. This is my first post here, the first of many, I hope.. :) I have a Timex Sinclair 2068 but don?t know much about it. It was given as a gif…

    ... ) and a 256x192 pixel 32x192 attribute mode. Unfortunately very little software ...
    Alcoholics Anonymous Alcoholics Anonymous November 2006 Games
  • Timex Sinclair 2068Hi guys. This is my first post here, the first of many, I hope.. :) I have a Timex Sinclair 2068 but don?t know much about it. It was given as a gif…

    Speaking about the TS... Are there games which actually use the 32x192 attribute mode? I'd love to see them :) where could I get them?
    na_th_an na_th_an November 2006 Games
  • The New SPIN releases ThreadOk, as I'm now working on SPIN again full-time, and as a very wise man once said, "Release Early, Release Often"[1]... I'm going to release new SPIN…

    ... (as there will be no attribute squares to speak of), an ...
    Dunny Dunny November 2006 Emulators
  • Timex Sinclair 2068Hi guys. This is my first post here, the first of many, I hope.. :) I have a Timex Sinclair 2068 but don?t know much about it. It was given as a gif…

    ... which actually use the 32x192 attribute mode? I'd love to ...
    Alcoholics Anonymous Alcoholics Anonymous November 2006 Games
  • Timex Sinclair 2068Hi guys. This is my first post here, the first of many, I hope.. :) I have a Timex Sinclair 2068 but don?t know much about it. It was given as a gif…

    ... interject, the problem with 8x1 attribute mode is that pushing sprites ...
    Paulo Kathanni Paulo Kathanni November 2006 Games
  • Speccy graphics on CBM64The recent "Starquake" thread had me browsing through Steve Crow's portfolio of games and I was quite surprised when following the links to the CBM64…

    ... 's display with only one attribute per character square, except for ...
    Matt_B Matt_B November 2006 Games
  • Speccy graphics on CBM64The recent "Starquake" thread had me browsing through Steve Crow's portfolio of games and I was quite surprised when following the links to the CBM64…

    ... even with the Speccy's attribute limitations, the games looked better ...
    Gwyn Gwyn November 2006 Games
  • Speccy graphics on CBM64The recent "Starquake" thread had me browsing through Steve Crow's portfolio of games and I was quite surprised when following the links to the CBM64…

    ... each character cell has an attribute byte associated with it, as ...
    monty.mole monty.mole November 2006 Games
  • Speccy graphics on CBM64The recent "Starquake" thread had me browsing through Steve Crow's portfolio of games and I was quite surprised when following the links to the CBM64…

    ... each character cell has an attribute byte associated with it, as ...
    Matt_B Matt_B November 2006 Games
  • Speccy graphics on CBM64The recent "Starquake" thread had me browsing through Steve Crow's portfolio of games and I was quite surprised when following the links to the CBM64…

    ... doesn't have the BRIGHT attribute ;) but on the other hand ...
    netraider netraider November 2006 Games
  • Speccy graphics on CBM64The recent "Starquake" thread had me browsing through Steve Crow's portfolio of games and I was quite surprised when following the links to the CBM64…

    ... one with four colours per attribute square would have been brilliant ... doesn't have the BRIGHT attribute ;) but on the other hand ... to, like the Speccy's attribute clash, Windows crashing every so ...
    ewgf ewgf November 2006 Games
  • tips on optimizing assemblyI wrote a small routine to rotate right a whole screen character line complete with attributes. This is my third ever assembly routine, so I guess i…

    ... : ld a, (hl) ; bring 1st attribute in row.
    ld e ...
    gasman gasman November 2006 Development
  • PSPSIM - SamCoupe Emulator for the PSPI have just been playing around with PSPSIM and just wanted to know what Sam Coupe users thought were the best games/apps for the Coupe? Cheers,

    ... can work with in the attribute limitations. The delays in mode ...
    obo obo November 2006 Emulators
  • tips on optimizing assemblyI wrote a small routine to rotate right a whole screen character line complete with attributes. This is my third ever assembly routine, so I guess i…

    ... a,h ; change hl to attribute address
    ;or $07 ; this ...
    Alcoholics Anonymous Alcoholics Anonymous November 2006 Development
  • PSPSIM - SamCoupe Emulator for the PSPI have just been playing around with PSPSIM and just wanted to know what Sam Coupe users thought were the best games/apps for the Coupe? Cheers,

    ... can work with in the attribute limitations. The delays in mode ...
    CKay CKay November 2006 Emulators
  • hi-colour tile editorSee [url="http://www.worldofspectrum.org/forums/showthread.php?t=14369"]this post[/url]. The compiled version is available in the CSSCGC 2008 collect…

    ... followed by 32 bytes of attribute data. If you don't ...
    Fikee Fikee December 2006 Development
  • TommyGun 0.9.x updates** Should be available via the utilities page soon! Please be patient :-) ** I'll be posting all future updates in this thread, instead of creating …

    ... each tile followed by the attribute map. The file defaults to ...
    Kiwi Kiwi December 2006 Development
  • Timex Sinclair 2068Hi guys. This is my first post here, the first of many, I hope.. :) I have a Timex Sinclair 2068 but don?t know much about it. It was given as a gif…

    ... fit the 256x192 pixel 32x192 attribute mode (similar to MSX1 screen ... be 256x192 pixel and 32x192 attribute. On the spectrum it will ...
    Alcoholics Anonymous Alcoholics Anonymous December 2006 Games
  • What's a suitable Emulator for map making?Hi, apologies if this is a really old question that's been answered a million times .. i can't find any thread about it anyhow perhaps someone can po…

    ... don't show the bright attribute anyway without some electronics built ...
    guesser guesser December 2006 Emulators
  • ANN: SP1 for Z88DK (aka splib3, Sprite Pack v3.0)Well it's finally arrived, after a month of "a few days from now" release deadlines. SP1 is the lastest version of splib, a flicker-free software sp…

    ... udg and a single-byte attribute identifier. When drawing background for ... up from a table of attribute addresses using the attr ... thinking again in terms of attribute identifiers being used in place ... 8-bytes of attributes and attribute mask to actually use. The ...
    Alcoholics Anonymous Alcoholics Anonymous December 2006 Development
  • The best year for the speccyWhat do you think the greatest year for the speccy was? I talking about the pre-emulation era only. I'm going for 1984, as some of the greatest gam…

    ... graphic (elegant solution to avoid attribute problems). Don't see some ...
    piters piters December 2006 Sinclair Miscellaneous
  • Spectrum Issue two problemI managed to bring back to life a issue two spectrum (at least the power supply cirquit). The screen is now crystal clear (after replacing all the el…

    ... a black background (pixel and attribute areas filled with 02). If ...
    Marcelo Marcelo January 2007 Hardware
  • Noob to Z80 needing +3 helpI'm quite new to z80 programming, but i'm attempting to write some kind of windowing system that will run alongside BASIC on my +3 with Kempston mous…

    ... ), how can you get an attribute address for a specific pixel ...
    Alcoholics Anonymous Alcoholics Anonymous January 2007 Development
  • Chunky GraphicsI'm mucking about with chunky graphics at the mo and am wondering if it's quicker to just use the attribute's rather than the actual solid graphic bl…

    Attribute blocks are going to be ... because the layout of the attribute memory is linear, and so ...
    bobs bobs January 2007 Development
  • Uridium on the Speccy: definitive version?Uridium is one of the staples of the C64 shoot-em-up canon. I first played it on the Speccy twenty years ago, but became much more familiar with it …

    ... Escape, just looks awsome, with attribute colour used for the searchlights ...
    CKay CKay January 2007 Games
  • Uridium on the Speccy: definitive version?Uridium is one of the staples of the C64 shoot-em-up canon. I first played it on the Speccy twenty years ago, but became much more familiar with it …

    ... Escape, just looks awsome, with attribute colour used for the searchlights ...
    Arjun Arjun January 2007 Games
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